New player guide
This New player guide is a tutorial and reference intended to help both beginners and returning players learn how to train skills, make money, and take advantage of early-game content in the free version of Old School RuneScape.
This guide touches on a wide range need-to-know topics, as well as individual activity guides to help introduce players to the gameplay fundamentals. Each activity guide is broken up into three difficulty levels, designed to be as simple as possible while focusing on a family of related skills. They will mainly teach the player how to use skills, the benefits of skills, and the relationships between skills. The guide will also cover topics such as player-versus-player combat, account security, game servers, game modes, and more.
This article aims to assist the player from account creation to the beginning of midgame. Midgame is loosely the point where the player has:
- Several parts of a Rune armour set
- A total bank value of around 500K - 1M
- Stats roughly averaging 40-50
- Around 20-40 Quest points
- 1 Preface
- 1.1 Account reset from RuneScape
- 1.2 Account mirroring between Mobile and PC
- 1.3 Downloading and installing
- 1.4 Game rules
- 1.5 Membership
- 1.6 Worlds
- 1.7 Graphics settings
- 1.8 World map
- 1.9 Player skill level
- 1.10 Special account restrictions
- 1.11 Extended stay on Tutorial Island
- 1.12 Account safety
- 2 Starting out
- 3 Common Knowledge
- 4 Random events
- 5 Energy and weight
- 6 Death
- 7 Tutor freebies
- 8 Skills
- 9 Item tiers
- 10 Melee skill training
- 11 Activities
- 11.1 Beginner
- 11.1.1 Beginner checklist
- 11.1.2 Cut and burn logs in Lumbridge
- 11.1.3 Kill chickens in Lumbridge
- 11.1.4 Buy a Cursed goblin staff from Diango
- 11.1.5 Complete the Cook's Assistant quest
- 11.1.6 Make bronze bars in Lumbridge
- 11.1.7 Smith bars into items
- 11.1.8 Kill goblins with Magic using free runes
- 11.1.9 Kill goblins with Ranged using free arrows
- 11.1.10 Fish and cook Shrimps in Lumbridge Swamp
- 11.1.11 Kill cows in Lumbridge
- 11.1.12 Turn cowhides into leather armour
- 11.1.13 Train on Al-Kharid warriors with a Scimitar
- 11.1.14 Fish and cook Trout in Lumbridge
- 11.2 Intermediate
- 11.2.1 Intermediate checklist
- 11.2.2 Purchase a Chronicle from Diango
- 11.2.3 Cut Oak logs in Eastern Varrock
- 11.2.4 Purchase Wizard gear and use it in Varrock
- 11.2.5 Complete the Imp Catcher quest
- 11.2.6 Kill the Lesser demon in the Wizards' Tower
- 11.2.7 Kill Hill Giants in Edgeville Dungeon
- 11.2.8 Complete the Stronghold of Security in Barbarian Village
- 11.2.9 Go mining in the Dwarven mines
- 11.1 Beginner
- 12 Player versus player
- 13 Useful quests
- 14 Money making
- 15 Using the Grand Exchange
- 16 See also
Preface[edit | edit source]
There are several things to understand before following this guide. It's important to know what platforms the game is available on and what's expected of the player's account status.
Account reset from RuneScape[edit | edit source]
Accounts do not carry over from the original game. When Old School RuneScape was first released in 2013, every player started anew. Original logins will work, as they're mirrored across games, but new accounts start over on Tutorial Island.
Account mirroring between Mobile and PC[edit | edit source]
OSRS accounts are mirrored between PC and mobile. The same login will work on both platforms. The same account that's playable on mobile can be logged into on a PC and vice versa, and will resume from the same location with the same items and skills. Players playing on mobile can also play with players playing on PC - the game worlds are the same across platforms as well.
Downloading and installing[edit | edit source]
OSRS is available on every major platform:
- Windows - OSRS for Windows
- OSX - OSRS for Mac OSX
- iOS - iTunes App Store
- Android - Google Play Store
Game rules[edit | edit source]
All players must follow the rules of the game. Certain things are not allowed, and can result in your account being muted, suspended, or permanently banned from play:
- Seriously offensive language - including discussion of recreational drugs, sexually explicit language, solicitation, racism or other prejudice, threatening behaviour, blackmail and excessive swearing.
- Scamming - Asking for passwords or misleading another player to steal their in-game wealth.
- Breaking real-world laws - Self explanatory.
- Exploiting a bug (bug abuse) - Abusing a bug for personal gain, ex: glitching a minigame to farm points or rewards.
- Staff impersonation - Pretending to be a Jagex Moderator
- Encouraging rule breaking (all rules included) - Self explanatory.
- Macroing or use of bots - Using third-party macroing software to automate in-game
- Offensive account name - Self explanatory, see rule 1.
- Advertising websites - Advertising non-Jagex websites in-game. Players may only refer others to official Jagex URLs, such as the game website or wiki.
- Buying or selling an account - Self explanatory
- Asking for or providing contact information - Addresses, phone numbers, emails, etc.
- Player-run Games of Chance - Dice roll, flower games, etc. Mainly gambling.
- Disruptive behaviour
- Real-life threats - Self explanatory.
Membership[edit | edit source]
Players that have active Membership can access additional skills, larger uncrowded worlds, additional training and resource spots, bosses, more and improved combat gear, and daily money makers, among other advantages.
Players without membership still have plenty of early-game content to experience; membership only becomes fully advantageous at mid-game. This guide assumes that the player's account is free-to-play and that they are not a subscriber.
Worlds[edit | edit source]
Old School RuneScape has over a hundred different game servers all over the world. These are referred to in-game as "worlds". Being in a different world does not change physical map layouts or offer different map content. All worlds are exactly the same except for some minor variances:
Physical hosting location - Servers are hosted all over so as to offer players all over the world a server they can connect to without high latency.
