Pay-to-play Prayer training

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This article is about the pay-to-play guide. For the free players' guide, see Free-to-play Prayer training.

Training Prayer can be quite costly, but it is a very important skill due to its utility in combat. Many quests recommend having 43 Prayer, as this allows a player to use all available protection prayers. Level 70 Prayer is also an important milestone for Piety.

Having a higher Prayer level also allows you to restore more prayer points per prayer potion/super restore/sanfew serum dose.

Starting off[edit | edit source]

It is recommended to complete quests that give you Prayer experience. Completing The Restless GhostPriest in PerilRecruitment Drive and Holy Grail will grant a total of 14,531 Prayer experience, which will elevate a level 1 Prayer to level 30 without doing any 'traditional' prayer training. Spirits of the Elid has more requirements but gives another 8,000 Prayer experience.

Offering bones at a gilded altar[edit | edit source]

Gilded altar built.png

A very common and a fast method to train Prayer is to offer bones of any sort at a gilded altar with two incense burners lit in a player-owned house. The most popular options are dragon or wyvern bones, there is no benefit from using dragon over wyvern, or vice-versa, although by having the choice of buying both you are able to stack a greater quantity within the buy limit. They have a high supply in the Grand Exchange, offer relatively fast experience and are significantly cheaper to use than the higher-tier bones (such as dagannoth or superior dragon bones). Despite the fact that this does not give as much experience per bone as the Ectofuntus, many more bones can be processed in less time, making the experience per hour higher at a slightly higher price to the player.

The fastest way to do this is in a PvP world, as you can use a bank chest near Camelot Castle which is the closest bank chest to a teleport. The chest is within a safe area so no player killers can attack you there. Equip a dust battlestaff, withdraw two marrentills, a tinderbox, 24 bones and law runes for teleportation. Teleport to your house, light the incense burners (note that this requires 30 Firemaking) and manually use each bone at the altar to speed up the process. Teleport back to Camelot and repeat.

This method will grant up to 650,000 experience per hour with regular dragon bones depending on your efficiency, however if you don't manually use the bones at the altar you will only get around 270,000 experience per hour. Rates can be increased up to 780,000 experience per hour by running bones and lighting burners on an alternative account, however this adds a lot of extra effort. Assuming the bones are offered at a gilded altar with two burners lit, currently offering dragon bones costs 9.38 coins per experience and wyvern bones 9.32 coins per experience.

Players who don't have the Construction level to build a gilded altar can look up for house party hosts. Currently, this takes place on World 330 at the Rimmington house portal and the Yanille house portal. If the host is in Rimmington, you can take noted bones and un-note them by using them on Phials for 5 gp per note.

If you have completed the aforementioned quests, you will need 51,656 dragon or wyvern bones to get from level 32 Prayer to 99.

Offering bones at the chaos altar[edit | edit source]

Chaos Temple (hut).png

The Chaos Temple in multi-combat level 38 Wilderness contains an altar which grants the same experience as a gilded altar with two burners lit, but also gives a 50% chance for the bone not to be consumed, effectively doubling the amount of experience received per bone. This is recommended for Ironmen, as it effectively requires getting half the bones that would be otherwise needed, and also for those who seek to save money on Prayer training.

However, using the altar comes at the risk of having to face player killers who frequently like to hop between worlds at the location. Players can take noted bones and un-note them here by using them on Elder Chaos druid for 50 coins per note. While convenient, this also increases the amount that the player is risking to player killers.

Transportation[edit | edit source]

The best way to get to the chaos altar is to use Ghorrock Teleport and run south by teleporting directly there on Ancient Magicks, using the respective house portal or breaking the teleport tablet. Alternatively, players who have an Ancient Obelisk in their player-owned house and have completed hard tasks in the Wilderness Diary can use it to teleport to level 44 Wilderness and then run south. Another option is to Cemetery Teleport on the Arceuus spellbook or the respective house portal and run north, which is slightly slower but has lower requirements. Using the burning amulet's teleport to Lava Maze entrance and running south-west is not recommended, because the spot is often crowded by player killers due to its proximity to Revenant Caves and King Black Dragon Lair.

