Managing Miscellania

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Advisor Ghrim chathead.png

Managing Miscellania is a repeatable reward/activity resulting from the events of the quest Throne of Miscellania, and expanded upon after Royal Trouble. The player, in charge of Miscellania—and later, Etceteria—assigns the residents of the island to collect specific resources, which are then received by the player. The higher the player's popularity with the citizens, and the more coins invested, the more resources will be acquired.

Because of the valuable resources obtained, Managing Miscellania is considered to be highly profitable. The salaries are paid out every 24 hours, with payment time based upon the time of your last visit.[1]

Due to resources being deposited into the player's bank, ultimate ironmen cannot gain resources by managing the kingdom.

Managing the subjects[edit | edit source]

The idea is to manage the island in a way that is most profitable to the player.

Advisor Ghrim

Players can control three factors that influence productivity by talking to Advisor Ghrim in Miscellania Castle:

  • The approval rating of the subjects
  • The investment of coins in the coffers (the salaries of the subjects)
  • The resources that the subjects collect

Players can also speak to Advisor Ghrim via the Lunar Magicks spell NPC Contact without having to visit Miscellania, but they can only ask about their approval rating and distribute what the subjects collect. Using the contact spell does not allow players to change the amount of money in the coffers.

Factors of productivity[edit | edit source]

Quests completed[edit | edit source]

Completing Royal Trouble not only increases the amount of subjects available and unlocks new resource types, but also increases each subject's productivity by 50%. For example, a player with 10 subjects on maple woodcutting with 100% approval rating will get 595 maple logs and 5 bird's nests per day with completion of Throne of Miscellania, and 892 maple logs and 8 bird's nests per day with completion of both Throne of Miscellania and Royal Trouble. Therefore, completing both quests is highly recommended even if you only need a single resource.

Approval rating[edit | edit source]

Advisor Ghrim talking about your approval ratings in the kingdom.

The approval rating, ranging from 0% (bad) to 100% (good), depicts the feelings of the subjects towards the player. The approval rating automatically falls every 24 hours by 2.5%, or 1% after Royal Trouble. The approval rating can be checked by speaking to one of the NPC subjects on the island, or by talking to Advisor Ghrim.

Players can increase their approval rating by helping the subjects of Miscellania with various skilling tasks. Most of the tasks have a level requirement and may require use of tools. The approval rating will only increase if the subject recognises the player's work by saying "Thanks!". Once the approval rating reaches 100%, the subjects will prevent the player from performing any more tasks. These tasks do yield experience, but the amount is negligible; it is not recommended that players use them to train skills.

Two actions decrease the player's approval rating: killing subjects and stealing from market stalls.

The amount of resources collected in a day is determined by the approval rating multiplied by the salary taken out of the coffers for that day. For example, if your approval rating is 95% and 75,000 coins is withdrawn that day, 71,250 coins (0.95 times 75,000) will be spent on gathering resources for that day, and 3750 coins will be wasted.

Closest maple trees and farming patches for weed raking to the Miscellania Castle.

Rewards are calculated day by day based off the approval of that day, so keep daily approval at 100% for maximum rewards.[2]

Cutting trees, cutting teak trees, and raking weeds from herb/flax patches are fast ways to gain approval.

The table below outlines the actions that influence approval rating. The player may have to perform up to 5 actions before gaining approval.

Action Requirement Rating change
Rating drops every day automatically by 2.5%, or 1% after completion of Royal Trouble. None -1% or -2.5% per day
Kill one of the civilians.
(Skraelings in Etceteria do not decrease rating)
None -5% per civilian*
Steal from a stall in the marketplace.
(The stalls in Etceteria do not drop rating)
None -2% per loot*
Rake the weeds from the herbs and flax plots just outside the palace walls, south of the city gates. Farming 10 +1% per 1 weed*
Mine coal on the north shore of Miscellania, just north of the gates. It is possible to find gems and give these to Miner Magnus; they give around 5%. (depending on the gem) Mining 30 +0.75% per 1 coal*
Chop maple trees in the grove in the centre of Miscellania. Woodcutting 45 +0.33% per 1 maple log
Fish tuna, lobsters, or swordfish off the docks of Miscellania. The type of fish does not affect the amount of rating gained. Fishing 40 +0.33% per 1 fish*
Etceteria (requires Royal Trouble)
Cut teak trees. Woodcutting 35 +0.75% per 1 teak logs*
Cut mahogany trees. Woodcutting 50 +0.75% per 1 mahogany logs*
Weed a farming patch. Farming 10 +2.363% per weed
Compost a farming patch. Farming 10 +2.363% per compost
Supercompost a farming patch. Farming 10 +2.363% per supercompost
Water a farming patch. Farming 10 +2.363% per water

