|Released||5 September 2013 (Update)|
|Reward currency||Nightmare Zone Points|
The Nightmare Zone is a combat-based minigame located north-west of Yanille bank. Players enter a "dream" to take on bosses they have previously defeated during completed quests. It is run by Dominic Onion, a mage from Lunar Isle.
History[edit | edit source]
Dominic did not plan on calling his business the Nightmare Zone; it was what the local folk have been calling it. The plan came to him in a vivid dream when he was younger where he saw himself running a successful business from a great structure. He told his father about it, who laughed and said he should be a banker like his ancestors. He refused and wanted to find out what that dream meant, so he studied to find out more about Magic, particularly oneiromancy and dream interpretation. Once he had learned enough, he left Lunar Isle attempting to find the location where he built the huge tower. Since he had not found it or gathered enough money for its construction, he decided to set up a small business north of Yanille selling dreams to people.
Getting there[edit | edit source]
- Using the Minigames tab Nightmare Zone teleport, the closest teleport.
- Casting Watchtower Teleport or using a Watchtower teleport tablet and walking east. (Both require completion of Watchtower quest to use)
- Casting Teleport to House or using a Teleport to house tablet if your player-owned house is in Yanille, or using a scroll of redirection on a Teleport to house tablet to make a Yanille teleport.
- Using fairy ring code CLS and walking north-west [?] or code CIQ and walking through Yanille.
- Using a ring of dueling to teleport to Castle Wars, then walking to Yanille.
- Using the Spirit tree to teleport to Tree Gnome Village and walking from there.
- Using the Ardougne cloak 1 to teleport to the Ardougne Monastery and walking south.
Requirements[edit | edit source]
To begin the minigame, at least five of the following quests must be completed:
Playing[edit | edit source]
To enter a dream, Dominic requires coins in the coffer. Coins can be deposited into and withdrawn from the coffer in multiples of 1000, to a maximum of 262,143,000 coins. The cost of each mode varies depending on type and difficulty:
maximum quest points
Strategies[edit | edit source]
Game modes[edit | edit source]
There are 3 modes in Nightmare Zone: practice, endurance, and rumble.
Each mode has a 'Normal' and 'Hard' difficulty.
- Normal - All quest bosses are fought with the stats they have in their respective quests as well as some of the mechanics.
- Hard - Hard mode doubles (x2.4) Hitpoints, and the aggressive Attack, Strength, Magic, and Ranged levels of the bosses where applicable. Their defensive stats remain unchanged. Some bosses in hard mode become melee only or lose some special fight mechanics like Ice Troll King, Jungle Demon. Some gain mechanics like The Untouchable reflecting 20% of any damage dealt.
Once a mode is chosen, money is removed from the coffer, and Dominic prepares the dream potion on a plinth. Upon drinking the potion the player is brought into the Nightmare Zone arena. Players can spectate another player's arena if they drink the spectator potion and enter the name of the player whom they wish to spectate.
You do not need to bring any required quest items needed to kill bosses; for example, the Black Knight Titan will die without excalibur, and items such as the magic secateurs are provided for Tanglefoot, a rune pickaxe for Slagalith, the anti-dragon shield for Elvarg, and runes for Chronozon or the Dagannoth mother. All items provided this way have (nz) at the end of their names, indicating that they will disappear when leaving the Nightmare Zone. Magic experience from casting spells by using (nz) runes is heavily reduced, but does not apply to experience gained from damage dealt. You cannot cast most non-combat spells in the arena, the exceptions being Bones to Peaches and Bones to Bananas.
Note: If you log out while inside the arena you will log in outside of the Nightmare Zone.
Practice[edit | edit source]
In practice mode, a single, previously defeated boss can be selected to fight 1-on-1 until either the boss or player dies. No experience is given, no Nightmare Zone points are awarded for defeating the boss, and no kill counts for a slayer assignment. Drops, such as Dragon Bones from Elvarg, WILL be awarded upon defeat of the boss.
Endurance[edit | edit source]
Endurance mode is a 1-on-1 fight with every unlocked boss in waves until the either the player dies or defeats all unlocked bosses, earning points for each boss defeated (see 'Points Awarded' in the bosses table below).
Beating every boss in normal endurance mode awards a total of 215,269 points and in hard endurance mode a total of 771,696.
