- For a full list of items and their stats worn in the body slot, see this table.
Melee armour, used in the Attack, Strength and Defence skills, is generally made out of some kind of metal. There is a "default" (regular) series of armour, consisting of Bronze, Iron, Steel, Black/White, Mithril, Adamant, Rune, and Dragon (in ascending order of the quality of the armour). For each piece of armour, there is a counterpart made for each other type of metal (with the exception of Dragon armour which has some items yet to be released). All these can be made from the Smithing skill, with the exception of Black, White, and Dragon, which can only be purchased or received from a monster drop.
All armour items not made from those metal types can be considered "special" and generally cannot be made from the Smithing skill, but rather sold by an NPC or obtained as a monster drop. Some players may consider these more desirable, as they often provide higher bonuses than other forms of armour.
- 1 Melee armour sets
- 2 Other armour pieces
- 3 Set items
- 4 Bronze armour
- 5 Iron armour
- 6 Steel armour
- 7 Black armour
- 8 White armour
- 9 Mithril armour
- 10 Adamant armour
- 11 Rune armour
- 12 Granite armour
- 13 Obsidian armour
- 14 Dragon armour
- 15 Fremennik armour
- 16 3rd age melee armour
- 17 Bandos armour
- 18 Barrows armour
- 19 Justiciar armour
- 20 Toktz-ket-xil
- 21 Crystal shield
- 22 Dragonfire shield
- 23 Spirit shields
- 24 Best F2P melee armour setup
- 25 Best P2P melee strength setup
Melee armour sets[edit | edit source]
- Helmet Shop in Barbarian Village
- Horvik's Armour Shop in East Varrock
- Louie's Armoured Legs Bazaar or Ranael's Super Skirt Store in Al Kharid
- Cassie's Shield Shop in Falador
|20||Initiate armour||10 and Recruitment Drive|
|30||Proselyte armour||20 and Slug Menace|
|40||Rune armour||Dragon Slayer (for platebody)|
|40||Rock-shell armour||The Fremennik Trials|
|42||Void Knight equipment||850 Pest Control points plus the following:|
42 , , , , , , and 22
|60||Dragon armour||Legends' Quest for sq shield, Dragon Slayer for platebody|
|65||3rd age melee equipment||Often prohibitively expensive (136,001,006).|
|70||Barrows armour||Fully degrades after 15 hours in Combat|
|75||Justiciar armour||Often prohibitively expensive (110,473,185).|
Other armour pieces[edit | edit source]
|1||Warrior ring||650,000 Nightmare Zone points only to imbue|
|1||Berserker ring||650,000 Nightmare Zone points only to imbue|
|41 ||Culinaromancer's gloves||Recipe for Disaster|
|1||Fire cape||Completion of the TzHaar Fight Cave|
|1||Infernal cape||Completion of the Inferno|
|10||Slayer helmet||55 and 400 Slayer reward points|
|25||Fremennik shield (The Fremennik Isles)||None|
|30||Fremennik shield||The Fremennik Trials|
|30||Fremennik helm||The Fremennik Trials|
|40||Fighter torso||Barbarian Assault: 375 Honour points in all four roles and killed the Penance Queen|
|45||Warrior helm||The Fremennik Trials|
|45||Berserker helm||The Fremennik Trials|
|55||Helm of neitiznot||The Fremennik Isles|
|70||Crystal shield||50 and Roving Elves; fully degrades after taking 2500 hits that deal damage|
|70||Blessed spirit shield||60|
|75||Elysian spirit shield||75|
|75||Dragonfire shield||Dragon Slayer must be started in order to equip|
Set items[edit | edit source]
Medium helmets offer little protection compared to full helms (shown below) from most combat forms, but also do little to inhibit using any combat style. This makes them a good choice for players who favour Melee, but want the opportunity to use Magic and Ranged. But if you prefer Melee-fighting, the full helm is a better choice.
Full helmets encase the whole of the players head and provide better Ranged and Melee Defence than other helmets. It does, however, impose larger negative modifiers to Magic and Ranged attacks, but many rangers prefer them for their Defence bonuses and accept the negative attack modifiers, which are significantly smaller than their magical attack penalty.
Chainbodies are made up of small rings linked together. They are particularly useful for deflecting slashing weapons and absorbing the impact of crush attacks. Chainmail is weak against stabbing weapons as small pointed blades can pierce the rings, as can arrows, therefore it is less effective at defending against Ranged attacks. Chainmail is quite flexible and so does not penalise a ranger's Attack bonus, though its metal construction does impede a mage's accuracy somewhat. However, they offer a lesser Magic Defence penalty than platebodies.
