Master wand

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Master wand detail.png

The master wand is tied the second-strongest of the wands, requiring 60 Magic to wield. It can be obtained by either exchanging pizazz points at the Mage Training Arena or buying one from another player.

Upgrading a teacher wand to the master wand from the Mage Training Arena requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points and the teacher wand equipped or in your inventory. From scratch, buying the Master wand and all of its prerequisite wands requires a total of 480 Telekinetic, 530 Alchemist, 4800 Enchantment, and 480 Graveyard points.

A Master wand can be upgraded to a Kodai wand if the player has a Kodai insignia, obtained from the Chambers of Xeric.

As of 24 July 2014, the master wand is able to autocast Ancient Magicks.

Bonuses
Attack icon.png Attack bonusesMaster wand equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+20+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+20+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+0+0%+0List
Attack speed
Monster attack speed 4.png

Combat styles[edit | edit source]

CombatStyles staff.png Combat style Type Experience
Bash Crush Attack and Hitpoints
Pound Crush Strength and Hitpoints
Focus Crush Defence and Hitpoints
Spell Magic Magic and Hitpoints
Spell (Defensive) Magic Magic, Hitpoints and Defence

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Kodai wand.png Kodai wand 75 Magic icon.png +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff 75 Magic icon.png +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 Magic icon.png.
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp.png Trident of the swamp 75 Magic icon.png +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death1Chaos5Fire and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 Magic icon.png.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead.png Toxic staff of the dead 75 Magic icon.png

75 Attack icon.png

+25
Master wand.png Master wand 60 Magic icon.png +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light 75 Magic icon.png

75 Attack icon.png

+17
Staff of the dead.png Staff of the dead 75 Magic icon.png

75 Attack icon.png

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Trident of the seas.png Trident of the seas 75 Magic icon.png +15
  • Has its own built-in spell, requiring charges which cost 1Death1Chaos5Fire runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 Magic icon.png.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) 75 Magic icon.png

55 Slayer icon.png

+12
Smoke battlestaff animated.gif Smoke battlestaff 30 Magic icon.png Attack icon.png (Battlestaff)

40 Magic icon.png Attack icon.png (Mystic)

+10
Iban's staff.png Iban's staff 50 Magic icon.png

50 Attack icon.png

+10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff.png

Saradomin staff.png Zamorak staff.png

God staves 60 Magic icon.png +6
  • Required to cast God spells.
  • Those who have 80 Magic icon.png and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff 50 Magic icon.png

50 Attack icon.png

+15
Slayer's staff.png Slayer's staff 50 Magic icon.png

55 Slayer icon.png

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png

Staff of earth.png Staff of fire.png

Elemental staves 1 Magic icon.png (Basic)

30 Magic icon.png Attack icon.png (Battlestaff)

40 Magic icon.png Attack icon.png (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)