Rumble[edit | edit source]
Rumble mode allows a single player or group of up to 5 players to fight multiple bosses at the same time in a random order with duplicates. A solo player will only ever encounter a maximum of 4 bosses at once, adding more players to the party increases the maximum bosses in the arena at one time. Killing a boss rewards points and causes another boss to spawn afterwards endlessly until the player dies or leaves. All players involved must have the required amount of coins in the coffer. When in a group, only bosses that all players involved have unlocked are accessible. Standard rumble uses all bosses unlocked. Customisable rumble allows the player to choose which bosses are fought in the dream, however the more bosses that are disabled the less points rewarded for each kill. Partying with another player who has fewer quests completed host the rumble does not increase points gained.
To start a rumble, a player must first speak to Dominic, and if grouping up, invite other participating players within the enclosure. Leaving the enclosure automatically removes that player from the group. Once the hosting player drinks the Dream potion, players in the group will be prompted to either join the shared dream or leave the group.
The maximum number of points that can be gained in one hard rumble is 1,048,575 () points.
Players can be in the Nightmare Zone for 6 hours before being 6 hour logged.
Power-ups[edit | edit source]
In Rumble mode, there are power-ups that spawn in the arena randomly and giving the player that activates it a temporary advantage. There are four power-ups, each with an individual colours denoting its use:
- Recurrent damage - Red in colour, using this power-up deals a second instance of damage whenever you hit. The extra damage does NOT give exp. The extra damage is dependent on your initial damage, dealing 3/4 of the initial damage. For example, hitting a 35 will deal an extra 26 damage. This power-up lasts 45 seconds.
- Zapper - Purple in colour, using this power-up damages nearby monsters over time. The zapper doesn't damage bosses immune to normal attacks (such as the Dagannoth Mother and Tanglefoot). This has a max hit of 8. This power-up lasts 1 minute.
- Power surge - Yellow in colour, using this power-up fills the player's special attack bar and regenerates it by 20% per tick. This power-up lasts 45 seconds.
- Ultimate force - White in colour, using this power-up instantly kills all the bosses present in the arena. Points are NOT rewarded for those bosses death.
Power-ups disappear if they are not activated after 1 minute.
Slayer Training[edit | edit source]
Some monsters within the Nightmare Zone provide slayer experience when killed on task. These monsters are easier to kill than their normal counterparts because of the ability to use overloads and absorptions. However, in order to start an instance, five bosses must be selected, limiting experience gain dramatically but still allowing for a much more AFK alternative for some monsters. In order to maximise slayer experience it is recommended to use other bosses that are easy and quick to kill such as Count Draynor, Trapped Soul, Sand Snake, and King Roald. The use of ALL powerups is recommended, including Ultimate force if at least one point of damage has been dealt to the slayer task monster.
|Slayer Task||Monster||Slayer Experience Gained (Hardmode)||Quest Prerequisite|
|Troll||Dad||126 (264)||Troll Stronghold|
|Troll||Arrg||150.5 (299.6)||Troll Romance|
|Troll||Ice Troll King||161 (287)||The Fremennik Isles|
|Black Demon||Black Demon||157 (255)||The Grand Tree|
|Lizardman||Corrupt Lizardman||50 (150)||Tale of the Righteous|
|Vampyre||Count Draynor||35 (210)||Vampyre Slayer|
|Vampyre||Dessous||220 (299.6)||Desert Treasure|
|Green Dragon||Elvarg||80 (246)||Dragon Slayer|
|Scabarite||Giant Scarab||137 (280.5)||Contact!|
|Ice Warrior||Kamil||146 (312)||Desert Treasure|
Bosses[edit | edit source]
The following table details the list of all monsters that can be encountered within the Nightmare Zone; the more quests completed, the more a player has access to. In Rumble mode, the only bosses that appear are those that all participating players have access to.
- Note: Point values increase based on the number of bosses included. These points are the maximum points that can be given (this assumes ALL quests have been completed and ALL bosses are enabled, not just those required for bosses below). If you are in a team, points are split between those who attacked the monster. The person who did the most damage will take a larger percentage of the maximum points from that monster.
- Many bosses provide increased experience per damage dealt, such as Dad, Moss Guardian, Arrg, and the Ice Troll King.
