Killing green dragons
|Inputs (5,747)||Outputs (393,100)|
|1.25 x Extended antifire(4) (908)|
1 x Burning amulet(5) (4,839)
|100 x Dragon bones (244,500)|
100 x Green dragonhide (148,600)
The profit rate assumes kills per hour. Your actual profits may be higher or lower depending on your speed and luck.
Green dragons are monsters found in the Wilderness, always drop dragon bones and green dragonhide (along with various other chance drops), which sell for 2,445 and 1,486 respectively. This makes each kill worth 3,931 coins, thus offering the player the opportunity to make a good amount of money by killing them and picking up their drops. Note that green dragons are not located in any non-PvP areas except the Myths' Guild basement. So, players should therefore only bring items that they are prepared to lose since there still are some player killers active around the zones where the green dragons are.
There are multiple locations to kill Green Dragons in the Wilderness. The location indicated on the map, above, is a relatively safe place, since players may teleport without needing an Amulet of glory (for locations in Level 21-30 Wilderness), or the need to run south to Level 20 Wilderness or less (using a teleport other than from Dragonstone jewelry can only be done in Level 20 Wilderness or below). If players get teleblocked, they have a greater chance of survival at this location, as there is a group of aggressive Dark Wizards just south of this Green Dragon "crater." Players who get teleblocked and attacked by PKers can attempt to run south to the Dark Wizards, in the hopes that the Dark Wizards will steal the PKer's aggro, by attacking the player or the PKer.
Each trip will require a few minutes to bank hides and bones and return to the Green Dragon location. Kills per hour can be maximised by picking up drops in rotation. It takes a couple of seconds for each dragon's drops to appear after being killed, so it is advisable to pick up the drops only after coming back to the same spot. Players should ensure that they have auto-retaliate toggled on so that they do not accidentally waste time. Use of a looting bag is also advised.
Players who have completed the Elite Wilderness Diary may consider bringing the Wilderness sword 4, which will automatically note all dragon bones received on dragon kills in the Wilderness. This will extend the possible length of trips, since a player could hold around 50 green dragon hides in their inventory and looting bag, and just use 1 slot for dragon bones. This, of course, increases players' risk, since they will be holding twice as much loot.
Players could also use imp-in-a-box to extend the length of their trips. Each imp will bank two items. However, it does not work past level 30 Wilderness. The resulting magic boxes should be dropped, as they are worth significantly less than dragon bones and green dragonhides. It should be noted, however, that imp-in-a-box are untradeable, and should only be used by players who have an excess of them as a result of training Hunter. It is inefficient to collect imp-in-a-box for the purpose of killing green dragons to make money.
|Dragon Slayer II|
|Inputs (908)||Outputs (668,270)|
|1.25 x Extended antifire(4) (908)||170 x Dragon bones (415,650)|
170 x Green dragonhide (252,620)
The profit rate assumes 170 kills per hour. Your actual profits may be higher or lower depending on your speed and luck.
Players who have completed Dragon Slayer II may prefer killing green dragons in the Myths' Guild basement. These are outside the wilderness and much closer to a bank, alongside ease of access with the mythical cape teleport. In this place, there are two dragons, and you could have a profit of 830,000 per hour, killing 170 dragons per hour with 80+ melee levels. They always drop dragon bones and green dragonhide (along with various other chance drops), which sell for 2,445 and 1,486 respectively.
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