Platebodies are much heavier and stronger than chainbodies, providing the higher slash, stab, and Ranged Defence bonuses. Platebodies are weakest against crushing and Magic attacks, as they conduct Magic and cannot absorb the impact of a crush attack as well as dragonhide or chain armour. Rangers and mages are at a great disadvantage trying to aim their Ranged and distance magical attacks in this restrictive and heavy metal armour. The Dragon Slayer quest is required to wear the Rune platebody as well as the Dragon platebody.
Platelegs and plateskirts[edit | edit source]
Platelegs and plateskirts are a vital part of a warrior's armour, and provide the second best defensive bonuses after the platebody. As with all Dragon equipment, the Dragon platelegs/plateskirt cannot be made via the Smithing skill.
The square shield has adequate Melee and Ranged Defence bonuses, and does not penalise Ranged or Magic attacks as much as the kiteshield. In melee combat, a square shield is weakest against crush attacks, but stronger towards stab. Square shields are not often used, as most players prefer the kiteshield for its higher Defence bonuses. Similarly to medium helmets, square shields provide smaller Ranged and Magic attack penalties and may be preferred by those who aren't using Melee.
Kiteshields offer better Defence than a square shield, although like most heavier armour it is awkward to use in combination with Magic and Ranged. Kiteshields are marginally weaker against stabbing attacks.
The Culinaromancer's metal gloves can be bought from the Culinaromancer's chest after completing varying numbers of Recipe for Disaster subquests, the exception being White gloves, which are purchased from Sir Vyvin. White gloves are also the only tradeable metal gloves.
Metal gloves provide good protection against all attack styles. Barrows gloves give the best Attack bonuses for all Attack styles of any pair of gloves, and also the highest Strength bonus. These gloves also do not degrade.
Metal defenders are small dagger-like items worn in the shield slot. Defenders make a trade off whereby they sacrifice much of a shields defensive capabilities to further boost offensive stats and are as such desirable for warriors who favour stronger and more accurate attacks over survivability. They cannot be made nor bought, only received as a drop from cyclopes on the top floor of the Warriors' Guild. Once the first - bronze - defender is received, it must be shown to Kamfreena outside the room before an iron one may be received, which must then be shown before a steel one may be received, etc. Entrance to the cyclops' room is temporary and the Guild's tokens are required for access. The owned amount slowly decreases as one is in the room.
Bronze armour is the weakest of all Melee armours, requiring no levels whatsoever and costing little. Bronze is a copper and tin alloy and as such may be smelted using copper and tin ore. It can be made on an anvil with requirements starting from level 1 Smithing.
Steel armour is slightly better than iron. Steel armour and weapons require level 5 Defence and Attack respectively to equip and may also be smithed from steel bars, which are the result of smelting iron ore with coal.
Black armour, as worn by the Kinshra, has an evil and dangerous look, but is not any better than white armour. It is, in fact, worse, not offering any Prayer bonuses. Black armour, like white, cannot be smithed, only received as a drop or bought from several shops. A number of different versions exist, all received from Treasure Trails. There is gold-trimmed black armour, white-trimmed black armour and five different sets of heraldic armour. It requires 10 Defence to wear, as does white armour.
White armour does not offer great defensive bonuses, although better than steel, but does offer decent Prayer bonuses. Aside from the Prayer bonus, white armour is the same as black armour requiring 10 Defence; however, it also requires the completion of Wanted to equip. White armour may be bought from Sir Vyvin on the second floor of Falador Castle with sufficient White Knight rank, which is received from killing Black Knights. White armour is worn by White Knights of Falador, and a number of varieties exist, them being initiate, proselyte, acolyte and partisan armour as worn by the Temple Knights.
Initiate armour is worn by Temple Knight recruits, which the player becomes after completion of Recruitment Drive. It offers relatively low Defence bonuses but this is compensated by decent Prayer bonuses. The set consists of a sallet, hauberk and the choice of a cuisse or tassets. The set may be bought from Sir Tiffy Cashien in Falador Park, requiring no Black Knight kills but requiring 20 Defence and 10 Prayer to wear. It appears to be yellow-trimmed white armour with the stats of mithril armour plus Prayer bonus.
Proselyte armour is worn by Temple Knight proselytes who have advanced in rank and requires 30 Defence and 20 Prayer. Players may buy the armour off Sir Tiffy Cashien after completing The Slug Menace. Basically being an upgrade of initiate armour, it offers both higher Defence and Prayer bonuses. It looks like gold/orange-trimmed white armour possessing adamant armour stats with Prayer.
