Passive effect

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Many items and equipment sets have passive effects or set effects, which trigger on their own when equipped. These effects confer a wide variety of benefits, both combat and non-combat. In the case of a passive effect that applies to an equipment set, all items of that set must generally be equipped for the set to activate.

Combat effects[edit | edit source]

Weapons[edit | edit source]

Weapon Effect
Twisted bow inventory image Twisted bow Accuracy and damage is increased in correspondence to the target's Magic level.
Zaryte crossbow inventory image Zaryte crossbow The effects of enchanted bolts are strengthened by 10%.
Dragon hunter crossbow inventory image Dragon hunter crossbow Accuracy and damage are increased by 30% and 25% respectively when fighting draconic creatures (excluding Elvarg and revenant dragons).
Dragon hunter lance inventory image Dragon hunter lance Accuracy and damage are increased by 20% when fighting draconic creatures (excluding Elvarg and revenant dragons).
Craw's bow inventory image Craw's bow When charged with at least 1000 revenant ether, the weapon gains +50% damage and accuracy (+100% accuracy and +25% damage for the sceptre) against all monsters in the Wilderness. Each attack consumes one ether.
Thammaron's sceptre inventory image Thammaron's sceptre
Viggora's chainmace inventory image Viggora's chainmace
Staff of the dead inventory image Staff of the dead Each combat spell cast with the weapon has a 1/8 (12.5%) chance to not consume runes.
Staff of light inventory image Staff of light
Toxic staff of the dead inventory image Toxic staff of the dead
Kodai wand inventory image Kodai wand Each combat spell cast with the weapon has a 3/20 (15%) chance to not consume runes.
Sanguinesti staff inventory image Sanguinesti staff Each successful hit has a 1 in 6 chance of healing the wielder half the amount of Hitpoints dealt to a target.
Silverlight inventory image Silverlight Damage is increased against demonic creatures. Arclight offers slightly superior stats than the abyssal tentacle against demonic creatures.
Darklight inventory image Darklight
Arclight inventory image Arclight
Holy water inventory image Holy water Performs strongly against demons.
Blackjack inventory image Blackjacks All blackjacks have a chance to stun a target upon hitting, causing them to briefly stop attacking the player; the better the material, the more chance of stunning occurring.
Keris inventory image Keris Grants 33% more damage against scarab creatures and kalphites. Also has a 1/51 chance to deal triple damage. The Keris partisan of breaching has a 33% accuracy bonus in addition to the aforementioned effects.
Keris partisan inventory image Keris partisan
Keris partisan of breaching inventory image Keris partisan of breaching
Keris partisan of the sun inventory image Keris partisan of the sun Applies only within the Tombs of Amascut:
  • Accuracy is increased by 25% for targets with less than 25% health.
  • Upon killing a target, the player is healed for 12 Hitpoints at the cost of 5 prayer points; this effect can overheal up to 20% of one's base Hitpoints level.
Wolfbane inventory image Wolfbane When wielded, the dagger stops the residents of Canifis from morphing into their more powerful Werewolf form.
Colossal blade inventory image Colossal blade Increases the wielder's maximum hit against larger enemies using the formula , where is capped at 5.
Leaf-bladed battleaxe inventory image Leaf-bladed battleaxe Damage is increased by 17.5% when fighting turoths and kurask. This does stack with a slayer helmet or equivalent's bonuses.
Osmumten's fang inventory image Osmumten's fang
  • Rolls accuracy twice; the higher accuracy roll between the two takes precedence when rolling for a successful hit.
  • Successful hits always deal between 15% and 85% of the player's max hit.
Tumeken's shadow inventory image Tumeken's shadow Magic Attack and Magic damage are tripled from the player's worn equipment. This is increased to 4x while inside the Tombs of Amascut.
Zuriel's staff inventory image Zuriel's staff Boosts Ancient Magicks combat spells:
Ancient sceptre inventory image Ancient sceptre Boosts Ancient Magicks combat spells by 10%.

