Pay-to-play Prayer training

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This article is about the pay-to-play guide. For the free players' guide, see Free-to-play Prayer training.

Training Prayer can be quite costly, but it is a very important skill due to its utility in combat. Many quests recommend having 43 Prayer, as this allows a player to use all available protection prayers. Level 70 Prayer is also an important milestone for Piety.

Having a higher Prayer level also allows you to restore more prayer points per prayer potion/super restore/sanfew serum dose.

Starting off[edit | edit source]

It is recommended to complete quests that give you Prayer experience. Completing The Restless Ghost, Priest in Peril, Recruitment Drive and Holy Grail will grant a total of 14,531 Prayer experience, which will elevate a level 1 Prayer to level 30 without doing any 'traditional' prayer training. Spirits of the Elid has more requirements but gives another 8,000 Prayer experience.

Offering bones at a gilded altar[edit | edit source]

Gilded altar built.png

The fastest way to train Prayer is to offer bones of any sort at a gilded altar in a player-owned house. When both incense burners are lit, the altar gives 350% experience per bone when a bone is offered at it. For example, burying a dragon bone gives 72 Prayer experience, but using it on the gilded altar with two incense burners lit would give 252 experience. While this method is the fastest way to train Prayer, it is also very expensive. Players who seek to save money are advised to offer bones at the chaos altar in the Wilderness instead, as this is only slightly slower but only costs almost half compared to the gilded altar.

Building a gilded altar requires level 75 Construction, which can be boosted. The tier of incense burner does not matter, as all three types (oak, mahogany, and marble) yield the same experience bonus and remain lit for the same amount of time. Lighting an incense burner requires level 30 Firemaking and a marrentill herb, and both incense burners must be lit for the highest experience bonus. It is also recommended to have level 45 Magic for Camelot Teleport and Teleport to House.

Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngTinderbox.png
Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.pngLaw rune.png2000
Superior dragon bones.pngSuperior dragon bones.pngMarrentill.pngMarrentill.png

When offering bones, players should use the bank chest near Camelot Castle in a PvP world, which is the closest bank chest to a teleport. The chest is within a safe area from player killers. Equip a dust battlestaff, and keep a tinderbox and law runes in the inventory. Withdraw 24 bones and two marrentills, teleport to the house, light the incense burners, and offer the bones at the gilded altar. Use each bone manually at the altar to speed up the process. Teleport back to Camelot and repeat.

Players who do not have the Construction level to build a gilded altar can look up for house party hosts. Currently, this takes place on World 330 at the Rimmington house portal and the Yanille house portal. If the host is in Rimmington, the player can take noted bones and unnote them by using them on Phials for 5 coins per note.

Experience rates vary depending on the type of bone used and performance. With good banking and accurate clicks, players can offer 2550 bones per hour, assuming the player uses each bone manually on the altar. This equates to around 1,340,000 experience per hour when using superior dragon bones, and 643,000 experience per hour when using dragon bones. The rates can be increased up to 3500 bones per hour if using alternative accounts to light the incense burners and bringing bones from the bank, or even higher if hiring runners. If the player is not manually using the bones on the altar, only up to 1070 bones per hour can be offered.

More information about experience rates and costs can be seen below. Currently, offering superior dragon bones costs 20.17 coins per experience, and dragon bones 7.43 coins per experience.

Offering bones at the chaos altar[edit | edit source]

Chaos Temple (hut).png

The Chaos Temple in multi-combat level 38 Wilderness contains an altar which grants the same experience as a gilded altar with two burners lit, but also gives a 50% chance for the bone not to be consumed. This effect stacks with Zealot's robes. This effectively doubles the amount of experience received per bone. This is recommended for Ironmen, as it effectively requires getting half the bones that would be otherwise needed, and also for those who seek to save money on Prayer training.

