# Maximum melee hit

Maximum melee hit is the maximum damage a player can deal in a melee combat. It is affected by player's strength, equipment and other bonuses such as prayer, passive effects or potions.

The max possible hit through normal gameplay means is 132. This is accomplished at 99 strength by utilizing the best strength equipment, the Piety prayer, the Dragon battleaxe special attack, a Black mask, and the Keris on a Kalphite while on a Kalphite slayer task. In this scenario, the chance of hitting 132 is 1 in 2244, assuming a successful hit.

## Calculating your maximum melee hit

### Step one: Calculate the effective strength

${\displaystyle {\text{Effective Strength}}=\lfloor (\lfloor (\lfloor (StrengthLevel+PotionBonus)\rfloor \times PrayerBonus)\rfloor +StyleBonus+8)\times OtherBonus)\rfloor }$

See the following table for the various bonuses values:

Condition Bonus/Multiplier
Strength potion 3 + floor(10% of level)
Super strength potion 5 + floor(15% of level)
Zamorak brew 2 + floor(12% of level)
Dragon battleaxe special attack 10 + floor(.25*((floor(10% magic) + floor(10% range) + floor(10% defence) + floor(10% attack))))
Prayer
Burst of Strength 1.05
Superhuman Strength 1.1
Ultimate Strength 1.15
Chivalry 1.18
Piety 1.23
Other
Void melee armour 1.1
Black mask/Slayer helm (slayer tasks) ${\displaystyle 1.1{\overline {6}}}$(7/6)
Inquisitor's armour (crush) 1.025
Aggressive 3
Controlled 1
Accurate/Defensive 0

Remember that if you use the Dragon battleaxe special attack you cannot use another special attack right after unless you use restoration pool in POH or if another player casts Energy Transfer upon you. Also note that the dragon battleaxe special attack raises your strength depending on the other levels.

### Step two: Calculate the base damage

${\displaystyle {\text{Base Damage}}=0.5+EffectiveStrength*{\frac {StrengthBonus+64}{640}}}$

If you are not using a special attack or effect:

${\displaystyle {\text{Max Hit}}=\lfloor {\text{Base Damage}}\rfloor }$

Otherwise, continue to step three.

### Step three: Calculate the bonus damage

${\displaystyle {\text{Max Hit}}=\lfloor {\text{Base Damage}}\times {\text{Special Bonus}}\rfloor }$

The following special attack/effect bonuses apply:

Attack/Effect Multiplier
Special attacks
Bandos godsword 1.21
Dragon dagger 1.15 + 1.15
Dragon halberd or Crystal halberd 1.1
Dragon Hasta 1.0 + (0.5 x Special bar %)
Dragon longsword 1.15
Dragon mace 1.5
Dragon warhammer 1.5
Rune claws 1.1
Abyssal dagger 0.85
Abyssal bludgeon 1.0 + 0.005 x (Prayer points missing)
Passive effects
Dharok the Wretched's equipment 1.0 + 0.01 * (Hitpoints missing)
Berserker necklace, Obsidian armour (helmet, platebody, platelegs), Obsidian weapon 1.3
Castle wars bracelet 1.2
Blisterwood flail (vampyres) 1.25
Ivandis flail (vampyres) 1.20
Viggora's chainmace (charged, wilderness) 1.5

### Special cases

The Keris's maximum hits (against kalphites or scabarites) is as follows:

${\displaystyle {\text{Max Hit}}_{\text{Keris, normal}}=\lfloor {\text{Base Damage}}\times 1.33\rfloor }$

${\displaystyle {\text{Max Hit}}_{\text{Keris, critical}}=\lfloor {\text{Base Damage}}\times 3\rfloor }$

This results in the maximum possible hit (outside of certain parts of quests) of 129 - using Keris, a player with 99 strength can hit up to 129 on assigned Kalphites, using the best strength equipment, the Piety prayer, a black mask , and drinking a super strength potion.

The Saradomin sword's special attack hit up to an extra 15 magic-based damage:

${\displaystyle {\text{Max Hit}}_{\text{Saradomin sword}}=\lfloor {\text{Base Damage}}+15\rfloor }$

In the Dungeon of Tolna during A Soul's Bane quest, players could hit up to 200 on monsters in the rage room, however that damage is simply a player's normal damage times twenty, and doesn't give any experience.

In the Barbarian Assault minigame you can hit a possible of your max hit +5 if your attacker level is 5 on the penance rangers and fighters.