Armour pieces[edit | edit source]

Armour Effect
Elysian spirit shield inventory image Elysian spirit shield There is a 70% chance of reducing the damage the player receives by 25%. Does not work against non-combat damage (e.g. poison).
Spectral spirit shield inventory image Spectral spirit shield Reduces the effectiveness of all Prayer draining attacks by 50%. Does not work against other players.
Dinh's bulwark inventory image Dinh's bulwark If the block style is chosen, 20% less damage is taken; however, the player forfeits their ability to attack. Does not work against other players.

If the pummel style is chosen, the player's maximum hit increases according to their defence bonuses for stab, slash, crush and Ranged combined.

Anti-dragon shield inventory image Anti-dragon shield Offers partial protection against dragonfire when worn.
Elemental shield inventory image Elemental shield Offers partial protection against wyverns' icy breath when worn.
Mind shield inventory image Mind shield
Dragonfire shield inventory image Dragonfire shield Offers partial protection against dragonfire and wyverns' icy breath when worn. The Ancient wyvern shield offers a full immunity against the freezing effect of the wyverns' icy breath.
Ancient wyvern shield inventory image Ancient wyvern shield
Dragonfire ward inventory image Dragonfire ward
Black mask inventory image Black mask Increases Melee damage and accuracy by 16.67% while fighting monsters assigned as the player's current Slayer task. The imbued mask or helmet also increases Magic and Ranged damage and accuracy by 15%.
Charged black mask:
Also randomly reduces the opponent's Defence level, draining one charge.
Slayer helmet inventory image Slayer helmet
Slayer helmet (i) inventory image Slayer helmet (i)
Broodoo shield inventory image Broodoo shield Charged:
Randomly reduces the opponent's Attack, Defence, or Strength level, depending on the colour of the shield, draining one charge.
Chaos gauntlets inventory image Chaos gauntlets Increases damage by bolt spells by +3.
Serpentine helm inventory image Serpentine helm If the target is an NPC and worn in conjunction with a venomous weapon (toxic staff of the dead when casting combat spells, toxic blowpipe or trident of the swamp), the chance to envenom a target is 100% per attack. If worn in conjunction with any poisoned melee weapon or Ranged ammunition (excluding emerald bolts (e)), the chance to envenom a target is 50%. Otherwise, if worn in conjunction with any non-poisoned melee weapon, the chance to envenom a target (including other players) is 16.7%.

Also grants immunity to becoming poisoned and envenomed.

Magma helm inventory image Magma helm
Tanzanite helm inventory image Tanzanite helm
Insulated boots inventory image Insulated boots Offers partial protection against the electrical attacks of rune dragons and the blue ball explosion during Phase 2 of the fight against Verzik Vitur.
Neitiznot shield inventory image Neitiznot shield Reduces the maximum damage taken from the ice troll females' and thrower trolls' throwing rock attacks from 6 to 2.
Snelm inventory image Snelm Offers considerable protection against snails crawling around in Morytania.

Jewellery[edit | edit source]