Experience rates[edit | edit source]

Experience rates vary depending on the bone used and amount of player killers. It is recommended to use the faster training method of using bones one-by-one on the altar to both increase the experience rate and leave less time for players to kill you. One can expect to get around 500,000 experience per hour using dragon or wyvern bones, and 1,050,000 experience per hour using superior dragon bones. Rates can be increased drastically by running bones on an alternative account (which also reduces the risk somewhat), however this adds a lot of extra effort.

Strategy[edit | edit source]

As the altar can also be used to recharge Prayer points, players can keep Protect from Magic and Augury prayers up while offering bones and pray at the altar when needed.

Planning to die[edit | edit source]

Players of all levels often choose to travel to the altar from the bank for every inventory of bones. While this hampers experience rates, it is often preferred for reducing the amount the player is risking. Players will typically bring three items (such as a bulwark, burning amulet, and a Locator orb or Dwarven rock cake) or less, and a full inventory of bones. When all of the bones are depleted, players reduce their health as much as they can with the rock cake/orb before killing themselves with the nearby Wine of zamorak or Chaos Fanatic. The spawn point closest to a bank is Edgeville, or Lumbridge on a PvP World.

Bringing noted bones[edit | edit source]

Bringing noted bones is riskier, but significantly faster than using the suicide method. However, it is only viable for either very high-level or very low-level players.

Very low-level players (combat level 3–20) are often too low-levelled to be targeted by player killers. Such players can usually bring higher amounts of noted bones with lower risk. However, some low-level combat pure player killers can sometimes be found at the altar, so some caution should still be given.

High-level players should wear good defensive gear while 3- or 4-iteming more expensive armour pieces, and bring some Saradomin brews along with sanfew serums or super restores to have a higher chance of escaping player killers. 4-iteming is risky however, as you will risk getting smited for an expensive item in the multi-combat area. Players will also have very limited space for supplies, as it is best to have as much inventory space as possible for the bones.

Players should prioritise Magic defence while having decent defensive bonuses against Melee and Ranged attacks. When choosing protected items, Armadyl chestplate, a tank shield such as elysian/spectral spirit shield or dinh's bulwark, crystal helm and staff of the dead (if using an off-hand shield) are considered the best options. The rest of the equipment should consist of relatively cheap and/or easily replaceable items.

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

This setup has the highest escaping potential when using the staff of the dead along with a powerful off-hand shield such as the elysian or spectral spirit shield. It also offers a very high Magic defence, which helps at not getting frozen inside the multi-combat area, thereby significantly increasing the chances of surviving. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers.

Recommended equipment for High Magic defence
SlotItem (most effective → least effective)
HeadCrystal helm.pngCrystal helmHelm of neitiznot.pngHelm of neitiznotN/AN/A
NeckPhoenix necklace.pngPhoenix necklaceAmulet of glory.pngAmulet of gloryN/AN/A
BackCapes of accomplishments (trimmed).gif Capes of AccomplishmentGod capes.gif God capesN/AN/A
BodyArmadyl chestplate.pngArmadyl chestplateKaril's leathertop.pngKaril's leathertopBlack d'hide body.pngBlack d'hide bodyN/A
LegsBlack d'hide chaps.pngBlack d'hide chapsN/AN/AN/A
WeaponStaff of the dead.pngStaff of the deadAncient staff.pngAncient staff / Trident of the seas.pngTrident of the seasLunar staff.pngLunar staffStaff of water.pngStaff of water
ShieldElysian spirit shield.pngElysian spirit shieldSpectral spirit shield.pngSpectral spirit shieldDragonfire ward.pngDragonfire wardTwisted buckler.pngTwisted buckler
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/AN/A
GlovesBlack d'hide vambraces.pngBlack d'hide vambracesN/AN/AN/A
BootsSilly jester boots.pngSilly jester bootsMystic boots.pngMystic bootsFremennik sea boots 4.pngFremennik sea boots 4N/A
RingRing of wealth.pngRing of wealth [1]Ring of suffering (i).pngRing of suffering (i)N/AN/A
  1. Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Staff of the dead.png
Armadyl chestplate.png
Elysian spirit shield.png
Black d'hide chaps.png
Black d'hide vambraces.png
Silly jester boots.png
Ring of wealth.png