However, using the altar comes at the risk of having to face player killers who frequently like to hop between worlds at the location. Players can take noted bones and un-note them here by using them on Elder Chaos druid for 50 coins per note. While convenient, this also increases the amount that the player is risking to player killers.

Transportation[edit | edit source]

The best way to get to the chaos altar is to use Ghorrock Teleport and run south by teleporting directly there on Ancient Magicks, using the respective house portal or breaking the teleport tablet. Alternatively, players who have an Ancient Obelisk in their player-owned house and have completed hard tasks in the Wilderness Diary can use it to teleport to level 44 Wilderness and then run south. Another option is to Cemetery Teleport on the Arceuus spellbook or the respective house portal and run north, which is slightly slower but has lower requirements. Using the burning amulet's teleport to Lava Maze entrance and running south-west is not recommended, because the spot is often crowded by player killers due to its proximity to Revenant Caves and King Black Dragon Lair.

Experience rates[edit | edit source]

Experience rates vary depending on the bone used and the number of player killers. It is recommended to use the faster training method of using bones one-by-one on the altar to both increase the experience rate and leave less time for players to kill you. One can expect to get around 500,000 experience per hour using dragon or wyvern bones, and 1,050,000 experience per hour using superior dragon bones. Rates can be increased drastically by running bones on an alternative account (which also reduces the risk somewhat), however this adds a lot of extra effort.

Strategies[edit | edit source]

As the altar can also be used to recharge Prayer points, players can keep Protect from Magic and Augury prayers up while offering bones and pray at the altar when needed.

Planning to die[edit | edit source]

Players of all levels often choose to travel to the altar from the bank for every inventory of bones. While this hampers experience rates, it is often preferred for reducing the amount the player is risking. Players will typically bring three items (such as a bulwark, burning amulet, and a Locator orb or Dwarven rock cake) or less, and a full inventory of bones. When all of the bones are depleted, players reduce their health as much as they can with the rock cake/orb before killing themselves with the nearby Wine of zamorak or Chaos Fanatic. The spawn point(s) closest to a bank are the Ferox Enclave, Edgeville, or Lumbridge on a PvP World.

Logging out[edit | edit source]

If a player wishes to avoid encounters with player killers, an option is to keep the logout menu open with the cursor placed over the logout button. Consider using the ::renderself chat interface setting to hide your character model on your own client, allowing you to see anyone who logs in beneath you. With careful attention, the player can quickly log out before being attacked. One disadvantage to this method is that it offers lower XP/hr than manually using the bones on the altar.

Bringing noted bones[edit | edit source]

Bringing noted bones is riskier, but significantly faster than using the suicide method. However, it is only viable for either very high-level or very low-level players.

Very low-level players (combat level 3–20) are often too low-levelled to be targeted by player killers. Such players can usually bring higher amounts of noted bones with lower risk. However, some low-level combat pure player killers can sometimes be found at the altar, so some caution should still be given.

High-level players should wear good defensive gear while 3- or 4-iteming more expensive armour pieces, and bring some Saradomin brews along with sanfew serums or super restores to have a higher chance of escaping player killers. 4-iteming is risky however, as you will risk getting smited for an expensive item in the multi-combat area. Players will also have very limited space for supplies, as it is best to have as much inventory space as possible for the bones.

Players should prioritise Magic defence while having decent defensive bonuses against Melee and Ranged attacks. When choosing protected items, Armadyl chestplate, a tank shield such as elysian/spectral spirit shield or dinh's bulwark, crystal helm and staff of the dead (if using an off-hand shield) are considered the best options. The rest of the equipment should consist of relatively cheap and/or easily replaceable items.

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

This setup has the highest escaping potential when using the staff of the dead along with a powerful off-hand shield such as the elysian or spectral spirit shield. It also offers a very high Magic defence, which helps at not getting frozen inside the multi-combat area, thereby significantly increasing the chances of surviving. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers.

