Pay-to-play Firemaking training
This article gives tips about training the Firemaking skill.
Levels 1–30: Creating pyre logs[edit | edit source]
Creating pyre logs offers the fastest experience from level 1 to 30. Players can create all types of pyre logs at level 1, even if the logs would require a higher level to burn. This method is faster than burning logs at lower levels, because at lower levels there is a high chance of failing to light the logs, which slows down experience rates a lot. Creating pyre logs does not take up any in-game time to and is tied to click speed.
The amount of experience shown in the table below is the experience that is rewarded for using the required amount of oil on a log. However, the actual experience per log is calculated based on the amount of oil in the vial that is being used. For example, using sacred oil(4) on an oak log will result in two doses of oil being used up, and 16 experience being rewarded. Using the remaining two doses of oil will then reward 10 more experience, since a vial containing 2 doses is being used. Because of this, when using full vials of oil, one can expect higher average amounts of experience per log than shown in this table.
Experience rates vary depending on click speed and accuracy. Players can gain around 45,000 experience per hour with typical click speeds, including banking and given that one pyre log is made per tick (0.6 seconds). It is possible to get much high rates, but they realistically cap at around 65,000 experience per hour for fastest sustainable click speeds.
Note: Prices may vary, and re-selling the pyre logs might prove difficult if demand is low. Check trade volume and actual prices in the Grand Exchange before using this method for profit.
|Arctic pine||435||(3)||1,801||Arctic pyre||1,389||-847||12||-70.58|
Levels 30–99: Burning logs[edit | edit source]
From level 30 onwards, the fastest Firemaking experience is gained by burning the highest-tier log available. Even though logs can be burned at level 1, creating pyre logs offers slightly faster experience as there is a high chance to fail to light the logs. Logs can still be burned at lower levels as a lower-effort alternative to creating pyre logs.
The best place to burn logs is at the eastern part of the Grand Exchange. The area has a lot of empty space and the bank is only one tile away from an area a log can be burned. When correctly timed, the player can move to another square in between lighting the logs, which allows the player to burn the logs in any formation. With fast enough banking and accurate clicks, it is possible to keep lighting the logs tick-perfectly every 4 ticks. The player should have noted logs in the inventory, and use them on a banker while standing 2 steps away when banking for more logs.
An easier but a slower method is to simply burn logs in a row from east to west. The best place to do this is at Varrock: use Varrock Teleport, light the logs from the fountain and bank at the Varrock west bank.
The below table assumes 1485 logs are burned per hour.
|Levels||Log type||Experience||XP/HR||Logs needed||Log price||Money spent||GP/XP|
- At lower levels, the amount of logs burned per hour will be significantly lower, due to the high chance of failure causing a fire to take significant amounts of extra time to light.
Money spent total: -21,292,794
Levels 50–99: Wintertodt[edit | edit source]
Subduing Wintertodt from level 50 Firemaking onwards is a slower, but profitable and low-effort alternative to burning logs. It also grants passive Woodcutting experience from chopping the bruma roots, and the Pyromancer outfit, which increases Firemaking experience by 2.5%. The fastest way to gain Firemaking experience from Wintertodt is to be on an official world (307, 309, 311), which have fast games that usually last around 4 minutes. Light a brazier as soon as the round starts, chop bruma roots until you have a full inventory and burn them in the brazier. Fix and relight the brazier if needed. Fletching the bruma roots into kindlings is only recommended when the player would not meet the 500-point mark for the extra experience gained at the end of the round. Otherwise, bruma roots should not be fletched into kindlings as this significantly hampers experience rates.
Having the ornate rejuvenation pool and the basic jewellery box in the player-owned house is strongly recommended, as players can teleport to their house after every round, use the pool to heal themselves and quickly teleport back. Alternatively, players can teleport to Ferox Enclave via a ring of dueling and restore their stats using the Pool of Refreshment, or teleport to the Elidinis Statuette in Nardah with a Desert Amulet (4). It is also very helpful to have the Hitpoints cape along with a regen bracelet to mitigate the damage dealt by the cold; with all these and using the Redemption prayer, at high Firemaking levels it is very likely that the players will not need any food to heal themselves.
Experience rates scale depending on the player's level. It takes around 600 rounds and 40 hours (assuming an average kill length of 4 minutes and a 60 second pause) to get from level 50 to level 99 Firemaking.
|level||experience per hour||level||experience per hour|
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