The orange salamander is the third strongest salamander weapon. Once the Hunter creature is caught using the Hunter skill, they become weapons. The orange salamander requires level 50 Ranged, 50 Attack, and 50 Magic to wield and is a two-handed weapon. Marrentill tar is used as ammunition for the salamander.
Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles.
A player attacks using a salamander.
They require 47 Hunter to catch, and give 224 Hunter experience when caught. A small fishing net and a rope is used to set up the traps that catch salamanders. They are caught in the desert.
When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 4, which is similar in concept to the Rapid style of most ranged weapons.
Note that the orange salamander is not retrievable if a player dies. This is because it is a live creature and it will simply run away once released.
A player wielding an orange salamander.
The maximum hit for magic mode uses the "magic damage bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 59 for the orange salamander.
The max hit (Hitmax) formula for salamanders is shown in fig.1., where "Magic" is your visible magic level (the level shown in the stats tab) and "Bonus" is the "magic damage bonus" for the salamander, in this case 59. This gives us the formula for the orange salamander as shown in fig.2.
This means the orange salamander will do 10 damage at the minimum 50 magic required to wield it, up to 19 damage at 97 magic.
For an exhaustive list of all known sources for this item, see here