Nightmare Zone/Strategies

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General advice[edit | edit source]

  • Overloads will not let you drink a dose if you have less than 51 hitpoints.
  • Absorption potions are most efficiently used with 1 Hitpoints accomplished with a dwarven rock cake or locator orb. Having 1 Hitpoints means any damage taken has a max hit of 1, at most draining a single absorption point. 2 Hitpoints means it is possible to take a max hit of 2, draining the points faster.
  • Leaving the Nightmare Zone arena resets all stats.
  • In rumble mode:
    • Completing all quests will reduce costs by 10,000 per run.
    • More bosses enabled rewards a higher percentage of their total points per kill. Disabling bosses that are unlocked from completing quests reduces points per kill.
    • Some bosses are recommended to almost always be disabled based on their mechanics: Glod, Elvarg, Corrupt Lizardman, Chronozon, and Barrelchest.
    • Disabling a boss also disables every boss from that quest, e.g. disabling Damis also disables Dessous, Fareed, Kamil. Because of this mechanic all bosses from Dream Mentor, Recipe for Disaster, and Desert Treasure should always be enabled when trying to maximise points per hour.
    • Some bosses provide increased experience per damage dealt: Moss Guardian (+7.5%; 4.3xp), Dad (+10%; 4.4xp), Ice Troll King (+12.5%; 4.5xp), and Arrg (+17.5%; 4.7xp).
    • Avoid using Ultimate Force power-ups unless there are many bosses that you cannot damage.
    • Activate all other power-ups. With Power Surge, use a special attack weapon such as dragon claws or granite maul with an ornate handle. Damage dealt by Zapper or Recurrent Damage does not yield experience, but they do not usually impact experience rates unless the player kills bosses too quickly.

Recommended skills[edit | edit source]

  • Prayer 43+
  • Hitpoints 51+
  • Attack 60+
  • Strength 60+
  • Defence 60+
  • Ranged 70/75+
  • Magic 86+

Getting your first points[edit | edit source]

If it is your first time playing Nightmare Zone, you will not have any points for absorptions or overloads. Follow either the Melee(Prayer) setup below with the recommended bosses or use hard endurance mode, killing every boss up to Elvarg. If equipped, you can attempt to go further, but it may be less efficient.

Playing on normal difficulty is also an option, however the amount of time and money it takes to earn a sustainable amount of points will increase as well as some bosses like Ice Troll King and Jungle Demon using more attack styles than just melee making it harder to survive.

For hard endurance dreams, the following bosses require special mechanics or extra items brought with you, making it far less AFK:

Experience and points balance[edit | edit source]

Ironmen looking to imbue a slayer helmet or berserker ring can use a setup to balances points and experience to conserve Prayer potions and compensate for restricted access to Dharok the Wretched's equipment or Obsidian armour. Use the Optimal experience setup - #Melee (Absorption, AFK) method below, but use customisable hard rumble and the same bosses.

This yields approximately 250,000 points per hour and melee experience of between 50,000 and 60,000 per hour at 65 and higher attack, strength, and defence, and 80,000 per hour at 75 and higher, continuing to scale with higher combat levels.

Optimal experience setups[edit | edit source]

This setup uses a mix of strength and prayer bonus and is a fairly AFK strategy for experience and Nightmare Zone points. Players can gain up to around 90,000 melee experience and 400,000 Nightmare Zone points per hour. This requires prayer potions, somewhat expensive and worse overall for melee training, but does not require expensive gear and is more AFK.

Equipment[edit | edit source]

Inventory[edit | edit source]

Dragon claws.pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).png
Overload (Nightmare Zone).pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png

Bosses[edit | edit source]

Select customisable hard rumble and choose at least five from the bosses below. Choose more than five to increase points per hour. They use melee only, are attackable with melee, and have no special mechanics that can kill you. It is ordered by defence, ascending:

Not selected[edit | edit source]

The bosses below can only attack with melee, but they should not be selected.

Strategy[edit | edit source]

Activate Protect from Melee and boost. When using divine super combat potions, maintain Hitpoints by activating Rapid Heal.

Damage boosting prayers such as Piety or Ultimate Strength can be used to increase experience and points per hour, but it increases prayer drain, requiring more attention and prayer potions.

Do not activate Ultimate Force. Activate Zapper and Recurrent Damage to increase points per hour, this may slightly affect experience gained. Activate Power Surge, use your special attack weapon, it lasts 45 seconds.

