New player guide
This guide aims to assist the player from early game to the beginning of midgame. Midgame can loosely be described as the point where the player has:
- A set of rune armour
- A bank value of around 500,000 - 1,000,000
- Skill levels roughly averaging 40-50
- Around 20-40 Quest points
Preface[edit | edit source]
There are some things to understand before following this guide.
- Progression does not carry over from the original game. When Old School RuneScape was first released in 2013, every player started anew. Original logins will work, and account name is shared between Old School RuneScape and RuneScape 3, however the progression is not shared between the games, and new players will start over from Tutorial Island.
- PC and mobile is the same game. Your account is shared across both PC and mobile.
Downloading and installing[edit | edit source]
Old School RuneScape is available on several platforms:
Servers[edit | edit source]
Old School RuneScape has over a hundred game servers across the world. These are referred to as "worlds" in-game. All worlds are exactly the same except for some minor variances:
- Physical hosting location - Servers are hosted all over the world as to offer every player a server they can connect to without high latency.
- Silver stars indicate worlds that are for free-to-play players and content, members content cannot be used in these worlds.
- Gold stars indicate members worlds. Players require membership to play on these servers.
- Red stars indicate dangerous worlds in which players can attack each other anywhere.
- Black stars indicate servers dedicated to Deadman Mode, an entirely seperate game mode.
- Level requirement - Some servers have a total level requirement to play on.
Tutorial Island[edit | edit source]
New players will start on Tutorial Island with the player customisation interface open were they will be able to select their appearance, players shouldn't worry about permanent looks as these can be changed later in-game at Makeover shops. After closing this interface players will be led through a series of tutors that explain the basics of Old School RuneScape.
Ironman mode and other restrictions[edit | edit source]
During Tutorial Island, players will speak to Paul who allows players to impose sets of restrictions on an account, this is known as Ironman mode. Ironmen voluntarily remove their own ability to trade and recieve help from other players, ultimate ironmen take this a step further and eliminate the use of banking. Hardcore ironmen have the same restrictions as regular ironmen, but only have a single life, when they die they revert to standard ironman status. Players can speak to Adam in lumbridge to revert to a standard player, or downgrade from ultimate/hardcore to regular ironman, this process has a 7 day delay.
Some players also choose to play with non-official restrictions. For example, some players limit their Defence and Attack level so their total Combat Level has more room for Strength - resulting in deadly PvP builds. Others become skill pures (also known as skillers), leaving all combat-related skills at 1.
Trade restrictions[edit | edit source]
New accounts are also subject to a temporary restriction trading certain items on the Grand Exchange. This restriction is in place to help prevent botted and black-market goods from entering the economy, as many of the accounts are caught and banned before they can be logged in for 24 hours in total.
|Vial of water||4|
|Eye of newt||4|
|Jug of water||14|
Things to consider[edit | edit source]
Membership[edit | edit source]
Players with active Membership have access to wider variety of content including, but not limited to: 8 additional skills, a larger game world, over 100 quests.
Players without membership still have plenty of early-game content to experience; membership only becomes fully advantageous at mid-game. This guide assumes that the player's account is free-to-play and that they are not a subscriber.
Account security[edit | edit source]
Account security is of the utmost importance, account phishing and theft is often attempted due to the black market value of stolen accounts. Common tactics include in-game website spamming, fake streams, sites and advertisements that steal login information, usually under the guise of in-game benefits. Jagex only advertises in-game special events on the official website. It's important to read up on account security and what you can do to protect yourself. You can read Jagex's official article on account security here.
RuneScape Authenticator[edit | edit source]
The RuneScape Authenticator is an additional layer of protection players can utilise on their accounts, it is compatible with Google Authenticator. To set up the RuneScape Authenticator, a player must visit the Authenticator landing page. Jagex generates a random 80-bit secret key unique to each user and presents it as a QR code and as a 16-character Base32 string. Many mobile devices can read the barcode directly through their camera, which is equivalent to entering the Base32 string manually. The implementation generates a 6-digit code every 30 seconds.
