History[edit | edit source]
Monster killing was initially one of the main purposes of the game, and much of Old School RuneScape still revolves around PvM.
Much of RuneScape's storyline is also based around the evolution of monsters and how they came to be in the locations in which they are found.
Characteristics of monsters[edit | edit source]
The vast majority of monsters drop something once they die (most commonly bones, coins, and many other items).
Some monsters, particularly higher-levelled ones, are aggressive, meaning they attack on sight of a player (such as deadly red spiders). Monsters will no longer be aggressive to players with a combat level of one more than twice the level of the monster in question. However, there are certain monsters that will attack regardless of combat level, such as Flesh Crawlers and Catablepon. Moreover, monsters located in the Wilderness will attack anyone, regardless of their combat level.
Incentives for monster-killing[edit | edit source]
Players fight monsters mainly to gain experience, loot, complete quests, or just for the fun of it. Players who fight monsters for experience usually turn on auto retaliate in order to deal more efficiently with monsters that immediately respawn. Bandits, a popular camping ground for member PvMers, are able to attack a player more than once with fellow bandits, so players can gain XP extremely quickly by employing a continuous method of attacking, killing, respawning, and repeating. In free-to-play worlds, the same steps apply, but in different places.
Those who seek to effectively monster-kill for an extended period of time are known to be "grinding," a process in which a player stays at a certain location or set of spawn points to continuously gain quick XP in hopes of levelling up faster, known as power levelling.