Recommended equipment for High Magic defence
SlotItem (most effective → least effective)
HeadCrystal helm.pngCrystal helmHelm of neitiznot.pngHelm of neitiznotN/AN/A
NeckPhoenix necklace.pngPhoenix necklaceAmulet of glory.pngAmulet of gloryN/AN/A
BackCapes of accomplishments (trimmed).gif Capes of AccomplishmentGod capes.gif God capesCape of legends.pngCape of legendsN/A
BodyArmadyl chestplate.pngArmadyl chestplateKaril's leathertop.pngKaril's leathertopBlack d'hide body.pngBlack d'hide bodyN/A
LegsBlack d'hide chaps.pngBlack d'hide chapsN/AN/AN/A
WeaponStaff of the dead.pngStaff of the deadAncient staff.pngAncient staff / Trident of the seas.pngTrident of the seasLunar staff.pngLunar staffStaff of water.pngStaff of water
ShieldElysian spirit shield.pngElysian spirit shieldSpectral spirit shield.pngSpectral spirit shieldDragonfire ward.pngDragonfire wardTwisted buckler.pngTwisted buckler
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/AN/A
GlovesBlack d'hide vambraces.pngBlack d'hide vambracesN/AN/AN/A
BootsSilly jester boots.pngSilly jester bootsMystic boots.pngMystic bootsFremennik sea boots 4.pngFremennik sea boots 4N/A
RingRing of wealth.pngRing of wealth [1]Ring of suffering (i).pngRing of suffering (i)N/AN/A
  1. Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Staff of the dead.png
Armadyl chestplate.png
Elysian spirit shield.png
Black d'hide chaps.png
Black d'hide vambraces.png
Silly jester boots.png
Ring of wealth.png

The elysian spirit shield is the best option for overall tanking due to its damage reduction effect. However, the spectral spirit shield is much more affordable and arguably almost as good due to its considerably higher Magic defence bonus. Wearing the spectral spirit shield makes it a lot less likely to get frozen inside the multi-combat area, but should this happen, the elysian spirit shield offers much better survivability.

The staff of the dead has fairly high Magic defence and also offers a useful special attack, which halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. A staff of light or staff of balance can also used instead as they have the exact same bonuses and special attack. Should the player not be able to use the staff of the dead, any other staff with high Magic defence bonus should be used instead.

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

Crystal helm is the best option for the head slot due to its high Magic defence bonus. If the player does not wish to risk getting smited for an expensive item, helm of neitiznot should be worn instead.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic (75 required)
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png500Coins 10000.png25000
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngSaradomin brew(4).png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSanfew serum(4).pngSanfew serum(4).png
Superior dragon bones.pngSuperior dragon bones.pngSuper restore(4).pngStamina potion(4).png

This setup uses the Dinh's bulwark for Melee and Ranged defence and other equipment for Magic defence. It is usually more affordable than the previous setup and it offers higher Ranged and Melee defences, at the expense of some Magic defence. Players should keep the risk at a reasonable level, as it is still fairly likely to die to a larger team of player killers.

Recommended equipment for Dinh's bulwark
SlotItem (most effective → least effective)
HeadCrystal helm.pngCrystal helmSerpentine helm.pngSerpentine helmHelm of neitiznot.pngHelm of neitiznot
NeckPhoenix necklace.pngPhoenix necklaceAmulet of glory.pngAmulet of gloryN/A
BackCapes of accomplishments (trimmed).gif Capes of AccomplishmentGod capes.gif God capesCape of legends.pngCape of legends
BodyArmadyl chestplate.pngArmadyl chestplateKaril's leathertop.pngKaril's leathertopBlack d'hide body.pngBlack d'hide body
LegsArmadyl chainskirt.pngArmadyl chainskirtKaril's leatherskirt.pngKaril's leatherskirtBlack d'hide chaps.pngBlack d'hide chaps
WeaponDinh's bulwark.pngDinh's bulwarkN/AN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/A
GlovesBlack d'hide vambraces.pngBlack d'hide vambracesN/AN/A
BootsSilly jester boots.pngSilly jester bootsMystic boots.pngMystic bootsFremennik sea boots 4.pngFremennik sea boots 4
RingRing of wealth.pngRing of wealth [1]Ring of suffering (i).pngRing of suffering (i)N/A
  1. Ring of wealth is used to teleport out of the Wilderness, and it saves an inventory space when wearing a phoenix necklace.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Dinh's bulwark.png
Armadyl chestplate.png
Armadyl chainskirt.png
Black d'hide vambraces.png
Silly jester boots.png
Ring of wealth.png

