|Released||23 September 2001 (Update)|
|Location on World Map|
|Crandor||←||Melzar's Maze||→||Port Sarim|
Melzar's Maze is a large, three-story building with a basement located north-west of Rimmington. It is the home of Melzar the Mad and contains a map piece required for the Dragon Slayer I quest. To enter the building, players must obtain the Maze key from the Guildmaster of the Champions' Guild during the quest.
Once inside the building, players must go through mazes on each floor and in the basement. However, to proceed to the next floor, players must kill the creature that is holding the key to one of the many doors on the floor. Only one door leads players to the next floor; the rest will send them back to the previous floor.
Once a key is used with a door, it will disappear. Because of this, it is recommended that players carry two of each key, so that if they make a mistake, they can go back through the door, get another key, and go into the correct door.
Layout[edit | edit source]
Ground floor1st floor[edit | edit source]
The ground floor[UK]1st floor[US] is the floor players enter right when they enter the building.
On this floor are red doors, level 3 zombie rats, and level 1 rats, as well as various decorations to give the building an abandoned look. The north-east room contains an exit that will take players to basement and then outside on the building's east side. To proceed, players must kill the small zombie rat with a long tail to get a red key. Players can then open the north-west door, climbing the ladder to the next floor.
1st floor2nd floor[edit | edit source]
On the 1st floor[UK]2nd floor[US], players will have to fight level 19 ghosts. To proceed, players must kill the capeless, hooded ghost to get an orange key. Players can then open the second north-east door, climbing the ladder to reach the top floor.
2nd floor3rd floor[edit | edit source]
On the 2nd floor[UK]3rd floor[US], players will have to fight level 22 skeletons. To proceed, players must kill the skeleton with the small, round shield to get a yellow key. Players can then open the south-west door and continue down the hallway to the ladder, descending several ladders to reach the basement, the toughest part of the maze.
Basement[edit | edit source]
As soon as a player lands in the basement, they will notice two level 24 zombies, a brown door, and a blue door. The brown door leads to an exit, while the blue door leads to the next enemy in the maze. Players must kill the zombies until they receive a blue key in order to proceed through the only available blue door.
Behind the blue door is Melzar the Mad (level 43). When players attack him, he will use Melee as well as Magic attacks. He will also sometimes make cabbage pop up nearby. In this room, the brown door leads to an exit, but the magenta door, which is opened via the magenta key obtained from Melzar, leads to the last opponent in Melzar's Maze.
Behind the magenta door is a lesser demon (level 82). There is a safespot for players using ranged or magic and a strategy to avoid damage for players using melee as well. Mages and rangers can stand one square to the right of the magenta door when looking north (this spot can also be used with a halberd). Players using melee can lure the demon to the western part of the room, and attack it at his maximum attack range then walk one square west to make it lose interest, repeating that strategy as many times as needed. Once slain, it will drop the green key, which can be used to open the green door, accessing the chest containing the map part required in Dragon Slayer I.
Music unlocked[edit | edit source]
- The Maze - This is unlocked on the ground floor[UK]1st floor[US], which may still be entered after the quest. The key is reobtainable through the Guildmaster of the Champions' Guild. It is also sold in the Legends' Guild.