Mithril is a medium level metal, requiring 20 Defence to equip all pieces of the armour. Mithril bars are smelted from mithril ore and coal in a 1:4 ratio. Mithril armour offers decent bonuses for players who can just equip it. It is generally not used by higher levelled players. A set of mithril armour may be placed in one's skill hall in a POH, providing that the player has 68 Smithing.
Adamant armour is the second highest smithable armour and green in colour. It offers decent bonuses and is quite cheap and as such often used by player killers who do not want to risk losing their own armour. Adamant is extracted from adamantite ore. It requires level 30 Defence to wield. Like black armour, Treasure Trails offer variations to this armour, including gold-trimmed, white-trimmed and five sets of heraldic armour.
Rune armour is the best armour for free-to-play that does not degrade and requires level 40 Defence to wear, although a smith wishing to start making runite equipment needs at least level 85 Smithing. Due to runite ore being very precious, and only found in a few locations, a full set of rune armour is relatively expensive. It is often worn in PvP situations as it provides good bonuses and is easily replaced if lost. Equipping the Rune platebody requires completion of the Dragon Slayer quest. Rune is cyan in colour. As with adamant and black armour, rune armour has Treasure Trail variants: gold-trimmed, white-trimmed, gilded, five sets of heraldic armour and six different sets of god armour, with the colours of Saradomin, Guthix, Zamorak, Armadyl, Zaros and Bandos.
Granite armour is tough, resilient armour requiring not only a Defence level of 50 to wear, but also a Strength level of 50 due to its weight. The Granite body and helm have slightly better bonuses than their rune counterparts and all the pieces have very high ranged Defence. Granite armour is mainly obtained from monster drops, or trading with another player. The granite body is obtained by playing Barbarian Assault and purchasing one from Commander Connad. Granite armour comes with the granite maul.
Obsidian armour has moderate defensive capabilities but makes up for it with its high offensive stats with the entire set giving +12 in strength bonus. When the body, legs, and helmet are worn in conjunction with each other, all obsidian weaponry receives a +10% bonus in melee strength and melee accuracy and this bonus does stack with the 20% damage increase whilst wearing a Berserker necklace. These armour pieces can all be purchased from TzHaar-Hur-Tel's Equipment Store in Mor Ul Rek with Tokkul, or by fighting various Tzhaar-kets around the city, although only the level-221 Kets drop the platebody, legs, and helmet.
Dragon armour is one of the most sought-after armour sets and pieces of dragon equipment can cost millions of coins. Dragon cannot be smithed by players and is only for members. The weaponry may be received as a rare drop from a very limited amount of monsters or bought from several shops (often requiring quests to be completed), while the armour is limited to the former. For example, the elusive, fabled Dragon full helm can be dropped by level-304 Mithril dragons. The origins of dragon armour are unknown, but it is widely believed the Dragonkin created it and brought dragon metal to Gielinor. Dragon armour requires level 60 Defence to be worn and is very popular.
The Fremennik helm is the most basic helm that the Fremennik have in store and is received as a drop from Fremennik warriors and Waterbirth Dagannoths. Due to its low bonuses, it is generally not used by players.
The Helm of neitiznot is by far the most popular Fremennik helm. Not only does it yield higher bonuses than the other helms, it also has an additional Prayer bonus and strength bonus. It is received from Mawnis Burowgar, the burgher of Neitiznot, after completion of The Fremennik Isles and may be re-obtained from him if lost.
Yak-hide armour and the Fremennik round shield are relatively weak, but valuable against Ice trolls, as the armour lowers the maximum hit of the males, and the shield lowers the maximum hit of the females. They are made during The Fremennik Isles from yak-hide and split arctic pine logs. It has poor bonuses, meaning it is not used very often.
Rock-shell armour is very similar to rune armour. It is made from hides and rocks dropped by Dagannoths and Giant rock crabs, respectively. It's not very widely used due to the difficulty to obtain and the existence of better armour.
Void knight robes requires 42 Attack, Strength, Defence, Ranged, Hitpoints and Magic, and it also requires 22 Prayer. However, you need 850 Pest Control points. The Melee helm grants the player a +10% bonus towards accuracy and damage, if the player is wearing the rest of the Void Knight equipment.
As some players find it more effective to wear other full sets of armour, such as Bandos or Barrows armour, than a full set of Void Knight armour due to the Defence bonuses, this item is not frequently bought. However, those who do buy it can see a higher max hit and a higher average hit. Additionally, it classes as a hybrid set (besides the helmet), and as such gives equal Magic, Ranged and Melee Defence, thus making it an alternative choice in minigames where hybridding is common.