- In hard mode, several bosses will only use melee style and none get defensive increases, making Hard mode not only better for points but actually far easier to complete as well.
|Name||Combat Level (Hard Mode)||Hitpoints (Hard Mode)||Defence Level (Hard Mode)||Attack style||Points gained (Normal)||Points gained (Hard)||Notes and precautions||Quest|
|Trapped Soul||30 (101)||30 (100)||20||Melee||183||2,301||The Ascent of Arceuus|
|Count Draynor||34 (177)||35 (210)||30||Melee||224||7,135||A hammer and stake are not required.
Has increased hitpoint regeneration. Kills count towards vampyre slayer tasks.
|Corsair Traitor||35 (103)||55 (160)||20 (80)||Magic||244||2,301||Casts weaken, lowering Defence by 5, or 15 in hard, per cast.||The Corsair Curse|
|Sand Snake||36 (154)||60 (180)||20||Melee||244||5,294||The Depths of Despair|
|Corrupt Lizardman||46 (152)||50 (150)||38||Melee, ranged||427||5,294||Can poison, poison damage goes through absorption points||Tale of the Righteous|
|King Roald||47 (188)||75 (150)||30||Melee||448||8,056||Shouts various humorous phrases.||What Lies Below|
|Witch's experiment||19, 30, 42, 53 (47, 77, 90, 103)||21, 31, 41, 51 (63, 93, 102, 113)||19, 29, 39, 49||Melee||570||2,301||First form weakens melee stats by 5%. Four forms must be defeated.||Witch's House|
|The Kendal||70 (210)||50 (150)||60||Melee||998||10,127||Mountain Daughter|
|Me||79 (201)||45 (135)||74||Melee||1,263||9,207||Shouts humorous one-sided dialogue.||Lunar Diplomacy|
|Headless Beast||82 (233)||100 (320)||42||Melee||1,365||12,429||Occasionally stomps when in melee range, dropping a ball of rock from the ceiling dealing high damage.||Getting Ahead|
|Elvarg||83 (214)||80 (240)||70||Melee, Dragonfire||1,385||10,357||An anti-dragon shield is provided in the arena. Dragonfire protection is required. Without it, significant damage and high stat drain including Prayer instantly. Still drains Prayer every hit. Kills count towards green dragon slayer tasks.||Dragon Slayer|
|Moss Guardian||84 (182)||120 (240)||60||Melee attack that also hits with Magic||1,426||7,595||TAttacks with melee, but each attack has a Magic splash, hitting through protection prayers, however Protect from Melee is more effective.||Roving Elves|
|Slagilith||92 (202)||60 (150)||75||Melee||1,711||9,207||Damage from non-pickaxe weapons is reduced by 66% (Experience is awarded for pre-reduction damage). Low crush defence; a rune pickaxe is provided in the arena.||One Small Favour|
|Nazastarool||91, 68, 93 (176, 153, 181)||100, 75, 110 (154, 180, 176)||80, 58, 80||Melee||1,752||7,365||Has three forms.||Shilo Village|
|Treus Dayth||101 (194)||85 (240)||100||Melee||1,834||8,516||Does not possess anything, but disappears then reappeard briefly after a taking damage. Kills count towards ghosts slayer tasks.||Haunted Mine|
|Skeleton Hellhound||97 (198)||55 (132)||100||Melee||1,915||8,976||In Search of the Myreque|
|Dagannoth mother||100 (201)||100 (240)||81||Melee, Ranged||2,038||9,207||Takes damage based on colour: white requires air spells, blue requires water spells, orange requires melee, brown requires earth spells, red requires fire spells, and green requires Ranged.||Horror from the Deep|
|Agrith-Naar||100 (196)||100 (209)||82||Melee, Magic||2,038||8,746||Uses Magic and teleports the player to it when out of Melee range. Silverlight is not required.||Shadow of the Storm|
|Tree spirit||101 (199)||85 (187)||80||Melee||2,078||8,976||Not considered undead. Gets free pathing when player attacks and it cannot reach the player.||Lost City|
|Dad||101 (201)||120 (240)||50||Melee||2,078||9,207||Knocks the player back several spaces and stuns. High magic and ranged defence. Kills count towards troll slayer tasks. Standing next to a wall is helpful.||Troll Stronghold|
|Tanglefoot||111 (199)||102 (204)||91||Melee||2,506||8,976||Magic secateurs required to deal damage, provided in the arena.||Fairytale I - Growing Pains|
