The Muttadiles are bosses encountered in the Chambers of Xeric. It is a dog-like creature that has horribly mutated into a giant crocodilian beast. The original muttadile was pregnant at the time when Xeric transformed it into its current form and as such its offspring was warped too. The two beasts now act as guardians of the chambers.
The two Muttadiles that reside in the chamber are present upon entering; a small one is on the ground and the large one is lurking in the water.
The small muttadile only attacks with both Melee and Ranged. While this smaller muttadile is alive, the larger one will stay submerged in the water, where it is unattackable and attacks players with Magic (which covers the whole chamber). Standing in melee range, activating Protect from Melee and using Ranged gear is recommended for the small muttadile. This is due to protection prayers blocking its melee attacks entirely while ranged attacks only partially, as well as it using melee more often.
When the smaller muttadile dies, the larger one emerges from the water and starts attacking the player. Apart from having higher stats and using all three forms of combat, this larger muttadile will also perform a shockwave attack if anyone is within melee range, dealing massive damage to everyone on melee range, even high as 116. For this reason, it is advised to stay away from melee distance of the larger muttadile and utilise safespots, which are found near the entrance in a corner, a bit north of the meat tree, or in the corner close to where the muttadile emerged from the water, to ensure the muttadile will only use Magic and Ranged on the team. When fighting the large muttadile, using Protect from Missiles is recommended to reduce its ranged damage while players being in opposite sides from it because its magic attack hits everyone close to its main target, just like Kalphite Queen ranged attack. Due to its high Magic level, the Twisted bow is very effective on it.
A group of players facing the larger muttadile.
As the muttadiles' health reaches about 40%, they will go to the nearby meat tree and start eating it to replenish health, up to three times each. Ideally, neither muttadile should be let to heal themselves from the meat tree. In team raids, the most common way to prevent this is for a player to use Ice Barrage on the small muttadile (due to its low Magic defence) and the Zamorak godsword special attack on the large muttadile when they are at half health. Piety and melee gear are recommended to make the special attack more accurate. In solo raids, the most efficient way is to cut the meat tree, damaging the small muttadile between chops (which take five ticks each) until it reaches half health. The quality of the axe does not matter.
- ↑ 1.0 1.1 Only dropped by the larger muttadile.
- The word 'Muttadile' is a portmanteau of mutt, mutant and crocodile.
- The strange bells near the entrance have the examine text "for whom?" which could be a reference to the 1940 novel For whom the bell tolls by Ernest Hemingway.
- ↑ DISCLAIMER: The stats displayed on this page can vary based on the player with the highest combat level. The stats shown are scaled for a player with maxed combat stats.
- ↑ 2.0 2.1 Jagex. Mod Ash's Twitter account. 29 Feb 2016. (Archived from the original on 25 Mar 2019.) Mod Ash: "All creatures with big bones use the same rates: 1/400 for the long bone, 1/5k for the curvy one."