Special event - Some servers have a special minigame, event, or special requirement to get in.
Silver coloured worlds are for non-members (free-to-play).
Gold coloured servers are for members (pay-to-play). Members can connect to non-member servers if they desire, but any member content (inluding equipped weapons and armour) will be unusable.
Red coloured worlds are dangerous worlds in which players can attack each other anywhere.
Graphics settings[edit | edit source]
OSRS has two graphical modes in the PC version of the game - fixed and resizable. On mobile, there is only one, and it cannot be customised so it's best for mobile players to skip this part.
Fixed mode is a single 765x503 window that can not be skewed in any direction. It is a fixed size, and can look small on pixel-dense monitors. It's advisable to use the built-in accessibility and zoom settings on Windows or Mac OSX to magnify the screen by integer increments of 2x, 3x, or more to make fixed mode easily visible.
Resizable mode can be expanded to any size, but it has two downsides: it requires much more CPU power to maintain a steady 50FPS, and the user interface panels are still at 1x and cannot be resized. This can also be similarly remedied by using OS built-in magnification by 2x, 3x, etc while resizing the window to 1/4th or 1/8th of the total monitor size so it still fits when magnified.
World map[edit | edit source]
The world map is a realtime-interactable tool full of information to help the player explore the game world. To open the world map, simply click or right-click the globe icon by the minimap. A left click will open the World map in a small window, and a right click will offer an option to open the map in fullscreen mode, which gives considerably more viewing space.
Player skill level[edit | edit source]
This guide assumes the player is brand new or has been away from the game for some time. The player is only assumed to have a basic understanding of the game interface and the mechanics as taught to them on Tutorial Island. It would also be helpful to have a basic understanding of the skill experience system, both of which are more than covered on this wiki.
Changing character appearance[edit | edit source]
Character appearance, gender, and clothing can all be completely customised after account creation - do NOT create a new account. Simply play as normal and visit the various appearance-changing NPCs to change character appearances at a later time.
Special account restrictions[edit | edit source]
Some players choose to play in such a way that restricts certain components of gameplay. For example, some players plan to limit their Defence and Attack level so their total Combat Level has more room for Strength - resulting in a very deadly formula in PvP combat. Others plan to be skill pures, and leave every combat-related skill at 1.
Ironman mode[edit | edit source]
The game also has a voluntary set of built-in restrictions, known as Ironman mode. Ironman players voluntarily remove their own ability to receive items from other players, trade on the Grand Exchange, or even use the bank.
At the end of Tutorial Island, there are three NPCs suited up in special armour that give the ability to select one of the three Ironman modes. Do not say yes unless these modes are desired - it will add a trade blocker, among other limits, to any accounts that select yes. Much of this guide is compatible with ironman status, but things like trading, buying and selling on the Grand Exchange, and using NPC stores can be much more difficult.
Trade restrictions[edit | edit source]
This guide assumes the player has no planned account restrictions aside from the 24 hour trade limitation: all new accounts will be unable to sell some high-value resources on the Grand Exchange until surpassing 24 hours of logged in time - this guide assumes this restriction is present and does not immediately require the use of the Grand Exchange. To find out how much time is left, simply attempt to add a restricted item to a trade window when trading with another player. The chat area will reveal the number of hours left in its warning message.
Extended stay on Tutorial Island[edit | edit source]
It's possible to stay on Tutorial Island to take advantage of the free resources and skilling spots to quickly level up to a maximum level of 3 in every free-to-play skill besides Runecrafting, as it requires the completion of the Rune Mysteries quest in order to be used.
Account safety[edit | edit source]
Account security is very important, as account phishing and theft is often attempted due to the black market value of stolen accounts. Common tactics include in-game website spamming, fake Twitch streams that steal login information, and fake ads on social media that pretend to offer in-game benefits. It's important to read up on, and eventually complete, the Stronghold of Security. The knowledge and reward make it well worth the time spent learning about account security.
If it sounds too good to be true, it probably is. Jagex ONLY advertises in-game special events on the official website. Read all about account security at: https://www.runescape.com/oldschool/security
New player luring[edit | edit source]
Some players will intentionally lure new players to dangerous areas in an attempt to kill them. This includes the wilderness, dark wizards south of Varrock, and the jail guards west of Lumbridge. Always keep a reserve of 10-20% run energy when exploring new areas to escape unexpected deadly threats. See the later section on energy and weight for more information. New players are either led there by following another player, or lured there using a Ring of coins or real items.
Official Jagex communications[edit | edit source]
It's important to know what is and isn't an official Jagex communication - the most popular method of account theft is by impersonating official game communications. Jagex has a select few communication channels. It's safest to assume all other links or channels are parodies, hoaxes, or scams.
Player moderators[edit | edit source]
Jagex hand-picks regular players to become "player moderators". Player moderators have special privileges, and can mute rule-breakers. These players are denoted by silver crown next to their name in the in-game chat. Note: this is NOT the same as an ironman symbol.
Starting out[edit | edit source]
Immediately after completing Tutorial island, the player will spawn in Lumbridge castle with a full inventory of basic supplies. It is strongly recommended that the player goes into the castle, up the spiral staircase, and deposits everything into their bank. The player's bank is also pre-stocked with 25 gp, which, for example, can be invested in an Iron axe or Steel axe for the log cutting activity in the beginner activities section.
It's always recommended to bank first and withdraw second. Always keep as many inventory spaces free as reasonably possible in Old School RuneScape. Inventory space is precious - it improves both skill and profit efficiency.
Once everything has been deposited, there are four ways to start playing:
- The player can train combat. There are many cows, chickens, goblins, and spiders right in Lumbridge. A higher combat level is always useful, as it helps make hostile NPCs survivable.
- The player can work on earning money.
- The player can train non-combat skills.
- The player can search for a nearby quest icon to begin a quest. Some quests have certain requirements that must be met before they can be started.