Generally it is best to wear a phoenix necklace to reduce the chance of getting combo-ed out along with a ring of wealth, which offers a teleport out of the Wilderness while not taking up inventory space. With certain setups it may be better to bring a ring of suffering (i) and an amulet of glory for extra defence, although the player will miss out on the phoenix necklace's healing effect.

If 4-iteming, Armadyl chainskirt is technically the best 4th expensive item to wear. However, it may be a good idea to wear Karil's leatherskirt instead in case you get smited, as you will only lose a significantly less valuable item.

Crystal helm is the best option for the head slot due to its high Magic defence bonus. Serpentine helm is the second best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

Superior dragon bones.pngSuperior dragon bones.pngSuperior dragon bones.png500Coins 10000.png25000
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngSaradomin brew(4).png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSaradomin brew(4).pngAnglerfish.png
Superior dragon bones.pngSuperior dragon bones.pngSanfew serum(4).pngSanfew serum(4).png
Superior dragon bones.pngSuperior dragon bones.pngSuper restore(4).pngStamina potion(4).png

Reanimating ensouled heads[edit | edit source]

Ensouled dragon head detail.png

Reanimating ensouled heads and killing the reanimated monsters near the Dark Altar is a relatively slow training method, but it requires less effort than manually offering bones at a gilded altar or the chaos altar. This method is mainly recommended for players who wish to save money on Prayer training and do not wish go to the Wilderness, as offering bones at the chaos altar offers a lot faster experience and is usually comparable in terms of cost.

For this method, players must have at least 60% favour in Arceuus. Players will also need to have unlocked the fairy ring CIS for faster access to the Dark Altar, and a fast access to fairy rings, such as the fairy ring in the POH, quest point cape, or using the Salve Graveyard Teleport. Having the rune pouch is strongly recommended to save inventory space. It is also recommended to buy the ensouled heads in advance, as most of them have a low trade volumes on the Grand Exchange.

Experience rates vary depending on the type of ensouled head used and combat stats. With high combat stats, players can reanimate up to 220 ensouled heads per hour. This equates to around 343,000 experience per hour when reanimating ensouled dragon heads. Higher rates can be achieved by using a cannon to kill the reanimated monsters faster, but this makes the method slightly more expensive. Players will also gain some passive combat and Magic experience from this method.

More information about experience rates and costs can be seen below. Currently, reanimating ensouled dragon heads costs −4.19 coins per experience.

Experience rates and cost[edit | edit source]

The Prayer experience rate calculator attempts to calculate how quickly a player can "earn" experience points for each bone type, depending on the location where they are performing the task.

Offering bones at a gilded and the chaos altar[edit | edit source]

