# Managing Miscellania

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Managing Miscellania is a repeatable reward/activity unlocked with the completion of the quest Throne of Miscellania, and expanded upon completion of Royal Trouble. The player, in charge of Miscellania—and later, Etceteria—assigns the residents of the island to collect specific resources, which can then be received as often as once per day. The higher the player's popularity with the citizens, and the more coins invested in the Coffers, the more resources will be acquired.

Because of the valuable resources obtained, Managing Miscellania is considered to be highly profitable. Keeping the citizen approval ratings and daily salaries maxed out will allow for maximum profit.

Due to resources being deposited into the player's bank, ultimate ironmen cannot gain resources by managing the kingdom.

## Managing the subjects of your kingdom

All Miscellania management is done by talking to Advisor Ghrim, who resides in the throne room of Miscellania Castle.

Through him, players can:

• Check the approval rating of the subjects.
• Adjust the investment of coins in the coffers (the salaries of the subjects).
• Distribute the labour of the subjects.
• Collect the resources the subjects have gathered.

Players can also speak to Advisor Ghrim via the Lunar Magicks spell NPC Contact without having to visit Miscellania, but they can only ask about their approval rating and distribute what the subjects collect. Using the contact spell does not allow players to change the amount of money in the coffers.

### Coffers

Any investment of coins the player decides to make must be deposited into the coffers, which is then distributed to the workers each day until it runs out. A maximum of 5,000,000 coins may be stored in the coffers initially, however, this maximum increases to 7,500,000 coins after the quest Royal Trouble has been completed. Depositing money into the coffers, or withdrawing what's currently in it, can be done at the upper left portion of the management map which can be opened by talking to Advisor Ghrim.

#### Membership and bans

If there is money in the coffers and the player's membership ends, the workers in Miscellania (and Etceteria, if Royal Trouble is completed) still continue gathering resources and deducting money from the coffers accordingly. Therefore if players plan on renewing their membership later, it is recommended to fill the coffers with as much as players can spare in order to take advantage of the days without membership as well. Conversely, if players plan on not renewing their membership, it is strongly recommended to withdraw all money and resources from Miscellania, as it will become impossible to recover anything upon losing membership.

This is also true for when members get temporary bans. The workers will similarly continue to gather resources while players are banned.

### Expenditure of labour

The interface of Managing Miscellania.

There are 10 subjects (15 after Royal Trouble) available to distribute. The interface to manage this labour can be brought up by talking to Advisor Ghrim.

There are four possible ways to distribute labour:

• Herbs (the player can choose between herbs or flax via the radio buttons)
• Wood
• Mining
• Fishing (the player can choose between uncooked or cooked fish via the radio button)

After Royal Trouble, the player can distribute labour to two additional fields:

• Hardwood (the player can choose between mahogany, teak or both via the radio buttons)
• Farm

The bars denote how much labour is being expended on each resource type. The arrows are used to adjust this labour. All unused labour will be shown in the Idle bar at the lower left of the map. It is essential to use all the subjects available and to never have any of them Idle at any time.

The game only records the histories of the coffers and the approval rating. This means that just before claiming the rewards, players can change the subject distribution, which then applies to the entire period. See more in the It's good to be regent section below.

Suggestions on how to distribute the subjects can be found within the descriptions of each resource in the Resources to be obtained section below.

## Factors of productivity

The amount of resources collected in a day is determined by the citizen's approval rating multiplied by the salary taken out of the coffers, which will always be 10% of the amount currently in the Coffers, for that particular day.

For example, if the approval rating is 95% and there are 750,000 coins in the Coffers on a particular day, 71,250 coins (0.95 times 75,000) will be spent on gathering resources for that day, and 3,750 coins will be wasted.

The collection of resources is calculated day by day based on the approval rating and amount of coins in the Coffers on that day, so keep daily approval[1] and daily salaries at 100% for maximum rewards.

