Pay-to-play Prayer training

From Old School RuneScape Wiki
Jump to navigation Jump to search

Training Prayer can be quite costly, but it is a very important skill due to its utility in combat. Many quests recommend having 43 Prayer, as this allows a player to use all available protection prayers. Level 70 Prayer is also an important milestone for Piety.

Having a higher Prayer level also allows the player to restore more prayer points per prayer potion/super restore/sanfew serum dose.

Starting off[edit | edit source]

Early levels can be skipped by completing quests that give Prayer experience. Completing The Restless Ghost, Priest in Peril, Recruitment Drive and Holy Grail will grant a total of 14,531 Prayer experience, which will get the player from level 1 to 30. Spirits of the Elid has more requirements, but gives another 8,000 Prayer experience.

Offering bones at a gilded altar[edit | edit source]

Gilded altar built.png

The fastest way to train Prayer is to offer bones at a gilded altar in a player-owned house. When both incense burners are lit, the altar gives 350% experience per bone when a bone is offered at it. For example, burying a dragon bone gives 72 Prayer experience, but using it on the gilded altar with two incense burners lit would give 252 experience. While this method is the fastest way to train Prayer, it is also very expensive. Players who seek to save money are advised to offer bones at the Chaos altar in the Wilderness instead, as this is only slightly slower but only costs almost half compared to the gilded altar.

Building a gilded altar requires level 75 Construction, which can be boosted. The tier of incense burner does not matter, as all three types (oak, mahogany, and marble) yield the same experience bonus and remain lit for the same amount of time. Lighting an incense burner requires level 30 Firemaking and a marrentill herb, and both incense burners must be lit for the highest experience bonus. It is also recommended to have level 45 Magic for Camelot Teleport and Teleport to House.

Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngTinderbox.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngLaw rune.png2000
Superior dragon bones.pngSuperior dragon bones.pngMarrentill.pngMarrentill.png

When offering bones, players should use the bank chest near Camelot Castle in a PvP world, which is the closest bank chest to a teleport. The chest is within a safe area from player killers. Equip a dust battlestaff, and keep a tinderbox and law runes in the inventory. Withdraw 24 bones and two marrentills, teleport to the house, light the incense burners, and offer the bones at the gilded altar. Use each bone manually at the altar to speed up the process. Teleport back to Camelot and repeat.

Players who do not have the Construction level to build a gilded altar can look up for house party hosts. Currently, this takes place on World 330 at the Rimmington house portal and the Yanille house portal. If the host is in Rimmington, the player can take noted bones and unnote them by using them on Phials for 5 coins per note.

Experience rates vary depending on the type of bone used and performance. With good banking and accurate clicks, players can offer 2,550 bones per hour, assuming the player uses each bone manually on the altar. This equates to around 1,340,000 experience per hour when using superior dragon bones, and 643,000 experience per hour when using dragon bones. The rates can be increased up to 3,500 bones per hour if using alternative accounts to light the incense burners and bringing bones from the bank, or even higher if hiring runners. If the player is not manually using the bones on the altar, only up to 1,070 bones per hour can be offered.

More information about experience rates and costs can be seen below. Currently, offering superior dragon bones costs 19.99 coins per experience, and dragon bones 9.52 coins per experience.

Offering bones at the Chaos Temple[edit | edit source]

Chaos Temple (hut).png

Offering bones at the altar within the Chaos Temple in the Wilderness is a slightly slower but a much cheaper alternative to the gilded altar. The temple is located in level 38 Wilderness, in a multi-combat area, so great caution must be exercised while employing this training method. The temple has an altar which grants the same experience as a gilded altar with two burners lit, but also gives a 50% chance for the bone not to be consumed. This effectively doubles the amount of experience received per bone. However, using the altar comes at the risk of having to face player killers who frequently like to hop between worlds at the location.

Players can take noted bones and un-note them at the Elder Chaos druid just outside of the temple for 50 coins per note. While convenient, this also increases the amount that the player is risking to player killers. Players who wish to minimise risk can take only an inventory of unnoted bones at a time and suicide to bank for more bones.

