Charging air orbs
|Decent and recommended|
|Inputs (237,025)||Outputs (505,875)|
|475 × Unpowered orb (43,225)1,425 × Cosmic rune (193,800)||475 × Air orb (505,875)|
Air orbs are worth 1,065 coins, and they are created by casting Charge Air Orb on unpowered orbs at the Air Obelisk. With an air staff equipped, this requires three cosmic runes per cast (or 408 coins). Using the Amulet of glory to teleport to Edgeville for banking, players can charge 27 orbs per trip (one inventory slot is needed for the cosmic runes), resulting in a profit of 15,282 coins per trip.
The Air Obelisk is located on an island in the Wilderness only accessible via Edgeville Dungeon. Using the map on the right as a guide through the dungeon, the round trip to the obelisk, counting banking, takes approximately 205 seconds. Also, it is possible to gain up to 40,000 Magic experience per hour doing this, thus making it one of the best training methods, since speedy players are able to gain fast experience and profits at the same time.
Bear in mind that running through the Edgeville dungeon places you in combat range of aggressive thugs, chaos druids, deadly red spiders, skeletons, and black demons, so a good Defence level could help. Since it is in the Wilderness, players should not take anything they are not prepared to lose. It is highly recommended to take only 81 cosmic runes per trip to avoid losing a lot of money if you are getting killed.
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