|Released||6 October 2016 (Update)|
|Always drops||Big bones, ensouled giant head|
|He looks very dangerous.|
|Max hit||22 (melee),|
|Attack style||Melee (crush), Ranged|
In order to access Obor's Lair, the player must obtain a giant key from a Hill Giant or Cyclops. Each giant key permits for only one attempt to fight Obor, similar to using dark totems to fight Skotizo.
When the player first enters Obor's Lair, they will be in a safe zone, where they must climb down the rocks in order to fight him. Obor attacks with Melee and Ranged, and can detect whether the player is using protection prayers against his current attack style. For example, he will use ranging attacks if Protect from Melee is used.
Warning: If you die within the lair, there is absolutely no way for you to retrieve items lost on death!
Strategy[edit | edit source]
An easy strategy for lower-level players (with 50 Magic and 40 Prayer) is to always turn on the Protect from Missiles prayer BEFORE climbing down, and then using Snare to prevent Obor from reaching you. Cast Snare every time Obor is able to walk again. Use Magic to kill him, since your magic armour's bonuses will also increase your chances of a successful Snare cast. Even with this strategy, however, bring enough food, as Obor can do serious damage as soon as the Snare wears off.
Non-members can attempt the same strategy using Bind, but since that only immobilises Obor for half the amount of time, it will be much harder to do this successfully. However, if you bind him, run away, cast two Blast spells and repeat, you should still have a good chance with Protect from Missiles activated.
It can be useful to know that Obor does not always keep walking up to melee distance before attacking, but never attacks when unable to move. This means he might stop walking towards you before standing next to you, giving you the time to snare or bind him without having to run to the other side of the arena. This makes it easier to cast more spells in a shorter amount of time, making the fight more efficient.
Drops[edit | edit source]
100% drops[edit | edit source]
Weapons[edit | edit source]
Item Quantity Rarity GE market price Rune battleaxe 1 Uncommon 24,574 Rune longsword 1 Uncommon 18,780 Rune 2h sword 1 Uncommon 37,961 Hill giant club 1 Rare (1/118) 663,924
Runes[edit | edit source]
Item Quantity Rarity GE market price Law rune 51–99 Common (12/118) 14,382–27,918 Cosmic rune 58–119 Uncommon 8,874–18,207 Chaos rune 66–200 Uncommon (10/118) 6,666–20,200 Death rune 40–79 Uncommon (10/118) 10,080–19,908 Nature rune 40–93 Uncommon (7/118) 10,120–23,529
Armour[edit | edit source]
Item Quantity Rarity GE market price Rune full helm 1 Uncommon 20,719 Rune med helm 1 Uncommon 11,171 Rune chainbody 1 Uncommon 29,612 Rune kiteshield 1 Uncommon (3/118) 32,206 Rune platelegs 1 Uncommon 37,929 Rune plateskirt 1 Uncommon 37,975
Other[edit | edit source]
Item Quantity Rarity GE market price Coins 10,000–25,000 Common Not sold Giant key 1 Common (1/16) Not sold Limpwurt root 20 (noted) Uncommon 18,940 Big bones 50 (noted) Uncommon 11,600 Uncut ruby 5 (noted) Uncommon 7,475 Uncut diamond 5 (noted) Uncommon 14,885 Long bone(m) 1 Rare (1/400) Not sold Curved bone(m) 1 Very rare (1/5,000) Not sold Giant champion scroll(m) 1 Very rare (1/5,000) Not sold
Trivia[edit | edit source]
- The Hill Titan's name, Obor, translates to 'Giant' in the Slovak language.
- Obor was originally suggested by Reddit user Mjterp. The post can be found here