|Released||6 October 2016 (Update)|
|Examine||He looks very dangerous.|
|Max hit||22 (melee),|
|Attack style||Melee (crush), Ranged|
In order to access Obor's lair, the player must obtain a giant key from a Hill Giant or Cyclops. Each giant key permits one entry to the lair and one attempt to fight Obor. If you change worlds while in the instanced zone, you will be teleported outside the gate.
When the player first enters Obor's lair, they will be in a safe zone, where they must climb down the rocks in order to fight him. Obor attacks with Melee and Ranged, and can detect whether the player is using protection prayers against his current attack style. For example, he will use ranging attacks if Protect from Melee is used.
Strategy[edit | edit source]
An easy strategy for lower-level players (with 50 Magic and 40 Prayer) is to always turn on the Protect from Missiles prayer BEFORE climbing down, and then using Snare to prevent Obor from reaching you. Cast Snare every time Obor is able to walk again. Use Magic to kill him, since your magic armour's bonuses will also increase your chances of a successful Snare cast. For better chance at success, wait for Obor to be as close to one side of the room before Snaring, then run to the other side, casting offensive spells in between. Wait until he walks to the opposite wall again before repeating. Even with this strategy, however, bring enough food, as Obor can do serious damage as soon as the Snare wears off.
Non-members can attempt the same strategy using Bind, but since that only immobilises Obor for half the amount of time, it will be much harder to do this successfully. However, if you bind him, run away, cast two Blast spells and repeat, you should still have a good chance with Protect from Missiles activated.
It can be useful to know that Obor does not always keep walking up to melee distance before attacking, but never attacks when unable to move. This means he might stop walking towards you before standing next to you, giving you the time to snare or bind him without having to run to the other side of the arena. This makes it easier to cast more spells in a shorter amount of time, making the fight more efficient.
Drops[edit | edit source]
100% drops[edit | edit source]
|Clue scroll (beginner)||1||Always||Not sold||12|
|Ensouled giant head(m)||1||Always||1,296||191|
Weapons[edit | edit source]
|Rune 2h sword||1||Uncommon||37,939||38,400|
|Hill giant club||1||1/118||537,663||36,000|
Runes[edit | edit source]
Armour[edit | edit source]
|Rune full helm||1||Uncommon||20,678||21,120|
|Rune med helm||1||Uncommon||11,157||11,520|
Other[edit | edit source]
|Giant key||1||1/16||Not sold||0|
|Limpwurt root||20 (noted)||Uncommon||16,220||80|
|Big bones||50 (noted)||Uncommon||10,600||0|
|Uncut ruby||5 (noted)||Uncommon||7,035||300|
|Uncut diamond||5 (noted)||Uncommon||14,540||600|
|Long bone(m)||1||1/400||Not sold||3|
|Curved bone(m)||1||1/5,000||Not sold||4|
|Giant champion scroll(m)||1||1/5,000||Not sold||0|
Trivia[edit | edit source]
- 'Obor' translates to 'Giant' in the Slovak language.
- Obor was originally suggested by Reddit user Mjterp. The post can be found here.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 1 Mar 2017. Mod Ash: "1 / 118."
- Jagex. Mod Ash's Twitter account. 1 February 2017. Mod Ash: "7, 10, 10 and 12 / 118 respectively [for nature, chaos, death, and law runes]."
- Jagex. Mod Ash's Twitter account. 31 May 2018. Mod Ash: "3/118"
- Jagex. Mod Ash's Twitter account. 31 May 2018. Mod Ash: "It's got a 1/16 chance for Obor to drop another one."
- Jagex. Mod Ash's Twitter account. 29 Feb 2016. (Archived from the original on 25 Mar 2019.) Mod Ash: "All creatures with big bones use the same rates: 1/400 for the long bone, 1/5k for the curvy one."