Nightmare Zone

From Old School RuneScape Wiki
Jump to navigation Jump to search
This article is about the minigame. For the boss, see The Nightmare.
Bandages.png
This is a safe activity in an instanced area.
If you die here, you will not lose any of your items; however, any items you drop manually on the ground will be lost.
Warning: All PvM activities are dangerous for hardcore group iron players, including Pest Control, Fight Caves, and Chambers of Xeric.
Invasion plans.png
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
Nightmare Zone logo.png

The Nightmare Zone is a combat-based minigame located north-west of Yanille bank. Players enter a "dream" to take on bosses they have previously defeated during completed quests. It is run by Dominic Onion, a mage from Lunar Isle. The dreams that make up this minigame take place in an instance of the King Black Dragon Lair.

History[edit | edit source]

Dominic did not plan on calling his business the Nightmare Zone; it was what the local folk have been calling it. The plan came to him in a vivid dream when he was younger where he saw himself running a successful business from a great structure. He told his father about it, who laughed and said he should be a banker like his ancestors. He refused and wanted to find out what that dream meant, so he studied to find out more about Magic, particularly oneiromancy and dream interpretation. Once he had learned enough, he left Lunar Isle attempting to find the location where he built the huge tower. Since he had not found it or gathered enough money for its construction, he decided to set up a small business north of Yanille selling dreams to people.

Getting there[edit | edit source]

Requirements[edit | edit source]

To begin the minigame, at least five of the following quests must be completed:

The Ascent of Arceuus[a 1] Contact! The Corsair Curse
The Depths of Despair[a 1] Desert Treasure[a 2] Dragon Slayer I
Dream Mentor Fairy Tale I - Growing Pains Family Crest
Fight Arena[a 1] The Fremennik Isles Getting Ahead
The Grand Tree The Great Brain Robbery Grim Tales
Haunted Mine Holy Grail Horror from the Deep
In Search of the Myreque Legends' Quest Lost City[a 1][a 2]
Lunar Diplomacy Monkey Madness I Mountain Daughter[a 1]
My Arm's Big Adventure One Small Favour Recipe for Disaster
Roving Elves Shadow of the Storm Shilo Village
Song of the Elves Tale of the Righteous Tree Gnome Village[a 1][a 2]
Troll Romance Troll Stronghold Vampyre Slayer[a 1][a 2]
What Lies Below[a 1][a 2] Witch's House[a 1][a 2]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 This quest is highly recommended for Meleeing.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 This quest is highly recommended for Smoke Barrage/Burst or chinning.

Playing[edit | edit source]

The Nightmare Zone lobby.
Dominic's coffer.

To enter a dream, Dominic requires coins in the coffer. Coins can be deposited into and withdrawn from the coffer in multiples of 1000, to a maximum of 262,143,000 coins. The cost of each mode varies depending on type and difficulty:

Cost per dream
Mode Normal Hard
Practice Free Free
Endurance 1,000 5,000
Rumble 2,000 6,000
Custom 22,000 26,000
Custom with
maximum quest points
12,000 16,000

Strategies[edit | edit source]

Game modes[edit | edit source]

Two players participating in a rumble.

There are 3 modes in Nightmare Zone: practice, endurance, and rumble. Each mode has a 'Normal' and 'Hard' difficulty.

  • In the normal difficulty, all quest bosses have the same stats they have in their respective quests, as well as some of the mechanics.
  • In the hard difficulty, the bosses have increased Hitpoints, Attack, Strength, Magic, and Ranged levels where applicable. Their Defence and defensive bonuses remain unchanged, although there are a couple exceptions. Some bosses in the hard difficulty can only attack with Melee or lose some special fight mechanics, such as Ice Troll King and Jungle Demon. Some bosses gain extra mechanics, such as The Untouchable, which reflects 20% of any damage dealt.
The dream potion.
The spectator potion.

Once a mode is chosen, money is removed from the coffer, and Dominic prepares the dream potion on a plinth. Upon drinking the potion the player is brought into the Nightmare Zone arena. Players can spectate another player's arena if they drink the spectator potion and enter the name of the player whom they wish to spectate.