Once set up, players are prompted to enter the 6-digit time-based code whenever they log in to the game using an untrusted computer. Players can choose to trust the computers on which they play Old School RuneScape for up to 30 days or choose to enter a code every time they wish to play.
Bank PIN[edit | edit source]
Scams and luring[edit | edit source]
Scams are fraudulent in-game methods where players attempt to mislead you into giving them your wealth. Whereas lures are attempts to to lure players into dangerous areas or situations. Both of these are reportable actions.
Game rules[edit | edit source]
All players must follow the rules of the game. Certain things are not allowed, and can result in your account being muted, suspended, or permanently banned from play:
- Seriously offensive language
- Breaking real-world laws
- Exploiting a bug (bug abuse)
- Staff impersonation
- Encouraging rule breaking (all rules included)
- Macroing or use of bots
- Offensive account name
- Advertising websites
- Buying or selling an account
- Asking for or providing contact information
- Player-run Games of Chance
- Disruptive behaviour
- Real-life threats
Jagex and player moderators[edit | edit source]
Jagex Moderators are employees of Jagex Ltd and are denoted in-game by a gold chat crown (). Player Moderators (or Pmods) are players chosen spefically by Jagex staff due to their commitment to the in-game community, they are denoted in-game by a silver chat crown () which should not be confused for the ironman symbols (). These moderators have special privileges, and can mute rule-breakers.
Options[edit | edit source]
There are many settings within the game which are worth looking into and changing were preferable before getting too deep into your adventure. Some settings of note include:
- Chat Interface filters
- Public chat has several options to filter out messages, this is particularly useful in the Grand Exchange or other highly populated areas.
- Private chat when set to "show friends" instead of "show all" there is hidden functionality that also makes you appear offline to people you don't have on your friend's list. This will heighten your privacy.
- Options settings
- Controls has several extremely useful settings that can be changed to better suit your gameplay.
- Accept Aid when enabled, allows other players to use certain items and certain spells on you outside of combat. This includes both helpful and potentially dangerous spells, players should watch out for spells that can send you deep into the Wilderness (such as Tele Group Ice Plateau). While all "Teleport Other" spells cast on you will prompt you asking whether you wish to be teleported or not, this prompt can be mistaken for a Trade with another player.
Graphic settings[edit | edit source]
Old School RuneScape has two graphical modes in the PC version of the game - fixed and resizable. On mobile, there is only one, and it cannot be customised.
Fixed mode is a single 765x503 window that can not be skewed in any direction. It is a fixed size, and can look small on pixel-dense monitors. Resizable mode can be expanded to any size.
Gameplay[edit | edit source]
This section covers mechanics and other information relating to the game itself. From here on out, the guide will assume the player has completed Tutorial Island, and has a basic understanding of the mechanics and interfaces of Old School RuneScape.
World map[edit | edit source]
The world map is a realtime-interactable tool full of information to help the player navigate the game world. To open the world map, simply click or right-click the globe icon by the minimap. A left click will open the World map in a small window, and a right click will offer an option to open the map in fullscreen mode, which gives considerably more viewing space.
Energy and weight[edit | edit source]
All players have a finite amount of energy that can be used to run. The more weight the character has, the faster energy will deplete when running. To see the current weight of the inventory and worn items, click the Equipment Stats button inside the Worn Equipment. It is more energy efficient to spend energy running when the inventory is most empty - for example. running back to a resource area after banking rather than running back to bank.
