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The Muttadiles are bosses encountered in the Chambers of Xeric. It is a dog-like creature that has horribly mutated into a giant crocodilian beast. The original muttadile was pregnant at the time when Xeric transformed it into its current form and as such its offspring was warped too. The two beasts now act as guardians of the chambers.

Mechanics[edit | edit source]

The two Muttadiles that reside in the chamber are present upon entering; a small one is on the ground and the large one is lurking in the water.

The small muttadile only attacks with both Melee and Ranged. While this smaller muttadile is alive, the larger one will stay submerged in the water, where it is unattackable and attacks players with Magic (which covers the whole chamber). Standing in melee range, activating Protect from Melee and using Ranged gear is recommended for the small muttadile. This is due to protection prayers blocking its melee attacks entirely while ranged attacks only partially, as well as it using melee more often.

When the smaller muttadile dies, the larger one emerges from the water and starts attacking the player. Apart from having higher stats and using all three forms of combat, this larger muttadile will also perform a shockwave attack if anyone is within melee range, dealing massive damage to them. It is important to stay away from melee distance of the larger muttadile and utilise safespots, which are found near the entrance in a corner, a bit north of the meat tree, or in the corner close to where the muttadile emerged from the water, to ensure the muttadile will only use Magic and Ranged on the team. When fighting the large muttadile, Protect from Missiles is recommended. Due to its high Magic level, the twisted bow is very effective on it.

A group of players facing the larger muttadile.

As the muttadiles' health lowers, they will go to the nearby meat tree and start eating it to replenish health. Players can use Ice Barrage or Zamorak godsword's special attack to stop them from going to the tree. Alternatively, players can cut down the meat tree. Another method is to simply let the muttadile replenish its health, as it stops trying to eat the tree after it has done so several times. Using this method yields higher points, but more damage taken.

Drops[edit | edit source]

100%[edit | edit source]

Item Quantity Rarity GE market price
Big bones.png: Muttadile can drop the item Big bones with rarity Always in quantity 1 Big bones 1 Always 202
Houndmaster's diary.png: Muttadile can drop the item Houndmaster's diary with rarity Always in quantity 1 Houndmaster's diary 1 Always Not sold
Overload (4) (Chambers of Xeric).png: Muttadile can drop the item Overload (+) with rarity Always in quantity 1 Overload (+) 1 Always Not sold
Prayer enhance (4).png: Muttadile can drop the item Prayer enhance (+) with rarity Always in quantity 1 Prayer enhance (+) 1 Always Not sold
Xeric's aid (4).png: Muttadile can drop the item Xeric's aid (+) with rarity Always in quantity 1 Xeric's aid (+) 1 Always [A 1] Not sold
Revitalisation potion (4).png: Muttadile can drop the item Revitalisation (+) with rarity Always in quantity 1 Revitalisation (+) 1 Always [A 1] Not sold
  1. 1.0 1.1 Only dropped by the larger muttadile.

Other[edit | edit source]

Item Quantity Rarity GE market price
Long bone.png: Muttadile can drop the item Long bone with rarity Rare in quantity 1 Long bone 1 Rare (1/400) Not sold
Curved bone.png: Muttadile can drop the item Curved bone with rarity Very rare in quantity 1 Curved bone 1 Very rare (1/5,000) Not sold

Trivia[edit | edit source]

  • The word 'Muttadile' is a portmanteau of mutt, mutant and crocodile.
  • The strange bells near the entrance have the examine text "for whom?" which could be a reference to the 1940 novel For whom the bell tolls by Ernest Hemingway.

References[edit | edit source]

  1. DISCLAIMER: The stats displayed on this page can vary based on the player with the highest combat level. The stats shown are scaled for a player with maxed combat stats.