Mogre Camp

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Mogre Camp
Mogre camp.png
Released15 March 2006 (Update)
LocationPort Khazard
MusicDavy Jones' Locker
Mogre Camp Map.png
Advanced data

The Mogre Camp is an underwater area accessed during and after saving Pirate Pete for Recipe for Disaster. In order to enter the underwater area, the player must equip a fishbowl helmet and a diving apparatus and weigh less than 27 kilograms, and speak to Murphy at Port Khazard to go diving. The brine sabre's special attacks can also be used down here.

Kelp, which can be ground and used as an ingredient for fishcakes (used for freeing Pirate Pete during Recipe for Disaster), also grows here.

Monsters[edit | edit source]

Personalities[edit | edit source]

Fish species[edit | edit source]

A large coral reef grows in the centre of the Mogre Camp.

The nature of the Southern Sea in which the Mogre Camp exists has allowed for a large array of fish to inhabit the area. They cannot be caught, but can be seen swimming amongst the coral. The following species have been identified:

Trivia[edit | edit source]

The Mogre Camp's appearance without the water overlay.
  • The camp can partially be seen from the Asgarnian Ice Dungeon. Players can use an oculus orb to see further into the area without the water overlay.
  • It is possible for players to get random events while underwater. Events such as the Drunken Dwarf would have a diving apparatus on, and the swarm event's description would change from "A swarm of vicious insects!" to "A swarm of vicious plankton!".
  • Despite the interface displaying this area as a multicombat area, combat behaves as if it were single-way combat.
  • Relogging in the camp will set the player in a walking state, making them move faster and causing their animations to not be as fluid.