Note that the armour is only Melee-based if you are wearing the Melee helm; if you are, your Melee damage is increased by 10%.
Armour from the 3rd age is incredibly rare. However, both Justiciar armour and Barrows armour have higher defensive bonuses and Bandos armour is generally favoured for its strength bonuses despite the lower defensive bonuses. 3rd age armour can only be obtained through Treasure Trails, or by buying from another player.
Bandos armour is very strong armour, providing excellent defensive bonuses. Bandos armour is one of the best armours in the game. Bandos armour is dropped by General Graardor (who wears the armour himself) and his sergeants in Bandos's Stronghold in the God Wars Dungeon, requiring level 70 Strength to enter, as well as having killed forty Bandosians in the dungeon.
Barrows armour is very strong and popular. It is obtained from the Barrows minigame, or from trading with another player. If the player is lucky enough to receive all the items from one of the brothers' armour sets (including the weapon), they'll be rewarded with a set effect. Barrows armour needs to be repaired every 15 hours of combat for a price. This can be done on an armour stand (with discounts based on one's Smithing level) or by speaking to Bob in Lumbridge.
Dharok the Wretched's equipment set effect has a useful, but dangerous set effect. The lower the wearer's health, the higher his/her maximum hit is.
Torag the Corrupted's equipment set effect is the chance to drain run energy from the target with each hit.
Justiciar armour possesses the best defensive bonuses in the game for melee and ranged. The armour requires level 75 in Defence to wear, and possesses a set effect that reduces damage taken when the player wears the full set. Justiciar armour can only be obtained through completing the Theatre of Blood, or by buying from another player.
Buy one from TzHaar-Hur-Tel's Equipment Store in Mor Ul Rek, trade with another player or obtain one as a rare monster drop from a TzHaar-Ket. This Toktz-ket-xil is extremely popular amongst mid-level warriors who are unable to afford a better-suited shield for their level, and because it also possesses a strength bonus, it is often used by those who cannot currently gain access to the Warriors' Guild but have the defence level requirement of 60 to use it.
The crystal shield is a high-level piece of armour which, similar to barrows equipment, will degrade after use and must be recharged. Boasting a very high ranged defence bonus, It requires completion of Roving Elves, 70 Defence, and 50 Agility to wield.
The dragonfire shield is a high-level piece of armour. It provides protection not only from dragonfire but also the icy breath of the Skeletal Wyvern. It functions differently by absorbing the aforementioned, acquiring charges and thereby increasing in defensive bonuses while protecting the player. It can then be discharged to release a viscous burning attack.
Spirit shields are a range of shields available to members after the Corporeal Beast update. The shields are all derived from the "basic" one. Some holy elixir, dropped by the Corporeal Beast, must be poured onto it to bless it, increasing its stats and value. The spirit sigils are items which can be added to a blessed spirit shield to modify its abilities even further. These sigils are arcane, elysian and spectral. The elysian spirit shield has a special effect that reduces the amount of damage taken.
The basic spirit shield requires level 45 Defence and level 55 Prayer to hold, the blessed one requires 70 Defence and level 60 Prayer, arcane and spectral spirit shield 75 Defence, 70 Prayer and 65 Magic, and elysian requires 75 Defence and 75 Prayer.
Best F2P melee armour setup[edit | edit source]
Notes[edit | edit source]
- You will have to set up a 2-step verification for your account to obtain fancy boots or fighting boots from the Stronghold of Security; however, you can disable this after you obtain the boots. Remember, if you lose your boots and disabled 2-step verification that you will need to re-enable the verification in order to get them back.
- An amulet of power is better to use for players who expect to be training on enemies with high Defence, otherwise amulet of strength is better.
- All F2P rune god armours have the same stats, and the only reason it is better than rune armour is because of its +1 Prayer bonus on each armour piece creating a total of a +4 Prayer bonus.
- Fancy boots and fighting boots have the same stats.
- All team capes and regular capes have the same stats.
- Currently, there are no rings in F2P that give any stat increases.
Best P2P melee strength setup[edit | edit source]
Notes[edit | edit source]
- The fighter torso gives the same Strength bonus.
- The amulet of torture has better offensive stats than the amulet of fury yielding; +15 across all attack bonuses, however, has no defensive bonuses. Where the amulet of fury has +15 in all defensive stats, it has a +2 difference in Strength bonus.
- The slayer helmet or black mask will give a higher Strength bonus if on task.