Dharok the Wretched's equipment with absorptions requires more attention than the other setups, but offers the fastest Attack and Strength experience of up to 180,000 experience per hour using dragon claws for special attacks during Power Surge, or up to 155,000 with a granite maul with an ornate handle. It is recommended to only use the setup with Hitpoints 92 Hitpoints or greater because of the set effect increasing damage when missing more HP. Switches can be brought for strength bonus during Power Surge. The rest of the equipment maximises strength and accuracy bonuses. It is possible to sustain around 1 hour per dream with this setup.

Equipment[edit | edit source]

Inventory[edit | edit source]

Dragon claws.pngBandos chestplate.pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).png
Neitiznot faceguard.pngLocator orb.pngAbsorption (4).pngOverload (Nightmare Zone).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png
Prayer potion.pngPrayer potion.pngPrayer potion.pngPrayer potion.png

Bosses[edit | edit source]

Select customisable hard rumble, choose the following five bosses:

Optionally swap out Sand Snake with Dad. Dad grants +5% extra experience, but does stun regularly. Only recommended with very high stats while paying attention.

Strategy[edit | edit source]

Run to any corner except the south-east corner, drink all your absorptions and sip a dose of overload. Feel the Locator orb or guzzle the dwarven rock cake down to 1 Hitpoints. Quickly turn on and off Rapid Heal to reset Hitpoints regeneration. Turn on Piety and attack or use auto-retaliate.

Drink prayer potions as needed, flick Rapid Heal on and off once every 50-60 seconds to avoid regenerating to 2 Hitpoints. This maximises damage dealt and minimises absorption points used. If your Hitpoints goes above 1, feel the locator orb or guzzle the dwarven rock cake, if it is not working run away temporarily. As the overload expires, either run or turn on protection prayers temporarily to avoid wasting absorption points, drink another dose of overload and continue as before.

Experienced prayer flickers can set up quick-prayers to simultaneously activate Rapid Heal and their best offensive prayer. This improves damage output, stops accidental regeneration, and maximises Prayer points without using prayer potions, but this requires significantly more effort and attention.

Do not activate Ultimate Force. Activate Zapper and Recurrent Damage to increase points per hour, this may slightly affect experience gained only if you normally kill the bosses before new ones take their place. Activate Power Surge, switch equipment and use your special attack weapon, it lasts 45 seconds.

Using normal customisable rumble with absorptions allows for 20 minutes of AFK melee training. After 20 minutes, the player will stop attacking and must manually start attacking again to reset the timer. Players can gain up to 85,000–90,000 experience per hour, and sustain for 3–6 hours per session depending on equipment and stats. While this method does earn slightly more Nightmare Zone points than spent on absorptions, players looking to solely gain points are advised to use other setups. It is possible to use this setup on customisable hard mode; however, bosses hit much harder in the hard mode, requiring more absorption potions. This does net more points (250k/hr+) and is a good mix of points and experience, especially for Ironmen looking to imbue items. Players looking to gain more experience per hour are advised to use the Dharok's setup for much faster experience.

Equipment[edit | edit source]

The ghrazi rapier, inquisitor's mace, or Blade of saeldor (c) with Bandos armour offers the best experience per hour with good sustainability due to its high defences. Toktz-xil-ak along with full obsidian armour and berserker necklace offers the next best experience per hour and is a more affordable option, however it has much worse sustainability due to low defensive stats. Players who want sustainability but cannot afford a ghrazi rapier can use an abyssal whip (for training Attack or Defence) or abyssal bludgeon (for training Strength) along with Bandos armour.

Inventory[edit | edit source]

Locator orb.pngSuper combat potion(4).pngSuper combat potion(4).pngSuper combat potion(4).png
Super combat potion(4).pngSuper combat potion(4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png

Bosses[edit | edit source]

Select customisable normal rumble choosing bosses that attack with melee, are attackable with melee, and have no special mechanics. Count Draynor, Sand Snake, King Roald, The Kendal, and Me are the usual selection because they have lower defence but not extremely low Hitpoints. Note that enemies that occupy multiple tiles, like the Kendal and Sand Snake, may block each other and prevent the player from auto-retaliating. While the Khazard Warlord deals more damage, he has very high Hitpoints for his level, which makes him a good option for better experience rates. Select more than five bosses to earn more points.