Skills[edit | edit source]
Free-to-play players have access to 15 skills, split up into three categories: combat, gathering, and artisanal. For more information on each skill see their respective article.
|Attack||Allows players to wield stronger melee weapons and determines how accurate the player is in Melee.|
|Strength||Determines how high of a number you hit in melee combat if you successfully hit.|
|Defence||Allows players to wear stronger armour and decrease chance of being hit (does not reduce damage dealt, which is a common misconception).|
|Ranged||Ranged encompasses all archery weapons that attack from a distance. Ranged levels determine both the chance to hit and the maximum damage a hit can do.|
|Magic||Determines both the chance to hit with magical attacks, as well as the chance to dodge them. Higher levels give access to more spells.|
|Hitpoints||Allows players to sustain more damage.|
|Prayer||Determines what prayers you can use, as well as how many prayer points you have. The more points you have, the longer prayers can be enabled.|
|Mining||Used to gather ores from rocks. A higher Mining level allows use of better pickaxes.|
|Fishing||Allows players to catch fish at fishing spots.|
|Woodcutting||Allows players to cut down trees to obtain logs. A higher Woodcutting level allows use of better axes.|
|Runecraft||Allows players to make runes using rune essence. Completion of Rune Mysteries is highly recommended.|
|Crafting||Allows players to create items, from pottery to ranged armour.|
|Smithing||Allows players to smelt ores into bars and smith bars into armour and weapons.|
|Cooking||Allows players to cook food that can be eaten to heal players' Hitpoints.|
|Firemaking||Allows players to make fires.|
Combat training[edit | edit source]
Below is a brief explanation of the three Combat styles that can be used.
- In Melee combat, the maximum damage is determined by Strength, along with the strength bonuses provided by equipment. Accuracy is determined by Attack and the attack bonuses provided by weapons and other equipment.
- For Ranged combat, both the Ranged level and the type of ammunition determine the maximum damage. The accuracy is determined by the weapon used.
- Magic-based damage is typically based on the selected Magic combat spell, not by Magic level. Magical accuracy is affected by both the equipment bonuses and by the Magic level.
Combat experience[edit | edit source]
Players gain combat skill xp when dealing damage. The normal value is 4 xp per damage in the combat style used. However, certain high defence monsters have higher xp for hitpoint damage ratio. The normal value for hitpoint experience gained is 1.33 xp per damage done.
Magic spells also grant additional base xp for each spell cast on top of any xp gained from damage dealt, this xp is granted regardless of whether the spell hits or splashes.
Defensive mode in magic and range are another exception. If a player uses magic on defensive mode, the normal value is 1 xp to magic and 1 xp to defence per damage done, plus casting xp. For ranging with long range, the normal value is 2 ranged xp and 2 defence xp per damage done. If a player is using a melee weapon, such as an abyssal whip or spear that shares experience with attack, strength, and defence, then the normal value is 1.33 xp (4 divided by 3) per damage done to attack, strength, and defence.
Equipment stats[edit | edit source]
Equipped gear have bonuses that impact combat, they are immune to stat-draining effects, higher-level players have access to better armour with higher bonuses.
- Accuracy bonuses improve the chance of landing a hit with the specified attack type.
- Strength bonuses exist for all three schools, a higher strength bonus increase the max hit.
- Defence bonuses increase the chance to block a specific attack type.
- Prayer bonus slows the decay rate of prayer points when prayers are used.
Death[edit | edit source]
When a character reaches 0 health a player dies and are teleported back to their respawn point (Lumbridge for new players). The player's three most valuable items are kept in their inventory, with the remaining items being dropped at the spot they died. Other players cannot see these items, and a player may run back and collect their items after dying. Be wary of unfamiliar areas, and be sure to bring food, defensive gear, and have about 20% (or more) spare run energy should you need to avoid attacks.
As a low-level player in Lumbridge, the biggest risk of death is prolonged exposure to cows or goblins without any food for healing. The next biggest threat is Dark wizards, who inhabit the shoreline of Draynor Village and the stone circle south of Varrock.
Lumbridge onwards[edit | edit source]
Immediately after completing Tutorial island, the player will spawn by Lumbridge Castle with an inventory of basic supplies. It is recommended that the player goes into the castle, up the staircase to the top floor, and deposits everything into their bank. The player's bank is also pre-stocked with 25 gp, which, for example, can be invested in an Iron axe or Steel axe for Woodcutting.
