Greegree
Greegrees are used for transforming into monkeys; however, their use is limited to the island of Ape Atoll, as Zooknock cannot use his magic over long distances (except for the Ardougne Zoo). When in monkey form, all monsters on the island become non-aggressive. Be advised that greegrees may not be equipped while in combat.
To make one, the player must take a monkey talisman and the corresponding materials to Zooknock at the very end of the Ape Atoll Dungeon. Initially, players are only able to obtain a talisman by talking to the Monkey Child on Ape Atoll while wearing a M'speak amulet. Once this talisman has been enchanted by Zooknock, additional talismans can be bought from Tutab's Magical Market for 1,000 coins each.
Greegrees are required during the Monkey Madness I and Monkey Madness II quests, as well as the Recipe for Disaster Awowogei subquest. After Monkey Madness II, Zooknock relocates to the Tree Gnome Stronghold and provides replacement greegrees without the need for any items, unless the player has lost their ancient gorilla greegree, in which case they will need to bring a new monkey skull.
The ninja and zombie monkey greegrees enable the player to use the Ape Atoll Agility Course or the wall of flame, respectively; the Kruk greegree can be used for the course or to capture maniacal monkeys through the Hunter skill.
While wielding a greegree, it appears that when using the prayer book from the Great Brain Robbery to cure poison, no prayer points will be used.[confirmation needed]
Types[edit | edit source]
Greegree | Transformation | Examine Text | How to obtain | Looks like |
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None | A magic talisman in shape of a monkey head. | Monkey Child or by trading Tutab at the magic stall; both are located in Marim. Remember to wear a M'speak amulet. | ||
Karamjan monkey | A mystical talisman in the shape of a Karamja monkey head. | Kill any monkey on Karamja or Mos Le'Harmless. Note that monkey corpses also work. | ![]() | |
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Monkey Archer or one of the ninja monkeys |
A mystical talisman in the shape of a small/medium ninja monkey head. | Small: Kill one of the monkey archers on the platforms around Marim. They can be meleed, and the bones can be picked up normally. Medium: Step into the lit area in the middle of the warehouse. You will be discovered by the guards, and a large guard will advance on you. Quickly use a greegree of any kind. If you are lucky, you won't get attacked, and Karam, the gnome assassin, will kill the large monkey, leaving its bones. You can also kill Padulah, which is a lot harder. |
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Monkey Zombie | A mystical talisman in the shape of a small/big zombie monkey head. | Small: In the Temple of Marimbo Dungeon. Big: In the temple dungeon and in the Ape Atoll Dungeon. |
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Monkey Guard | A mystical talisman in the shape of a gorilla/bearded gorilla head. | Normal: Kill any gorilla in the Temple of Marimbo. Bearded: Kill a gorilla standing near the ladder in the temple. |
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Blue-faced Elder Guard | A magical talisman in the shape of a mysterious monkey head. | Pick up the monkey skull in the Temple of Marimbo Dungeon after completing the hard Western Provinces Diary. | |
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Kruk | A magical talisman in the shape of Kruk's head. | Kill Kruk and obtain his paw during Monkey Madness II. After the quest, it can be obtained from Zooknock without needing to go through the Ape Atoll Dungeon. |
Trivia[edit | edit source]
- Players can be in monkey form while chopping the mahogany and teak trees in the Ape Atoll jungle, thus avoiding the aggressive monsters.
- The small and big zombie monkey greegrees are the only ones that force the player to move slowly.
- If a player attempts to alchemise a greegree, they will receive the chatbox message: The magic of the monkeys defies alchemy.
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