### Quests completed

Completing Royal Trouble not only increases the amount of subjects available and unlocks new resource types, but also increases each subject's productivity by 50%. For example, a player with 10 subjects on maple woodcutting with 100% approval rating will get 595 maple logs and 5 bird's nests per day with only completion of Throne of Miscellania, and 892 maple logs and 8 bird's nests per day with completion of both Throne of Miscellania and Royal Trouble. Therefore, completing both quests is highly recommended even if you only need a single Miscellanian resource.

### Approval rating

The approval rating, ranging from 0% (bad) to 100% (good), depicts the feelings of the subjects towards the player. The approval rating automatically falls every 24 hours by 2.5%, or 1% after Royal Trouble.

The approval rating can be checked by talking to Advisor Ghrim or by utilizing the "Check-Approval" option various workers throughout the island have.

#### Raising approval levels

Players can increase their approval rating by helping the subjects of Miscellania (and also Etceteria after Royal Trouble) with various skilling tasks (see table below). Most of the tasks have a level requirement and may require use of tools. The approval rating will only increase if the subject recognises the player's work by saying "Thanks!". Once the approval rating reaches 100%, the subjects will prevent the player from performing any more tasks.

These tasks do yield experience, but the amount is negligible; it is not recommended that players use them to train skills.

#### Lowering approval levels

Two actions decrease the player's approval rating: killing the subjects of and stealing from market stalls on Miscellania. Committing these two acts on Etceteria do not lower the approval rating, even after completing Royal Trouble.

### Approval level tasks and calculations

The approval system is on a point system from 0 to 127 shown as a percentage. The table below outlines the actions that influence approval rating.

Action Requirement Rating Change
Rating drops every day automatically by 2.5%, or 1% after completion of Royal Trouble. None -1% or -2.5% per day
Kill one of the civilians.
(Skraelings in Etceteria do not decrease rating)
None -6
Steal from a stall in the marketplace.
(The stalls in Etceteria do not drop rating)
None -4
Miscellania
Rake the weeds from the herbs and flax plots just outside the palace walls, south of the city gates. 10 +1 per weed
Mine coal on the north shore of Miscellania, just north of the gates. It is possible to find gems and give these to Miner Magnus. 30 +1 per coal
+2 per gem
Chop maple trees in the grove in the centre of Miscellania. 45 50% chance to earn +1 per maple log
Fish tuna, lobsters, or swordfish off the docks of Miscellania. The type of fish does not affect the amount of rating gained. 40 50% chance to earn +1 per fish
Etceteria (requires Royal Trouble)
Cut teak trees. 35 +1 per teak log
Cut mahogany trees. 50 +1 per mahogany log
Weed a farming patch. 10 +1 per weed
Compost a farming patch. 10 +1 per compost
Water a farming patch. 10 +1 per water

### Salary distribution

Salaries are paid out to the subjects every 24 hours, and the payment time is based upon the time of your last visit.[2] The amount withdrawn from the coffers each day is equivalent to 10% of the balance with a maximum withdrawal of 50,000 coins, or 75,000 coins after Royal Trouble has been completed. Due to this, if the player wishes to achieve maximum productivity, the coffers must have at least 500,000 coins, or 750,000 coins after Royal Trouble, in the coffers per day. Anything less will result in lessened productivity.

For players that would like to make their Miscellania management as passive as possible, use the following formula to determine how many coins you'll need to deposit for a given period of time:

maximum amount withdrawn per day * (10 + number of days between coffers deposits - 1)

If a player that has completed Royal Trouble wanted to only deposit coins into the coffers once per week, they would utilise the formula as follows:

${\displaystyle 75,000*(10+7-1)}$

${\displaystyle 75,000*16}$

${\displaystyle 1,200,000}$

1,200,000 coins would therefore need to be deposited once per week (done on the same day as the last deposit).

If the player were to deposit the maximum of 5,000,000 or 7,500,000 coins, 90 maximum withdrawals (91 days) will be able to be made.

### Cost of materials

Gathering each item costs a specific amount. The cost your kingdom spends per item are as follows (assuming both quests are completed):

Note: The production cost is a fairly useless figure in itself as it ignores the potential profit that can be made selling the items for the current market value. To see net profits use the calculator instead.