|Khazard warlord||112 (192)||169 (256)||80||Melee||2,547||8,286||Tree Gnome Village|
|Arrg||171 (210)||150 (255)||40||Normal:Ranged
|2,588||10,127||Attacks with Ranged only in normal, both Ranged and melee in hard. Kills count towards troll slayer tasks.||Troll Romance|
|Black Knight Titan||120 (210)||141 (255)||91||Melee||2,934||10,127||Excalibur is not required. Extremely high magic and ranged defence.||Holy Grail|
|Ice Troll King||122 (216)||150 (255)||80||Normal: Melee, Ranged, Magic
|3,016||10,357||In normal: Attacks with Ranged when not in melee distance, using Protect from Ranged causes him to Ice Barrage. If within melee distance he uses Magic and melee. His Ice Barrage interrupts attacks and freezes. Using Protect from Melee causes him to knock you back several squares and start ranging you. It is recommended to use Protect from Missiles and drinking a dose of absorption to negate the magical damage he deals. Extremely high magic and ranged defence. In hard: Melee only with no other mechanics.||The Fremennik Isles|
|Bouncer||137 (244)||116 (232)||120||Melee||3,811||13,580||Doesn't count towards hellhound slayer tasks.||Fight Arena|
|Glod||138 (276)||160 (255)||110||Melee||3,872||17,493||Occasionally makes the player either run away or run foward and attack him. Disables Prayer and lowers prayer points by a significant amount.||Grim Tales|
|Evil Chicken||159 (286)||120 (240)||126||Magic||5,135||18,644||Low damage, but quick Magic attacks.||Recipe for Disaster - Sir Amik Varze|
|Agrith-Na-Na||146 (235)||200 (255)||82||Melee, Magic||4,341||12,659||Teleports the player to it when out of Melee range.||Recipe for Disaster - Final battle|
|Flambeed||149 (238)||210 (255)||75||Melee, Magic in melee range only||4,524||12,889||Use water spells otherwise ice gloves must be worn to attack or your weapon will be unequipped. Deals high damage.||Recipe for Disaster - Final battle|
|Karamel||136 (186)||240 (255)||100||Magic||3,750||7,825||Drains stats frequently, overloads are recommended. Drains Prayer points by 3 until 3 or less points are left. Freezes interupts auto-retaliate and movement orders, but does not stop the player from moving. While in melee range, once all the player's stats reach less than 3, the freeze will do 3 damage until the player is less than 2 Hitpoints. Protect from Magic stops it from attacking. Teleports near the player.||Recipe for Disaster - Final battle|
|Dessourt||121 (217)||140 (255)||99||Magic, Ranged||2,975||10,818||Attacks with Magic and Ranged simultaneously up to 10 Hitpoints. Protect from Magic or Missiles halves damage received.||Recipe for Disaster - Final battle|
|Gelatinnoth Mother||130 (201)||240 (240)||81||Ranged, Magic||3,444||9,207||Takes damage based on colour: white requires air spells, blue requires water spells, orange requires melee, brown requires earth spells, red requires fire spells, and green requires Ranged. In hard mode, dealing high damage causes it to change colour early.||Recipe for Disaster - Final battle|
|Culinaromancer||75 (209)||140 (255)||10||Magic||1,141||9,897||Magic attacks hit high; Protect from Magic recommended.||Recipe for Disaster - Final battle|
|Chronozon||170 (297)||60 (120)||173||Melee||5,890||20,255||All four blast spells must deal damage before he can be killed. Runes are provided in the arena.||Family Crest|
|Black demon||172 (292)||165 (255)||152||Melee||6,012||19,564||Kills count towards black demon slayer tasks.||The Grand Tree|
|Giant Roc||172 (257)||200 (255)||100||Ranged||6,012||15,191||Knocks the player several squares back and stuns them. Ranged attack throwing a rock that deals high damage, using Protect from Ranged causes Giant Roc to not use this attack; otherwise run away to avoid it||My Arm's Big Adventure|