Note that while doing an action, each time you stop your percentage will be rounded. For example, each weedy patch can give +3% favour (after completing Royal Trouble) by clicking away after each successful raking.

Coffers[edit | edit source]

Managing Miscellania - coffers.png

The coffers is an investment of coins that the player uses to pay the subjects for their work. This can be managed by talking to Advisor Ghrim. The completion of the quest Throne of Miscellania allows for a maximum of 5,000,000 coins or 7,500,000 coins after Royal Trouble in the treasury.

The salaries are paid out to the subjects every 24 hours. The payment time is based upon the time of your last visit.[3] The amount withdrawn from the coffers is equivalent to 10% of the balance. However 50,000 coins or 75,000 coins after Royal Trouble is the maximum amount that can be withdrawn out of the coffers as a salary every 24 hours. It is highly recommended make sure that the maximum amount is withdrawn every day by having at least 500,000 coins or 750,000 coins after Royal Trouble in the coffers per day for maximum amount of rewards collectible.

You can also leave more in the coffer so that you do not need to go back to the island daily if you want. If the player deposits the maximum of 5,000,000 or 7,500,000 coins, 90 maximum withdrawals (91 days) will be made without having to add to the coffers.

Note that if you don't have 10 times the amount withdrawn on a given day, the full amount won't be withdrawn, and you'll receive fewer resources for that day. Therefore, if you don't want to gather your resources every day, or you're planning on not playing for a while, you'll want the base amount, times (10 + days between trips - 1) in the coffers. For example, if you completed Royal Trouble, meaning that 75,000 coins are withdrawn each day, and you'd want to check every 7 days, you'd want 75,000 x (10 + 7 - 1) or 75,000 x 16, or 1,200,000 coins in the coffers.

Subject distribution[edit | edit source]

User interface for coffer gp amount and subject allocation in various resources

There are 10 subjects (15 after Royal Trouble) available to gather resources. This can be managed by talking to Advisor Ghrim which brings up an interface. Each bar notates a category where you can increase or decrease the number of subjects in that category by clicking the up or down arrows at the right of each bar. Some categories have variants that you can toggle to by clicking on the radio buttons. The subjects can be split any way among the six resource categories, but a maximum of 10 subjects can be assigned to each resource. It is essential to use all the subjects available. You can view how many unused subjects left on the Idle indicator in the bottom left corner of the interface. Suggestions on how to distribute the subjects can be found within the descriptions of each resource below.

Note: The game only records the histories of the coffers and the approval rating. This means that just before claiming the rewards, players can switch the subject distribution, which then applies to the entire period.

Resources[edit | edit source]

There are many different resources that a player can assign their subjects to. Players can put a maximum of 10 workers in one category as indicated with the vertical bars in the interface while talking to Advisor Ghrim. The rewards are all profitable, but do take into account of variations in profit while comparing with different categories and possibly inconsistent extra profit from bonus items such as gems from mining, birds nests from woodcutting, or caskets from fishing/and cooking as listed below. You may also want to factor in the ease of selling the rewards as some resources produce many different items. The table in the Rewards section below shows all the possible rewards.

Harvesting[edit | edit source]

Herb farming brings in inconsistent but potentially semi-large profit. Players may gain herbs from tarromin to dwarf weed and the most profitable amongst them are grimy ranarr weeds that are used to make prayer potions.

Flax farming brings in very low profit since flax are usually very low in price. It uses the same slot of subjects as herb farming. The bonus items for this resource option include the regular herb seeds between guam and torstol.

Fishing[edit | edit source]

Raw fish brings in consistent profit. Players may choose this option to train Cooking without the need to spend time Fishing.