Note: Whilst at a bank, players can select the "withdraw as note" option and all withdrawn items will withdraw as bank notes. Once noted, they can be easily traded to other players, sold to shops, and carried weightlessly. To unnote, simply put them back in a bank or use them on a banker.
Once everything has been deposited, there are several ways to start playing:
- The player can train combat. There are many cows, chickens, goblins in Lumbridge. Monsters aggressiveness is dependant on combat level.
- The player can train non-combat skills.
- The player can start nearby quests such as X Marks the Spot or Cook's Assistant. Some quests have requirements that must be met before they can be started.
Tutor items[edit | edit source]
Tutors around Lumbridge can provide various items to help the player start their adventure, they will provide any of the following items assuming the player does not have any of them in his inventory or bank. These items can help kick-start combat and some skills. It's recommended the player repeatedly uses and re-acquires runes or arrows from the tutors to avoid having to otherwise pay for them in NPC shops in order to level Ranged and Magic.
Activities[edit | edit source]
This section contains a variety of activites covering a wide range of skills, both for leveling up and making money. None of them are required - consider them recommendations or examples. Their design is arbitrary in nature and there's no wrong way to play Old School RuneScape.
Beginner[edit | edit source]
Beginner-level activities are all mainly around Lumbridge. They require few steps, very little travel, and are not click or skill-intensive.
Click a table row to "check" it off. Items are in no particular order.
|Complete Cook's Assistant||Quest Cooking||Quest|
|Complete X Marks the Spot||Quest||Quest|
|Complete Imp Catcher||Quest Magic||Quest|
|Cut trees in Lumbridge||Woodcutting Firemaking||Section|
|Kill chickens in Lumbridge||/||Combat Cooking||Section|
|Fish and cook Shrimps in Lumbridge Swamp||Section|
|Kill cows in Lumbridge||Combat Cooking||Section|
|Fly fishing||Fishing Cooking||Section|
|Mine and smith ores||Mining Smithing||Section|
|Purchase the Chronicle from Diango||Section|
Cut trees in Lumbridge[edit | edit source]
- Why: Woodcutting and Firemaking are essential for quests, so it's important to train them.
- What you'll need: An axe and a tinderbox.
- Considerations: You can begin cutting oak trees at level 15. Always use the best axe you can for your level.
Trees are abundant around Lumbridge. Chop down normal trees, and burn their logs. As levels progress, trees are chopped faster. At level 15 Woodcutting it's recommended to switch to Oak trees, as they give more experience.
Kill chickens[edit | edit source]
- Why: Chickens are an excellent source for early combat experience.
- What you'll need: Combat equipment, a tinderbox, and an axe.
- Considerations: Chickens can be crowded - remember to check the other chicken farm if the first is full.
There are two chicken locations in Lumbridge. The first is north of the Lumbridge General Store. The second is on the eastern side of the river, north of the goblin ruins. Travel to one of these chicken farms and begin killing chickens. Bury their bones, save their feathers for future trout fishing, and cook the raw chicken on a fire. Chickens don't do damage, so it's completely OK to drop most of the cooked chicken instead of using it for food. Also remember to switch attack types occasionally to train Attack, Strength, and Defence evenly.
Tip: Save the feathers for Fishing.
Fish and cook Shrimps in Lumbridge Swamp[edit | edit source]
- Why: Lumbridge Swamp is the nearest fishing spot that allows the player to begin training Fishing.
- What you'll need: Several logs, a Small fishing net, a tinderbox.
Click the "net" option on the fishing spot to begin fishing. Once a full inventory is acquired, light a fire using your logs and tinderbox, and cook everything before the fire burns out. Drop all the burnt shrimps, and fish more to fill in the empty space. Repeat until full, and then go north to the Lumbridge Castle bank to deposit them. This will not only stockpile food for future training, but it will provide fast and easy cooking and fishing levels for better food sources, which will in turn provide more efficient combat training.