The fastest way to get to the altar is to use Ghorrock Teleport (or the respective house portal) and run south. Players who do not have the Magic level to cast Ghorrock Teleport can use the respective teleport tablet instead.

  • Alternatively, players who have an Ancient Obelisk in their player-owned house and have completed hard tasks in the Wilderness Diary can use it to teleport to level 44 Wilderness and then run south.
  • Another option is to use Cemetery Teleport on the Arceuus spellbook or the respective house portal and run north. This is a slightly slower method, but it has lower requirements.
  • Using the burning amulet to the Lava Maze entrance and running south-west is not recommended, except for players using the suicide strategy below. The Lava Maze entrance is often crowded by player killers due to its proximity to Revenant Caves and King Black Dragon Lair.

Experience rates vary depending on the bone used and the number of player killers. Players can expect to make around 2,000 bone offers per hour when manually using the bones on the altar. This would equate to around 500,000 experience per hour using dragon or wyvern bones, and 1,050,000 experience per hour using superior dragon bones. At maximum efficiency and when uninterrupted, it is possible to gain up to 1,800,000 experience per hour when using superior dragon bones. Slightly higher rates can be achieved by using runners.

Strategies[edit | edit source]

As the altar can also be used to recharge Prayer points, players can keep Protect from Magic and Augury prayers up while offering bones and pray at the altar when needed.

Planning to die[edit | edit source]

Locator orb.pngDragon bones.pngDragon bones.pngDragon bones.png
Dragon bones.pngDragon bones.pngDragon bones.pngDragon bones.png
Dragon bones.pngDragon bones.pngDragon bones.pngDragon bones.png
Dragon bones.pngDragon bones.pngDragon bones.pngDragon bones.png
Dragon bones.pngDragon bones.pngDragon bones.pngDragon bones.png
Dragon bones.pngDragon bones.pngDragon bones.pngDragon bones.png
Dragon bones.pngDragon bones.pngDragon bones.pngDragon bones.png

Players who wish to minimise the risk can travel to the altar from the bank for every inventory of bones, and suicide to get to the bank faster. While this is less risky than bringing noted bones to the altar, it is also slower.

For this method, it is strongly recommended to have the respawn point in Ferox Enclave or Edgeville. They are the closest respawn points to a bank, but also cost 5,000,000 coins to unlock. Alternatively, players can use PvP worlds, which have a bank chest right next to a respawn point.

This method goes as follows:

  1. Take bones, a teleport to the Wilderness, and optionally a locator orb or a dwarven rock cake from the bank.
  2. Teleport to the Wilderness, and run to the Chaos Temple. Offer the bones at the altar.
  3. Lower Hitpoints with the locator orb or the dwarven rock cake, and suicide to the wine of zamorak spawn. Alternatively, let the Chaos Fanatic kill you.
  4. Run from the respawn point to the nearest bank for more bones. Repeat the process.

Players can optionally wear a piece of defensive equipment, such as the Dinh's bulwark. This way, players have a better chance of surviving player killers long enough so they can use up all their bones before dying.

Alternatively, players can wear Zealot's robes when using the suicide strategy. The bone-saving effect of the altar stacks with the Zealot's robes, and wearing them would give slightly more value out of the bones. The Zealot's robes are protected over the bones on death.

Logging out[edit | edit source]

If a player wishes to avoid encounters with player killers, an option is to keep the logout menu open with the cursor placed over the logout button. Consider using the ::renderself chat interface setting to hide your character model on your own client, allowing you to see anyone who logs in beneath you. With careful attention, the player can quickly log out before being attacked. One disadvantage to this method is that it offers lower XP/hr than manually using the bones on the altar.

Bringing noted bones[edit | edit source]

Bringing noted bones is riskier, but a lot faster than using the suicide method. However, it is only viable for either very high-level or very low-level players.

Very low-level players (combat level 3–20) are often too low-levelled to be targeted by player killers. Such players can usually bring higher amounts of noted bones with lower risk. However, some low-level combat pure player killers can sometimes be found at the altar, so some caution should still be given.