Cooked fish also brings in consistent profit. Be aware that the price of cooked fish fluctuates and can exceed the price of raw fish. It is also an option for players to use the cooked fish for healing during combat.

Players can receive caskets, gems (sapphire through diamond), green Fremennik gloves, green Fremennik boots, tooth half of a key, loop half of a key, and/or easy clue scrolls as bonus items when choosing this resource.

Mining[edit | edit source]

Coal mining brings in consistent profit. Players may choose this option as a good alternative to purchasing coal to train Smithing.

Players will receive gems (sapphire through diamond) as bonus items when choosing this resource.

Woodcutting[edit | edit source]

Maple woodcutting brings in inconsistent but potentially large profit. This is due to the chance of getting bird nests and their contents as bonus items. it is also an option if players need to obtain logs for training Firemaking or Fletching bows without spending the time Woodcutting.

Bird nests are very commonly given as bonuses in quantities of 1 nest per 100 logs cut (if you have 100% working on Maple trees, you will get 892 logs in one day -> 8 nests.) The profits from seeds varies from getting junk seeds to getting very profitable tree seeds like maple seeds, yew seeds, and/or magic seeds. Bird nests themselves can be crushed to obtain Crushed nests which players require for Saradomin brews, and so a steady profit is obtained from these even when the seeds are not valuable.

Hardwood woodcutting[edit | edit source]

Both teak woodcutting and mahogany woodcutting provide consistent but usually lesser profit than other consistently profitable resources from mining or fishing/cooking, although mahogany is better than teak. Even if players need planks for Construction, which still requires the cost of the sawmill or the use of Plank Make, they should choose a different option and use the money from that option to purchase logs or planks from other players (unless, of course, they are Ironmen). Players also receive bird's nests from these options but at a severely lower rate (about 1/3) plus fewer logs received compared to maple woodcutting.

Farming[edit | edit source]

Farming has the potential to either be a total waste of gold or bring in heaps of gold on a lucky day. It is a not a recommended option due to the low prices of many of the seeds that are commonly received, although it is possible (but very rare) to get seeds like ranarr (2 on average per day) and torstol (less than 1 every 4 days). Therefore, players who need specific types of seeds are better off choosing a profitable option and using the money to buy seeds. This option should only be chosen if the player needs a diverse collection of seeds.

The bonus items for this resource include all tree seeds and fruit tree seeds (Dragonfruit tree seeds and Redwood tree seeds not confirmed), and has also been updated to yield Snape grass seeds and Potato cactus seeds.

Farming could be used by Ironmen accounts to gather hop seeds and a variety of other low-level seeds, as opposed to buying from Olivia or stealing from master farmers.

Cost of materials[edit | edit source]

Gathering each item costs a specific amount. The cost your kingdom spends per item are as follows (assuming both quests are completed):

Note: The production cost is a fairly useless figure in itself as it ignores the potential profit that can be made selling the items for the current market value. To see net profits use the calculator instead.

Subject Resource Cost in Gp (each)
Mining Coal 91.6
Herbs Flax 40
Herbs[T 1] 826.4
Fishing[T 2] Tuna 46
Swordfish 335
Wood Maple 56.1
Hardwood Teak 146.1
Mahogany 368.0
Both 257.05
  1. No Guam, Marrentill, Toadflax, Snapdragon, or Torstol is collected.
  2. Tuna and Swordfish are gathered in a ratio of 10 to 3 (10 tuna to every 3 swordfish).

Rewards[edit | edit source]

An example of a reward user interface.

Players can collect the rewards by talking to Advisor Ghrim. Because the reward items go directly to the bank and not the inventory, players need to have enough room in their bank in order to collect their rewards.

In addition, if players receive seeds that are already present in the seed vault, they will automatically be transferred to the vault rather than the player's bank. For seeds that the player receives that aren't present in the vault, it will be placed in their bank instead.