Players do not need to bring any required quest items needed to kill bosses. For example, the Black Knight Titan will die without Excalibur, and items such as the magic secateurs are provided for Tanglefoot, a rune pickaxe for Slagalith, the anti-dragon shield for Elvarg, and runes for Chronozon or the Dagannoth mother. All items provided this way have (nz) at the end of their names, indicating that they will disappear when leaving the Nightmare Zone. Magic experience from casting spells by using (nz) runes is heavily reduced, but does not apply to experience gained from damage dealt. Players cannot cast most non-combat spells in the arena, the exceptions being Bones to Peaches and Bones to Bananas.

It can be beneficial to bring a bonecrusher as all bosses drop their bone-variation of drops, Tanglefoot drops leaves, Karamel drops Choc-ice, Dad drops Big Bones, etc. Long bones and curved bones can also drop from monsters that normally drop them.

Note: If you log out while inside the arena you will log in outside of the Nightmare Zone.

Practice[edit | edit source]

In practice mode, a previously defeated boss can be selected to fight 1-on-1 until either the boss or player dies. Players do not gain any experience or Nightmare Zone points from defeating the boss, and the kill does not count for a Slayer assignment. Drops will be awarded upon defeat of the boss however, such as dragon bones from Elvarg.

Endurance[edit | edit source]

Endurance mode is a 1-on-1 fight with every unlocked boss in waves until either the player dies or defeats all unlocked bosses, earning points for each boss defeated (see 'Points Awarded' in the bosses table below).

Beating every boss in normal endurance mode awards a total of 216,634 points and in hard endurance mode a total of 794,770.

Rumble[edit | edit source]

The interface for customisable rumble dreams.

Rumble mode allows a single player or group of up to 5 players to fight multiple bosses at the same time in a random order with duplicates. A solo player will only ever encounter a maximum of 4 bosses at once. Adding more players to the party increases the maximum bosses in the arena at one time. Killing a boss rewards points and causes another boss to spawn afterwards endlessly until the player dies or leaves.

All players involved must have the required amount of coins in the coffer. When in a group, only bosses that all players involved have unlocked are accessible. Standard rumble uses all bosses unlocked. Customisable rumble allows the player to choose which bosses are fought in the dream, however the more bosses that are disabled the less points rewarded for each kill. Partying with another player who has fewer quests completed host the rumble does not increase points gained.

To start a rumble, a player must first speak to Dominic, and if grouping up, invite other participating players within the enclosure. Leaving the enclosure automatically removes that player from the group. Once the hosting player drinks the Dream potion, players in the group will be prompted to either join the shared dream or leave the group.

The maximum number of points that can be gained in one hard rumble is 1,048,575 () points.

Players can be in the Nightmare Zone for 6 hours before being 6 hour logged.

Power-ups[edit | edit source]

A player using the Zapper power-up in Rumble mode.

In Rumble mode, there are power-ups that spawn in the arena randomly and giving the player that activates it a temporary advantage. Power-ups disappear after 1 minute if they are not activated.

  • Recurrent damage adds an additional hit which deals 3/4 of the initial damage. For example, hitting a 35 will deal an extra 26 damage. The extra damage does not give experience. This power-up is red in colour and lasts 45 seconds.
  • Zapper damages nearby monsters over time, and the attacks have a max hit of 8. The zapper does not damage bosses immune to normal attacks (such as the Dagannoth Mother and Tanglefoot). This power-up is purple in colour and lasts 1 minute.
  • Power surge fills the player's special attack bar and regenerates it by 20% per tick. This power-up is yellow in colour and lasts 45 seconds.
  • Ultimate force instantly kills all the bosses present in the arena. Points are not rewarded for those bosses death. This power-up is white in colour.
    • These kills will, however, count towards a Slayer task (if applicable) and grant Slayer experience as long as the player dealt at least 1 damage to the assigned monster.
    • Additionally, any bosses killed with Ultimate Force will not drop their 100% drop unless the player has dealt at least 1 damage to them.

Slayer training[edit | edit source]

Some monsters within the Nightmare Zone provide Slayer experience when killed on task. While this offers a lot slower experience than training Slayer normally, it can be a decent low-effort option for some players.

In order to start an instance, five bosses must be selected. To maximise Slayer experience per hour, it is recommended to use other bosses that are easy and quick to kill such as Count Draynor, Trapped Soul, Sand Snake, and King Roald. The use of all power-ups is recommended, including Ultimate Force if at least one point of damage has been dealt to the Slayer task monster.