|Dessous||139 (217)||200 (255)||99||Magic, Ranged||3,933||10,818||Attacks with Magic and Ranged simultaneously. Low Magic and stab defence.||Desert Treasure|
|Damis||103, 174 (200, 272)||90, 200 (198, 255)||90, 160||Melee||6,155||16,802||After the first form is defeated, he becomes stronger and drains Prayer at a high rate. Absorption potions are recommended.||Desert Treasure|
|Fareed||227 (299)||130 (255)||135||Melee, Magic in melee range only||5,665||20,485||Use water spells otherwise ice gloves must be worn to attack or your weapon will be unequipped. Deals high damage.||Desert Treasure|
|Kamil||154 (273)||130 (255)||135||Magic||4,830||17,032||Freezes frequently, stopping movement and interrupting auto-retaliate. Does not drain stats. Hits through Protect from Magic, but it forces him into melee range. Standing in the square next to him causes freeze to never deal damage.||Desert Treasure|
|Nezikchened||187 (295)||150 (150)||167||Magic||7,112||20,025||Stops attacking in melee range. Can be used to trap other bosses.||Legends' Quest|
|Barrelchest||210 (380)||134 (255)||140||Melee||7,357||33,145||Deals high damage, drains Prayer and Defence, turns off protection prayers before every attack.||The Great Brain Robbery|
|Giant scarab||191 (316)||130 (255)||169||Melee, Ranged||7,418||22,787||Ranged attack looks like Earth Blast. Does not summon reinforcements like during Contact!||Contact!|
|Jungle Demon||195 (327)||170 (255)||170||Normal: Melee, Magic
|7,744||24,398||Deals high Magic and melee damage in Melee range in normal mode. In hard mode, only uses melee attacks. No help from the 10th Squad like during Monkey Madness I.||Monkey Madness I|
|Elven traitor (appears as Arianwyn)||182 (368)||300 (300)||102||Ranged||6,746||31,073||Green arrow deals high damage, purple arrow disables Prayer, orange arrow is slow and dodgeable, but hits very high damage through Prayer.||Song of the Elves|
|Essyllt||236 (395)||320 (320)||104||Melee, Magic, Ranged||22,662||71,814||Can attack from huge range, occasionally stuns the player and quickly throws a knife dealing up to 43+ damage, which can be blocked with Protect from Missiles if the player is fast enough. He also occasionally throws a vial with blue liquid that drains all the player's combat stats below 5 of their non-boosted level.||Song of the Elves|
|The Untouchable||274 (440)||90 (180)||434||Melee||15,285||44,423||In hard mode: Reflects the floor of 20% of all damage dealt, a minimum of 1||Dream Mentor|
|The Everlasting||223 (365)||230 (255)||120||Melee||10,129||30,613||Has very high Magic Defence; stab or Ranged attacks will deal better damage. Will be ignored by Zapper power-up||Dream Mentor|
|The Inadequacy||343 (600)||180 (255)||240||Melee, Ranged||23,967||82,863||Uses melee attacks only when within Melee range; otherwise, it will only uses Ranged attacks. Does not summon doubts like during Dream Mentor. Protection prayers are effective.||Dream Mentor|
Rewards - Dom Onion's Reward Shop[edit | edit source]
The rewards for the Nightmare Zone are contained in a chest near Dominic Onion, split into three categories: Resources, Upgrades, and Benefits. These rewards can only be purchased using Reward points obtained inside the minigame. A maximum of 2,147,483,647 points may be stored in the chest at once.
Resources[edit | edit source]
Note: The only item Ironman mode accounts may buy from the resources tab of the shop are scrolls of redirection.
*All players can only purchase 15 herb boxes per day.
|GP per point|
|Bucket of sand||N/A||200||39||0.2|
|Dragon scale dust||N/A||750||127||0.17|
|Herb box||N/A||9,500||9,729.6[b 1]||1.02|
|Vial of water||N/A||145||4||0.03|
|Scroll of redirection||N/A||775||N/A||N/A|
- Herb box value approximated based on data from Herb box main page.
Upgrades[edit | edit source]
A player can imbue certain items with reward points. Imbuing an item provides bonuses and appends an (i) to the item name.