Not recommended:

Strategy[edit | edit source]

Run to the middle of the arena. Use absorptions until 951-1000 absorption points, and optionally feel a locator orb or guzzle a dwarven rock cake down to 1 Hitpoints then sip a super combat potion. Repeat every 15–20 minutes.

Using a locator orb or a dwarven rock cake is optional but allows for longer sessions, minimising the amount of absorption points used to tank damage (especially using obsidian armour).

In order to maximise AFK duration, a customisable normal rumble with absorptions allows for 20 minutes of AFK ranged training, after which the player will stop attacking and must manually start attacking again to reset the timer. Experience rates are up to 155,000 per hour using a toxic blowpipe or 70,000 experience with a magic shortbow (i), sustainable for 3–6 hours per session depending on equipment and stats. While this method does earn slightly more Nightmare Zone points than spent on absorptions, players looking to gain points are advised to use other setups. It is possible to use this setup on customisable hard mode, but only recommended if not being as AFK, bosses hit harder in hard mode so it is much more important to flick Rapid Heal and use a locator orb or dwarven rock cake.

Equipment[edit | edit source]

Void Knight equipment offers the best experience per hour, however due to low defence bonuses it is recommended to use higher defence armour. Armadyl armour is the best replacement, followed by blessed dragonhide armour and normal dragonhide armour. It is recommended to wear a tank helmet, such as the justiciar faceguard for better defence as the slight accuracy loss has minimal effect on damage output. If even more defence bonus is needed, other Ranged equipment can be replaced with more defensive pieces, such as Bandos tassets or ring of suffering (i).

The toxic blowpipe is the best weapon to use for damage output, but it is not recommended due to its significant cost compared to other options. The magic shortbow (i) with amethyst or rune arrows offers a slower but much cheaper alternative. Players who need more defence can use a one-handed Ranged weapon (such as crossbow with broad bolts, or mithril darts) along with a tank shield, although this offers slightly less experience per hour.

Inventory[edit | edit source]

Locator orb.pngSuper ranging (4).pngSuper ranging (4).pngSuper ranging (4).png
Super ranging (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png

Bosses[edit | edit source]

Select customisable normal rumble choosing bosses which are attackable with ranged and have no special mechanics. Count Draynor, Sand Snake, King Roald, The Kendal, and Me are the usual selection because they have lower defence but not extremely low Hitpoints. Viable bosses are listed below, select five with the lowest defence for more experience per hour or as many as you can for more points per hour.

Strategy[edit | edit source]

Run to the middle. Drink absorptions until 951-1000 absorption points, and optionally feel locator orb or guzzle a dwarven rock cake to 1 Hitpoints, and sip a super ranging or bastion potion. Repeat after 15–20 minutes or as necessary.

Using a locator orb or a dwarven rock cake is optional but allows for longer sessions, minimising the amount of absorption points used to tank damage (especially using void knight equipment).

Bursting is not recommended here as there are far better ways to do so, this setup utilises standard spells. In general it is not recommended to train Magic at Nightmare Zone, however it is still possible. This equipment prioritises Magic damage boost, followed by magic accuracy and melee defensive bonuses.

Inventory[edit | edit source]

Locator orb.pngWrath rune.pngSuper magic potion (4).pngSuper magic potion (4).png
Super magic potion (4).pngSuper magic potion (4).pngSuper magic potion (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png

Bosses[edit | edit source]

Select customisable normal rumble choosing bosses that are attackable with magic and have no special mechanics. Count Draynor, Sand Snake, King Roald, The Kendal, and Me are the usual selection because they have lower defence but not extremely low Hitpoints. Viable bosses are listed below:

Strategy[edit | edit source]

Run to the middle. Drink absorptions until 951-1000 absorption points, and optionally feel locator orb or guzzle a dwarven rock cake to 1 Hitpoints, and sip a Super magic potion or battlemage potion. Repeat after 15–20 minutes or as necessary.

Using a locator orb or a dwarven rock cake is optional but allows for longer sessions, minimizing the amount of absorption points used to tank damage (especially using void knight equipment).

Optimal point setups[edit | edit source]

Have as many bosses from the recommended lists activated, especially from Dream Mentor, Recipe for Disaster, and Desert Treasure.

Using Dharok the Wretched's equipment is optimal with Hitpoints 92+ Hitpoints, without that the best is a toktz-xil-ak, obsidian armour, and a Berserker necklace. Otherwise use the best available strength bonus gear or Void Knight equipment.