Slayer task Monster Slayer XP gained (hard mode) Quest
Troll Dad 126 (264) Troll Stronghold
Troll Arrg 150.5 (299.6) Troll Romance
Troll Ice Troll King 161 (287) The Fremennik Isles
Black Demon Black demon 157 (255) The Grand Tree
Lizardman Corrupt Lizardman 50 (150) Tale of the Righteous
Vampyre Count Draynor 35 (210) Vampyre Slayer
Vampyre Dessous 220 (299.6) Desert Treasure
Green Dragon Elvarg 80 (246) Dragon Slayer I
Scabarite Giant Scarab 137 (280.5) Contact!
Ice Warrior Kamil 146 (312) Desert Treasure
Dagannoths Dagannoth Mother 126 (252) Horror from the Deep

Bosses[edit | edit source]

All monsters that can be encountered within the Nightmare Zone are listed in the table below. The more quests the player has completed, the more monsters the player has access to. Many bosses provide increased experience per damage dealt, such as Dad, Moss Guardian, Arrg, and the Ice Troll King.

Point values increase based on the number of bosses included. The point values shown below are the maximum points that can be given, which assumes all quests have been completed and all bosses are enabled.

In a team, points are split between those who attacked the monster. The person who did the most damage will take a larger percentage of the maximum points from that monster. In Rumble mode, the only bosses that appear are those that all participating players have access to.

Name Combat level (hard) Hitpoints (hard) Defence level (hard) Attack style Points gained (normal) Points gained (hard) Notes and precautions Quest
Trapped Soul 30 (101) 30 (100) 20 Melee 183 2,301 The Ascent of Arceuus
Count Draynor 34 (177) 35 (210) 30 Melee 224 7,135 A hammer and stake are not required.
Has increased hitpoint regeneration. Kills count towards vampyre slayer tasks.
Vampyre Slayer
Corsair Traitor 35 (103) 55 (160) 30 (80) Magic 244 2,301 Casts weaken, lowering Defence by 5, or 15 in hard, per cast. The Corsair Curse
Sand Snake 36 (154) 60 (180) 20 Melee 244 5,294 The Depths of Despair
Corrupt Lizardman 46 (152) 50 (150) 38 Melee, ranged 427 5,294 Can poison, poison damage goes through absorption points Tale of the Righteous
King Roald 47 (188) 75 (150) 30 Melee 448 8,056 Shouts various humorous phrases. What Lies Below
Witch's experiment 19, 30, 42, 53 (47, 77, 90, 103) 21, 31, 41, 51 (63, 93, 102, 113) 19, 29, 39, 49 Melee 570 2,301 First form weakens melee stats by 5%. Four forms must be defeated. Witch's House
The Kendal 70 (210) 50 (150) 60 Melee 998 10,127 Mountain Daughter
Me 79 (201) 45 (135) 74 Melee 1,263 9,207 Shouts humorous one-sided dialogue. Lunar Diplomacy
Headless Beast 82 (233) 100 (320) 42 Melee 1,365 12,429 Occasionally stomps when in melee range, dropping a ball of rock from the ceiling dealing high damage. Getting Ahead
Elvarg 83 (214) 80 (240) 70 Melee, Dragonfire 1,385 10,357 An anti-dragon shield is provided in the arena. Dragonfire protection is required. Without it, significant damage and high stat drain including Prayer instantly. Still drains Prayer every hit. Kills count towards green dragon slayer tasks. Dragon Slayer I
Moss Guardian 84 (182) 120 (240) 60 Melee attack that also hits with Magic 1,426 7,595 Attacks with melee, but each attack has a Magic splash, hitting through protection prayers, however Protect from Melee is more effective. Roving Elves
Slagilith 92 (202) 60 (150) 75 Melee 1,711 9,207 Damage from non-pickaxe weapons is reduced by 66% (Experience is awarded for pre-reduction damage). Low crush defence; a rune pickaxe is provided in the arena. One Small Favour
Nazastarool 91, 68, 93 (176, 153, 181) 100, 75, 110 (154, 180, 176) 80, 58, 80 Melee 1,752 7,365 Has three forms. Shilo Village
Treus Dayth 101 (194) 85 (240) 100 Melee 1,834 8,516 Does not have any difficult mechanics other than disappearing after being in combat for a short while. Will fly away as a ghost and reappear a short ways away before walking back towards you. Haunted Mine
Skeleton Hellhound 97 (198) 55 (132) 100 Melee 1,915 8,976 In Search of the Myreque
Dagannoth mother 100 (201) 100 (240) 81 Melee, Ranged 2,038 9,207 Takes damage based on colour: white requires air spells, blue requires water spells, orange requires melee, brown requires earth spells, red requires fire spells, and green requires Ranged. Horror from the Deep
Agrith-Naar 100 (196) 100 (209) 82 Melee, Magic 2,038 8,746 Uses Magic and teleports the player to it when out of Melee range. Silverlight is not required. Shadow of the Storm
Tree spirit 101 (199) 85 (187) 80 Melee 2,078 8,976 Not considered undead[1]. Gets free pathing when player attacks and it cannot reach the player. Lost City
Dad 101 (201) 120 (240) 50 Melee 2,078 9,207 Knocks the player back several spaces and stuns. High magic and ranged defence. Kills count towards troll slayer tasks. Standing next to a wall is helpful. Troll Stronghold
Tanglefoot 111 (199) 102 (204) 91 Melee 2,506 8,976 Magic secateurs required to deal damage, provided in the arena. Fairytale I - Growing Pains
Khazard warlord 112 (192) 169 (256) 80 Melee 2,547 8,286 Tree Gnome Village
Arrg 171 (210) 150 (255) 40 Normal:Ranged
Hard:Melee, Ranged
2,588 10,127 Attacks with Ranged only in normal, both Ranged and melee in hard. Kills count towards troll slayer tasks. Troll Romance
Black Knight Titan 120 (210) 141 (255) 91 Melee 2,934 10,127 Excalibur is not required. Extremely high magic and ranged defence. Holy Grail
Ice Troll King 122 (213) 150 (255) 80 Normal: Melee, Ranged, Magic
Hard: Melee
3,016 10,357 In normal: Attacks with Ranged when out of melee range. Attacks with both Magic and Melee when in melee range.