The elysian spirit shield is the best option for overall tanking due to its damage reduction effect. However, the spectral spirit shield is much more affordable and arguably almost as good due to its considerably higher Magic defence bonus. Wearing the spectral spirit shield makes it a lot less likely to get frozen inside the multi-combat area, but should this happen, the elysian spirit shield offers much better survivability.

The staff of the dead has fairly high Magic defence and also offers a useful special attack, which halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. A staff of light or staff of balance can also used instead as they have the exact same bonuses and special attack. Should the player not be able to use the staff of the dead, any other staff with high Magic defence bonus should be used instead.

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

Crystal helm is the best option for the head slot due to its high Magic defence bonus. If the player does not wish to risk getting smited for an expensive item, helm of neitiznot should be worn instead.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic (75 required)
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

This setup uses the Dinh's bulwark for Melee and Ranged defence and other equipment for Magic defence. It is usually more affordable than the previous setup and it offers higher Ranged and Melee defences, at the expense of some Magic defence. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers.

Recommended equipment for Dinh's bulwark
SlotItem (most effective → least effective)
HeadCrystal helm.pngCrystal helmSerpentine helm.pngSerpentine helmHelm of neitiznot.pngHelm of neitiznot
NeckPhoenix necklace.pngPhoenix necklaceAmulet of glory.pngAmulet of gloryN/A
BackCapes of accomplishments (trimmed).gif Capes of AccomplishmentGod capes.gif God capesN/A
BodyArmadyl chestplate.pngArmadyl chestplateKaril's leathertop.pngKaril's leathertopBlack d'hide body.pngBlack d'hide body
LegsArmadyl chainskirt.pngArmadyl chainskirtKaril's leatherskirt.pngKaril's leatherskirtBlack d'hide chaps.pngBlack d'hide chaps
WeaponDinh's bulwark.pngDinh's bulwarkN/AN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/A
GlovesBlack d'hide vambraces.pngBlack d'hide vambracesN/AN/A
BootsSilly jester boots.pngSilly jester bootsMystic boots.pngMystic bootsFremennik sea boots 4.pngFremennik sea boots 4
RingRing of wealth.pngRing of wealth [1]Ring of suffering (i).pngRing of suffering (i)N/A
  1. Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Dinh's bulwark.png
Armadyl chestplate.png
Armadyl chainskirt.png
Black d'hide vambraces.png
Silly jester boots.png
Ring of wealth.png

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

If 4-iteming, Armadyl chainskirt is technically the best 4th expensive item to wear. However, it may be a good idea to wear Karil's leatherskirt instead in case you get smited, as you will only lose a significantly less valuable item.

Crystal helm is the best option for the head slot due to its high Magic defence bonus. Serpentine helm is the second best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

Reanimating ensouled heads[edit | edit source]

Ensouled dragon head detail.png

Players who have at least 60% favour in the Arceuus house can train Prayer by reanimating ensouled heads and killing the reanimated monsters near the Dark Altar. This method offers a slower but cheaper alternative to offering dragon or wyvern bones at a gilded altar. Depending on the player's combat level, gear and the type of head used, the player can expect to reanimate around 160-220 ensouled heads per hour.

Players can quickly travel to the Dark Altar via nearby fairy ring (CIS), which can be accessed via the quest point cape's teleport to Legends' Guild, or teleporting to Salve Graveyard and running north-east to the fairy ring. Players with high Construction can also use a fairy ring in their house and restore their stats by using an ornate rejuvenation pool. Alternatively, players can simply equip an amulet of glory, bank at Edgeville and run to the nearby fairy ring to the east.