Kill cows in Lumbridge[edit | edit source]
- Why: Cows are a good source of combat experience at low levels, they also provide bones, raw beef, and cowhides
- What you'll need: A good weapon and armour, an axe, a tinderbox, and 5-10 in each combat skill.
- Considerations: Cows can be crowded, however there's often an abundance of abandoned items on the ground, these can be "looted" in addition to your own cow kills.
Travel to the cow pen north of Lumbridge Castle, or the cow pen north of the gates to Al-Kharid (advisable). Kill cows, cook and eat their beef (using logs and tinderbox for a fire) if hurt, bury their bones, and collect their cowhides. When a full inventory of cowhides is gathered, walk to the nearest bank or directly to the tanner in Al-Kharid. Bring coins if tanning!
Tan cowhides[edit | edit source]
- Why: It teaches multi-step processing and can provide the player with a set of ranged armour.
- What you'll need: Some money, needle and some thread from the Al-Kharid crafting shop (north of the general store), and plenty of cowhides.
- Considerations: A Crafting level of 18 is required to make Leather chaps.
Use the Tanner next to the Al-Kharid furnace to turn cowhides into regular leather. These can either be sold on the Grand Exchange or used to gain crafting experience. To use them yourself, buy a couple needles and ~50 thread from Dommik's Crafting Store. Then, take out a full inventory of leather with these items present, and use the needle on a piece of leather. Craft the best item your level allows. Eventually, you'll be able to make all five pieces of a leather armour set at level 18 Crafting. Keep and wear one piece from each slot, and sell the rest.
Fly fishing[edit | edit source]
- Why: Fly fishing is a popular method of Fishing.
- What you'll need: Many feathers and a Fly fishing rod. An axe and tinderbox (if cooking).
- Considerations: Instead of buying the feathers in Port Sarim, you can kill chickens for them.
Acquire feathers and a fly fishing rod. If needed, both can be bought at Port Sarim's fishing shop, west of Lumbridge. Then, navigate to the eastern side of the river across from the Lumbridge furnace. Click on the fishing spots along the river to begin fishing. At level 30 Fishing you'll start to catch salmon as well as trout.
Mine and smith ores[edit | edit source]
- Why: Mining and Smithing are useful skills to train.
- What you'll need: The best pickaxe you can use, a hammer. All players start with a bronze pickaxe.
- Considerations: Anvils and furnaces are often far away from mining sites, mining and smithing in seperate runs is recommended.
To start, head to Lumbridge mine, mine 14 tin and 14 copper ore. After this you can either bank or head straight to the furnace to smelt into bronze bars and then bank. Using run energy when your inventory is empty is recommended.
Tip: Use the free Lumbridge Home Teleport spell to quickly bring ore to the furnace.
After creating enough bars, you can head to an anvil and smith those into items to gain additional Smithing experience.
Purchase the Chronicle from Diango[edit | edit source]
- Why: The Chronicle is an equipable book with the ability to teleport the player south of Varrock, which is an absolutely essential location for all players.
- What you'll need: 300 for the Chronicle and 150 for each Teleport card charge.
- Disadvantages: The Chronicle teleports just outside the Champions' Guild - beware of the Dark wizards to the east by the stone circle just south of the Varrock gates.
Travel to Draynor Village and locate Diango in the market. Buy the Chronicle and Teleport cards, and use the cards on the Chronicle to add them. You can also buy an Event rpg which can be a good alternative weapon at low levels. Right click on the Chronicle while in the inventory (or shield slot when equipped) to teleport below Varrock.
Intermediate[edit | edit source]
Intermediate-level activites are not confined to Lumbridge. They may require you to travel or require some monetary wealth, higher account skill levels when compared to beginner activies.
Click a table row to "check" it off. Items are in no particular order.
|Complete the Stronghold of Security||10,000/||Section|
|Purchase Wizard gear and use it in Varrock||Section|
|Kill the Lesser demon in the Wizards' Tower||Magic||Section|
|Mine iron ore||Mining||MMG|
|Train on Al-Kharid warriors||Combat||Section|
Complete the Stronghold of Security in Barbarian Village[edit | edit source]
- Why: Completing the Stronghold of Security gives 10,000 as well as a set of fighting or fancy boots for free.