Using Protect from Ranged causes him to instantly Ice Barrage. His Ice Barrage interrupts attacks and freezes.

Using Protect from Melee causes him to knock you back several squares and start ranging you.

In hard: Melee only with no other mechanics.

Extremely high magic and ranged defence.

The Fremennik Isles
Bouncer 137 (244) 116 (232) 120 Melee 3,811 13,580 Doesn't count towards hellhound slayer tasks. Fight Arena
Glod 138 (276) 160 (255) 110 Melee 3,872 17,493 Occasionally makes the player either run away or run forward and attack him. Disables Prayer and lowers prayer points by a significant amount. Grim Tales
Evil Chicken 159 (286) 120 (240) 126 Magic 5,135 18,644 Low damage, but quick Magic attacks. Recipe for Disaster - Sir Amik Varze
Agrith-Na-Na 146 (235) 200 (255) 82 Melee, Magic 4,341 12,659 Teleports the player to it when out of Melee range. Recipe for Disaster - Final battle
Flambeed 149 (238) 210 (255) 75 Melee, Magic in melee range only 4,524 12,889 Use water spells otherwise ice gloves must be worn to attack or your weapon will be unequipped. Deals high damage. Recipe for Disaster - Final battle
Karamel 136 (186) 240 (255) 100 Magic 3,750 7,825 Drains stats frequently, overloads are recommended. Drains Prayer points by 3 until 3 or less points are left. Freezes interrupts auto-retaliate and movement orders, but does not stop the player from moving. While in melee range, once all the player's stats reach less than 3, the freeze will do 3 damage until the player is less than 2 Hitpoints. Protect from Magic stops it from attacking. Teleports near the player. Recipe for Disaster - Final battle
Dessourt 121 (217) 140 (255) 99 Magic, Ranged 2,975 10,818 Attacks with Magic and Ranged simultaneously up to 10 Hitpoints. Protect from Magic or Missiles halves damage received. Recipe for Disaster - Final battle
Gelatinnoth Mother 130 (201) 240 (240) 81 Ranged, Magic 3,444 9,207 Takes damage based on colour: white requires air spells, blue requires water spells, orange requires melee, brown requires earth spells, red requires fire spells, and green requires Ranged. In hard mode, dealing high damage causes it to change colour early. Recipe for Disaster - Final battle
Culinaromancer 75 (209) 140 (255) 10 Magic 1,141 9,897 Magic attacks hit high; Protect from Magic recommended. Recipe for Disaster - Final battle
Chronozon 170 (297) 60 (120) 173 Melee 5,890 20,255 All four blast spells must deal damage before he can be killed. Runes are provided in the arena. Family Crest
Black demon 172 (292) 165 (255) 152 Melee 6,012 19,564 Kills count towards black demon slayer tasks. The Grand Tree
Giant Roc 172 (257) 200 (255) 100 Ranged 6,012 15,191 Knocks the player several squares back and stuns them. Ranged attack throwing a rock that deals high damage, using Protect from Ranged causes Giant Roc to not use this attack; otherwise run away to avoid it My Arm's Big Adventure
Dessous 139 (217) 200 (255) 99 Magic, Ranged 3,933 10,818 Attacks with Magic and Ranged simultaneously. Low Magic and stab defence. Desert Treasure