Having a rune pouch is recommended since it saves inventory space, allowing you to reanimate more heads per trip. Buying ensouled heads in advance is recommended if you plan to train for an extensive amount of time, most ensouled head types have a low volume of trades on the Grand Exchange.

Currently, training with ensouled bloodveld heads can give roughly 145,000-180,000 experience per hour depending on your combat level. In addition, this method can give up to 30,000 Magic and combat experience per hour. With higher Magic levels, upwards of 300,000+ Prayer experience per hour can be achieved, along with the added Magic and combat experience. The highest-tiered head is dragon, at level 93 magic, which including the cost of runes is still cheaper than dragon bones on a gilded altar, saving upwards of 30 million using current Grand Exchange prices. They are not very difficult for medium-to-higher level players to defeat as every reanimated creature has a fixed amount of health, between 5 and 35. The reanimated creatures keep some of their original mechanics. Bring anti-poison when fighting reanimated kalphites or dragonfire protection when fighting reanimated dragons. Reanimated aviansies can not be fought by using melee and reanimated abyssals require 85 slayer to damage.

Calculations[edit | edit source]

For information about the cost per experience, see Calculator:Prayer/Ensouled heads

  • Players will also gain combat and magic experience from this method.
  • XP/hr assumes 220 reanimated monsters are killed, per hour.
Magic Level Ensouled head Required runes Total cost Prayer XP Prayer XP/hr GP/XP
Head Price Runes Price
3 Ensouled goblin head.png Ensouled goblin head 285 2Body 1Nature 208 493 130 28,600 -3.79
7 Ensouled monkey head.png Ensouled monkey head 582 3Body 1Nature 212 794 182 40,040 -4.36
12 Ensouled imp head.png Ensouled imp head 756 3Body 2Nature 412 1,168 286 62,920 -4.08
16 Ensouled minotaur head.png Ensouled minotaur head 1,058 4Body 2Nature 416 1,474 364 80,080 -4.05
19 Ensouled scorpion head.png Ensouled scorpion head 1,439 1Nature 1Soul 336 1,775 454 99,880 -3.91
21 Ensouled bear head.png Ensouled bear head 1,446 1Body 1Nature 1Soul 340 1,786 480 105,600 -3.72
22 Ensouled unicorn head.png Ensouled unicorn head 1,479 2Body 1Nature 1Soul 344 1,823 494 108,680 -3.69
26 Ensouled dog head.png Ensouled dog head 1,576 2Body 2Nature 1Soul 544 2,120 520 114,400 -4.08
30 Ensouled chaos druid head.png Ensouled chaos druid head 1,721 3Body 2Nature 1Soul 548 2,269 584 128,480 -3.89
37 Ensouled giant head.png Ensouled giant head 1,754 4Body 2Nature 1Soul 552 2,306 650 143,000 -3.55
40 Ensouled ogre head.png Ensouled ogre head 2,146 4Body 3Nature 1Soul 752 2,898 716 157,520 -4.05
43 Ensouled elf head.png Ensouled elf head 2,625 2Body 2Nature 2Soul 680 3,305 754 165,880 -4.38
46 Ensouled troll head.png Ensouled troll head 2,764 3Body 2Nature 2Soul 684 3,448 780 171,600 -4.42
52 Ensouled horror head.png Ensouled horror head 3,114 4Body 2Nature 2Soul 688 3,802 832 183,040 -4.57
57 Ensouled kalphite head.png Ensouled kalphite head 3,124 4Body 3Nature 2Soul 888 4,012 884 194,480 -4.54
62 Ensouled dagannoth head.png Ensouled dagannoth head 3,569 4Body 3Nature 3Soul 1,024 4,593 936 205,920 -4.91
65 Ensouled bloodveld head.png Ensouled bloodveld head 4,897 1Blood 2Nature 2Soul 1,072 5,969 1040 228,800 -5.74
69 Ensouled tzhaar head.png Ensouled tzhaar head 5,465 1Blood 3Nature 2Soul 1,272 6,737 1104 242,880 -6.1
72 Ensouled demon head.png Ensouled demon head 6,409 1Blood 4Nature 2Soul 1,472 7,881 1170 257,400 -6.74
78 Ensouled aviansie head.png Ensouled aviansie head 9,053 1Blood 4Nature 3Soul 1,608 10,661 1234 271,480 -8.64
85 Ensouled abyssal head.png Ensouled abyssal head 7,288 1Blood 4Nature 4Soul 1,744 9,032 1300 286,000 -6.95
93 Ensouled dragon head.png Ensouled dragon head 9,499 2Blood 4Nature 4Soul 2,144 11,643 1560 343,200 -7.46