Subject Resource Cost in Gp (each)
Mining Coal 91.6
Herbs Flax 40
Herbs[T 1] 826.4
Fishing[T 2] Tuna 46
Swordfish 335
Wood Maple 56.1
Hardwood Teak 146.1
Mahogany 368.0
Both 257.05
1. ^ No Guam, Marrentill, Toadflax, Snapdragon, or Torstol is collected.
2. ^ Tuna and Swordfish are gathered in a ratio of 10 to 3 (10 tuna to every 3 swordfish).

## Resources to be obtained

There are many different resources that a player can assign their subjects to. Players can put a maximum of 10 workers in one category as indicated with the vertical bars and adjusted by using the arrows in the management interface, which can be opened by talking to Advisor Ghrim.

The resources gathered may either gain or lose profits depending on current GE rates and how a particular player plays RuneScape. Ironmen will always profit, and those with Ironmen accounts should use their own discretion to determine which resources will be most valuable to them. Do take into account the variations in profit while comparing the different categories and the possibility of inconsistent extra profit from bonus items, such as gems from mining, birds nests from woodcutting, or caskets from fishing. You may also want to factor in the ease of selling the rewards as some resources produce many different items. The table in the It's good to be regent section below shows all the possible daily rewards and their expected GE values.

### Harvesting

Herb farming brings in inconsistent but potentially semi-large profit. Players will gain various grimy herbs with the exclusion of Guam, Marrentill, Toadflax, Snapdragon and Torstol. The herbs collected do potentially include the very profitable ranarr weed that's used to make prayer potions.

Flax farming brings in very low profit since flax are usually very low in value. However, spinning it into bow strings would vastly increase the value of this option, making it a viable choice.

Players can choose between one or the other with the radio buttons.

It's possible to receive herb seeds, ranging from guam to torstol, as bonus items when choosing this resource, which could greatly increase the profits if valuable seeds are received.

Players, particularly ironmen, may choose this option to train Herblore or Fletching and utilise the potions and bows made from the resources.

### Fishing

Fishing, of which many tuna and some swordfish will be the only output (at a ratio of 10:3), bring in consistent profit. Players can choose to have these fish cooked, however, be aware that the price of cooked fish fluctuates.

It's possible to receive caskets, gems (sapphire through diamond), green Fremennik gloves, green Fremennik boots, tooth half of a key, loop half of a key, and/or easy clue scrolls as bonus items when choosing this resource, which can greatly increase the profits made.

Players, particularly ironmen, may choose this option to train Cooking without the need to spend time Fishing and to keep the gains as their own personal healing food.

### Mining

Mining, of which coal will be the only output, brings in consistent profit.

It's possible to receive gems (sapphire through diamond) as bonus items when choosing this resource.

Players, particularly ironmen, may also choose this option as a good alternative to purchasing or personally mining coal to train Smithing.

### Woodcutting

Woodcutting, of which maple will be the only output, is not recommended for the logs themselves as maple logs are typically very low in value. However, due to the rate of receiving bird nests, it is possible to make substantial profits.

It's common to receive the bird nest bonus in quantities of 1 nest per 100 logs cut (if you have 100% working on Maple trees, you will get 892 logs in one day -> a possibility of 8 nests.) The profits from these bird nests varies. Seeds can be nearly worthless, but it's possible to obtain very profitable tree seeds like maple seeds, yew seeds, and/or magic seeds. Rings can have mild value, and easy clue scrolls have rewards ranging from values of a few hundred to over a million gold. Bird nests themselves can be crushed to obtain crushed nests which players require for Saradomin brews, and so a steady profit is obtained from these even when the items obtained from them are not valuable.

Players, particularly ironmen, may also choose this option to obtain logs for training Firemaking or Fletching bows without spending the time Woodcutting.