Common Knowledge[edit | edit source]
There are a couple of settings within the game which may be worth while looking into/changing before getting too deep into your adventure. Most players will assume to already know these things and therefore it won't often be spoken about.
- Private chat - when set to "show friends" instead of "show all" there is hidden functionality that also makes you appear offline to people you don't have on your friend's list. This will simply heighten your privacy. This setting is found along your Chat Interface.
- Accept Aid - this is a big one. If you have this enabled, other players will be able to use certain items and spells on you. This includes both helpful and potentially dangerous spells. There are spells which can send you deep into the Wilderness (such as Tele Group Ice Plateau). While all "Teleport Other" spells cast on you will prompt you asking whether you wish to be teleported or not, this prompt can be mistaken for a Trade with another player. This setting is found in the Settings menu.
Random events[edit | edit source]
Random events can be an excellent source of money and rewards, but they're exactly that - random. They cannot be spawned or triggered, the rate at which they occur is very sporadic, and their rewards can span anywhere from a value of 25 to as high as 50,000 depending on the event. It's strongly recommended that the player does a basic overview of all the different possible random events so that if one does happen, they understand how to complete it and get the reward. Without prior experience or full understanding of some game mechanics, random events can be difficult to solve. Examples of random events include:
One-step events[edit | edit source]
These random events only require that the player speak to the NPC.
- Genie - One experience lamp, giving (10 x level) experience in a chosen skill.
- Rick Turpentine - Random item or quantity of items.
- Mysterious Old Man - Random item or quantity of items.
- Drunken Dwarf - Beer and kebab.
- Kiss the Frog - One frog token to trade in for a piece of the frog outfit.
Two-step events[edit | edit source]
These require the player speak to the NPC and solve a short puzzle.
- Sandwich lady - One free edible item.
- Capt' Arnav - Random item or quantity of item.
- Niles, Miles, and Giles - Random item or quantity of item.
Teleportation events[edit | edit source]
These teleport the player to a special location to complete an involved puzzle. The player is transported back to their previous spot upon completion.
- Evil Bob - One free item or quantity of item.
- Drill Demon - One free piece of the Camouflage outfit.
- Maze - One free item or quantity of item. It's advised to log out, watch a guide, then log in and solve it as the prize "decays" over time!
- Freaky Forester - One free piece of the freaky forrester outfit.
Energy and weight[edit | edit source]
All players have a finite amount of energy that can be used to run. The more weight the character has over 0kg, the faster energy will deplete when running. To see the current weight of the inventory and worn items, click the Equipment Stats button inside the Worn Equipment. It's good practice to spend energy on running when the inventory is most empty - for example, when running back to a resource area from a bank rather than vice versa!
It's advised to acquire Energy potions to restore energy if travelling through dangerous areas or doing long quests. In free-to-play, there is no way to regenerate energy faster, or to reduce weight without removing items from the inventory.
Death[edit | edit source]
Character death is a real risk. When a character reaches 0 health, an animation plays and they are teleported back to their respawn point (Lumbridge for new players). The player's three most valuable items are kept in their inventory, with the remaining items being dropped at the spot they died.
Always be wary of unfamiliar areas. Before travelling to dangerous places, make sure to have food, defensive armour, and run energy to escape an attack.
As a low-level player in Lumbridge, the biggest risk of death is prolonged exposure to cows or goblins without any cooked foods for healing. The next biggest threat is Dark Wizards, who inhabit the shoreline of Draynor Village and the stone circle south of Varrock.
If a character does die, they may run back and grab all lost items (other players CANNOT see these items). This may be difficult if you are unfamiliar with the world map or are re-attacked by the NPC that was there previously.
Tutor freebies[edit | edit source]
If the player loses essential items from death or any other reason, they can speak to the skill tutors spread around Lumbridge to reclaim lost items. There must be no instance of the item in the inventory or bank in order to get a free reclaim of it.
|Melee combat tutor||and|
|Ranged combat tutor||and|
|Magic combat tutor||x 30, x 30|
|Master smithing tutor|
Skills[edit | edit source]
Free-to-play players have 15 skills available, split up into three categories: combat, resource gathering, and production/artisinal.
Combat[edit | edit source]
Strength - Strength determines how high of a number you hit in melee combat if you successfully hit.
Defence - Defence increases the chance to "dodge" a melee or ranged attack, resulting in a blue splat. A higher Defence level also unlocks higher tier of defensive armour, such as Steel and Black armour.
Ranged - Ranged encompasses all archery weapons that attack from a distance. Ranged levels determine both the chance to hit and the maximum damage a hit can do.
Prayer - Prayer determines what prayers you can turn on, as well as how many prayer points you have. The more prayer points you have, the longer you can have prayers enabled.
Magic - Magic determines both the chance to hit with magical attacks, as well as the chance to dodge them.
Noting items[edit | edit source]
Sometimes, players wish to carry a large quantity of an item within one inventory space. This is where Bank notes come in. By using any bank, a player can select the "withdraw as note" option and all withdrawn items will immediately turn into notes. Once noted, they can be easily traded to other players, sold to shops, and carried weightlessly. To unnote, simply put them back in a bank or use them on a banker.
Resource gathering[edit | edit source]
Fishing - Fishing is used to get raw fish from bodies of water. Higher levels increase fish gathering speed, provide new fishing methods, and unlock higher level fish.
Production[edit | edit source]
Item tiers[edit | edit source]
Metals, woods, and other materials have a commonly recurring tiered makeup that spans across almost every skill or activity that involves them.
