Managing Miscellania

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Ghrim's book detail.png

Managing Miscellania is a repeatable reward/activity resulting from the events of the quest Throne of Miscellania, and expanded upon after Royal Trouble.

Advisor Ghrim chathead.png

The player, in charge of Miscellania and later Etceteria, assigns the residents of the island to collect specific resources, which are then received by the player. The higher the player's popularity with the citizens, and the more coins invested, the more resources will be acquired. Advisor Ghrim must be spoken to in order to receive resources.

Because of the valuable resources obtained, Managing Miscellania is considered to be highly profitable. It is highly recommended to complete Royal Trouble for a greater number of workers and available resource types.

The end time of the Throne of Miscellania quest determines the day reset time on the collection of resources for your Kingdom. If you'd like to collect your resources daily at a certain time, aim to finish your quest at that time.

Due to resources being deposited into the player's bank, ultimate ironmen cannot gain resources by managing the kingdom.

Managing the subjects[edit | edit source]

The idea is to manage the island in a way that is most profitable to the player.

Advisor Ghrim

Players can have the control over three factors that influence productivity by talking to Advisor Ghrim in Miscellania Castle:

  • The approval rating of the subjects
  • The investment of coins in the coffers (the salaries of the subjects)
  • The resources that the subjects collect

Talking to him brings up an interface with all these options.

Players can also speak to Advisor Ghrim via the Lunar Magicks spell NPC Contact without having to visit Miscellania, but they can only ask about their approval rating and distribute what the subjects collect. Using the contact spell does not allow players to change the amount of money in the coffers.

Factors of productivity[edit | edit source]

Approval rating[edit | edit source]

Advisor Ghrim talking about your approval ratings in the kingdom.

The approval rating, ranging from 0% (bad) to 100% (good), depicts the feelings of the subjects towards the player. The approval rating automatically falls every 24 hours by 2.5%, or 1% after Royal Trouble. The approval rating can be checked by speaking to one of the NPC subjects on the island, or by talking to Advisor Ghrim.

Players can increase their approval rating by helping the subjects of Miscellania with various skilling tasks. Most of the tasks have a level requirement and may require use of tools. The approval rating will only increase if the subject recognises the player's work by saying "Thanks!". Once the approval rating reaches 100%, the subjects will prevent the player from performing any more tasks. These tasks do yield experience, but the amount is negligible; it is not recommended that players use them to train skills.

Two actions decrease the player's approval rating: killing subjects and stealing from market stalls. Since attacking is the left-click for many citizens, care must be taken to avoid hurting them. High-level players can kill subjects in one hit, potentially compounding the problem. Players may wish to prevent themselves from attacking by wielding a bow without arrows, or a "fun" weapon which deals no damage when attacking. Alternatively, players can use the mini-map to click where to go.

The amount of resources collected in a day is determined by the approval rating multiplied by the salary taken out of the coffers for that day. For example, if your approval rating is 95% and 75,000 coins is withdrawn that day, 71,250 coins (0.95 times 75,000) will be spent on gathering resources for that day, and 3750 coins will be wasted.

Closest maple trees and farming patches for weed raking to the Miscellania Castle.

Rewards are calculated day by day based off the approval of that day, so keep daily approval at 100% for maximum rewards.[1]

Cutting maple trees, cutting teak trees, and raking weeds from herb/flax patches are fast ways to gain approval.

The table below outlines the actions that influence approval rating. The player may have to perform up to 5 actions before gaining approval.

Action Requirement Rating change
Rating drops everyday automatically by 2.5%, or 1% after completion of Royal Trouble. None -1% or -2.5% per day
Kill one of the civilians.

(Skraelings in Etceteria do not decrease rating)

None -5% per civilian*
Steal from a stall in the marketplace.