Damis 103, 174 (200, 272) 90, 200 (198, 255) 90, 160 Melee 6,155 16,802 After the first form is defeated, he becomes stronger and drains Prayer at a high rate. Absorption potions are recommended. Desert Treasure
Fareed 227 (299) 130 (255) 135 Melee, Magic in melee range only 5,665 20,485 Use water spells otherwise ice gloves must be worn to attack or your weapon will be unequipped. Deals high damage. Desert Treasure
Kamil 154 (273) 130 (255) 135 Magic 4,830 17,032 Freezes frequently, stopping movement and interrupting auto-retaliate. Does not drain stats. Hits through Protect from Magic, but it forces him into melee range. Standing in the square next to him causes freeze to never deal damage. Desert Treasure
Nezikchened 187 (295) 150 (150) 167 Magic 7,112 20,025 Stops attacking in melee range. Can be used to trap other bosses. Legends' Quest
Barrelchest 210 (380) 134 (255) 140 Melee 7,357 33,145 Deals high damage, drains Prayer and Defence, turns off protection prayers before every attack. The Great Brain Robbery
Giant scarab 191 (316) 130 (255) 169 Melee, Ranged 7,418 22,787 Ranged attack looks like Earth Blast. Does not summon reinforcements like during Contact! Contact!
Jungle Demon 195 (327) 170 (255) 170 Normal: Melee, Magic
Hard: Melee
7,744 24,398 Deals high Magic and melee damage in Melee range in normal mode. In hard mode, only uses melee attacks. No help from the 10th Squad like during Monkey Madness I. Monkey Madness I
Elven traitor (appears as Arianwyn) 182 (368) 300 (300) 102 Ranged 6,746 31,073 Green arrow deals high damage, purple arrow disables Prayer, orange arrow is slow and dodgeable, but hits very high damage through Prayer. Song of the Elves
Essyllt 236 (395) 320 (320) 104 Melee, Magic, Ranged 22,662 71,814 Can attack from huge range, occasionally stuns the player and quickly throws a knife dealing up to 43+ damage, which can be blocked with Protect from Missiles if the player is fast enough. He also occasionally throws a vial with blue liquid that drains all the player's combat stats below 5 of their non-boosted level. Song of the Elves
The Untouchable 274 (440) 90 (180) 434 Melee 15,285 44,423 In hard mode: Reflects the floor of 20% of all damage dealt, a minimum of 1 Dream Mentor
The Everlasting 223 (365) 230 (255) 120 Melee 10,129 30,613 Has very high Magic Defence; stab or Ranged attacks will deal better damage. Will be ignored by Zapper power-up Dream Mentor
The Inadequacy 343 (600) 180 (255) 240 Melee, Ranged 23,967 82,863 Uses melee attacks only when within Melee range; otherwise, it will only uses Ranged attacks. Does not summon doubts like during Dream Mentor. Protection prayers are effective. Dream Mentor

Rewards[edit | edit source]

Players can purchase various rewards and imbues from a chest near Dominic Onion. These can only be purchased using the reward points obtained inside the minigame. Players can have up to 2,147,483,647 points at once.