Minerals[edit | edit source]
|91||Used with water to make pottery.|
|53||Used to make bronze bars.|
|59||Used to make bronze bars.|
|139||Used to make iron bars with a 50% chance of success.|
|82||Used to make silver bars for jewellery.|
|199||Used to refine other ores from Steel to Runite.|
|366||Used to make gold bars for gold jewellery.|
|190||Used to make mithril bars.|
|1,131||Used to make Adamant bars.|
|11,105||Used to make Rune bars.|
Metals[edit | edit source]
Hard metal bars are turned into weapons or armour at an anvil using the Smithing skill. Soft metal bars are turned into jewellery at a furnace using the Crafting skill. Armour can only be worn with a certain Defence level, and weapons can only be wielded with a certain Attack level.
|Icon||Name||Type||Level to wield|
- Cannot be smithed
Wood[edit | edit source]
|Icon||Name||Level to cut or burn|
Runes[edit | edit source]
Runes are not strictly tiered: certain runes are simply used more often in higher level spells. Runes in the same categories may be switched for each other in similar spells. The Free-to-Play runes are:
* Can not be Runecrafted in F2P
Melee skill training[edit | edit source]
When attacking a monster with melee, the damage dealt affects the experience gained. You will gain damage x4 experience in your selected combat skill (Attack, Strength, Defence) as well as damage x1⅓ experience in Hitpoints.
For example, dealing 3 damage would yield 12 experience in your selected skill and 4 experience in Hitpoints. When using a controlled combat style, you will instead gain damage x1.33 experience in all four skills evenly.
Selecting an attack style also adds 3 invisible levels to the chosen corresponding skill while in use, with controlled being +1 to each skill rather than +3 to one.
Combat bonuses[edit | edit source]
Combat skills are supplemented with gear containing combat bonuses. Gear bonuses are immune to stat-draining effects, and higher-level players have access to more armours with better bonuses.
Players place high value on bonus advantages, and powerful and/or Best-in-Slot (BiS) items can be extremely valuable. Bonuses supplement, but can not replace, best combat practices such as using food, protection prayers, and potions when needed.
- Accuracy bonuses - Accuracy bonuses simply improve the chance of landing a hit with the specified attack type.
- Strength bonuses - Strength bonuses exist for all three schools, but is almost always specific to melee. In melee, a higher strength bonus combines with a strength level to increase the max hit.
- Defence bonuses - Defence bonuses increase the chance to block a specific attack type.
- Prayer bonus - Prayer bonus slows the decay rate of prayer points when prayers are used. A high prayer level and high prayer bonus can allow for a prayer to be enabled for many minutes at a time before needing to be recharged.
Activities[edit | edit source]
Each of the activities in this section has been designed, tested, and written by experienced players. Each is meant to be engaging, cover a wide variety of skills, and help teach the player how the game works.
None of them are required - consider them recommendations or examples. Their design is arbitrary in nature and there's no wrong way to play Old School RuneScape. However, it's advised to read and follow as many of the activities as possible. Even if the player has no intent in following them, the information included in each one can be very helpful for other similar tasks. It will help avoid and alleviate confusion, and it'll remove a lot of wasted time in the future.
Beginner[edit | edit source]
Beginner-level difficulty activities are all confined mainly to Lumbridge. They require few steps, very little travel, and are not click or skill-intensive.
Beginner checklist[edit | edit source]
Click a table row to "check" it off. Items are in no particular order.
Tangible, Skill Exp
|Cut and burn logs in Lumbridge||>>|
|Kill chickens in Lumbridge||>>|
|Complete the Cook's Assistant quest||>>|
|Make bronze bars in Lumbridge||>>|
|Smith bars into items||>>|
|Buy a Cursed goblin staff from Diango||>>|
|Kill goblins with Magic using free runes||>>|
|Kill goblins with Ranged using free arrows||>>|
|Fish and cook Shrimps in Lumbridge Swamp||>>|
|Kill cows in Lumbridge||>>|
|Turn cowhides into leather armour||>>|
|Train on Al-Kharid warriors with a Scimitar||>>|
|Fish and cook Trout in Lumbridge||>>|
Cut and burn logs in Lumbridge[edit | edit source]
Why: Woodcutting and Firemaking are essential for quests and assisting other skills, so it's important to train them.
What you'll need: A bronze axe and a tinderbox. The northern chicken farm has a free bronze axe embedded in a tree stump.
Considerations: Oak trees can be chopped at level 15. Always use the best axe you can for your level.
Trees are abundant in Lumbridge, as well as the rest of the game map. Chop down normal trees, and burn their logs. As levels progress, trees are chopped faster. At level 15 Woodcutting it's recommended to switch to Oak trees, as they give more experience and can also be sold to the General Store for a profit. Oak trees have, on average, 6 logs in them instead of just one. More logs per tree reduces clicking, and improves profitability and experience rates.
Tip: Burning logs after cutting them takes up time before the tree respawns, and also giving firemaking experience.
Tip: Train in parallel with chicken or cow killing - they drop raw meat!
Kill chickens in Lumbridge[edit | edit source]
Why: Chickens are an excellent source of early experience, food, bones, and feathers.
What you'll need: A Bronze sword, wooden shield, a tinderbox, and an axe.
Considerations: Chickens can be crowded - remember to check the other chicken farm if the first is full.
There are two chicken locations in Lumbridge. The first is north of the General Store. The second is on the eastern side of the river, north of the goblin ruins. Travel to one of these chicken farms and begin killing chickens. Bury their bones, save their feathers for future trout fishing, and cook the raw chicken on a fire. Chickens don't do damage, so it's completely OK to drop most of the cooked chicken instead of using it for food. Also remember to switch attack types occasionally to train Attack, Strength, and Defence evenly.
Tip: Save the feathers for the upcoming Trout fishing activity!
Buy a Cursed goblin staff from Diango[edit | edit source]
Why: The Cursed goblin staff is an inexpensive and equipable staff sold in Draynor Village, right next to Lumbridge, that will allow you to auto-cast spells. Alternatively, see Purchase Wizard gear and use it in Varrock in the Intermediate Activities section.
What you'll need: 45 as well as some runes to use - see the Free Runes Tutor activity to get free runes!