### Hardwood woodcutting

Hardwood woodcutting, with the options of receiving mahogany, teak or both, provide consistent profits. It is recommended to exclusively receive whichever of the two is currently worth more, especially if the other is substantially lower in value. It's also possible to make additional profits by converting the logs received into planks.

It's possible to receive bird nests as a bonus, but at a severely lower rate than maple woodcutting (1 nest for every 350 mahogany logs cut)

Players, particularly ironmen, may also choose this option to obtain logs for training Firemaking or Construction without spending the time Woodcutting.

### Farming

Farming, of which seeds will be the only output, has the potential to either be a total waste of gold or bring in heaps of gold on a lucky day. It is a not a recommended option due to the low prices of many of the seeds that are commonly received, although it is possible (but very rare) to get seeds like ranarr (2 on average per day) and torstol (less than 1 every 4 days). Therefore, players who need specific types of seeds are better off choosing a profitable option and using the money to buy seeds. This option should only be chosen if the player needs a diverse collection of seeds.

The bonus items for this resource include tree seeds and fruit tree seeds, including dragonfruit tree seeds and redwood tree seeds, and has also been updated to yield snape grass seeds and potato cactus seeds.

Farming could be used by Ironmen accounts to gather hop seeds and a variety of other low-level seeds, as opposed to buying from Olivia or stealing from master farmers.

## It's good to be regent

An example of a reward user interface.

Players can collect their obtained resources by talking to Advisor Ghrim.

Resources will be directly deposited into the player's bank, assuming there's sufficient room to do so, within the last tab the player viewed. If players receive seeds that are present in the seed vault, they will automatically be transferred to the vault rather than the player's bank.

### Peculiarities of resource collection

The amount of resources available to collect is measured in days since they were last collected multiplied by how the workers are designated at the time of collection. This means that the quantity and type of resources gathered is not factored until actually collecting them, regardless of any other factors.

For example, if one were to set woodcutting to the maximum and not come back to the island for ten days, they would receive 8920 maple logs and 89 bird nests (assuming popularity/salaries were maxed each day). If, upon returning after those ten days, one were to change the labour focus from woodcutting to mining before collecting their resources, they will instead receive 5460 coal and various gems instead of the expected maple logs and bird nests. This can be utilised to suddenly change the type of resources collected right before a collection despite what was set previously.

There also seems to be a maximum limit to the time one can go without collecting resources. It appears this limit is reached at around the 8-12+ month point. This is accompanied by the statement "The storerooms are full, your Highness. You should talk to Advisor Ghrim to collect what we've gathered for you.", although it does not appear if you have an approval rating of 100%.

#### Bonus resources

Collecting can be done at any time, but a player will gain more bonus resources by collecting less often. This is because, for example, one bird nest is received for every 100 logs rounded down.

If a player (who's completed Royal Trouble and achieved maximum popularity and salaries each day) were to collect the maximum amount of woodcutting resources once per day, they would receive 892 maple logs and 8 birds nests, which would amount to 6244 maple logs and 56 bird nests per week. If they were to collect once a week (also assuming maximum popularity and salaries were achieved each day) they would receive 6244 maple logs and 62 birds nests.

There is a misconception that putting nine workers on maples produce the same number of nests as if you use all ten. This is only true if you collect every day, where both options will provide eight nests. If you choose to collect once a week, ten workers will give you 62 nests while nine only offer 56.

The table below summarizes the most optimal collection cycle (within 25 days) based on how many workers you place on maples, alongside how much progress is being wasted toward the next nest. Note that for 1-8 workers, 37 days yields 0.4% wasted progress per day; for 9 workers, 36 days yields 0.8% wasted progress; and for 10 workers, 25 days yields 0 wasted progress.