Equipment[edit | edit source]

Inventory[edit | edit source]

Overload (Nightmare Zone).pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Granite maul.pngLocator orb.pngIce gloves.pngPrayer potion(4).png

Strategy[edit | edit source]

Boost with an overload, consume 1000 points of absorption points, and feel the Locator orb or guzzle the dwarven rock cake down to 1 Hitpoints. Quickly turn Rapid Heal on and off to reset Hitpoints regeneration and do so every 50-60 seconds to maintain 1 Hitpoints.

Follow the boss kill priority list provided to maximise points gained.

Do not use Ultimate Force power-up unless there are too many bosses that cannot be killed easily. Always use the Power Surge power-up and use the special attack weapon constantly. Use Recurrent Damage and Zapper whenever for higher points per hour.

A prayer potion should be used after suffering prayer-draining attacks from Karamel to ensure you can still flick Rapid Heal or activate Protect from Melee when your overload expires. Protect from Magic can be used against Karamel to minimise her stat drains.

Bosses[edit | edit source]

Make sure the following bosses are disabled:

This is the kill priority of enabled bosses based on time-to-kill per points awarded using the best in slot items above.

Priority Boss Reason
1 Karamel Cancels auto-retaliate and movement
Drains Prayer, Protect from Magic counters
2 Kamil Cancels auto-retaliate and movement
3 Agrith-Naar Teleports player into melee range
4 Agrith-Na-Na Teleports player into melee range
5 Giant Roc Stuns and knocks back
6 Dad Stuns and knocks back
7 Essyllt Stuns the player and sometimes drains stats
8 The Inadequacy
9 The Untouchable
10 Nezikchened
11 The Everlasting
12 Elven traitor
13 Evil Chicken
14 Me
15 The Kendal
16 Black demon
17 Skeleton Hellhound
18 Jungle Demon
19 King Roald
20 Bouncer
21 Tree spirit
22 Giant scarab
23 Fareed Equip ice gloves
Beware: Without them and a full inventory, weapons drop on the ground.
24 Culinaromancer
25 Flambeed Equip ice gloves
Beware: Without them and a full inventory, weapons drop on the ground.
26 Arrg
27 Black Knight Titan
28 Ice Troll King
29 Count Draynor
30 Sand Snake
31 Moss Guardian
32 Khazard warlord
33 Treus Dayth
34 Dagannoth mother
Gelatinnoth Mother
Only attackable when orange
35 Dessourt
Dessous
36 Trapped Soul
37 Nazastarool
38 Corsair Traitor
Drains Defence
39 Witch's experiment Drains combat stats
40 Tanglefoot Equip magic secateurs
41 Slagilith Optional: Equip pickaxe
Non-pickaxe damage is reduced by 66%.
42 Damis Avoid attacking
Second form drains Prayer quickly

Using the best Ranged equipment is optimal, but some bosses have very high Ranged defence, so it is recommended to bring a Magic switch. Elite Void Knight equipment or Void Knight equipment is not recommended, however they can be used if lacking Ranged equipment, especially for ironmen. 61 Magic is the minimum requirement to be able to cast Fire Wave with an overload potion.

Inventory[edit | edit source]

Overload (Nightmare Zone).pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).pngOverload (Nightmare Zone).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Absorption (4).pngAbsorption (4).pngAbsorption (4).pngAbsorption (4).png
Dragon thrownaxe.pngLocator orb.pngIce gloves.pngPrayer potion(4).png

Strategy[edit | edit source]

Boost with an overload, consume 1000 points of absorption points, and feel the Locator orb or guzzle the dwarven rock cake down to 1 Hitpoints. Quickly turn on and off Rapid Heal to reset Hitpoints regeneration and do so every 50-60 seconds to maintain 1 Hitpoints.

Follow the boss kill priority list provided to maximise points gained.

Target the following bosses with Magic if you brought a switch:

  • Black Knight Titan
  • Ice Troll King
  • Chronozon - Attack with all four blast spells

Do not use Ultimate Force power-up unless there are too many bosses to deal with. Always use the Power Surge power-up and use the special attack weapon constantly. Use Recurrent Damage and Zapper whenever possible.

A Prayer potion should be used after suffering prayer-draining attacks from Karamel to ensure you can still flick rapid heal or activate protect from melee when your overload expires. Protect from Magic can be used against Karamel to minimise her stat drains.