High-level players should wear good defensive gear while 3- or 4-iteming more expensive armour pieces, and bring some Saradomin brews along with sanfew serums or super restores to have a higher chance of escaping player killers. 4-iteming is risky however, as you will risk getting smited for an expensive item in the multi-combat area. Players will also have very limited space for supplies, as it is best to have as much inventory space as possible for the bones.

Players should prioritise Magic defence while having decent defensive bonuses against Melee and Ranged attacks. When choosing protected items, Armadyl chestplate, a tank shield such as elysian/spectral spirit shield or dinh's bulwark, crystal helm and staff of the dead (if using an off-hand shield) are considered the best options. The rest of the equipment should consist of relatively cheap and/or easily replaceable items.

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

This setup has the highest escaping potential when using the staff of the dead along with a powerful off-hand shield such as the elysian or spectral spirit shield. It also offers a very high Magic defence, which helps at not getting frozen inside the multi-combat area, thereby significantly increasing the chances of surviving. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers. Chose 3 pieces of equipment (or 4 if you feel confident using Protect Item) and some low value equipment that you don't mind risking.

  1. ^ Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Staff of the dead.png
Masori body (f).png
Elysian spirit shield.png
Black d'hide chaps.png
Black d'hide vambraces.png
Silly jester boots.png
Ring of wealth.png

The elysian spirit shield is the best option for overall tanking due to its damage reduction effect. However, the spectral spirit shield is much more affordable and arguably almost as good due to its considerably higher Magic defence bonus. Wearing the spectral spirit shield makes it a lot less likely to get frozen inside the multi-combat area, but should this happen, the elysian spirit shield offers much better survivability.

The staff of the dead has fairly high Magic defence and also offers a useful special attack, which halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. A staff of light or staff of balance can also used instead as they have the exact same bonuses and special attack. Should the player not be able to use the staff of the dead, any other staff with high Magic defence bonus should be used instead.

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

Crystal helm is the best option for the head slot due to its high Magic defence bonus. If the player does not wish to risk getting smited for an expensive item, helm of neitiznot should be worn instead.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic (75 required)
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png500Coins 10000.png25000
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngSaradomin brew(4).png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSanfew serum(4).pngSanfew serum(4).png
Superior dragon bones.pngSuperior dragon bones.pngSuper restore(4).pngStamina potion(4).png

This setup uses the Dinh's bulwark for Melee and Ranged defence and other equipment for Magic defence. It is usually more affordable than the previous setup and it offers higher Ranged and Melee defences, at the expense of some Magic defence. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers.

  1. ^ Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Dinh's bulwark.png
Masori body (f).png
Masori chaps (f).png
Black d'hide vambraces.png
Silly jester boots.png
Ring of wealth.png

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

If 4-iteming, Armadyl chainskirt is technically the best 4th expensive item to wear. However, it may be a good idea to wear Karil's leatherskirt instead in case you get smited, as you will only lose a significantly less valuable item.

Crystal helm is the best option for the head slot due to its high Magic defence bonus. Serpentine helm is the second best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png500Coins 10000.png25000
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngSaradomin brew(4).png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSanfew serum(4).pngSanfew serum(4).png
Superior dragon bones.pngSuperior dragon bones.pngSuper restore(4).pngStamina potion(4).png

Reanimating ensouled heads[edit | edit source]

Ensouled dragon head detail.png

Reanimating ensouled heads and killing the reanimated monsters near the Dark Altar is a relatively slow training method, but it requires less effort than manually offering bones at a gilded altar or the Chaos altar. This method is mainly recommended for players who wish to save money on Prayer training and do not wish go to the Wilderness, as offering bones at the Chaos altar offers a lot faster experience and is usually comparable in terms of cost.

For this method, players must have at least 60% favour in Arceuus. Players will also need to have unlocked the fairy ring CIS for faster access to the Dark Altar, and a fast access to fairy rings, such as the fairy ring in the POH, quest point cape, or using the Salve Graveyard Teleport. Having the rune pouch is strongly recommended to save inventory space. It is also recommended to buy the ensouled heads in advance, as most of them have a low trade volumes on the Grand Exchange.

