Master wand

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Master wand
Master wand.png
Released4 January 2006 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield
DestroyDrop
ExamineA master level wand.
Values
Value100,001 coins
High alch60,000 coins
Low alch40,000 coins
Weight0.198 kg
Grand Exchange
Exchange6,063,516 coins (info)
Buy limit70
Daily volume827
Loading...
Advanced data
Item ID6914
Master wand detail.png

The master wand is tied the second-strongest of the wands, requiring 60 Magic to wield. It can be obtained by either exchanging pizazz points at the Mage Training Arena or buying one from another player. It is one of seven weapons able to autocast Ancient Magicks, and one of only three weapons able to autocast both Ancient Magicks and Arceuus combat spells.

Purchasing the master wand from the Mage Training Arena requires the teacher wand equipped or in your inventory and the following points:

Amount Task
240 Telekinetic pizazz points
240 Alchemist pizazz points
2400 Enchantment pizazz points
240 Graveyard pizazz points

From scratch, buying the Master wand and all of its three prerequisite wands requires:

Amount Task
480 Telekinetic pizazz points
530 Alchemist pizazz points
4800 Enchantment pizazz points
480 Graveyard pizazz points

A Master wand can be upgraded to a Kodai wand if the player has a Kodai insignia, obtained from the Chambers of Xeric.

Attack icon.png Attack bonusesMaster wand equipped.pngMaster wand equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+20+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+20+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+0+0%+0List
Attack speedRange
Monster attack speed 4.png1
square

Combat styles[edit | edit source]

Category: StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Staff.pngBashCrushAccurateAttack and Hitpoints+3 Attack
PoundCrushAggressiveStrength and Hitpoints+3 Strength
FocusCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

Products[edit | edit source]

ItemMembersSkillsXPMaterials
Kodai wand.pngKodai wand
Member icon.png
  • None
  • None

Comparison between other magic weapons[edit source]

Show table →
Name Levels to equip Price Magic Attack bonus Magic damage Notes
Harmonised nightmare staff.png Harmonised nightmare staff

Magic 82
Hitpoints 50

669,747,097 +16 +15%
Volatile nightmare staff.png Volatile nightmare staff

Magic 82
Hitpoints 50

192,734,491 +16 +15%
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff

Magic 82
Hitpoints 50

100,823,708 +16 +15%
Sanguinesti staff.png Sanguinesti staff Magic 82 84,415,953 +25 N/A
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Kodai wand.png Kodai wand Magic 80 113,410,170 +28 +15%
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp.png Trident of the swamp Magic 78 4,954,991 +25 N/A
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack 9,000,115 +25 +15%
Master wand.png Master wand Magic 60 6,063,516 +20 N/A
Staff of light.png Staff of light Magic 75 Attack 4,423,602 +17 +15%
Staff of balance.png Staff of balance Magic 75 Attack 31,869,915 +17 +15%
Staff of the dead.png Staff of the dead Magic 75 Attack 4,203,371 +17 +15%
Nightmare staff.png Nightmare staff

Magic 72
Hitpoints 50

37,684,260 +16 +15%
Trident of the seas.png Trident of the seas Magic 75 41,059 +15 N/A
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Ahrim's staff.png Ahrim's staff Magic 70 Attack 138,098 +15 +5%
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack
(Battlestaff)
1,765,718 +12 +10%[n 1]
Magic 40 Attack
(Mystic staff)
1,843,413 +14
Slayer's staff (e).png Slayer's staff (e)

Magic 75
Slayer 55

23,747[n 2] +12 N/A
Iban's staff.png Iban's staff Magic 50 Attack 200,000[n 3] +10 N/A
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 80,000 +6 N/A
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack 60,219 +15 N/A
Slayer's staff.png Slayer's staff

Magic 50
Slayer 55

21,384 +12 N/A
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
Untradeable[n 4] +8 N/A
Skull sceptre.png Skull sceptre Magic 1 Untradeable +10 N/A
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves Magic 1
(Basic)
1,555 +10 N/A
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
8,952 +12
Magic 40 Attack
(Mystic staff)
25,173 +14
  1. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff. Another 200,000 are needed to upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.

Changes[edit | edit source]

Date Changes
4 September 2014
(update | poll)

The alchemy value of the master wand has been increased to 60,000 coins.

24 July 2014
(update | poll)

The Master wand can now autocast spells from the Ancient Magicks spellbook.