Experience rates and cost[edit | edit source]

The Prayer experience rate calculator attempts to calculate how quickly a player can "earn" experience points for each bone type, depending on the location where they are performing the task.

Offering bones at a gilded and the chaos altar[edit | edit source]

For information about the cost per experience, see Calculator:Prayer/Bones

  • The below table assumes the player manually uses the bones on the altar. This way, the player can offer 2550 bones per hour at a gilded altar, and 2000 bones per hour at the chaos altar.
  • Experience rates do not assume using alternative accounts for running bones and/or lighting burners. If using one, the player can expect to get 20-25% increased rates at a gilded altar and 40-45% at the chaos altar.
  • Experience per bone assumes a gilded altar with two burners lit.
  • GP/XP for the chaos altar assumes effectively getting twice the experience per bone. It also includes the 50 gp unnoting fee per bone (which effectively only applies to half the bones), but does not include the cost of teleports, supplies and potential loss to player killers.
Prayer Bones XP/bone XP/h (Gilded altar) XP/h (Chaos altar) GP/XP (Gilded altar) GP/XP (Chaos altar)
Bones.png Bones 15.7 40,162.5 31,500 -7.96 -5.56
Wolf bones.png Wolf bones 15.7 40,162.5 31,500 -27.96 -15.52
Burnt bones.png Burnt bones 15.7 40,162.5 31,500 -14.71 -8.92
Monkey bones.png Monkey bones 17.5 44,625 35,000 -21.71 -12.29
Bat bones.png Bat bones 18.5 47,302.5 37,100 -19.41 -11.02
Big bones.png Big bones 52.5 133,875 105,000 -4.08 -2.51
Jogre bones.png Jogre bones 52.5 133,875 105,000 -19.01 -9.98
Zogre bones.png Zogre bones 78.7 200,812.5 157,500 -7.09 -3.86
Shaikahan bones.png Shaikahan bones 87.5 223,125 175,000 -39.92 -20.25
Babydragon bones.png Babydragon bones 105 267,750 210,000 -7.68 -4.08
Wyrm bones.png Wyrm bones 175 446,250 350,000 -7.61 -3.95
Wyvern bones.png Wyvern bones 252 642,600 504,000 -9.32 -4.76
Dragon bones.png Dragon bones 252 642,600 504,000 -9.38 -4.79
Drake bones.png Drake bones 280 714,000 560,000 -11.4 -5.79
Fayrg bones.png Fayrg bones 294 749,700 588,000 -12.5 -6.33
Lava dragon bones.png Lava dragon bones 297.5 758,625 595,000 -16.74 -8.45
Raurg bones.png Raurg bones 336 856,800 672,000 -20.19 -10.17
Hydra bones.png Hydra bones 385 981,750 770,000 -15.15 -7.64
Dagannoth bones.png Dagannoth bones 437.5 1,115,625 875,000 -18.76 -9.44
Ourg bones.png Ourg bones 490 1,249,500 980,000 -57.65 -28.87
Superior dragon bones.png Superior dragon bones 525 1,338,750 1,050,000 -21.6 -10.85