Disadvantages: The added accuracy is the same as using bare handed manual casting. Real staves offer magic accuracy, which increases the chance of avoiding a "splash" with no visual hitsplat.
Travel to Draynor Village and locate Diango, careful to run past and avoid the Jail Guards found to the East of Draynor Bank. Trade with Diango and buy a Cursed goblin staff for 45gp. Equip it, and see the combat mode menu. There will now be an "auto cast" option that allows a spell to be selected for automatic casting. Be sure to acquire Mind and Air runes to make the spell work when an enemy is selected.
Complete the Cook's Assistant quest[edit | edit source]
Why: Quests are an essential part of the game, and their rewards can make it well worth it...
What you'll need: The three ingredients to make Cake. See Cook's Assistant.
Considerations: This quest involves some travel. Bank all unneeded heavy items.
Talk to the Cook in the kitchen found on the ground floor of Lumbridge Castle. Follow the quest guide for Cook's Assistant if extra help is needed.
Make bronze bars in Lumbridge[edit | edit source]
Why: Mining and Smithing are skills that remain useful throughout the entire game. Training them can be both fun and profitable.
What you'll need: The best pickaxe you can use. All players start with a Bronze pickaxe.
Considerations: The Lumbridge mine can be crowded, but there are many ores of each type.
Walk south to the Lumbridge mine. Mine 14 Tin ore and 14 Copper ore. Then, walk north to the Lumbridge Furnace and make 14 Bronze bars. Walk to the bank upstairs in the castle and repeat. Enable run only when your inventory is empty to get the most use out of energy.
Tip: Use the free Lumbridge Home Teleport spell to quickly bring ore to the furnace.
Smith bars into items[edit | edit source]
Why: Item smithing is great experience, and smithed items can be worn or sold to shops.
What you'll need: A hammer, some bars, and a location with an anvil.
Considerations: There is an anvil in the Draynor Sewers, but it's not the closest to a bank. The ones in Varrock are directly next to a bank.
After creating enough bars to get 5-10 Smithing levels, the number of items available for smithing expands into the Bronze catalog - far beyond Bronze daggers. Better items sell for more in shops, so it's recommended to get some smithing levels through the creation of around 50-150 bars prior to smithing them into items. It's also more efficient to accrue as many bars as possible before travelling to an anvil, as anvils, ores, and furnaces tend to be spread apart. One of the most popular anvil locations is in Western Varrock, directly south of the bank.
Kill goblins with Magic using free runes[edit | edit source]
Why: It's safe-spottable, it's free, it's easy, and it's very close to Lumbridge castle.
What you'll need: Mind runes and Air runes. Also recommended: Buy a Cursed goblin staff from Diango before this.
Considerations: There are only 25 of each rune given to you, so it's important you make the most of them. Make sure that no metal or ranged armour is equipped - it will reduce magical accuracy and ruin Wind Strike's effectiveness.
First, get free runes from the Magic combat tutor. The tutor can be found outside of the Lumbridge general store. If the tutor complains that the player already has runes, they can be dropped and re-claimed, and then picked back up.
Magic is a useful skill, as it offers not only magical defence, but many teleports and other utility spells. It's important to train Magic as early as possible if teleports are desired. Goblins on the Eastern side of the river have fences around them, and can be easily safe spotted from behind a fence. They're a good way to immediately begin training magic, as they're just as safe as attacking Ducks in the river, but they also drop items when killed. Simply navigate to the Goblin camp on the Eastern side of the river, stand behind a fence, and cast Wind Strike on a Goblin on the other side. Repeat until all runes have been depleted. If possible, re-claim more from the Magic Tutor immediately and repeat. If not, it's best to find another skill to train while waiting as runes aren't very common early on, outside of the free ones given by the tutor.
Kill goblins with Ranged using free arrows[edit | edit source]
Why: It's safe-spottable, it's free, it's easy, and it's very close to Lumbridge castle.
What you'll need: A bow and some arrows.
Considerations: Much like the Magic method, arrows are free from the Ranged combat tutor.
Claim free arrows from the Ranged combat tutor. If the Magic combat tutor's timer is still active, this will not work.
Simply stand behind the wooden fence in the goblin camp mentioned in the magic guide, and attack goblins in range using the accurate method. Once the goblin is dead, take all arrows from the ground and re-equip them and repeat until arrows are depleted.
Fish and cook Shrimps in Lumbridge Swamp[edit | edit source]
Why: Lumbridge swamp is the nearest fishing spot that allows the player to begin training Fishing.
What you'll need: Several logs, a Small fishing net, a tinderbox, and an inventory as empty as possible.
Disadvantages: None. Southern Lumbridge is safe, close to a bank, and has plenty of trees to cut just north of the cemetery. Tip: For faster experience and levels, skip banking and drop the shrimps. A higher level can always be used to get better fish like Raw trout and Raw salmon soon after.
Navigate southward from Lumbridge Castle through the cemetery. Along the shoreline, you will find the Fishing tutor as well as several fishing spots.
Click the "net" option on the fishing spot to begin fishing. Once a full inventory is acquired, light a fire using your logs and tinderbox, and cook everything before the fire burns out. Drop all the burnt shrimps, and fish more to fill in the empty space. Repeat until full, and then go north to the Lumbridge Castle bank to deposit them. This will not only stockpile food for future training, but it will provide fast and easy cooking and fishing levels for better food sources, which will in turn provide more efficient combat training.
Kill cows in Lumbridge[edit | edit source]
Why: Cows are a good source of bones (prayer xp), combat xp, raw beef (cooking xp and food), and cowhides (crafting xp, wearable armour, and money if sold).
What you'll need: A good weapon and armour, an axe, a tinderbox, and 5-10 in each combat skill.
Considerations: Cows can be crowded, but there's an abundance of abandoned items on the ground that other players don't pick up when they kill the cows. These can be "looted" in addition to your own cow kills.