(The stalls in Etceteria do not drop rating)

None -2% per loot*
Miscellania
Rake the weeds from the herbs and flax plots just outside the palace walls, south of the city gates. Level 10 FarmingFarming icon.pngFarming +1% per 1 weed*
Mine coal on the north shore of Miscellania, just north of the gates. It is possible to find gems and give these to Miner Magnus; they give around 5%. (depending on the gem) Level 30 MiningMining icon.pngMining +0.75% per 1 coal*
Chop maple trees in the grove in the centre of Miscellania. Level 45 WoodcuttingWoodcutting icon.pngWoodcutting +0.33% per 1 maple log
Fish tuna, lobsters, or swordfish off the docks of Miscellania. The type of fish does not affect the amount of rating gained. Level 40 FishingFishing icon.pngFishing +0.33% per 1 fish*
Etceteria (requires Royal Trouble)
Cut teak trees. Level 35 WoodcuttingWoodcutting icon.pngWoodcutting +0.75% per 1 teak logs*
Cut mahogany trees. Level 50 WoodcuttingWoodcutting icon.pngWoodcutting +0.75% per 1 mahogany logs*
Weed a farming patch. Level 10 FarmingFarming icon.pngFarming +2.363% per weed
Compost a farming patch. Level 10 FarmingFarming icon.pngFarming +2.363% per compost
Supercompost a farming patch. Level 10 FarmingFarming icon.pngFarming +2.363% per supercompost
Water a farming patch. Level 10 FarmingFarming icon.pngFarming +2.363% per water

Note that while doing an action, each time you stop your percentage will be rounded. For example, each weedy patch can give +3% favour (after completing Royal Trouble) by clicking away after each successful raking.

Coffers[edit | edit source]

Managing Miscellania - coffers.png

The coffers is an investment of coins that the player uses to pay the subjects for their work. This can be managed by talking to Advisor Ghrim. The completion of the quest Throne of Miscellania allows for a maximum of 5,000,000 coins or 7,500,000 coins after Royal Trouble in the treasury.

The salaries are paid out to the subjects every 24 hours. The payment time is based upon the time during your last visit.[2] The amount withdrawn from the coffers is equivalent to 10% of the balance. However 50,000 coins or 75,000 coins after Royal Trouble is the maximum amount that can be withdrawn out of the coffers as a salary every 24 hours. It is highly recommended make sure that the maximum amount is withdrawn every day by having at least 500,000 coins or 750,000 coins after Royal Trouble in the coffers per day for maximum amount of rewards collectible.

You can also leave more in the coffer so that you do not need to go back to the island daily if you want. If the player deposits the maximum of 5,000,000 or 7,500,000 coins, 90 maximum withdrawals (91 days) will be made without having to add to the coffers.

Note that if you don't have 10 times the amount withdrawn on a given day, the full amount won't be withdrawn, and you'll receive fewer resources for that day. Therefore, if you don't want to gather your resources every day, or you're planning on not playing for a while, you'll want the base amount, times (10 + days between trips - 1) in the coffers. For example, if you completed Royal Trouble, meaning that 75,000 coins are withdrawn each day, and you don't want to check every 7 days, you'd want 75,000 x (10 + 7 - 1) or 75,000 x 16, or 1,200,000 coins in the coffers.

Subject distribution[edit | edit source]

User interface for coffer gp amount and subject allocation in various resources

There are 10 subjects (15 after Royal Trouble) available to gather resources. This can be managed by talking to Advisor Ghrim which brings up an interface. Each bar notates a category where you can increase or decrease the number of subjects in that category by clicking the up or down arrows at the right of each bar. Some categories have variants that you can toggle to by clicking on the radio buttons. The subjects can be split any way among the six resource categories, but a maximum of 10 subjects can be assigned to each resource. It is essential to use all the subjects available. You can view how many unused subjects left on the Idle indicator in the bottom left corner of the interface. Suggestions on how to distribute the subjects can be found within the descriptions of each resource below.

Note: The game only records the histories of the coffers and the approval rating. This means that just before claiming the rewards, players can switch the subject distribution, which then applies to the entire period.