Collecting can be done at any time, but a player will gain more resources by collecting less often. For example (not relating to the picture), a player with 10 subjects on maple woodcutting with 100% approval rating will get 595 maple logs and 5 bird's nests with completion of Throne of Miscellania only and 892 maple logs and 8 bird's nests with completion of Throne of Miscellania and Royal Trouble. This is because one bird nest is received for every 100 logs round down. If the player collects once a week, they will receive 6244 maple logs and 62 bird's nests instead of just 56 nests if collected every day. The resources deposited into the bank will be placed in the last tab the player has viewed.

The table below indicates the maximum daily reward for each resource. It assumes 10 workers on the tasks with an approval rating at 100%, both quests completed and with sufficient funds in the coffers to support the workers at 100%, which is 75,000 coins per day with both quests.

Activity Maximum Daily Rewards Expected Profit
Mining 546 coal and 3 gems 33,538 (not counting gems)
Wood 892 maple logs and 8[RT 1]Bird nests -1,104 (counting crushed nests, not contents)
Flax/Herbs 1250 flax and 2 herb seeds
61 grimy herbs: 9-23 Tarromin, 7-22 Harralander, 0-9 Ranarr, 2-17 Irit, 3-15 Avantoe, 0-9 Kwuarm, 0-9 Cadantine, 0-10 Lantadyme, 0-9 Dwarf weed.[RT 2]
Flax: -45,000
Herbs: 21,694.4
Herbs (clean): 23,174.6
(calculations not counting seeds)
Fishing 440 tuna, 131 swordfish, 4 caskets, 4 gems, and assorted extras (such as clue scroll (easy), Fremennik gloves, Fremennik boots, tooth half of a key, loop half of a key)
(cooked fish is the same amount as raw fish)
Raw: 20,460
Cooked: 22,257
(calculations not counting caskets, gems, etc.)
Hardwood 301 teak logs
or 223 mahogany logs
or 121 teak logs and 121 mahogany logs and a low chance of getting bird nests
Teak: 10,501
Mahogany: 32,064
Both: 18,849
Farming 481 total seeds (picked from on a single seed table, which means so there is no set minimum/maximum amount of a single seed).

Daily averages based on loot from 96,252 seeds (401 days @ 5 workers at 97% favor average)

Allotment Seeds: Potato seed: 88.428, Onion seed: 64.818, Cabbage seed: 35.071, Tomato seed: 30.844, Sweetcorn seed: 10.995, Strawberry seed: 5.098, Watermelon seed: 2.613, Snape grass seed: 1.686.

Hops Seeds: Barley seed: 27.657, Hammerstone seed: 26.258, Asgarnian seed: 20.720, Jute seed: 20.043, Yanillian seed: 13.075, Krandorian seed: 6.384, Wildblood seed: 3.207.

Flower Seeds: Marigold seed: 22.124, Rosemary seed: 10.206, Nasturtium seed: 11.326, Woad seed: 7.783, Limpwurt seed: 5.487,

Herb Seeds: Guam seed: 7.424, Marrentill seed: 5.631, Tarromin seed: 3.612, Harralander seed: 2.439, Ranarr seed: 0.364, Toadflax seed: 1.424, Irit seed: 0.994, Avantoe seed: 0.364, Kwuarm seed: 0.302, Snapdragon seed: 0.266, Cadantine seed: 0.241, Lantadyme seed: 0.113, Dwarf weed seed: 0.118, Torstol seed: 0.020.

Bush Seeds: Redberry seed: 19.075, Cadavaberry seed: 13.782, Dwellberry seed: 10.099, Jangerberry seed: 3.832, Whiteberry seed: 1.327, Poison ivy seed: 0.482.

Special Seeds: Mushroom spore: 1.143, Cactus seed: 0.400, Belladonna seed: 0.646, Potato cactus seed: 0.169, Calquat tree seed: 0.026, Celastrus seed: 0.010, Spirit seed: 0.010

Tree Seeds: Acorn: 0.395, Willow seed: 0.323, Maple seed: 0.092, Yew seed: 0.046, Magic seed: 0.010.

Fruit Tree Seeds: Apple tree seed: 0.384, Banana tree seed: 0.215, Orange tree seed: 0.205, Curry tree seed: 0.133, Pineapple seed: 0.056, Papaya tree seed: 0.082, Palm tree seed: 0.041, Dragonfruit tree seed: 0.015.