Experience rates vary depending on the type of ensouled head used and combat stats. With high combat stats, players can reanimate up to 220 ensouled heads per hour. This equates to around 343,000 experience per hour when reanimating ensouled dragon heads. Higher rates can be achieved by using a cannon to kill the reanimated monsters faster, but this makes the method slightly more expensive. Players will also gain some passive combat and Magic experience from this method.

More information about experience rates and costs can be seen below. Currently, reanimating ensouled dragon heads costs 5.44 coins per experience.

Experience rates and cost[edit | edit source]

The Prayer experience rate calculator attempts to calculate how quickly a player can "earn" experience points for each bone type, depending on the location where they are performing the task.

Offering bones at a gilded and the Chaos Altar[edit | edit source]

For information about the cost per experience, see Calculator:Prayer/Bones

  • The below table assumes the player manually uses the bones on the altar. This way, the player can offer 2,550 bones per hour at a gilded altar, and 2,000 bones per hour at the Chaos altar.
  • Experience rates do not assume using alternative accounts for running bones and/or lighting burners. If using one, the player can expect to get 20–25% increased rates at a gilded altar and 40–45% at the Chaos altar.
  • Experience per bone assumes a gilded altar with two burners lit.
  • GP/XP for the Chaos altar assumes effectively getting twice the experience per bone. It also includes the 50 coins unnoting fee per bone (which effectively only applies to half the bones), but does not include the cost of teleports, supplies and potential loss to player killers.
Prayer Bones XP/bone XP/h (Gilded altar) XP/h (Chaos altar) GP/XP (Gilded altar) GP/XP (Chaos altar)
Bones inventory image Bones 15.7 40,162.5 31,500 -4.78 -3.97
Wolf bones inventory image Wolf bones 15.7 40,162.5 31,500 -35.67 -19.37
Burnt bones inventory image Burnt bones 15.7 40,162.5 31,500 -14.97 -9.05
Monkey bones inventory image Monkey bones 17.5 44,625 35,000 -21.37 -12.11
Bat bones inventory image Bat bones 18.5 47,302.5 37,100 -23.30 -12.96
Big bones inventory image Big bones 52.5 133,875 105,000 -3.77 -2.36
Jogre bones inventory image Jogre bones 52.5 133,875 105,000 -21.03 -10.99
Zogre bones inventory image Zogre bones 78.7 200,812.5 157,500 -6.61 -3.62
Shaikahan bones inventory image Shaikahan bones 87.5 223,125 175,000 -71.30 -35.94
Babydragon bones inventory image Babydragon bones 105 267,750 210,000 -7.28 -3.88
Wyrm bones inventory image Wyrm bones 175 446,250 350,000 -7.94 -4.11
Wyvern bones inventory image Wyvern bones 252 642,600 504,000 -9.47 -4.84
Dragon bones inventory image Dragon bones 252 642,600 504,000 -9.52 -4.86
Drake bones inventory image Drake bones 280 714,000 560,000 -10.71 -5.44
Fayrg bones inventory image Fayrg bones 294 749,700 588,000 -11.86 -6.02
Lava dragon bones inventory image Lava dragon bones 297.5 758,625 595,000 -12.10 -6.13
Raurg bones inventory image Raurg bones 336 856,800 672,000 -17.27 -8.71
Hydra bones inventory image Hydra bones 385 981,750 770,000 -14.90 -7.51
Dagannoth bones inventory image Dagannoth bones 437.5 1,115,625 875,000 -18.95 -9.53
Ourg bones inventory image Ourg bones 490 1,249,500 980,000 -76.04 -38.07
Superior dragon bones inventory image Superior dragon bones[n 1] 525 1,338,750 1,050,000 -19.99 -10.04
  1. ^ Requires 70 Prayer to use.