Resources[edit | edit source]

There are many different resources that a player can assign their subjects to. Players can put a maximum of 10 workers in one category as indicated with the vertical bars in the interface while talking to Advisor Ghrim. The rewards are all profitable, but do take into account of variations in profit while comparing with different categories and possibly inconsistent extra profit from bonus items such as gems from mining, birds nests from woodcutting, or caskets from fishing/and cooking as listed below. You may also want to factor in the ease of selling the rewards as some resources produce many different items. The table in the Rewards section below shows all the possible rewards.

Harvesting[edit | edit source]

Herb farming brings in inconsistent but potentially semi-large profit. Players may gain herbs from tarromin to dwarf weed and the most profitable amongst them are Grimy ranarr weeds that are used to make prayer potions.

Flax farming brings in very low profit since flax are usually very low in price. It uses the same slot of subjects as herb farming. The bonus items for this resource option include the regular herb seeds between guam and torstol.

Fishing[edit | edit source]

Raw fish brings in consistent profit. Players may choose this option to train Cooking without the need to spend time Fishing.

Cooked fish also brings in consistent profit. Be aware that the price of the cooked fishes fluctuates and can exceed the price of raw fish. It is also an option for players to use the cooked fishes for healing during combat.

Players can receive caskets, gems (sapphire through diamond), green Fremennik gloves, green Fremennik boots, tooth half of a key, loop half of a key and/or easy clue scrolls as bonus items when choosing this resource.

Mining[edit | edit source]

Coal mining brings in consistent profit. Players may choose this option as a good alternative to purchasing coal to train Smithing.

Players will receive gems (sapphire through diamond) as bonus items when choosing this resource.

Woodcutting[edit | edit source]

Maple woodcutting brings in inconsistent but potentially large profit. This is due to the chance of getting bird nests and their contents as bonus items. it is also an option if players need to obtain logs for training Firemaking or Fletching bows without spending the time Woodcutting.

Bird nests are very commonly given as bonuses in quantities of 1 nest per 100 logs cut (if you have 100% working on Maple trees, you will get 892 logs in one day -> 8 nests.) The profits from seeds varies from getting junk seeds to getting very profitable (fruit) tree seeds like maple seeds, yew seeds or/and magic seeds. Bird nests themselves can be crushed to obtain Crushed nests which players require for Saradomin brews, and so a steady profit is obtained from these even when the seeds are not valuable.

Hardwood woodcutting[edit | edit source]

Both Teak woodcutting and Mahogany woodcutting often provide consistent but usually lesser profit than other consistently profitable resources from mining or fishing/cooking, although mahogany is better than teak. Even if players need planks for Construction, which still requires the cost of the sawmill or the use of Plank Make, they should choose a different option and use the money from that option to purchase logs or planks from other players. Players also receive bird's nests from these options but at a severely lower rate (about 1/3) plus fewer logs received compared to maple woodcutting.

Farming[edit | edit source]

Farming seeds brings in very low profit so, it is a not a recommended option because of the very low prices of the seeds that are commonly received, although it is possible (but very rare) to get seeds like ranarr and torstol. Players who need specific types of seeds are better off choosing a profitable option and using the money to buy seeds. This option should only be chosen if the player needs a diverse collection of low level seeds. The bonus items for this resource include all tree and fruit tree seeds.

Cost of materials[edit | edit source]

Gathering each item costs a specific amount. The cost your kingdom spends per item are as follows:

Subject Resource Cost in Gp (each)
Mining Coal 91.6
Herbs Flax 40
Herbs[T 1] 826.4
Fishing[T 2] Tuna 56.3
Swordfish 189.4
Wood Maple 56.1
Hardwood Teak 166.1
Mahogany 224.6
Both 191.3
  1. No Guam, Marrentill, Toadflax, Snapdragon, or Torstol is collected.
  2. Tuna and Swordfish are gathered in a ratio of 10 to 3 (10 tuna to every 3 swordfish).

