|Nature Spirit (#55)|
|Release date||13 July 2004 (Update)|
Details[edit | edit source]
|Start point||Speak to Drezel under the Saradomin temple near the River Salve.|
|Description||After saving the holy man Drezel, he's seeking some assistance again. This time he has a special request for any adventurous sorts to search for the Druid 'Filliman Tarlock' and brave the terrors that infest the swamp of Mort Myre.|
|Enemies to defeat||
Walkthrough[edit | edit source]
Starting out[edit | edit source]
Talk to Drezel, where you left him at the end of Priest in Peril (beside the holy barrier to Morytania, under the temple). Drezel will give you three meat pies and three apple pies to take to Filliman Tarlock. He'll warn you about ghasts that will rot your food. Do not worry about this since you don't actually end up giving Filliman the food. Go south-east after exiting the temple using the Holy Barrier. Note: You must enter Morytania through the gate, or Filliman will not appear.
Ignore the warning and go through the gate to reach the swamp. Go south along the west river until you see the grotto tree. WARNING: You will find ghasts in the swamp, which are barely visible spirits that will attempt to rot your food. They often miss, and if you run out of food, they will hit for about 2-3 damage on you. You also lose about 3 health at random times when in the swamp. This will not happen on Filliman's island or in the Nature Grotto. Jump across the broken bridge to the grotto. You may lose upwards of 7 health trying to get across this.
If you try to enter the grotto (only the small black hole in the grotto tree has the enter option), Filliman Tarlock will come out.
It turns out that he has died and is now a ghost, so put your Amulet of ghostspeak on and talk to him. If you don't have your Amulet of ghostspeak on, he'll say something ghost-like and that will be the end of the conversation. He won't believe that he's dead, so take the washing bowl off the nearby table to find a mirror underneath. Take the mirror and use it on him. He will now believe that he is a ghost. After this, he tells you to find his journal. Search the grotto tree to get it and give it to him.
Collecting the three items[edit | edit source]
Items required: Druidic spell (given to you by Filliman)
You now need to obtain the following three items:
Something with faith[edit | edit source]
Go back to Drezel and ask him to bless you. After he has blessed you, he will say: "when I look at you, there does seem to be something of the faith about you."
Something of nature[edit | edit source]
After Drezel has blessed you, find a rotting log in the swamp and cast the Bloom spell next to it to make a mushroom grow. Pick it and show it to Filliman, and he tells you that the mushroom is Something of nature.
- Note: You MUST be INSIDE of Mort Myre Swamp for the Druidic spell to work
- Note: DO NOT drop the used spell, as you will need it.
- Note: Dropping the new spell card that is given to you, and asking for another will allow you to grab multiple spell cards in case you have no prayer. (Drop and ask for more trick)
Something of the 'spirit-to-become' freely given[edit | edit source]
The used spell card is the Something of the spirit to become freely given.
- Note: If asked before placing the items on the stone, the player can receive another unused spell card, allowing them to cast the spell in the next step without using Prayer points.
At Filliman's grotto, use the mushroom on the light-brown (western) stone and the used spell card on the grey stone. Summon Filliman again if needed by trying to enter his grotto, then, while standing on the orange stone, tell Filliman you think that you have solved the puzzle. Filliman will complete half of his transformation and ask you to come inside the grotto. Note: You must use the mushroom and used spell card on the stones, not drop them.
Go inside, and search the grotto in the middle of the cave. Filliman will turn into a Nature Spirit. He will then ask you to get a Silver sickle. Talk to him again to give Filliman your Silver sickle. He will bless it and give you back a Silver sickle (b) and tell you that you can bless other sickles in the future simply by dipping them in the grotto water. He will also give you a Druid pouch and tell you to kill three ghasts.
Killing the ghasts[edit | edit source]
- Note: You can only use the druid pouch after Filliman tells you how. If you get a message saying "You've not been told how to use this item yet.", simply add items to your inventory and fill it.
- Note: You can use the druid pouch on a ghast nearby to manually make the ghast visible and attackable if it takes too long to get them to do so automatically.
- Note: You do not have to use the sickle to kill the ghasts. You may switch to a better weapon.
- Go into the swamp with the blessed silver sickle, and operate it to cast Bloom while standing next to logs, bushes, and twigs. This will deduct Prayer points and will allow you to harvest pears, fungi, and stems.
- Add at least three pears, fungi, or stems to your druid pouch by clicking "Fill" while three of them are in your inventory.
- When you use the druid pouch on the ghast, they'll become visible (level 30), and one charge will be deducted from your druid pouch. Kill three of them, and then talk to the Nature Spirit again. He will redecorate the grotto and reward you (each ghast you kill will award 30 prayer experience, 90 overall).
Finishing up[edit | edit source]
Simply go back in Filliman's grotto, search the grotto and speak with Filliman.
Rewards[edit | edit source]
- 2 Quest Quest points
- 3,000 Crafting Crafting experience
- 2,000 Defence Defence experience
- 2,000 Hitpoints Hitpoints experience
- Access to Mort Myre Swamp and the Nature Spirit altar, where you can replenish and temporarily boost your prayer points by 2
- Ability to fight ghasts
- 3 meat pies and 3 apple pies unless they were rotted by the ghasts
Required for completing[edit | edit source]
Completion of Nature Spirit is required for the following:
- Fairytale I - Growing Pains
- Morytania - Easy Diary
- In Search of the Myreque
- Recipe for Disaster - Lumbridge Guide subquest