Maximum ranged hit
Maximum ranged hit is a term used to describe the highest amount of damage rangers can inflict. Currently the maximum ranged hit is 100 in PvM. PvP max hit is 72 with dragonstone dragon bolts (e) and max range damage gear.
Maximum hit conditions[edit | edit source]
- Weapon: Adamant crossbow or higher
- Ammunition: Ruby bolts (e)
- Opponent: Corporeal Beast
- Armour: None
- Other: Corporeal beast must be at full health.
As the Corporeal beast has 2,000 hitpoints, in theory Ruby bolts (e) would be capable of hitting a 400, assuming no hitpoints from the Corporeal beast was lost. However, it has been capped at a maximum of 100 to prevent the bolts from being overpowered.
Note that the max hit with ruby bolts (e) is a special effect of the bolts, not due to equipment bonuses and ranged level.
Calculating your maximum ranged hit[edit | edit source]
With the addition of Ranged strength values, calculating a maximum ranged hit is now fairly easy.
Note: The floor function means rounding the number down to the nearest whole number (eg. 19.9 -> 19).
Step one: Calculate the effective strength level[edit | edit source]
See the following table for the various bonuses values:
|Potion (note: addition not multiplier)|
|Ranging potion||4 + floor(10% of level)|
|Void ranger armour||1.1|
|Elite void ranger armour||1.125|
|Black Mask (i) / Slayer Helm (i) (On task)||1.15|
|Style (note: addition not multiplier)|
Step two: Calculate the base damage[edit | edit source]
If you are not using a special attack or effect:
Otherwise, continue to step three.
Step three: Calculate the bonus damage[edit | edit source]
The following special attack/effect bonuses apply (note: the various bolts bonuses only apply when the special effect activates):
|Dark bow (dragon arrows)||1.5|
|Dark bow (other arrows)||1.3|
|Bolts' Special effects|
|Diamond bolts (e)||1.15|
|Dragonstone bolts (e)||1.45|
|Onyx bolts (e)||1.15|
|Opal bolts (e)||1.25|
|Damage per second|