Rewards[edit | edit source]

An example of a reward user interface.

Players can collect the rewards by talking to Advisor Ghrim. Because the reward items go directly to the bank and not the inventory, players need to have enough room in their bank in order to collect their rewards. Collecting can be done at any time, but a player will gain more resources by collecting less often. For example (not relating to the picture), a player with 10 subjects on maple woodcutting with 100% approval rating will get 595 maple logs and 5 bird's nests with completion of Throne of Miscellania only and 892 maple logs and 8 bird's nests with completion of Throne of Miscellania and Royal Trouble. This is because one bird nest is received for every 100 logs round down. If the player collects once a week, they will receive 6244 maple logs and 62 bird's nests instead of just 56 nests if collected every day.

Note: Collection rewards are calculated when the player requests to collect, with whatever collection settings are currently active. This means it is possible to have subjects set to collect coal for days, even weeks at a time, but if for example, the settings are changed to herbs before the player requests their rewards from Ghrim, they will collect herbs instead at the time of collection.

The table below indicates the maximum daily reward for each resource. It assumes 10 workers on the tasks with an approval rating at 100% and with sufficient funds in the coffers to support the workers at 100%, which is 50,000 coins per day with one quest or 75,000 coins per day with both quests. Ten workers produce essentially the same amount at full capacity independent of the number of quests completed.

Activity Maximum Daily Rewards Expected Profit
Mining 546 coal and 3 gems 33,538 (not counting gems)
Wood 892 maple logs and 8[RT 1]Bird nests -15,416 (counting crushed nests, not contents)
Flax/Herbs 1250 flax and 2 herb seeds
or
61 grimy herbs: 9-23 Tarromin, 7-22 Harralander, 0-9 Ranarr, 2-17 Irit, 3-15 Avantoe, 0-9 Kwuarm, 0-9 Cadantine, 0-10 Lantadyme, 0-9 Dwarf weed.[RT 2]
Flax: -47,500
Herbs: 19,076.9
Herbs (clean): 20,603
(calcuations not counting seeds)
Fishing 440 tuna, 131 swordfish, 4 caskets, 4 gems, and assorted extras (such as clue scroll (easy), Fremennik gloves, Fremennik boots, tooth half of a key, loop half of a key)
(cooked fish is the same amount as raw fish)
Raw: -4,776
Cooked: 14,611
(calculations not counting caskets, gems, etc.)
Hardwood 301 teak logs
or 204 mahogany logs
or 121 teak logs and 121 mahogany logs and a low chance of getting bird nests
Teak: 8,093
Mahogany: 20,788
Both: 15,340
Farming 248-250 allotment seeds: 92-95 potato seeds, 67-71 onion seeds, 34-35 cabbage seeds, 30-40 tomato seeds, 10-16 sweetcorn seeds, 2-3 strawberry seeds, 1-2 watermelon seeds
104-106 hops seeds: 17-18 barley seeds, 22-35 hammerstone seeds, 15-18 asgarnian seeds, 18-23 jute seeds, 6-16 yanillian seeds, 5-8 krandorian seeds, 4-5 wildblood seeds
58-62 flower seeds: 23-31 marigold seeds, 7-12 rosemary seeds, 10-14 nasturtium seeds, 2-7 woad seeds, 7 limpwurt seeds
19-24 herb seeds: 5-8 guam seeds, 6-8 marrentill seeds, 3 tarromin seeds, 1-3 irit seeds, 0-2 ranarr seeds, 1 avantoe seed, 0-1 snapdragon seeds, 0-1 torstol seeds
38-40 bush seeds: 15-24 redberry seeds, 11-12 cadavaberry seeds, 3-7 dwellberry seeds, 1-4 jangerberry seed, 0-1 poison ivy seed
3-4 special seeds: 1-2 mushroom spores, 0-1 cactus seeds, 1-2 belladonna seeds
1 tree seed: willow seed, maple seed, yew seed, or magic seed
1 fruit tree seed: apple tree seed or orange tree seed
Idle Nothing -50,000
  1. The number of nests you get is equal to 1/100th of the number of maple logs you have accumulated since you last checked your kingdom, rounded down. For example, if you collected your kingdom after one day, you would get 8 nests, whereas if you collected it after two days (assuming you maintain your 100% rating), you would get 17 nests, because you would have accumulated 1784 logs. If you select this option just for the bird nests and plan to collect every day, it's most efficient to put 9 workers on this job, generating 803 logs and 8 nests at 100%, allowing you to use the extra worker on another post for more profit. This only works if the 100% approval rating is maintained, otherwise the produced logs per day drops below 800, which would result in one bird nest less every day. Furthermore if you do not collect every day this will not work as one week of 10 workers will result in 62 nests whereas 9 workers will net you only 56 because the number of nests are calculated on the day of collection.
  2. Based on logged data by MiniKold. Averages daily are 13.1 Tarromin, 11.9 Harralander, 3.6 Ranarr, 8.1 Irit, 8.2 Avantoe, 3.9 Kwuarm, 4 Cadantine, 3.9 Lantadyme, 4.2 Dwarf weed.