- What you'll need: Armour, food, and a Defence level high enough to survive running past aggressive level 80 monsters. Around 15 Defence, an inventory of Trout and a full set iron equipment should suffice.
Purchase Wizard gear in Varrock[edit | edit source]
- Why: Magical armour and an elemental staff are essential for using magic in combat.
- What you'll need: About 4,400 for a staff, hat, robe, and runes.
Navigate to Varrock Square and enter Zaff's Superior Staffs! on the north-west corner of the square. Zaff sells elemental staves. It's recommended to get a staff of air, as it provides unlimited Air runes which are used in every elemental attack, as well as many utility spells, a staff of fire is also useful for alchemy spells. Once a staff has been bought, navigate south to the clothing shop. Buy a blue wizard robe and hat. A blue skirt is optional and completely cosmetic, providing no bonuses. Once that's complete, navigate southeast to Aubury's Rune Shop, south of the eastern bank. Buy mind rune packs and fire rune packs. Buying about 1-2k of each rune is more than enough.
Kill the Lesser demon in the Wizards' Tower[edit | edit source]
- Why: Completely safe, good experience per kill, and good drop potential.
- What you'll need: Level 33 Magic for Telekinetic Grab, staff of air as well as law, fire and mind runes.
- Disadvantages: The Lesser demon can be a crowded area, and there's a risk of competition.
The upper floor of the Wizards' Tower has a caged Lesser demon that can be safely killed using Magic. Lesser demons have a chance to drop a Rune med helm, which sells for 11,169.
Train on Al-Kharid warriors[edit | edit source]
- Why: Al-Kharid warriors are good to train on and are close to both a bank and fishing spot.
- What you'll need: At least level 15 in each of the three melee combat skills, as well as armour, a weapon, and food.
- Considerations: Warriors can be crowded due to their convenient location.
Advanced[edit | edit source]
Advanced-level activites will have you playing mid-level content. They will require mid level skills and a fundamental grasp of Old School RuneScapes systems.
Click a table row to "check" it off. Items are in no particular order.
|Cutting yew trees||Woodcutting||Section|
|Mine in the Mining Guild||Mining||Section|
|Kill Hill Giants in Edgeville Dungeon||Combat||Section|
|Complete Dragon Slayer||Quest Strength Defence||Quest|
Cutting yew trees[edit | edit source]
- Why: Yew trees are the highest level tree for non-members and their logs retain decent valued at 278 each. They're also safe, usually close to banks, plentiful, and require very little attention.
- What you'll need: Level 60+ Woodcutting and a rune axe.
- Considerations: Yew trees are often crowded with competing woodcutters.
There are plenty Yew tree across Gielinor. Locations include: south of Edgeville bank, south of Falador, east of the Grand Exchange, west of Rimmington, and west of Lumbridge Castle. Travel to any of these locations and begin chopping Yew trees. If the spot is far from a bank, it can be beneficial to bring teleportation runes, bank, and then run back.
Mine in the Mining Guild[edit | edit source]
- Why: The Mining Guild offers iron, coal, mithril, and Adamantite rocks
- What you'll need: Level 60+ Mining and a rune pickaxe.
- Considerations: Can often be crowded.
The Mining Guild offers the most abundant mine accessible to free-to-play players.
Kill Hill Giants in Edgeville Dungeon[edit | edit source]
- Why: Hill Giants can be killed by any means and can also be safespotted. Their big bones are worth 202.
- What you'll need: If using melee, at least a full set of mithril equipment and sufficient food. If using Magic or Ranged, any level will do, but a higher level is preferable.
- Considerations: Hill giants are crowded. Switch worlds to find an uncrowded spot.