Resources[edit | edit source]

The rewards for participating in the Nightmare Zone.

The resources include certain Herblore ingredients, elemental runes, and items that are only obtainable via the minigame, such as herb boxes and scrolls of redirection. Players can only purchase 15 herb boxes per day.

Note: Ironmen can only buy scrolls of redirection from this tab.

ItemRestock
time
Price
sold at
GE priceGP per point
Flax.pngFlaxN/A7530.04
Bucket of sand.pngBucket of sandN/A200440.22
Seaweed.pngSeaweedN/A200100.05
Dragon scale dust.pngDragon scale dustN/A7501360.18
Compost potion(4).pngCompost potion(4)N/A50001050.02
Air rune.pngAir runeN/A2550.2
Water rune.pngWater runeN/A2560.24
Earth rune.pngEarth runeN/A2550.2
Fire rune.pngFire runeN/A2550.2
Rune essence.pngRune essenceN/A60100.17
Pure essence.pngPure essenceN/A7020.03
Herb box.pngHerb boxN/A950010,243.8[b 1]1.08
Vial of water.pngVial of waterN/A14540.03
Scroll of redirection.pngScroll of redirectionN/A775N/AN/A
  1. Herb box value approximated based on data from Herb box main page.

Upgrades[edit | edit source]

Certain items can be imbued with the reward points. Imbuing an item provides extra bonuses and appends an (i) to the item name. Imbued items can be uncharged, which removes the bonuses from the item and refunds 80% of the reward points used to imbue it.

Item Imbued bonuses Points required
Black mask (i).png Black mask (i)[c 1] 15% accuracy and damage bonuses to Magic and Ranged on Slayer tasks. +0 Magic and Ranged attack bonuses instead of negative bonuses. 1,250,000
Slayer helmet (i).png Slayer helmet (i) 15% accuracy and damage bonuses to Magic and Ranged on Slayer tasks. Gives +3 accuracy bonuses for Magic and Ranged instead of negative bonuses, and gives +10 Magic defence bonus instead of -1. 1,250,000
Salve amulet(i).png Salve amulet (i) 15% bonus to Magic and 16.67 (1/6) to Ranged in accuracy and damage against undead monsters. 800,000
Salve amulet(ei).png Salve amulet (e) (i) 20% accuracy and damage bonuses in Ranged and Magic against undead monsters. 800,000
Ring of the gods (i).png Ring of the gods (i) Doubles the Prayer bonus and gives the effect of the holy wrench when equipped. Imbuing this item requires having a holy wrench in the inventory. 650,000
Ring of suffering (i).png Ring of suffering (i) Doubles equipment bonuses. 725,000
Berserker ring (i).png Berserker ring (i) Doubles equipment bonuses. 650,000
Warrior ring (i).png Warrior ring (i) Doubles equipment bonuses. 650,000
Archers ring (i).png Archers ring (i) Doubles equipment bonuses. 650,000
Seers ring (i).png Seers ring (i) Doubles equipment bonuses. 650,000
Tyrannical ring (i).png Tyrannical ring (i) Doubles equipment bonuses. 650,000
Treasonous ring (i).png Treasonous ring (i) Doubles equipment bonuses. 650,000
Granite ring (i).png Granite ring (i) Doubles equipment bonuses. 500,000
Total 9,875,000
  1. A black mask (i) can be used to assemble a Slayer helm (i).

Benefits[edit | edit source]

A player uses an overload potion.

Benefits include certain potions that can only be used within the minigame. The potions are sold by the dose, and they are automatically stored in the barrels until the player withdraws them. The barrels can hold up to 255 doses of each potion.

The Nightmare Zone potions (except overloads) can be drunk extremely quickly, and they do not delay any hits.

