The Miscellania and Etceteria Dungeon is a cave system that runs underneath Miscellania and Etceteria.
Prior to recent times, the cave system was, as its name implies, used as a dungeon, but became neglected due to the lack of need for one. After the events of Throne of Miscellania, people began emigrating to Miscellania and the monarchs of the island began utilizing the dungeon to provide shelter for them (one of the reasons given being that no building material was strong enough to withstand the strong winds on the surface of the island). Thus, Miscellania's subterranean expansion project, has resulted in a Fremennik and Dwarven settlement.
Both Miscellania and Etcetera have entrances to the dungeon. The Miscellania entrance is closest to the subterranean village, while the Etceteria entrance is closest to the sea snakes.
The player cannot access the settlement until permitted to enter the dungeon during the quest Royal Trouble. The full cave system cannot be accessed until after the boss fight of the same quest, although the chamber the Giant Sea Snake is fought in becomes closed off after the fight.
The settlement consists of several shops, those being:
Directly north of the settlement are a bronze pickaxe spawn (indicated by a rock with the option "Take-pickaxe Rocks") and small coal mine, the pickaxes and coal being obtainable by the player and not used in Miscellania management.
The caves also have many Sea Snake Hatchlings and Sea Snake Youngs the player can fight.
1-8: settlement ; 9-19 & 23: Royal Trouble quest points ; 20-22: snakes + Etceteria exit
- Entrance from/exit to Miscellania
- The Miscellanian Clothes Shop (run by Halla)
- The Miscellanian Food Shop (run by Osvald)
- The Esoterican Arms (run by Runa), Donal, and Tjorvi
- Jari, Alviss, and Fullangr
- The Miscellanian General Store (run by Finn), and Runolf
- Bronze pickaxe spawn,Thorodin, and Ferd
- Coal mine, AMCE Lift
- Overhanging rock - A rope is needed to swing across
- Fire remains and the first page of the burnt diary
- The Slippery Rock - It is possible to fall and take damage; to avoid the damage use a plank
- Fire remains and the second page of the burnt diary
- Fire remains and the third page of the burnt diary
- Steam Vents - If the player walks on these, they will take high and rapid damage. It has been known to deal devastating damage over four seconds, so it is recommended to walk around them.
- Fire remains and the fourth page of the burnt diary
- Falling Rocks - Don't walk directly under them, or you'll be hit by them.
- The teenagers (Signy, Reinn, Hild, Armod, and Beigarth)
- Sea Snake Hatchling
- Sea Snake Young
- Entrance from/exit to Etceteria
- Giant Sea Snake lair - After the snake is slain, it is impossible to get back to this lair.