Reanimating ensouled heads[edit | edit source]

For information about the cost per experience, see Calculator:Prayer/Ensouled heads

  • Experience rates assume 220 reanimated monsters are killed per hour. Slightly higher rates can be achieved by using the dwarf multicannon to kill reanimated monsters faster.
  • GP/XP includes the cost of the ensouled head and the runes required to cast the respective spell. It does not include the cost of supplies (such as super combat potions) or teleports.
Magic Level Ensouled head Required runes Total cost Prayer XP Prayer XP/hr GP/XP
Head Price Runes Price
16 Ensouled goblin head inventory image Ensouled goblin head 375 4Body 2Nature 256 631 130 28,600 -4.85
16 Ensouled monkey head inventory image Ensouled monkey head 538 4Body 2Nature 256 794 182 40,040 -4.36
16 Ensouled imp head inventory image Ensouled imp head 453 4Body 2Nature 256 709 286 62,920 -2.48
16 Ensouled minotaur head inventory image Ensouled minotaur head 745 4Body 2Nature 256 1,001 364 80,080 -2.75
16 Ensouled scorpion head inventory image Ensouled scorpion head 908 4Body 2Nature 256 1,164 454 99,880 -2.56
16 Ensouled bear head inventory image Ensouled bear head 945 4Body 2Nature 256 1,201 480 105,600 -2.50
16 Ensouled unicorn head inventory image Ensouled unicorn head 6,348 4Body 2Nature 256 6,604 494 108,680 -13.37
41 Ensouled dog head inventory image Ensouled dog head 1,403 4Body 3Nature 1Soul 571 1,974 520 114,400 -3.57
41 Ensouled chaos druid head inventory image Ensouled chaos druid head 779 4Body 3Nature 1Soul 571 1,350 584 128,480 -2.11
41 Ensouled giant head inventory image Ensouled giant head 1,008 4Body 3Nature 1Soul 571 1,579 650 143,000 -2.25
41 Ensouled ogre head inventory image Ensouled ogre head 1,244 4Body 3Nature 1Soul 571 1,815 716 157,520 -2.37
41 Ensouled elf head inventory image Ensouled elf head 1,725 4Body 3Nature 1Soul 571 2,296 754 165,880 -2.89
41 Ensouled troll head inventory image Ensouled troll head 1,534 4Body 3Nature 1Soul 571 2,105 780 171,600 -2.55
41 Ensouled horror head inventory image Ensouled horror head 1,833 4Body 3Nature 1Soul 571 2,404 832 183,040 -2.75
72 Ensouled kalphite head inventory image Ensouled kalphite head 1,614 1Blood 3Nature 2Soul 954 2,568 884 194,480 -2.90
72 Ensouled dagannoth head inventory image Ensouled dagannoth head 2,055 1Blood 3Nature 2Soul 954 3,009 936 205,920 -3.21
72 Ensouled bloodveld head inventory image Ensouled bloodveld head 2,678 1Blood 3Nature 2Soul 954 3,632 1040 228,800 -3.49
72 Ensouled tzhaar head inventory image Ensouled tzhaar head 2,926 1Blood 3Nature 2Soul 954 3,880 1104 242,880 -3.51
72 Ensouled demon head inventory image Ensouled demon head 3,696 1Blood 3Nature 2Soul 954 4,650 1170 257,400 -3.97
72 Ensouled hellhound head inventory image Ensouled hellhound head 3,883 1Blood 3Nature 2Soul 954 4,837 1200 264,000 -4.13
90 Ensouled aviansie head inventory image Ensouled aviansie head 3,287 2Blood 4Nature 4Soul 1,672 4,959 1234 271,480 -4.02
90 Ensouled abyssal head inventory image Ensouled abyssal head 4,159 2Blood 4Nature 4Soul 1,672 5,831 1300 286,000 -4.49
90 Ensouled dragon head inventory image Ensouled dragon head 6,809 2Blood 4Nature 4Soul 1,672 8,481 1560 343,200 -5.44

Offering spells[edit | edit source]

With the upgraded Arceuus spellbook from A Kingdom Divided, players can offer bones or demonic ashes from their inventory, offering simultaneous Magic experience.

