Magic and Ranged armour (Black d'hide/Armadyl armour, Mystic/Ahrim's robes or Void with ranged and mage helm recommended)
|Fairy ring code BJS for access to Zul-Andra without using Zul-andra teleports (requires 76 Agility and completion of Regicide - boostable from level 71 with Summer pie)|
|Inputs (772,050)||Outputs (2,378,420)|
|10 x Zul-andra teleport (141,300)|
10 x Prayer potion(4) (94,890)
5 x Ranging potion(4) (5,280)
5 x Anti-venom+(4) (52,230)
20 x Ring of recoil (18,400)
100 x Monkfish (38,200)
200 x Adamant dart (24,200)
1,070 x Zulrah's scales (176,550)
3,250 x Fire rune (16,250)
650 x Chaos rune (59,800)
650 x Death rune (144,950)
|4,190.8 x Zulrah's scales (691,483)|
0.04 x Tanzanite fang (129,588)
0.04 x Magic fang (128,668)
0.04 x Serpentine visage (128,516)
0.04 x Uncut onyx (109,819)
0.32 x Dragon med helm (19,020)
0.32 x Dragon halberd (47,993)
385.54 x Law rune (72,482)
963.86 x Death rune (214,940)
578.31 x Chaos rune (53,205)
2,409.64 x Pure essence (4,819)
8.03 x Toadflax (13,470)
3.21 x Snapdragon (25,401)
9.64 x Dwarf weed (4,945)
3.21 x Torstol (24,180)
1,606.43 x Flax (3,213)
61.85 x Snakeskin (1,175)
15.42 x Dragonstone bolt tips (3,331)
56.22 x Yew logs (12,707)
257.03 x Coal (34,442)
3.53 x Runite ore (40,059)
0.64 x Magic seed (74,035)
1.93 x Calquat tree seed (150)
2.89 x Papaya tree seed (6,116)
0.96 x Palm tree seed (33,619)
0.64 x Toadflax seed (300)
0.32 x Snapdragon seed (15,878)
0.64 x Dwarf weed seed (429)
0.32 x Torstol seed (17,831)
0.16 x Crystal seed (3,565)
9.64 x Zul-andra teleport (136,193)
15.42 x Dragon bones (37,706)
16.06 x Coconut (22,602)
803.21 x Swamp tar (6,426)
240.96 x Grapes (22,651)
16.06 x Battlestaff (133,735)
14.46 x Antidote++(4) (5,957)
67.47 x Manta ray (73,205)
64.26 x Mahogany logs (18,249)
0.01 x Jar of swamp (86)
0.72 x Rare drop table (6,234)
The profit rate assumes 20 kills per hour. Your actual profits may be higher or lower depending on your speed and luck.
Zulrah is a high level boss that requires relatively high combat stats and equipment to kill. Zulrah is commonly killed for its profitability due to its consistent drops averaging about 124,979 per kill. At higher levels, it is possible to maintain 24 kills per hour with high concentration or using a Twisted bow as the primary weapon, at an average of two minutes per kill and approximately 30 seconds of banking, which in turn, increases gp per hour to about 2,999,503 (not including cost of supplies). With maximum stats and gear, upwards of 32 kills per hour can be achieved, resulting in 3,999,338 gp per hour before supplies.
Typical gear includes the use of Void Knight equipment especially when ranging. Ahrim's robes prove to be better than Void mage due to Ahrim's higher magical accuracy. However, void mage will suffice and are recommended to those who wish to switch less between gear during the fight.
- Basic strategy
- When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings who appear in the arena via white orbs. They have 1 Hitpoint but can deal heavy and accurate damage. Pray .
- When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings. Pray .
- When Zulrah is crimson, it attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned. Prayer is not required when Zulrah is in its crimson form.
Towards the end of each attack pattern, Zulrah alternates between Magic and Ranged attacks (colloquially known as the Jad phase). Alternate between and prayers.
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