There also seems to be a maximum limit to time you can go without collecting your rewards. This requires not collecting for many months with claims that this limit takes 8-12+ months to reach. This is accompanied by the statement "The storerooms are full, your Highness. You should talk to Advisor Ghrim to collect what we've gathered for you" although it does not appear if you have an approval rating of 100%.

Bonus items: herb seed, uncut gem, bird nest, clue scrolls and casket. Storeroom can only ever store 999 items. If not claimed player won't receive more bonus items after cap.[3]

Trivia[edit | edit source]

  • If there is money in the coffers and the player's membership ends, the workers in Miscellania (and Etceteria, if Royal Trouble is completed) still continue gathering resources and deducting money from the coffers accordingly. Therefore if players plan on renewing their membership later, it is recommended to fill the coffers with as much as players can spare in order to take advantage of the days without membership as well. This is also true for when members get temporary bans. The workers will similarly continue to gather resources while players are banned.
  • Conversely, if players plan on not renewing their membership, it is strongly recommended to withdraw all money and resources from Miscellania, as it will become impossible to recover anything upon losing membership.
  • The expressions on the chatheads of Miscellanian citizens will vary depending on your approval rating. If you have a very low approval rating, they will look annoyed with you, but as your approval rating rises, they will change to a friendlier expression.
  • There is a misconception that putting nine workers on maples produce the same number of nests as if you use all ten. This is only true if you collect every day, where both options will provide eight nests. If you choose to collect once a week, ten workers will give you 62 nests while nine only offer 56.
  • Instead of being measured in specific resources, the amount of resources available to collect is measured in days since they were last collected multiplied by how your workers are designated at the time of collection. For example, if you leave your kingdom for ten days collecting maple logs, then return, change all your workers to coal mining, you will have 5460 coal + various gems available for collection instead of the expected 8920 maple logs + 89 bird nests.
  • It is possible to obtain a Big Swordfish while fishing for fisherman Frodi and yields the message "Sorry Frodi, but I'm keeping this one" when caught.

Glitches[edit | edit source]

  • If a player teleports while on the "depositing to your bank" part of talking to Advisor Ghrim, after teleporting, the "subject distribution" interface will appear, and players are able to change distribution from their teleport point.

See also[edit | edit source]

This article has an outdated calculator: Calculator:Other/Miscellania

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 2 Nov 2015. Mod Ash: "It calculates day by day based on the approval you had that day."
  2. Jagex. Mod Ash's Twitter account. 2 Jul 2018. Mod Ash: "I guess we could, though it counts from when you last visited, not when you did the quest."
  3. Mattonline. "º~ Kingdom Management Guide ~º." 7 Jul 2011. RuneScape Forums.