Imbued items have an Uncharge option when opening the options list in the inventory. The Uncharge option removes the bonuses from the item and refunds 80% of the reward points used to imbue it.
Imbuing all available items requires a total of 7,825,000 reward points.
|Item||Imbued Bonuses||Points required|
|Black mask (imbued)[c 1]||15% bonus to Magic accuracy and damage on slayer tasks
15% bonus to Ranged accuracy and strength on slayer tasks
+0 Magic and Ranged attack bonuses instead of negative bonuses
|Slayer helmet (imbued)||15% bonus to Magic accuracy and damage on slayer tasks
15% bonus to Ranged accuracy and strength on slayer tasks
+3 instead of -6 Magic attack bonus
+3 instead of -2 Ranged attack bonus
+10 instead of -1 Magic defence bonus
|Salve amulet (imbued)||15% bonus to Magic accuracy and damage against undead monsters
1/6 bonus to Ranged accuracy and strength against undead monsters
|Salve amulet (e) (imbued)||20% bonus to Magic accuracy and damage against undead monsters
20% bonus to Ranged accuracy and strength against undead monsters
|Ring of the gods (imbued)||Gives the effect of the Holy wrench when equipped
+4 Prayer bonus
|Ring of suffering (imbued)||Doubles equipment bonuses||725,000|
|Berserker ring (imbued)||Doubles equipment bonuses||650,000|
|Warrior ring (imbued)||Doubles equipment bonuses||650,000|
|Archers ring (imbued)||Doubles equipment bonuses||650,000|
|Seers ring (imbued)||Doubles equipment bonuses||650,000|
|Tyrannical ring (imbued)||Doubles equipment bonuses||650,000|
|Treasonous ring (imbued)||Doubles equipment bonuses||650,000|
|Granite ring (imbued)||Doubles equipment bonuses||500,000|
Benefits[edit | edit source]
Benefits include certain potions that can only be used within the minigame. Dominic's potions are sold by the dose. When you purchase a dose, it is automatically stored in the barrels until the player withdraws them. All Nightmare Zone potions, excluding overloads due to the damage dealt, can be drunk extremely quickly, and like combo foods, you can actually drink 28 absorptions at the speed of cleaning an inventory of herbs, by clicking on them one by one, this can also be done with food/other potions with Nightmare Zone potions, without delaying any hits.
Changes[edit | edit source]
|2 April 2020
Some spammy messages that played in Nightmare Zone when a boss transitions to another form instead of dying have been filtered.
|25 July 2019
(update | poll)
|4 July 2019
(update | poll)
With the release of the Forthos Dungeon, red spiders' eggs have now been removed from the resource shop. Prior to its removal, it cost 300 points.
|10 January 2019
(update | poll)
|10 March 2016
(update | poll)
Players can select their own set of bosses within the dream by selecting the customisable options after selecting Rumble mode.
|21 May 2015
(update | poll)
The Ring of the Gods can now be imbued at Nightmare Zone for 650,000 points with a holy wrench in inventory.
|3 April 2014
Items at NMZ no longer show their colour tags.
|17 October 2013
(update | poll)
The Nightmare Zone reward shop now has Bank PIN protection.
|10 October 2013
We have also made the overload potion in Nightmare Zone hit you for 50 hitpoints of damage when you drink it, in a similar way to how it worked before EoC.
|3 October 2013
The overload effect from Nightmare Zone now resets itself more quickly if you leave unexpectedly.
|26 September 2013
(update | poll)
|19 September 2013
Some balancing changes have been made in Nightmare Zone to favour players who've completed a wider variety of quests, not just the Lunar series.
|12 September 2013
Trivia[edit | edit source]
- Dominic Onion is a play on 'Dominion' as the minigame resembles the Dominion Tower in RuneScape 3.
- Trying to cast the lunar spell Dream while in a dream within the Nightmare Zone yields the message "You cannot perform Inception here. Dreaming within this dream will inevitably activate your Kick (i.e. death).", as a reference to the 2010 sci-fi movie 'Inception'.
- There is a very small chance for a cow to appear inside a dream. According to Mod Mat K (confirming player speculation), this is an easter egg referring to the cow in the area to start a dream, which couldn't be moved when the minigame was developed due to the lack of a map editor.
References[edit | edit source]