Hardwood Tree Seeds: Teak seed: 0.015, Mahogany seed: 0.005.

Average based on previous seed numbers (Varies widely): -1,478.74

95% confidence interval: -48,900.59 to 92,968.29

Idle Nothing -50,000
  1. The number of nests you get is equal to 1/100th of the number of maple logs you have accumulated since you last checked your kingdom, rounded down. For example, if you collected your kingdom after one day, you would get 8 nests, whereas if you collected it after two days (assuming you maintain your 100% rating), you would get 17 nests, because you would have accumulated 1784 logs. If you select this option just for the bird nests and plan to collect every day, it's most efficient to put 9 workers on this job, generating 803 logs and 8 nests at 100%, allowing you to use the extra worker on another post for more profit. This only works if the 100% approval rating is maintained, otherwise the produced logs per day drops below 800, which would result in one bird nest less every day. Furthermore if you do not collect every day this will not work as one week of 10 workers will result in 62 nests whereas 9 workers will net you only 56 because the number of nests are calculated on the day of collection.
  2. Averages daily are 13.1 Tarromin, 11.9 Harralander, 3.6 Ranarr, 8.1 Irit, 8.2 Avantoe, 3.9 Kwuarm, 4 Cadantine, 3.9 Lantadyme, 4.2 Dwarf weed.

There also seems to be a maximum limit to time you can go without collecting your rewards. This requires not collecting for many months with claims that this limit takes 8-12+ months to reach. This is accompanied by the statement "The storerooms are full, your Highness. You should talk to Advisor Ghrim to collect what we've gathered for you" although it does not appear if you have an approval rating of 100%.

Trivia[edit | edit source]

  • If there is money in the coffers and the player's membership ends, the workers in Miscellania (and Etceteria, if Royal Trouble is completed) still continue gathering resources and deducting money from the coffers accordingly. Therefore if players plan on renewing their membership later, it is recommended to fill the coffers with as much as players can spare in order to take advantage of the days without membership as well. This is also true for when members get temporary bans. The workers will similarly continue to gather resources while players are banned.
  • Conversely, if players plan on not renewing their membership, it is strongly recommended to withdraw all money and resources from Miscellania, as it will become impossible to recover anything upon losing membership.
  • The expressions on the chatheads of Miscellanian citizens will vary depending on your approval rating. If you have a very low approval rating, they will look annoyed with you, but as your approval rating rises, they will change to a friendlier expression.
  • There is a misconception that putting nine workers on maples produce the same number of nests as if you use all ten. This is only true if you collect every day, where both options will provide eight nests. If you choose to collect once a week, ten workers will give you 62 nests while nine only offer 56.
  • Instead of being measured in specific resources, the amount of resources available to collect is measured in days since they were last collected multiplied by how your workers are designated at the time of collection. For example, if you leave your kingdom for ten days collecting maple logs, then return, change all your workers to coal mining, you will have 5460 coal + various gems available for collection instead of the expected 8920 maple logs + 89 bird nests.
  • It is possible to obtain a Big Swordfish while fishing for fisherman Frodi and yields the message "Sorry Frodi, but I'm keeping this one" when caught.

Bugs[edit | edit source]

If a player teleports while on the "depositing to your bank" part of talking to Advisor Ghrim, after teleporting, the "subject distribution" interface will appear, and players are able to change distribution from their teleport point.

See also[edit | edit source]

Changes[edit | edit source]

Date Changes
23 May 2013
(update | poll)
The money in your Miscellania coffers is now protected by your Bank PIN.
5 March 2015
(update | poll)
You now have an improved rate of gaining approval on Miscellania if you have completed the Fremennik Medium Diary.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 2 July 2018. (Archived from the original on 30 May 2020.) Mod Ash: "I guess we could, though it counts from when you last visited, not when you did the quest."
  2. Jagex. Mod Ash's Twitter account. 2 November 2015. (Archived from the original on 30 May 2020.) Mod Ash: "It calculates day by day based on the approval you had that day."
  3. Jagex. Mod Ash's Twitter account. 2 July 2018. (Archived from the original on 30 May 2020.) Mod Ash: "I guess we could, though it counts from when you last visited, not when you did the quest."