Sinister Offering[edit | edit source]

Bones XP Magic XP GP/XP XP/Hr[n 1]
Bones inventory image Bones 4.5 13.5 -16.12 24,300
Monkey bones inventory image Monkey bones 5 15 -34.44 27,000
Bat bones inventory image Bat bones 5.3 15.9 -36.08 28,620
Big bones inventory image Big bones 15 45 -7.57 81,000
Jogre bones inventory image Jogre bones 15 45 -27.70 81,000
Zogre bones inventory image Zogre bones 22.5 67.5 -9.82 121,500
Shaikahan bones inventory image Shaikahan bones 25 75 -85.09 135,000
Babydragon bones inventory image Babydragon bones 30 90 -10.07 162,000
Wyrm bones inventory image Wyrm bones 50 150 -10.21 270,000
Dragon bones inventory image Dragon bones 72 216 -11.77 388,800
Wyvern bones inventory image Wyvern bones 72 216 -11.71 388,800
Drake bones inventory image Drake bones 80 240 -13.09 432,000
Fayrg bones inventory image Fayrg bones 84 252 -14.41 453,600
Lava dragon bones inventory image Lava dragon bones 85 255 -14.67 459,000
Raurg bones inventory image Raurg bones 96 288 -20.65 518,400
Hydra bones inventory image Hydra bones 110 330 -17.81 594,000
Dagannoth bones inventory image Dagannoth bones 125 375 -22.49 675,000
Ourg bones inventory image Ourg bones 140 420 -89.05 756,000
Superior dragon bones inventory image Superior dragon bones 150 450 -23.64 810,000
  1. ^ Assuming 600 casts per hour on three bones, gaining Magic 108,000 per hour.

Demonic Offering[edit | edit source]

Since the three highest level slayer masters assign at least 120 abyssal demons as a minimum, one can expect at least of 30,600 Prayer experience per task if casting the demonic offering spell on abyssal ashes, making that particular task a great passive training method for players who melee the monsters.

Ashes XP Spell XP GP/XP Prayer XP/hr[n 1]
Fiendish ashes inventory image Fiendish ashes 10 30 -8.56 54,000
Vile ashes inventory image Vile ashes 25 75 -10.37 135,000
Malicious ashes inventory image Malicious ashes 65 195 -7.83 351,000
Abyssal ashes inventory image Abyssal ashes 85 255 -9.07 459,000
Infernal ashes inventory image Infernal ashes 110 330 -12.48 594,000
  1. ^ Assumes 600 casts per hour on three ashes, awarding Magic 105,000 per hour.

Passive training[edit | edit source]

Passive training can be the cheapest Prayer training method, and take no additional time, especially when combined with Slayer training or in the Nightmare Zone or similar areas where players plan to stay for a long time without banking their drops.

Bonecrusher[edit | edit source]

With the bonecrusher or bonecrusher necklace, when charged with ecto-tokens, if the player kills a monster that drops bones, the bonecrusher will automatically crush them, granting the player half the Prayer experience they would have received from burying the bones themselves, or full amount of experience if the elite Morytania Diary is completed, and consuming one charge.

Ash sanctifier[edit | edit source]

With the ash sanctifier, when charged with death runes, if the player kills a monster that drops ashes, the sanctifier will automatically scatter them, granting the player half the Prayer experience they would have received from scattering the ashes themselves, or full amount of experience if the elite Kourend & Kebos Diary is completed, and consuming one charge.

Quests rewarding Prayer experience[edit | edit source]

Quest Experience
reward
Prayer
requirement
Other requirements
Rag and Bone Man I 500 - -
Making History 1,000 - -
Recruitment Drive 1,000 - Quest points 12
The Restless Ghost 1,125 - -
Priest in Peril 1,406 - -
Mountain Daughter 2,000 - Agility 20
Ghosts Ahoy 2,400 - Agility 25 , Cooking 20
Another Slice of H.A.M. 3,000 Prayer 25 Attack 15
Rag and Bone Man II 5,000 - Slayer 40 , Defence 20
The Great Brain Robbery 6,000 Prayer 50 Crafting 16 , Construction 30
Rum Deal 7,000 Prayer 47 Crafting 42 , Fishing 50 , Farming 40 , Slayer 42
Spirits of the Elid 8,000 - Thieving 37 , Magic 33 , Ranged 37 , Mining 37
Swan Song 10,000 - Quest points 100 , Magic 66 , Cooking 62 , Fishing 62 , Smithing 45 , Firemaking 42 , Crafting 40
Holy Grail 11,000 - Attack 20
Hopespear's Will

(miniquest)

38,750 Prayer 50 -
Total 98,181