Travel to the cow pen north of Lumbridge Castle, or the cow pen north of the gates to Al-Kharid (advisable). Kill cows, cook and eat their beef (using logs and tinderbox for a fire) if hurt, bury their bones, and collect their cowhides. When a full inventory of cowhides is gathered, walk to the nearest bank or directly to the tanner in Al-Kharid. Bring coins if tanning!
Tip: Use the pen near Al-Kharid for better flow-in to the next activity: turning cowhides into leather armour.
Turn cowhides into leather armour[edit | edit source]
Why: It teaches multi-step processing and provides the player with their first set of armour!
What you'll need: Some money, needle and some thread from the Al-Kharid crafting shop (north of the general store), and plenty of cowhides.
Considerations: A Crafting level of 18 is required to make the final piece, Leather chaps.
Use the Tanner next to the Al-Kharid furnace to turn cowhides into regular leather. Preferably, this is done with coins already in-inventory on the way back from a cow trip (the gate has a 30GP toll anyways).
Buy a couple needles and ~50 thread from Dommik's Crafting Store. Then, take out a full inventory of leather with these items present, and use the needle on a piece of leather. Craft the best item your level allows. Eventually, all five pieces of a leather armour set will be created (level 18). Keep and wear one piece from each slot, and sell the rest to the Al-Kharid general store.
Tip: Keep equipping the pieces as you progress - each trip back to the cows will provide a better defensive bonus, and therefore a more efficient trip!
Train on Al-Kharid warriors with a Scimitar[edit | edit source]
Why: Scimitars are the best balanced DPS weapon in F2P, and the nearby Al Kharid warriors are in close proximity to both a bank and fishing spot.
What you'll need: At least level 15 in each of the three melee combat skills, as well as 400 - 1,040 for a scimitar.
Considerations: Warriors can be crowded due to their convenient placement - click fast.
First, head to Zeke's Superior Scimitars, just southeast of the gates leading in from Lumbridge (30gp toll). Then, buy a Steel scimitar or Mithril scimitar - the shop automatically stocks both. Buy the best one that can be equipped - steel requires 5 Attack, and mithril requires 20 Attack. A steel one will cost 400, and a mithril one will cost 1,040. If one is not available, wait or hop worlds.
Buy one, equip it, and head southeast to the Palace. There are several rooms with Al-Kharid warriors, as well as free Cabbage that spawns on the table. If you didn't have enough money for a Mithril scimitar prior to arriving, this is a great area to earn money to afford it - Zeke will even buy back the Steel scimitar for 220, meaning only 820 more is needed to afford the Mithril one!
Al Kharid warriors are an excellent place to train melee combat skills, as well as earn money. They drop runes, arrows, 3-25gp, and even fishing bait.
Fish and cook Trout in Lumbridge[edit | edit source]
Why: Trout is a very popular food as it's relatively quick to get and requires a low cooking level.
What you'll need: At least 150 Feathers, an axe, a tinderbox, and a Fly fishing rod.
Considerations: Instead of buying the feathers in Port Sarim, kill chickens for them. It'll also give passive combat experience.
Acquire feathers and a fly fishing rod. If needed, both can be bought at Port Sarim's fishing shop, west of Lumbridge. Then, navigate to the eastern side of the river across from the Lumbridge furnace. Click on the fishing spots along the river to begin fishing.
Tip: Use the range in Lumbridge Castle's kitchen for a lower burn rate.
Tip: Many players intentionally drop fish to improve their experience rates. These can be taken from the ground.
Tip: The river is an excellent low-level combat training spot, as freshly cooked Trout can be used as food while training on the nearby goblins.
Intermediate[edit | edit source]
Intermediate-level activities are no longer confined to Lumbridge. They require some travel, may require some monetary wealth, higher account skill levels, some exposure to more dangerous NPCs, and the use of some knowledge learned from the prior beginner activities.
Intermediate checklist[edit | edit source]
Click a table row to "check" it off. Items are in no particular order.
Tangible, Skill Exp
|Purchase a Chronicle from Diango||NA||>>|
|Cut Oak logs in Eastern Varrock||>>|
|Purchase Wizard gear and use it in Varrock||>>|
|Complete the Imp Catcher quest||>>|
|Kill the Lesser demon in the Wizards' Tower||>>|
|Complete the Stronghold of Security||-||>>|
|Kill Hill Giants in Edgeville Dungeon||>>|
|Go mining in the Dwarven mines||>>|
|Buy and equip a full set of gear on the Grand Exchange||>>|
Purchase a Chronicle from Diango[edit | edit source]
Why: The Chronicle is an equipable book with the ability to teleport the player south of Varrock, which is an absolutely essential location for all players.
What you'll need: 300 for the Chronicle and 150 for each Teleport card charge.
Disadvantages: The Chronicle teleports just outside the Champions' Guild - beware of the Dark wizards at the nearby stone circle just south of the Varrock gates.
Travel to Draynor Village and locate Diango. Buy a Chronicle and Teleport cards, and use the cards on the Chronicle to add them. Right click on the Chronicle while in the inventory (or shield slot when equipped) to immediately teleport below Varrock.
Cut Oak logs in Eastern Varrock[edit | edit source]
Why: Oak trees are an excellent source of both Woodcutting experience as well as money, and East Varrock is one of the best areas in the game to cut them.
What you'll need: Level 15 Woodcutting and a usable axe - Mithril or higher is recommended.
Considerations: Being able to sell some items, Oak logs being one of them, on the Grand Exchange requires 24 hours of logged-in time. They can still be chopped before this time limit, however!
Navigate to the Eastern gate of Varrock. Directly outside the wall, there are several Oak trees. Chop full inventories of Oak logs and walk them to the bank to the west. Then, toggle run mode and run back out. To save energy, don't run until the logs are deposited.