Optimal collection cycles in days (% progress wasted)
Workers No waste Most optimal 2nd most optimal 3rd most optimal
1 250 days 9 days (2.8% wasted) 18 days (5.6% wasted) 8 days (13.6% wasted)
2 125 days 23 days (3.2% wasted) 9 days (5.6% wasted) 18 days (11.2% wasted)
3 250 days 3 days (2.8% wasted) 6 days (5.6% wasted) 9 days (8.4% wasted)
4 125 days 23 days (6.4% wasted) 16 days (8.8% wasted) 9 days (11.2% wasted)
5 50 days 24 days (4.0% wasted) 11 days (6.0% wasted) 22 days (12.0% wasted)
6 125 days 20 days (4.0% wasted) 3 days (5.6% wasted) 23 days (9.6% wasted)
7 250 days 25 days (10% wasted) 21 days (12.4% wasted) 17 days (14.8% wasted)
8 125 days 15 days (4.0% wasted) 8 days (8.8% wasted) 23 days (12.8% wasted)
9 250 days 1 day (2.8% wasted) 2 days (5.6% wasted) 3 days (8.4% wasted)
10 25 days 12 days (4.0% wasted) 24 days (8.0% wasted) 11 days (12.0% wasted)

This derives from the fact that 89.2 = 2 * 223 / 5, which is the daily gain per worker. Since 223 and 100 are coprime, the minimum number of days needed to produce no wasted progress is ${\displaystyle days={\frac {250}{\gcd(workers,250)}}}$, with an upper bound of 250 days.

### Daily rewards

The table below indicates the maximum daily reward for each resource. It assumes that both quests have been completed, that the resource has the maximum of 10 workers expended on it, and that an approval rating of 100% and maximum daily salary of 75,000 coins have been achieved.

Activity Maximum Daily Rewards Expected Profit
Mining 546 coal and 3 gems 35,176 (not counting gems)
Wood 892 maple logs and 8 Bird nests[RT 1] 1,928 (counting crushed nests, not contents)
Flax/Herbs 1250 flax and 2 herb seeds
or
61 grimy herbs: 9-23 Tarromin, 7-22 Harralander, 0-9 Ranarr, 2-17 Irit, 3-15 Avantoe, 0-9 Kwuarm, 0-9 Cadantine, 0-10 Lantadyme, 0-9 Dwarf weed.[RT 2]
Flax: −46,250
Herbs: 35,628.7
Herbs (clean): 38,009.3
(calculations not counting seeds)
Fishing 440 tuna, 131 swordfish, 4 caskets, 4 gems, and assorted extras (such as clue scroll (easy), Fremennik gloves, Fremennik boots, tooth half of a key, loop half of a key)
(cooked fish is the same amount as raw fish)
Raw: 16,691
Cooked: 35,793
(calculations not counting caskets, gems, etc.)
Hardwood 301 teak logs
or 223 mahogany logs
or 121 teak logs and 121 mahogany logs
and 0.75 bird nests (this is because in 1 day you probably won't get 350 logs cut, but after multiple, you will obtain nests at a rate of 1/350)
Teak: 15,618
Mahogany: 47,451
Both: 29,255 (calculations not counting nests)
Farming 481 total seeds (picked from on a single seed table, which means so there is no set minimum/maximum amount of a single seed).

Daily averages based on loot from 96,252 seeds (401 days @ 5 workers at 97% approval rating average)