Item Points per dose
Super ranging (1).png Super ranging 250
Super magic potion (1).png Super magic 250
Overload (1).png Overload 1,500
Absorption (1).png Absorption 1,000

Development history[edit | edit source]

The overall concept for the Nightmare Zone, derived from RuneScape's Dominion Tower minigame, was first mentioned on 19 April 2013 in the Developer's Blog for the game's third content poll, in a section detailing the development of future content and asking players to come up with some designs, keeping in mind the limitations of the team's development tools. One example the team gave was written as such:

An aged guardian stands by a lever near the Yanille bank. When you talk to her, she lists the boss monsters of various quests that you have completed. You select which one you’d like to fight again. Once you’re ready, you pull the lever. You are teleported into a cave that looks exactly like the KBD lair, but instead of the KBD you meet the monster you wished to fight. It’s a private cave, so you’d have the monster all to yourself. If you win, you get rewarded with yellow tokens. The aged guardian exchanges these for degradable yellow armour that absorbs monster damage but not PVP damage.
 
— Mod Ash & Mod Nexus, Content Developers

The concept, well received by players, was later expanded in another Developer's Blog on 13 May 2013. The blog outlined a provisional list of quests with bosses that the player would be able to re-fight, alongside Endurance and Rumble modes. The rewards mentioned in this blog offered only consumable resources (ex. flax, essence, and herblore ingredients).

First poll[edit | edit source]

An updated blog was released on 5 June 2013, which added fees for entering a dream, a hard mode for both Endurance and Rumble modes, in addition to offering more rewards alongside the aforementioned consumable resources:

  • Sets of degradeable tier 50 and 65 melee, ranged, or magic equipment. Charged with reward points, they would have had a random chance to restore health during combat.
  • Teleport scrolls to runecrafting altars
  • Teleport scrolls to player-owned house portals

The minigame was put to a poll the next day in Old School feature poll 5 – Dom Onion Cave, and more..., passing with 77.4% of voters supporting the minigame's development, though all the offered rewards failed to pass. The poll also let players vote on the location and name of the minigame. The location with the most votes was Yanille (30.5%), while the name with the most votes was Nightmare Zone (25.2%).

The other locations, in order of popularity, were:

  • Edgeville (24.8%)
  • Varrock (15.75%)
  • Seers' Village (11.8%)
  • Falador (11.2%)
  • East Ardougne (5.9%)

The other names, in order of popularity, were:

  • Dom Onion's Cave (21.6%)
  • DreamArena (21.2%)
  • Dominic's Den (17.1%)
  • Domain of Morpheus (14.8%)

Rewards poll[edit | edit source]

The Nightmare Zone's reward shop as it appeared on release.

With the Nightmare Zone's release on 5 September 2013, the reward shop only offered resources and potions used inside the minigame. After player feedback, more rewards were offered in a Developer's Blog on 13 September 2013, and were polled five days later in Old School feature poll 10: New Rewards.

Imbues[edit | edit source]

The first set of rewards included using reward points to imbued certain rings and equipment:

  • Imbued Fremennik rings would have their stats doubled.
  • Imbued diamond rings would have a +5 Stab bonus, with +4 in all other Attack bonuses
  • Imbued dragonstone rings would have +5 Attack and Defence bonuses
  • Imbued onyx rings would have +6 Attack and Defence bonuses
  • Imbued black masks would have their negative Attack bonuses removed, and would give a +15% accuracy in Ranged and Magic, and a +15% damage bonus in Ranged, alongside the mask's original bonuses.
  • Imbued crystal equipment would not have their stats degrade with each degradation stage.

All imbues, excluding the jewelled rings, passed the poll. The imbued black mask would later receive a +15% magic damage bonus in another poll, while imbuing crystal equipment was removed with the release of Song of the Elves, where their stats no longer degrade at all.

High-level potions[edit | edit source]

The second set of rewards included tradeable ingredients to create higher level potions.

  • Super anti-fire - Requiring level 89 Herblore to make (and level 93 to create the barbarian mix version), the potion would provide complete immunity to regular dragonfire (and reduced effects for the King Black Dragon's dragonfire attacks) for an unspecified amount of time.
  • Energy renewal - Requiring level 92 Herblore to make (and level 96 to create the barbarian mix version), the potion would fully restore run energy, and keep it at 100% for 30 seconds.
  • Super prayer - Requiring level 94 Herblore to make (and level 98 to create the barbarian mix version), the potion would restore 4 more prayer points per dose than a normal prayer potion, with the added benefit of being able to restore above the player's maximum Prayer points.

All three failed the poll; the super antifire potion would later be released as part of Dragon Slayer II, and the stamina potion could be considered as a reworked energy renewal potion.