First, acquire a Brass key from the Grand Exchange or navigate through the Edgeville Dungeon. If buying the key from the Grand Exchange, go to the small shed north of the river crossing between Varrock and Barbarian Village. This is the entrance to the Edgeville Dungeon. Open the door with the key and climb down the ladder. There, you'll find a cavern filled with giants. There are various safespots along the side of the cavern, behind rock formations and obstacles. Kill hill giants and take their bones. These can either be buried for experience, or bank to later sell on the GE.
Appendix[edit | edit source]
This section contains further reading.
Random events[edit | edit source]
Random events can be an excellent source of money and rewards for new players, but they're exactly that - random. They cannot be spawned or triggered, the rate at which they occur is very sporadic, and the value of their rewards can vary greatly. It's recommended that new players learn a basic overview of the possible random events so that if one does happen, they understand how to complete it and get the reward.
Using the Grand Exchange[edit | edit source]
The Grand Exchange (commonly referred to as the GE), located on the north-west end of Varrock, is somewhere you might frequently find yourself (if you aren't playing on Ironman Mode). You can buy or sell anything you wish, providing the item is tradable. The exchange features a "Buy/Sell offer" system which automates the trading process. The user is unable to view the current available offers from other players and can only fill offers by a trial and error method (or with patience). There is a "Guide Price" for every item you can trade on the exchange which will give a rough idea of what the item is worth at the moment. However, the market can shift over or under the guide price and it may take days or weeks for the guide price to "catch up" to what players are actually buying and selling the item for.
When placing a buy offer for an item, you can generally expect 1 of 2 different outcomes:
- You will instantly fill a sell offer, receiving the difference of gold between the offers back in the change slot.
- You will wait until either you take the offer down and put it back up for more gold, or until the offer is filled with a sell offer.
And vise-versa, when placing a sell offer, you will have one of these 2 outcomes:
- You will instantly fill a buy offer and receive more GP (an amount equal to the value of the other person's buy offer).
- You will wait until either you take the item down and put it back up for less gold, or until the offer is filled with a buy offer.
Player versus player[edit | edit source]
Player versus player or PvP is a very popular way to play Old School RuneScape, but before it is attempted one should understand the basics and read up on the subject. It is also recommended to practise in safe death activites before attempting risk fights. There are four ways to engage in combat with another player in free-to-play worlds:
|Method||Safe death||More information|
|Duel Arena||Yes||Located north-east of Al-Kharid. Duels are agreed to by both players.|
|Clan Wars||Yes||More "free" than one-on-one Duel Arena|
|Castle Wars||Yes||A PvP minigame accessible through a portal in the Clan Wars area.|
|Wilderness||No||Can be accessed on any world. Although, wilderness PK worlds are the best spot to find players.|
|World 371||No||World 371 is the only f2p "PvP anywhere" world. Combat is map-wide save for safe zones.|
Getting "skulled"[edit | edit source]
When two players engage in combat together in the wilderness or on a PvP anwhere world, the instigator of the fight will have a skull icon over their head. This serves two purposes:
- The icon helps warn other players that this player is "dangerous".
- It causes all items to be lost when a skulled player dies unless the Protect Item prayer is active, in which case they will retain 1 item.
Using PvP worlds for non-PvP[edit | edit source]
PvP worlds can also be used to train resource gathering skills or kill monsters in spots that are normally very crowded. However, it's possible to be and attacked and killed by another player without notice. Always bring an emergency teleport, some food, and as few valuable items as possible.
[edit | edit source]
It's important to know what is and isn't an official Jagex communication. Jagex has a select few communication channels. These include the following:
- Official sites
- Social media accounts
See also[edit | edit source]
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 17 October 2018. Mod Ash: "Oh, that. Oak/willow/yew logs, shrimp/anchovies/lobsters, most ores, cow hides, vials, bait, feathers, runes, newt eyes and jugs of water. It's not as arbitrary as it sounds; these are items that are commonly botted in F2P."
- Jagex. Mod Ash's Twitter account. 18 Jun 2015. Mod Ash: "There's a formula, yes. I believe it adds a little extra XP per damage for the NPC's armour bonuses."