Opening eclectic impling jars

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Opening eclectic impling jars
Requirements Eclectic impling.png
Skills

50 HunterHunter icon.png
42 ConstructionConstruction icon.png recommended
96 MagicMagic icon.png recommended
Various (for clue steps)

Items

5,000,000+ recommended
Spade
A light source
Graceful outfit
Stamina potions
Teleportation items
Medium STASH units built and filled

Quest

Various (for clue steps)

Other
Intensity

High

Results
Profit Experience gained
2,308,600 per hour

Some CombatMulticombat.png

Inputs Outputs

500 x Eclectic impling jar.png: Inventory image of Eclectic impling jarEclectic impling jar (1,789,000)
8 x Stamina potion(4).png: Inventory image of Stamina potion(4)Stamina potion(4) (41,832)
Runes and teleport charges (80,000)

450 x Impling jar.png: Inventory image of Impling jarImpling jar (377,100)
500 x Eclectic impling loot (365,710)
0.0760 x Ranger boots.png: Inventory image of Ranger bootsRanger boots (2,621,078)
2.6 x God pages (378,521)
Other medium clue scroll loot (402,408)

Please note the listed profit rate assumes medium clue scroll completion rate of 20 per hour.

Eclectic impling jars can be opened to obtain various items. One of these items is a medium clue scroll. Completing medium clue scrolls is the only way to obtain certain cosmetic items as well as the very valuable ranger boots (worth 34,493,981). This makes completing medium clues rather profitable, with the average clue reward valued at 173,830.

Eclectic impling jars can be bought on the Grand Exchange for 3,578 each. Opening one gives an average of 1,485 in common loot as well as a 1/25 chance of a medium clue scroll. When including the weighted value of the medium clue scroll loot, the average total loot of each eclectic impling jar is worth 8,438, meaning extracting the contents of each jar results in an effective profit of 4,860. Players who have unlocked high-requirement teleports and shortcuts have reported completing 20-25 medium clues per hour using this method [1]. High-requirement teleports are not a requirement though, and players without them should expect around 10-15 clues per hour with decent profit.

At 10 medium clues per hour, players should expect 1,215,208 in loot; at 15 medium clues per hour, 1,822,812 in loot; at 20 medium clues per hour, 2,430,416 in loot. Note that the very rare ranger boots make up 63.9% of the loot. If you do not receive ranger boots, the expected profit per hour decreases to -227,863. At 20 medium clues per hour, the average player running this method will require 12 hours to obtain ranger boots, however 5% of players will require 38 hours to obtain their first pair. Because profit is so heavily reliant on a single rare loot, it recommended players pursue this moneymaking method only if they have significant funds to spare.

To maximise profit per hour, it is important to complete each step of the clue as quickly as possible. While using teleports to get around is expensive, it will save a lot of time. The amulet of glory, games necklace, ring of dueling, necklace of passage, Digsite pendant, and Xeric's talisman are essential. Spellbook Swap can be used to cast teleport from every spellbook. As you need inventory space for these teleportation items, STASH units can be used to save inventory space on clue items. Alternatively, building portals in your player-owned house and carrying a stack of house teletabs can save on inventory space, runes and spellbook switching.

References

  1. Kelvino Runescape. Medium Clues.*

Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current.
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