Jewellery Effect
Necklace of faith inventory image Necklace of faith When the user is hit down to less than 20% of their maximum Hitpoints (including being hit for 0), they will have their Prayer restored for 10% of their Prayer level, destroying the necklace in the process.
Ring of life inventory image Ring of life When the user is hit down to less than 10% of their maximum Hitpoints (including being hit for 0), they will be teleported to their respawn point, destroying the ring in the process. If both the ring of life and phoenix necklace are equipped, then the phoenix necklace will activate first.
Phoenix necklace inventory image Phoenix necklace When the user is hit down to less than 20% of their maximum Hitpoints (including being hit for 0), they will heal for 30% of their maximum Hitpoints, destroying the necklace in the process. If both the ring of life and phoenix necklace are equipped, then the phoenix necklace will activate first.
Ring of wealth Ring of wealth (i) Ring of wealth When killing an NPC, removes empty slots on the rare drop table and automatically collects currency monster drops (e.g. coins) in the user's inventory.
Imbued:
Doubles the chances of receiving a clue scroll while in the Wilderness.
Amulet of glory inventory image Amulet of glory Charged:
Increases the chance of finding gems while mining. Greatly increases the speed at which Gem rocks are mined.
Ring of recoil inventory image Ring of recoil When damaged by an NPC, they are dealt back 10% of the same damage, rounded down. The effect can be disabled on the ring of suffering.
Ring of suffering Ring of suffering (i) Ring of suffering
Berserker necklace inventory image Berserker necklace If worn with the obsidian sword, dagger, maul or mace, damage is increased by 20%. The damage bonus does stack with obsidian armour.
Amulet of the damned inventory image Amulet of the damned Provides buffs to full barrows equipment sets in addition to their normal passive effects. See Equipment sets/Barrows.
Amulet of avarice inventory image Amulet of avarice When worn, every NPC item drop in the Revenant Caves is noted. The player is permanently skulled until the amulet is unequipped, in which case the skull will disappear after 20 minutes.
Brimstone ring inventory image Brimstone ring When worn, combat spells have a 25% chance to ignore 10% of the opponent's total Magic defence.
Lightbearer inventory image Lightbearer When worn, special attack energy is regenerated twice as fast (~15 seconds per 10%). Unequipping the ring will resets the special attack energy restoration timer.

Armour sets[edit | edit source]

Void Knight[edit | edit source]

Void ranger helm equipped.png

Void Knight equipment has a set effect, directed by the combat class of the worn helmet, that increases the user's accuracy and possibly damage in the chosen style.

Helmet Set effect
Void melee helm inventory image Melee +10% melee accuracy and strength
Void ranger helm inventory image Ranger +10% ranged accuracy and strength[1]
Void mage helm inventory image Mage +45% magic accuracy[1]
  1. ^ 1.0 1.1 Additional 2.5% damage bonus if Elite Void Knight armour is worn.

Shayzien[edit | edit source]

Shayzien armour (5) (male) equipped.png

Shayzien armour has a passive effect where damage taken by the poison attack used by lizardman shamans is reduced. The higher the tier, the more damage reduced; the damage is completely negated when the tier 5 set is worn.

Tier Damage Reduction
1 20%
2 40%
3 60%
4 80%
5 100%

Justiciar[edit | edit source]

Justiciar armour equipped male.png

Justiciar armour has a set effect where damage taken is reduced depending on the player's Defence bonus towards it (except in PvP). The exact formula for the amount of damage reduced is:

, where bonus is the player's defence bonus for that particular style. For example, if an enemy was using a crush style attack, and the player has a crush defence bonus of +450, then 15% of the damage (450/3,000) is reduced.

Required items
Justiciar faceguard inventory image Justiciar faceguard
Justiciar chestguard inventory image Justiciar chestguard
Justiciar legguards inventory image Justiciar legguards
Set effect
Reduces damage taken[1]
  1. ^ Formula is , where is the player's defence bonus against the attack style.

Inquisitor[edit | edit source]

Inquisitor's armour equipped.png

Inquisitor's armour has a set effect where each piece worn boosts damage and accuracy by 0.5% when using the crush attack style. If all three pieces are equipped, the boost is increased to 2.5%.

Item Boost[1]
Inquisitor's great helm inventory image Inquisitor's great helm +0.5%
Inquisitor's hauberk inventory image Inquisitor's hauberk +0.5%
Inquisitor's plateskirt inventory image Inquisitor's plateskirt +0.5%
Set bonus +1.0%
Total +2.5%
  1. ^ To damage and accuracy while using crush.

Equipment sets[edit | edit source]

Barrows[edit | edit source]

Each Barrows set grants its own unique special effect when ALL four pieces of the set of a particular Barrows brother are equipped.