Bosses[edit | edit source]

Make sure the following bosses are disabled:

The following bosses have long kill times and are recommended to be disabled unless you bring a Magic switch:

This is the kill priority of enabled bosses based on time-to-kill per points awarded using the best in slot items above.

Priority Boss Reason
1 Karamel Cancels auto-retaliate and movement
Drains Prayer, Protect from Magic counters
2 Kamil Cancels auto-retaliate and movement
3 Agrith-Na-Na Teleports player into melee range
4 Agrith-Naar Teleports player into melee range
5 Giant Roc Stuns and knocks back
6 Dad Stuns and knocks back
7 Essyllt Stuns the player and sometimes drains stats
8 The Inadequacy
9 The Untouchable
10 Nezikchened
11 The Everlasting
12 Jungle Demon
13 Fareed Equip ice gloves
Beware: Without them and a full inventory, weapons drop on the ground.
14 Evil Chicken
15 Black demon
16 Me
17 The Kendal
18 Skeleton Hellhound
19 Elven traitor
20 King Roald
21 Bouncer
22 Tree spirit
23 Flambeed Equip ice gloves
Beware: Without them and a full inventory, weapons drop on the ground.
24 Giant scarab
25 Culinaromancer
26 Dessourt
27 Dessous
28 Count Draynor
29 Dagannoth mother Only attackable when green
30 Gelatinnoth Mother Only attackable when green
31 Arrg
32 Khazard warlord
33 Moss Guardian
34 Sand Snake
35 Chronozon With a Magic switch - Requires all four blast spells
36 Treus Dayth
37 Trapped Soul
38 Nazastarool
39 Corsair Traitor Drains Defence by 15%
40 Slagilith Optional: Equip pickaxe
Non-pickaxe damage is reduced by 66%.
41 Witch's experiment First form drains Defence by 5%
42 Ice Troll King With a Melee switch
43 Black Knight Titan With a Melee switch
44 Damis Avoid attacking
Second form drains Prayer quickly

This method utilises disabling Dream Mentor and Desert Treasure bosses due to a mechanic, where if Dream Mentor is enabled but Desert Treasure is not, point rewards are reduced to one sixth of their original value.[1] To maximise AFK, disabling Desert Treasure and Recipe for Disaster bosses is preferable due to the bosses either being click-intensive or requiring attention, and disable Dream Mentor to avoid the point penalty.

Gear[edit | edit source]

The gear recommended for this method in order of best to worst is on other parts of the strategy page: Dharok, Obsidian, highest strength gear, or mixed Strength bonus and Prayer gear.

Strategy[edit | edit source]

Boost with an overload, consume 1000 points of absorption points, and feel the Locator orb or guzzle the dwarven rock cake down to 1 Hitpoints. Quickly turn Rapid Heal on and off to reset Hitpoints regeneration and do so every 50-60 seconds to maintain 1 Hitpoints. Make sure Auto Retaliate is on.

Follow the boss kill priority list provided to maximise points gained.

Never use Ultimate Force power-up. Always use the Power Surge power-up and use the special attack weapon constantly. Use Recurrent Damage and Zapper whenever for higher points per hour.

Bosses[edit | edit source]

Make sure the following bosses are disabled:

Optional disables that will make it more AFK, but less points per hour:

  • Giant Roc (due to stun and knock back)
  • Dad (due to stun and knock back)
  • Essyllt (due to stat drain and a short stun)
  • Treus Dayth (moves around after damage)

This is the kill priority of enabled bosses based on time-to-kill per points awarded using the best in slot items.

Priority Boss Reason
1 Agrith-Naar Teleports player into melee range
2 Nezikchened
3 Me
4 The Kendal
5 Black demon
6 Skeleton Hellhound
7 Jungle Demon
8 King Roald
9 Bouncer
10 Tree spirit
11 Giant scarab
12 Arrg
13 Black Knight Titan Disable when using Ranged
14 Ice Troll King Disable when using Ranged
15 Count Draynor
16 Sand Snake
17 Moss Guardian
18 Khazard warlord
19 Trapped Soul
20 Corsair Traitor Drains Defence

References[edit | edit source]

  1. ^ Docter_Bogs. I figured out how Nightmare Zone points are calculated.... Reddit. 4 December 2020. (Archived from the original on 11 January 2022.) Docter_Bogs: "All your points are multiplied by 1/6 if (...) Dream Mentor bosses are turned ON and Desert Treasure bosses are turned OFF"