Acquire logs as quickly as possible. Both experience and profit are quick using this method, as a single Oak log will provide 37.5 experience and sell for 49. It's advised to chop repeatedly and sell when a woodcutting level is achieved, so the player can quickly acquire the next axe in the hierarchy. The player does NOT need to be able to equip an axe to chop a tree with it. About 1-3 hours of woodcutting will provide the player with over level 40 Woodcutting and enough money for a Rune axe, which goes for 7,306 on the Grand Exchange - not even ten inventories of Oak logs.
Purchase Wizard gear and use it in Varrock[edit | edit source]
Why: Magical armour and an elemental staff are essential to a good mage setup.
What you'll need: About 4,400 for a staff, hat, robe, and runes.
Considerations: Dark Wizards sit south of Varrock's southern gate - stick as far to the western side of the south path as possible to avoid getting hit by their spells.
Navigate to Varrock Square. Zaff's Staves sits at the northwestern corner, and sells elemental staves of various types. It's recommended to get a Staff of air, as it provides unlimited Air runes to every elemental attack, as well as many utility spells - a Staff of Fire, for example, would provide free runes as well, but not to as many spells as a Staff of air would. Once a staff has been bought, navigate south to the clothing shop. Buy a Wizard robe and Wizard hat. A blue skirt is optional and completely cosmetic. Once that's complete, navigate southeast to Aubury's rune shop, south of the east bank. Buy Mind rune packs and Fire rune packs. Enough to buy about 1-2k of each rune would be more than enough.
Once a staff, Wizard hat, and plenty of runes have been stockpiled, travel to the Inn south of the General Store. The Inn is an excellent place to train as it's near all of Varrock's main attractions. There, there are several weak NPCs to practice magic on. They can even be safespotted from behind furniture!
Complete the Imp Catcher quest[edit | edit source]
Why: Imp Catcher provides Magic experience as well as a free Amulet of Accuracy, and completing it will provide some experience as well several excess beads that can be sold on the Grand Exchange.
What you'll need: The willingness to travel for several minutes as well as any combat weapon - Melee, Ranged, or Magic is fine as Imps are low level targets.
Considerations: An Amulet of Power can be immediately purchased on the Grand Exchange, but the player will need money regardless. Proceeding with the quest is recommended due to the amount of rewards and simplicity.
First, head to the Wizards' Tower. From Lumbridge, it's a quick walk from the opening in the rear of the castle grounds. Go completely straight west from the rear of the castle, and follow the grey trail downwards to the tower. Go up the stairs and begin Imp Catcher. Once the quest has been started, travel northwest along the shoreline, then go west through Port Sarim to the southwestern area below Falador. There are several imps that spawn just northeast of the Crafting Guild. Kill them until at least one of all four beads have been acquired. Then, travel back to the tower and complete the quest. Teleport to Varrock and sell the extra beads on the Grand Exchange. The Chronicle is recommended, but avoid the Dark Wizards area by sticking to the western side of the trail when going up into Varrock.
Kill the Lesser demon in the Wizards' Tower[edit | edit source]
Why: Very close to Lumbridge, completely safe, good experience per kill, and good drop potential.
What you'll need: Level 33 Magic for Telekinetic Grab, Law runes, Air runes or Staff of Air, Fire runes or Staff of fire, and Mind runes.
Disadvantages: The Lesser demon can be a crowded area, and there's a risk of competition.
The upper floor of the Wizards' Tower has a caged Lesser demon that can be safely killed using Magic or Ranged. Lesser demons have a chance to drop a Rune med helm, and a single Rune med helm sells for 11,127. It's strongly recommended to bring a Staff of air or Staff of fire, as they provide unlimited runes of their elemental type.
Kill Hill Giants in Edgeville Dungeon[edit | edit source]
Why: Hill giants can be killed by any means, as well as safespotted. Their Big bones are worth 355.
What you'll need: If melee, at least Full mithril. If Magic or Ranged, any level will do - but 15 or higher would be best.
Considerations: Hill giants are crowded. Try hopping worlds to find an uncrowded spot.
First, acquire a Brass key from the Grand Exchange. Then, navigate to the small shed north of the river crossing between Varrock and Edgeville. This is the entrance to the Edgeville Dungeon. Open the door with the key and climb down the ladder. There, you'll find a cavern filled with giants. There are various safespots along the side of the cavern, behind rock formations and obstacles. Kill Hill giants and take their bones. Then, simply go back up the ladder to exit.
Tip: Buy Herring from the GE. They are inexpensive and make for an excellent food source for melee combat. If using Magic or Ranged, use 3 Jug of wine instead. Its negative bonuses only lower Attack, making it perfect for a cheap healing method for every other healing need.
Complete the Stronghold of Security in Barbarian Village[edit | edit source]
Why: Completing the Stronghold of Security gives 10,000 as well as a set of Fighting boots for free.
What you'll need: Armour, food, and a Defence level high enough to survive running past aggressive level 80 monsters. Around 15 Defence, an inventory of Trout and full iron should suffice.
Considerations: The stronghold requires external security features such as two-factor authentication to be enabled. See the full Stronghold of Security task list prior to attempting.
Go mining in the Dwarven mines[edit | edit source]
Why: The Dwarven mines are a great place to mine, as there's an abundance of ore as well as a staircase leading up to the bank in east Falador.
What you'll need: Armour and a Defence level high enough to survive aggressive scorpions. Around 15 Defence and full iron will suffice.
Considerations: Scorpions can be deadly - it's important to dodge and hide from them when possible, and have good armour equipped for when they do manage to come in range.
Navigate to east Falador bank. It's a short northward walk from Draynor Village. Once there, deposit everything and take out a pickaxe, a shield, and some armour. Go northeast from the bank to the house with a downward stairway in it. Go down the stairs to enter the mine. The mine contains Copper, Tin, Silver, Gold, Coal, Adamantite, Mithril, Iron, an ore shop, a general store, some anvils, and a pickaxe shop.