For information about the cost per experience, see Calculator:Prayer/Bones

  • The below table assumes the player manually uses the bones on the altar. This way, the player can offer 2550 bones per hour at a gilded altar, and 2000 bones per hour at the chaos altar.
  • Experience rates do not assume using alternative accounts for running bones and/or lighting burners. If using one, the player can expect to get 20–25% increased rates at a gilded altar and 40–45% at the chaos altar.
  • Experience per bone assumes a gilded altar with two burners lit.
  • GP/XP for the chaos altar assumes effectively getting twice the experience per bone. It also includes the 50 gp unnoting fee per bone (which effectively only applies to half the bones), but does not include the cost of teleports, supplies and potential loss to player killers.
Prayer Bones XP/bone XP/h (Gilded altar) XP/h (Chaos altar) GP/XP (Gilded altar) GP/XP (Chaos altar)
Bones.png Bones 15.7 40,162.5 31,500 −5.86 −4.51
Wolf bones.png Wolf bones 15.7 40,162.5 31,500 −28.85 −15.97
Burnt bones.png Burnt bones 15.7 40,162.5 31,500 −26.31 −14.7
Monkey bones.png Monkey bones 17.5 44,625 35,000 −28.97 −15.91
Bat bones.png Bat bones 18.5 47,302.5 37,100 −18.43 −10.54
Big bones.png Big bones 52.5 133,875 105,000 −2.38 −1.67
Jogre bones.png Jogre bones 52.5 133,875 105,000 −19.16 −10.06
Zogre bones.png Zogre bones 78.7 200,812.5 157,500 −3.72 −2.18
Shaikahan bones.png Shaikahan bones 87.5 223,125 175,000 −50.69 −25.63
Babydragon bones.png Babydragon bones 105 267,750 210,000 −4.81 −2.64
Wyrm bones.png Wyrm bones 175 446,250 350,000 −6.18 −3.23
Wyvern bones.png Wyvern bones 252 642,600 504,000 −7.41 −3.8
Dragon bones.png Dragon bones 252 642,600 504,000 −7.43 −3.81
Drake bones.png Drake bones 280 714,000 560,000 −8 −4.09
Fayrg bones.png Fayrg bones 294 749,700 588,000 −9.69 −4.93
Lava dragon bones.png Lava dragon bones 297.5 758,625 595,000 −10.62 −5.39
Raurg bones.png Raurg bones 336 856,800 672,000 −14.7 −7.42
Hydra bones.png Hydra bones 385 981,750 770,000 −12.84 −6.48
Dagannoth bones.png Dagannoth bones 437.5 1,115,625 875,000 −16.62 −8.37
Ourg bones.png Ourg bones 490 1,249,500 980,000 −67.89 −33.99
Superior dragon bones.png Superior dragon bones[1] 525 1,338,750 1,050,000 −20.17 −10.13
  1. Requires 70 Prayer to use.

Reanimating ensouled heads[edit | edit source]

For information about the cost per experience, see Calculator:Prayer/Ensouled heads

