Killing skeletal wyverns

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Killing Skeletal Wyverns
RequirementsKilling skeletal wyverns.png
  • Level 70+ weaponry and gear
  • Elemental/Mind/Dragonfire/Dragonfire Ward/Ancient wyvern shield
  • Some food (4 monkfish or better if using Ranged; 48 monkfish or better if using Melee)
  • 6-12 Prayer potions (optional)
  • 3 Divine ranging potions or 3 Super set/Divine super combat potions (optional)
  • Dramen or Lunar staff (optional)
  • Runes to cast High Level Alchemy (optional)
  • Quest
  • Completed Elemental Workshop I and/or II if not using Dragonfire shield
  • Started Fairytale II - Cure a Queen for Fairy rings (optional)
  • Completed Lost City for Dramen staff or the elite Lumbridge & Draynor Diary (optional)
  • Other
    Player-owned house located in Rimmington or Fairy ring code AIQ for easier access to the dungeon
    ProfitExperience gained
    878,047Combat level 42,000 Hitpoints 14,000
    Inputs (71,472)Outputs (949,519)
    3 × Divine super combat potion(4).png Divine super combat potion(4) (55,920) Or 3 x Divine ranging potion(4).pngDivine ranging potion(4) (10,632)48 × Monkfish.png Monkfish (15,552) Or 230 x Runite bolts.pngRunite bolts (47,610) if ranging50 × Wyvern bones.png Wyvern bones (144,000)0.005 × Draconic visage.png Draconic visage (19,454)0.098 × Dragon platelegs.png Dragon platelegs (15,748)0.098 × Dragon plateskirt.png Dragon plateskirt (15,741)0.098 × Granite legs.png Granite legs (3,883)1.56 × Earth battlestaff.png Earth battlestaff (13,873)11.72 × Battlestaff.png Battlestaff (91,359)1.17 × Rune axe.png Rune axe (8,433)0.78 × Rune battleaxe.png Rune battleaxe (19,107)0.78 × Rune warhammer.png Rune warhammer (19,035)0.78 × Rune full helm.png Rune full helm (16,091)0.78 × Rune kiteshield.png Rune kiteshield (25,037)527 × Air rune.png Air rune (2,637)70.31 × Rune arrow.png Rune arrow (3,586)234 × Water rune.png Water rune (1,172)125 × Chaos rune.png Chaos rune (8,500)70.31 × Law rune.png Law rune (9,281)62.5 × Death rune.png Death rune (11,875)39.06 × Blood rune.png Blood rune (15,078)102 × Adamant bolts.png Adamant bolts (19,371)46.29 × Runite bolts.png Runite bolts (9,582)7.81 × Soul rune.png Soul rune (1,375)8.2 × Herbs.png Herbs (9,738)781 × Pure essence.png Pure essence (781)82.03 × Magic logs.png Magic logs (81,867)23.44 × Adamantite bar.png Adamantite bar (46,992)234 × Iron ore.png Iron ore (21,797)7.81 × Uncut ruby.png Uncut ruby (9,406)3.91 × Uncut diamond.png Uncut diamond (11,344)1,406 × Coins.png Coins (1,406)18.75 × Lobster.png Lobster (3,113)5.47 × Prayer potion(4).png Prayer potion(4) (64,652)58.59 × Unpowered orb.png Unpowered orb (7,090)0.78 × Runite crossbow (u).png Runite crossbow (u) (7,271)2.34 × Ranarr seed.png Ranarr seed (134,747)0.78 × Snapdragon seed.png Snapdragon seed (65,690)1.17 × Rare drop table.png Rare drop table (9,406)
    The door safespot.
    The pillar safespot.

    The profit rate assumes 50 kills per hour. Your actual profit may be higher or lower depending on your speed.

    Skeletal wyverns are Slayer monsters with a high Combat level that require high-level gear and 72 Slayer. They are commonly killed for their profitability due to valuable drops, such as 35 noted magic logs, 10 noted battlestaves, and 10 noted adamant bars in addition to a chance at dragon armour pieces and the elusive Draconic visage. The average skeletal wyvern kill, including its unique drops, is worth 21,654.16. Without unique drops, the average kill is worth 20,557.

    Players can reach skeletal wyverns by using a player-owned house teleport while their house is located in Rimmington or using a scroll of redirection to create Rimmington teleports. The quickest and easiest method is using the fairy ring code AIQ. This process takes up to 2 minutes assuming you use a stamina potion(1) to run all the way. Thus players should min-max to stay as long as possible per trip. This includes burying wyvern bones, when you have the supplies to last longer, to make space in your inventory rather than banking.

    Players must use an elemental shield/mind shield/dragonfire shield/dragonfire ward/ancient wyvern shield to avoid taking massive damage from the skeletal wyverns icy breath attack. Antifire potions will have no effect.

    Although skeletal wyverns are highly resistant to range attacks, players commonly attack them using range via the door safespots by trapping a skeletal wyvern on one side of the cave entrance and ranging it from there only after they become tolerant. There are many more safespots using the pillar in the center and in the western area. While the skeletal wyverns are aggressive the player can pray protect from missiles to avoid most damage until they are tolerant at which time the player can lure the skeletal wyverns to a safespot to avoid all damage.

    When safespotting the player should be camping (no banking) skeletal wyverns. This is done by fighting the skeletal wyverns until they are tolerant of the player (takes 10 minutes), then using safespots to avoid all damage, burying/not picking up wyvern bones and using high level alchemy on rune equipment/dragon equipment/granite legs/earth battlestaff drops. Ranging skeletal wyverns and not taking advantage of this strategy may net you a few more kills/hr but requires a lot more attention because you have to worry about getting hit by the skeletal wyverns range attack, losing health, banking, etc. If players wish to maximise their kills/hr they should melee skeletal wyverns.

    Melee, on the other hand, is the most effective combat style to use against them. Players should have 80+ Attack , Strength , Defence before attempting to kill skeletal wyverns with melee as they will be exposed to all attacks including an icy breath attack which can freeze. Bringing Barrows/Bandos/obsidian armour and an abyssal whip is good enough to kill skeletal wyverns as they are equally weak against slashing and crushing attacks, despite being skeletal. They are actually resistant to stabbing attacks despite being draconic. Players should be wary if they are frozen by the icy breath as the skeletal wyvern may change aggression towards another player, and there is more than enough time for another player to kill-steal it.

    Additionally, Magic may also work. However, as magical defensiveness is mostly based on the target's Magic and only partially the target's Defence level, spells may splash often. Players will also most likely lose profit if using high-levelled spells to fight wyverns, even though powered staves are capable of safespotting wyverns.

    The ancient wyvern shield gives players immunity to the skeletal wyvern's icy breath attack. Thus giving players immunity to being frozen, allowing them to attack the skeletal wyverns more (increasing kills/hr). Additionally the shield is good for melee players who want to pay less attention because when the player is frozen they are knocked out of combat so in order to attack the skeletal wyvern the player must have auto retaliate on and wait to be attacked (wasting several seconds) or click on the dragon after being frozen.

    Kills per hour estimates and methodology

    Additional tips/info

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