The Muttadiles are bosses encountered in the Chambers of Xeric. It is a dog-like creature that has horribly mutated into a giant crocodilian beast. The original muttadile was pregnant at the time when Xeric transformed it into its current form and as such its offspring was warped too. The two beasts now act as guardians of the chambers.
The two muttadiles that reside in the chamber are present upon entering; a small one is on the ground and the large one is lurking in the water.
The small muttadile attacks with both Melee and Ranged. While this smaller muttadile is alive, the larger one will stay submerged in the water, where it is unattackable and attacks players with Magic (which covers the whole chamber). Standing in melee range, activating Protect from Melee and using Ranged gear is recommended for the small muttadile. This is due to protection prayers blocking its melee attacks entirely while ranged attacks only partially, as well as it using melee more often. In bigger groups though, it's easier to stay outside of its melee range and pray Protect from Missiles, as staying close to it with multiple people for the muttadile to target can be difficult.
A group of players facing the larger muttadile.
When the smaller muttadile dies, the larger one emerges from the water and starts attacking the players in the room. Apart from having higher stats and using all three forms of combat, this larger muttadile will also perform a shockwave attack if anyone is within melee range, dealing massive damage to everyone in melee range, which can hit as high as 118. For this reason, it is advised to stay outside of its melee range at all costs. In some orientations of the muttadile room, corners will act as safespots. Always keep Protect from Missiles active when fighting the larger muttadile, as it reduces its ranged attack greatly. Its magic attack can hit multiple people, but there's no way of predicting if it will. Due to its high Magic level, the Twisted bow is very effective on it.
As the muttadiles' health reaches about 40%, they will go to the nearby meat tree and start eating it to replenish health, up to three times each. Ideally, the muttadiles should be prevented from healing themselves at the meat tree. In team raids, the most common way is for a player to use Ice Barrage on the small muttadile (due to its low Magic level and defence) and the Zamorak godsword special attack on the large muttadile when they are at half health. Piety and melee gear are recommended to make the special attack more accurate. In solo raids, the most efficient way is to cut the meat tree, damaging the small muttadile between chops (which take five ticks each) until it reaches half health. The quality of the axe does not matter.
- ↑ 1.0 1.1 Only dropped by the larger muttadile.
- The word 'Muttadile' is a portmanteau of mutt, mutant and crocodile.
- The strange bells near the entrance have the examine text "for whom?" which could be a reference to the 1940 novel For whom the bell tolls by Ernest Hemingway.
- ↑ DISCLAIMER: The stats displayed on this page can vary based on the player with the highest combat level. The stats shown are scaled for a player with maxed combat stats.