Quest point cape (t)[edit | edit source]

Early testing by Mod Ash of recolouring the cape's trimmed section.

The quest point cape was offered to be trimmable upon completion of an Endurance dream alongside a small stat increase.

  • Completing a normal Endurance dream would trim the cape blue, increasing the Defence bonuses from +9 to +11 and giving it a +2 Prayer bonus.
  • Completing a hard Endurance dream would trim the cape red, giving it +1 in all Attack bonuses, in addition to the blue-trimmed cape's bonus increases. This would give the red-trimmed cape identical bonuses to a fire cape (excluding its +4 Strength bonus).

Both cape trims failed the poll. The quest point cape would later become trimmable on 5 March 2015, upon the completion of all Achievement Diaries.

Other[edit | edit source]

Other rewards offered include:

Changes[edit | edit source]

Date Changes
2 April 2020
(update)

Some spammy messages that played in Nightmare Zone when a boss transitions to another form instead of dying have been filtered.

25 July 2019
(update | poll)

With the release of Song of the Elves, Crystal equipment no longer degrades from use and therefore are not able to be imbued.

4 July 2019
(update | poll)

With the release of the Forthos Dungeon, red spiders' eggs have now been removed from the resource shop. Prior to its removal, it cost 300 points.

10 January 2019
(update | poll)

With snape grass and potato cacti becoming farmable produce, they were removed from the resource shop. Prior to their removal, they cost 175 and 1,250 points respectively.

6 October 2016
(update)

Rock cakes and explosive Digsite liquids can now hit through the absorption potion in Nightmare Zone.

10 March 2016
(update | poll)

Players can select their own set of bosses within the dream by selecting the customisable options after selecting Rumble mode.

21 May 2015
(update | poll)

The Ring of the Gods can now be imbued at Nightmare Zone for 650,000 points with a holy wrench in inventory.

3 April 2014
(update)

Items at NMZ no longer show their colour tags.

17 October 2013
(update | poll)

The Nightmare Zone reward shop now has Bank PIN protection.

10 October 2013
(update)

We have also made the overload potion in Nightmare Zone hit you for 50 hitpoints of damage when you drink it, in a similar way to how it worked before EoC.

3 October 2013
(update)

The overload effect from Nightmare Zone now resets itself more quickly if you leave unexpectedly.

26 September 2013
(update | poll)
  • The Seer, Archer, Warrior and Berserker rings can be imbued, improving their combat stats.
  • Crystal bows and shields can be imbued, making them keep their combat stats unchanged as they degrade.
  • Black Masks can be imbued, giving you combat bonuses when using Magic or Ranged attacks against your assigned Slayer target, and improving their combat stats a little.
  • The reward shop now sells Scrolls of Redirection that can be used to change the destination of a 'Teleport to House' tablet. You can choose a destination of any player-owned house portal, or Trollheim.
  • The reward shop now sells vials and a limited supply of herb boxes.
19 September 2013
(update)

Some balancing changes have been made in Nightmare Zone to favour players who've completed a wider variety of quests, not just the Lunar series.

12 September 2013
(update)
  • The Dagannoth and Gelattinoth Mothers no longer notify you about their colour changes if you've left the Nightmare Zone arena.
  • Nightmare Zone now plays more appropriate music for the Ice Troll King.
5 September 2013
(update | poll)

Added to the game.

Trivia[edit | edit source]

  • Dominic Onion is a play on 'Dominion' as the minigame resembles the Dominion Tower in RuneScape.
  • Trying to cast the lunar spell Dream while in a dream within the Nightmare Zone yields the message "You cannot perform Inception here. Dreaming within this dream will inevitably activate your Kick (i.e. death).", as a reference to the 2010 sci-fi movie 'Inception'.
  • There is a very small chance for a cow to appear inside a dream. According to Mod Mat K (confirming player speculation), this is an easter egg referring to the cow in the area to start a dream, which couldn't be moved when the minigame was developed due to the lack of a map editor.[2]

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 9 August 2017. (Archived from the original on 26 April 2020.) Mod Ash: "I don't see any in the list that look like they'd be classed as undead."
  2. Mod Mat K. "Legitimately unsure how the Cow got into NMZ?." 13 May 2015. Reddit Forums.