Player versus player[edit | edit source]
PvP combat needs to be understood before being attempted. Although PvP can be an enjoyable aspect of the game, an unsafe death is a very real possibility without first understanding how PvP works in Old School RuneScape. PvP is a very popular genre of play in Old School RuneScape, as it can be done by any combat-inclusive accounts at any combat level. There are four ways to engage in combat with another player in free-to-play worlds:
|Method||Safe death||More information|
|Duel Arena||Yes||Located in eastern Al-Kharid. Duels are agreed to by both players.|
|Clan Wars||Yes||More "free" than one-on-one Duel Arena|
|Wilderness||No||Can be accessed in any world. Although, wilderness PK worlds are the best spot to find players.|
|World 371||No||World 371 is the only f2p "PvP anywhere" world. Combat is map-wide save for safe zones.|
Getting "skulled"[edit | edit source]
When two players engage in combat together, the instigator of the fight will be given a skull icon over their head. This serves two purposes:
- The icon helps warn other players that this player is "dangerous".
- It causes all items to be lost when a skulled player dies.
Normally, a player that dies will keep 3 items. Dying with a skull reduces this to none.
Affordable PvP[edit | edit source]
There are a few options available for frugal PKing. First, there's the Duel Arena and Clan Wars. Second, there's "safing" - only taking 3 items (usually weapon, body, and legs) and never skulling so that death is nearly cost-free. Three, taking low-cost armour like Iron or Leather, so that even when death while skulled occurs, nothing of great value is lost. However, players that do risk more powerful armour are more likely to win in a fight against a player without! It's important to, at later levels where Rune weaponry is used, to unlock the Protect Item prayer. Even when skulled, the most valuable item will be safe upon death!
Getting started PvPing[edit | edit source]
It's not advised to use a PvP world immediately due to the combat level range. World 308 and 316 are both free-to-play wilderness PKing worlds (not PvP). As PvP worlds have a wide combat level range allowance, it's more fair to fight specifically on the wilderness border in a world where it's likely to be crowded with a variety of players, as the level difference allowance begins at 1, rather than 20 in PvP worlds. This ensures a fight will be more even, and it's easy to escape if needed. For new players, all that's needed is a weapon, as much armour as possible, and an affordable food like Herring that costs a mere 4 each.
Useful quests[edit | edit source]
|Imp Catcher||Amulet of Accuracy, a useful starter amulet for all schools of combat|
|Demon Slayer||Silverlight sword, acts like a Rune longsword towards all demons|
|Doric's quest||1,300 experience in Mining (Level 1-10 Mining)|
|The Knight's Sword||12,725 experience in Smithing (Level 1-29 Smithing)|
|Prince Ali Rescue||Free access to Al Kharid without having to pay the gate toll|
Money making[edit | edit source]
Making money after leaving Tutorial Island can be difficult: there's not much in-game guidance, there are other players to compete with, and the Grand Exchange is far away from Lumbridge. However, cheap early-game armour and weapons can be found in shops nearby. Therefore, earning enough money to unlock early game content isn't very time consuming.
Money and item drops as a reward for combat are limited at first. Unfortunately, trading methods that provide decent money are trade restricted until account age reaches 24 hours. This is to prevent rule-breaking bots from selling their black market resources before being detected by cheat detection software. To accommodate for this restriction, all methods here will note that they are restricted with an asterisk.
However, this trade restriction can actually be useful to new players. It allows for more time to explore and learn the game, and it also means less competition for profitable resources once the restriction lifts.
Beginner methods[edit | edit source]
|Selling Logs to the General Store||0-2 per log||-|
|Selling Oak logs to the General Store||2-8 per log||-|
|Selling Willow logs to the General Store||4-16 per log||-|
|Killing Goblins in Lumbridge||0-15 per kill||Coin drop not guaranteed|
|Killing Men and Women in Lumbridge||0-25 per kill||Coin drop not guaranteed|
Intermediate methods[edit | edit source]
|Killing Al-Kharid Warriors in Al Kharid||3 - 25 per kill||-|
|Selling Oak logs on the Grand Exchange*||49 per log||Link|
|Safespotting the Lesser demon in the Wizard's Tower||0 - 11,127 per kill||Link|
|Mining iron ore*||139 per ore||-|
|Completing the Stronghold of Security||10,000 one time only||Requires a RuneScape Authenticator|
Advanced methods[edit | edit source]
|Cutting yew logs*||241 per log||-|
|Killing Lesser demons in the Karamja Volcano||0 - 11,127 per kill||Link|
|Killing Ogress Warriors in the Corsair Cove Dungeon||283-24,552 per kill||Requires The Corsair Curse|
Using the Grand Exchange[edit | edit source]
The Grand Exchange (commonly referred to as the GE), located on the north-west end of Varrock, is somewhere you might frequently find yourself (if you aren't playing on Ironman Mode). You can buy or sell anything you wish, providing the item can be traded. The exchange features a "Buy/Sell offer" system which automates the trading process. The user is unable to view the current available offers from other players and can only fill offers by a trial and error method (or with patience). There is a "Guide Price" for every item you can trade on the exchange which will give a rough idea of what the item is worth at the moment. However, the market can shift over or under the guide price and it may take days or weeks for the guide price to "catch up" to what players are actually buying and selling the item for.
When placing a buy offer for an item, you can generally expect 1 of 2 different outcomes:
- You will instantly fill a sell offer, receiving the difference of gold between the offers back in the change slot.
- You will wait until either you take the offer down and put it back up for more gold, or until the offer is filled with a sell offer.
And vise-versa, when placing a sell offer, you will have one of these 2 outcomes:
- You will instantly fill a buy offer and receive more GP (an amount equal to the value of the other person's buy offer).
- You will wait until either you take the item down and put it back up for less gold, or until the offer is filled with a buy offer.