If an amulet of the damned is worn in addition to a full set, the set effect is enhanced or an additional passive effect is provided. This additional effect can trigger simultaneously with the standard effect, if applicable.

Weapon Name Description Animation
Dharok's greataxe inventory imageDharok's greataxe Wretched Strength Attacks do more damage as the player's Hitpoints decrease.

With an amulet of the damned:
When hit, there is a 25% chance of recoiling 15% of the damage taken. This effect can stack with the Vengeance spell and a ring of recoil to recoil 100% of the damage taken.
Wretched Strength.gif
Torag's hammers inventory imageTorag's hammers Corruption Successful melee attacks have a 25% chance of lowering the victim's run energy by 20%.

With an amulet of the damned:
Defence increased by 1% for every 1 health missing.
Corruption.gif
Guthan's warspear inventory imageGuthan's warspear Infestation Attacks have a 25% chance of replenishing the player's health equal to the damage dealt.

With an amulet of the damned:
The healing effect can heal players 10 hitpoints above their base Hitpoints level.
Infestation.gif
Verac's flail inventory imageVerac's flail Defiler Attacks have a 25% chance of ignoring any armour, Defence, and protection prayers.

With an amulet of the damned:
Additional +7 Prayer bonus (not counting the amulet's +3).
Defiler.gif
Karil's crossbow inventory imageKaril's crossbow Tainted Shot Successful ranged attacks have a 25% chance of lowering the enemy's Agility level by 20%.

With an amulet of the damned:
For each attack, there is a 25% chance of dealing two hitsplats. The second hitsplat will deal half the damage of the first hitsplat.
Tainted Shot.gif
Ahrim's staff inventory imageAhrim's staff Blighted Aura Successful magical attacks have a 25% chance of lowering the enemy's Strength by 5 levels.

With an amulet of the damned:
Able to autocast Ancient Magicks. Also a 25% chance of dealing a hit with 30% increased damage.
Blighted Aura.gif

Obsidian[edit | edit source]

Obsidian armour equipped male.png

Obsidian equipment has a set effect, where obsidian weaponry gain a 10% Attack and Strength boost if a full set of obsidian armour is worn (excluding shield and cape). This does stack with the Berserker necklace damage bonus.

Required items
Obsidian helmet inventory image Obsidian helmet
Obsidian platebody inventory image Obsidian platebody
Obsidian platelegs inventory image Obsidian platelegs
Wield any obsidian weapon
Set effect
+10% melee accuracy
+10% melee strength

Crystal[edit | edit source]

Each piece of crystal armour when worn with a crystal bow or Bow of faerdhinen gives an accuracy and damage bonus. If the entire set is worn, this becomes 15% damage and 30% accuracy increase.

Item Damage[1] Accuracy[1]
Crystal helm inventory image Crystal helm +2.5% +5.0%
Crystal body inventory image Crystal body +7.5% +10.0%
Crystal legs inventory image Crystal legs +5.0% +10.0%
Totals +15.0% +30.0%

God Wars Dungeon protection[edit | edit source]

Many pieces of equipment affiliated with the gods Saradomin, Zamorak, Armadyl, Bandos, and Zaros provide a passive effect that prevents followers of that particular faction from being aggressive within the God Wars Dungeon. This effect does not apply to the bosses or to their bodyguards.

Poison and venom[edit | edit source]

Some items have the ability to add weapon poison on it, which in turn makes the weapon poisonous such as the popular dragon dagger. When fighting an opponent, there is a chance of inflicting poison on them, starting at 6 damage with the highest weapon poison applied to the weapon. The damage will gradually decrease and will go away.

Venom works slightly differently to poison. Only a few items have the ability to inflict venom, namely items that are dropped by Zulrah. When fighting an opponent, there is a chance of inflicting venom on them, starting at 6 damage and will gradually increase to a maximum of 20 damage per hit. Venom does not cure itself.

See also[edit | edit source]