Killing skeletal wyverns

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Killing Skeletal Wyverns
RequirementsKilling skeletal wyverns.png
Skills

Slayer 72
Attack 80+ , Strength , Defence recommended for Melee
Ranged 80+ recommended for Ranged
Prayer 44+ (70+ recommended, especially for Melee)
Magic 55 (High Level Alchemy)

Items

Level 70+ weaponry and gear
Elemental/Mind/Dragonfire/Ancient wyvern shield
Some food (4-6 lobsters or better if using Ranged; 20-24 lobsters or better if using Melee)
2-4 Prayer potions
4-5 Divine ranging potions or 1-2 Super set/Divine super combat potions (optional)
Dramen or Lunar staff (optional)
Runes to cast High Level Alchemy

Quest

Completed Elemental Workshop I and/or II if not using Dragonfire shield
Started Fairytale II - Cure a Queen for Fairy rings (optional)
Completed Lost City for Dramen staff or the elite Lumbridge & Draynor Diary (optional)

Other
Player-owned house located in Rimmington or Fairy ring code AIQ for easier access to the dungeon
Results
ProfitExperience gained
389,969.18Combat 21,000 Hitpoints 7,000
Inputs (94,104)Outputs (484,073.18)
4 × Prayer potion(4).png Prayer potion(4) (43,812)3 × Divine super combat potion(4).png Divine super combat potion(4) (50,292) Or Divine ranging potion(4).pngDivine ranging potion(4) (7,728)25 × Wyvern bones.png Wyvern bones (70,250)0.0025 × Draconic visage.png Draconic visage (13,288.47)0.098 × Dragon platelegs.png Dragon platelegs (15,760.06)0.098 × Dragon plateskirt.png Dragon plateskirt (15,752.83)0.049 × Granite legs.png Granite legs (1,921.39)0.78 × Earth battlestaff.png Earth battlestaff (7,039.06)5.86 × Battlestaff.png Battlestaff (48,210.94)0.59 × Rune axe.png Rune axe (4,228.13)0.39 × Rune battleaxe.png Rune battleaxe (9,569.53)0.39 × Rune warhammer.png Rune warhammer (9,664.06)0.39 × Rune full helm.png Rune full helm (8,053.52)0.2 × Rune kiteshield.png Rune kiteshield (6,271.48)263.67 × Air rune.png Air rune (1,318.36)35.16 × Rune arrow 5.png Rune arrow (2,882.81)117.19 × Water rune.png Water rune (585.94)62.5 × Chaos rune.png Chaos rune (5,812.5)35.16 × Law rune.png Law rune (6,468.75)31.25 × Death rune.png Death rune (6,656.25)19.53 × Blood rune.png Blood rune (7,246.09)50.98 × Adamant bolts 5.png Adamant bolts (9,430.66)23.14 × Runite bolts 5.png Runite bolts (8,748.63)3.91 × Soul rune.png Soul rune (574.22)4.1 × Herbs.png Herbs (4,585.1)390.63 × Pure essence.png Pure essence (781.25)41.02 × Magic logs.png Magic logs (44,255.86)11.72 × Adamantite bar.png Adamantite bar (23,355.47)117.19 × Iron ore.png Iron ore (17,812.5)3.91 × Uncut ruby.png Uncut ruby (5,195.31)1.95 × Uncut diamond.png Uncut diamond (5,251.95)703.13 × Coins 100.png Coins (703.13)9.38 × Lobster.png Lobster (1,434.38)2.73 × Prayer potion(4).png Prayer potion(4) (29,949.61)29.3 × Unpowered orb.png Unpowered orb (2,431.64)0.39 × Runite crossbow (u).png Runite crossbow (u) (3,688.67)1.17 × Ranarr seed 5.png Ranarr seed (56,131.64)0.39 × Snapdragon seed 5.png Snapdragon seed (23,801.95)0.59 × Rare drop table.png Rare drop table (4,961.05)
The door safespot.
The pillar safespot.

The profit rate assumes 25 kills per hour. Your actual profit may be higher or lower depending on your speed.

Skeletal wyverns are Slayer monsters with a high Combat level that require high-level gear and 72 Slayer. They are commonly killed for their profitability due to valuable drops, such as 35 noted magic logs, 10 noted battlestaves, and 10 noted adamant bars in addition to a chance at dragon armour pieces and the elusive Draconic visage. Profits at wyverns depend heavily on Combat stats, but 800,000 per hour (if melee'ing) and 400,000 (if ranging) per hour have been reported. At higher levels, it is easily possible to attain upwards of 45 kills per hour, banking as needed. The average skeletal wyvern kill, including its unique drops, is worth 21,654.62. Without the draconic visage, dragon platelegs, dragon plateskirt and granite legs drops, the average kill is worth 20,415.

Although wyverns are highly resistant to Ranged attacks, players commonly attack them using Ranged via utilising the door safespots by trapping a wyvern on one side of the cave entrance and ranging it from there only after the wyverns become tolerant. It is also a viable yet slower option for killing wyverns as there are multiple safespots including additional ranging safespots at the huge pillar to the south. Typical ranger gear includes Dragonhide armour or Void Knight equipment, but Armadyl armour is highly recommended provided that players can afford it and possess the stats to wear it.

When using Protect from Missiles, no damage will be taken as long as players are at least seven spaces away ranging. The range of the wyverns' icy breath attack is 6, while the range of the player's Ranged attack is 7, thus making Ranged a viable method of killing them from afar at said safespots.

Melee, on the other hand, is the most effective combat style to use against them, so players should have at least 80 Attack, Strength and Defence before attempting to kill wyverns as they will be exposed to all attacks including an ice breath attack which can freeze. Bringing Barrows/Bandos armour and an Abyssal whip is good enough to kill wyverns as they are equally weak against slashing and crushing attacks, despite being skeletal. Players should be wary if they are frozen by the ice breath as the wyvern may change aggression towards another player, and there is more than enough time for another player to kill-steal it.

Additionally, Magic may also work. However, as magical defensiveness is mostly based on the target's Magic and only partially the tarket's Defence level, spells may splash often. Players will also most likely lose profit if using high-levelled spells to fight wyverns, even though powered staves are capable of safespotting wyverns.


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