Seed Daily yield
(average)
GE Value
Potato seed 88.428 88.43
Onion seed 64.818 64.82
Cabbage seed 35.071 35.07
Tomato seed 30.844 61.69
Sweetcorn seed 10.995 43.98
Strawberry seed 5.098 20.39
Watermelon seed 2.613 41.81
Snape grass seed 1.686 5,541.88
Barley seed 27.657 110.63
Hammerstone seed 26.258 78.77
Asgarnian seed 20.720 62.16
Jute seed 20.043 60.13
Yanillian seed 13.075 52.3
Krandorian seed 6.384 38.3
Wildblood seed 3.207 182.8
Marigold seed 22.124 44.25
Rosemary seed 10.206 20.41
Nasturtium seed 11.326 11.33
Limpwurt seed 5.487 104.25
Guam seed 7.424 51.97
Marrentill seed 5.631 33.79
Tarromin seed 3.612 50.57
Harralander seed 2.439 87.8
Ranarr seed 0.364 20,962.03
Irit seed 0.994 44.73
Avantoe seed 0.364 262.81
Kwuarm seed 0.302 124.42
Snapdragon seed 0.266 23,428.22
Dwarf weed seed 0.118 79.41
Torstol seed 0.020 1,228.94
Redberry seed 19.075 19.08
Dwellberry seed 10.099 40.4
Jangerberry seed 3.832 7.66
Whiteberry seed 1.327 5.31
Poison ivy seed 0.482 10.12
Mushroom spore 1.143 84.58
Cactus seed 0.400 29.2
Potato cactus seed 0.169 1.01
Calquat tree seed 0.026 4.26
Celastrus seed 0.010 897.82
Spirit seed 0.010 N/A
Acorn 0.395 21.33
Willow seed 0.323 171.84
Maple seed 0.092 1,820.59
Yew seed 0.046 2,610.87
Magic seed 0.010 1,346.03
Apple tree seed 0.384 1.92
Banana tree seed 0.215 1.29
Orange tree seed 0.205 1.23
Curry tree seed 0.133 1.06
Pineapple seed 0.056 2.8
Papaya tree seed 0.082 314.88
Palm tree seed 0.041 1,752.71
Dragonfruit tree seed 0.015 2,827.26
Teak seed 0.015 0.75
Mahogany seed 0.005 5.45

Average based on previous seed numbers (Varies widely): 19,672.02

95% confidence interval: −48,860.87 to 137,868.01

Idle Nothing −50,000
1. ^ The number of nests you get is equal to 1/100th of the number of maple logs you have accumulated since you last checked your kingdom, rounded down. For example, if you collected your kingdom after one day, you would get 8 nests, whereas if you collected it after two days (assuming you maintain your 100% rating), you would get 17 nests, because you would have accumulated 1784 logs. If you select this option just for the bird nests and plan to collect every day, it's most efficient to put 9 workers on this job, generating 803 logs and 8 nests at 100%, allowing you to use the extra worker on another post for more profit. This only works if the 100% approval rating is maintained, otherwise the produced logs per day drops below 800, which would result in one bird nest less every day. Furthermore, this method assumes daily collection; because the total amount of birds nests is calculated on the day resources are collected, collecting for multiple days at once will allow the remainders to be carried over to each subsequent day, making this strategy slightly less impactful.
2. ^ Averages daily are 13.1 Tarromin, 11.9 Harralander, 3.6 Ranarr, 8.1 Irit, 8.2 Avantoe, 3.9 Kwuarm, 4 Cadantine, 3.9 Lantadyme, 4.2 Dwarf weed.

## Changes

Date Changes
5 March 2015
(update | poll)

You now have an improved rate of gaining approval on Miscellania if you have completed the Fremennik Medium Diary.

23 May 2013
(update | poll)

The money in your Miscellania coffers is now protected by your Bank PIN.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

## Trivia

• The expressions on the chatheads of Miscellanian citizens will vary depending on your approval rating. If you have a very low approval rating, they will look annoyed with you, but as your approval rating rises, they will change to a friendlier expression.
• It is possible to obtain a Big swordfish while fishing for Fisherman Frodi which yields the message "Sorry Frodi, but I'm keeping this one." when caught.
• The option to harvest flax will surely be perplexing to newer players of RuneScape considering it's nearly worthless and will always result in a major loss for those whom choose to collect it as a resource. However, when Miscellenia was introduced and even until well after Royal Trouble was released (which was on 22 May 2006), the Grand Exchange did not exist (which was released on 26 November 2007) and players would either need to barter with each other or put the work in themselves to accumulate resources in the game. During this time in RuneScape 2, there was a widely mutual understanding that 1,000 flax would cost and sell for around 100,000 gold. If the player were to make this same amount of flax into bowstrings and then sell those instead, the value would increase to around 150,000 to 175,000.

## Bugs

If a player teleports while on the "depositing to your bank" part of talking to Advisor Ghrim, after teleporting, the "subject distribution" interface will appear, and players are able to change distribution from their teleport point.