  • Experience rates assume 220 reanimated monsters are killed per hour. Slightly higher rates can be achived by using the dwarf multicannon to kill reanimated monsters faster.
  • GP/XP includes the cost of the ensouled head and the runes required to cast the respective spell. It does not include the cost of supplies (such as super combat potions) or teleports.
Magic Level Ensouled head Required runes Total cost Prayer XP Prayer XP/hr GP/XP
Head Price Runes Price
16 Ensouled goblin head.png Ensouled goblin head 138 4Body 2Nature 468 606 130 28,600 −4.66
16 Ensouled monkey head.png Ensouled monkey head 217 4Body 2Nature 468 685 182 40,040 −3.76
16 Ensouled imp head.png Ensouled imp head 172 4Body 2Nature 468 640 286 62,920 −2.24
16 Ensouled minotaur head.png Ensouled minotaur head 337 4Body 2Nature 468 805 364 80,080 −2.21
16 Ensouled scorpion head.png Ensouled scorpion head 444 4Body 2Nature 468 912 454 99,880 −2.01
16 Ensouled bear head.png Ensouled bear head 532 4Body 2Nature 468 1,000 480 105,600 −2.08
16 Ensouled unicorn head.png Ensouled unicorn head 1,469 4Body 2Nature 468 1,937 494 108,680 −3.92
41 Ensouled dog head.png Ensouled dog head 467 4Body 3Nature 1Soul 840 1,307 520 114,400 −2.08
41 Ensouled chaos druid head.png Ensouled chaos druid head 828 4Body 3Nature 1Soul 840 1,668 584 128,480 −2.47
41 Ensouled giant head.png Ensouled giant head 563 4Body 3Nature 1Soul 840 1,403 650 143,000 −1.81
41 Ensouled ogre head.png Ensouled ogre head 833 4Body 3Nature 1Soul 840 1,673 716 157,520 −2.02
41 Ensouled elf head.png Ensouled elf head 890 4Body 3Nature 1Soul 840 1,730 754 165,880 −2
41 Ensouled troll head.png Ensouled troll head 1,119 4Body 3Nature 1Soul 840 1,959 780 171,600 −2.22
41 Ensouled horror head.png Ensouled horror head 1,492 4Body 3Nature 1Soul 840 2,332 832 183,040 −2.53
72 Ensouled kalphite head.png Ensouled kalphite head 998 1Blood 3Nature 2Soul 1,293 2,291 884 194,480 −2.59
72 Ensouled dagannoth head.png Ensouled dagannoth head 1,228 1Blood 3Nature 2Soul 1,293 2,521 936 205,920 −2.69
72 Ensouled bloodveld head.png Ensouled bloodveld head 1,865 1Blood 3Nature 2Soul 1,293 3,158 1040 228,800 −3.04
72 Ensouled tzhaar head.png Ensouled tzhaar head 2,085 1Blood 3Nature 2Soul 1,293 3,378 1104 242,880 −3.06
72 Ensouled demon head.png Ensouled demon head 2,824 1Blood 3Nature 2Soul 1,293 4,117 1170 257,400 −3.52
90 Ensouled aviansie head.png Ensouled aviansie head 1,742 2Blood 4Nature 4Soul 2,463 3,880 1234 271,480 −3.14
90 Ensouled abyssal head.png Ensouled abyssal head 2,548 2Blood 4Nature 4Soul 2,463 4,686 1300 286,000 −3.6
90 Ensouled dragon head.png Ensouled dragon head 4,393 2Blood 4Nature 4Soul 2,463 6,531 1560 343,200 −4.19

Offering spells[edit | edit source]

With the upgraded Arceuus Spellbook from A Kingdom Divided, players can offer bones or demonic ashes from their inventory, offering simultaneous Magic experience.

Sinister Offering[edit | edit source]

Bones XP Spell XP GP/XP XP/Hr[1]
Bones.png Bones 4.5 13.5 −24.22 24,300
Monkey bones.png Monkey bones 5 15 −49.47 27,000
Bat bones.png Bat bones 5.3 15.9 −36.23 28,620
Big bones.png Big bones 15 45 −8 81,000
Jogre bones.png Jogre bones 15 45 −27.58 81,000
Zogre bones.png Zogre bones 22.5 67.5 −7.82 121,500
Shaikahan bones.png Shaikahan bones 25 75 −62.27 135,000
Babydragon bones.png Babydragon bones 30 90 −8.22 162,000
Wyrm bones.png Wyrm bones 50 150 −8.78 270,000
Dragon bones.png Dragon bones 72 216 −9.75 388,800
Wyvern bones.png Wyvern bones 72 216 −9.73 388,800
Drake bones.png Drake bones 80 240 −10.32 432,000
Fayrg bones.png Fayrg bones 84 252 −12.23 453,600
Lava dragon bones.png Lava dragon bones 85 255 −13.31 459,000
Raurg bones.png Raurg bones 96 288 −17.97 518,400
Hydra bones.png Hydra bones 110 330 −15.69 594,000
Dagannoth bones.png Dagannoth bones 125 375 −20.02 675,000
Ourg bones.png Ourg bones 140 420 −79.76 756,000
Superior dragon bones.png Superior dragon bones 150 450 −24.06 810,000
  1. Assuming 600 casts per hour on three bones, gaining Magic 108,000 per hour.

Demonic Offering[edit | edit source]

Since the three highest level slayer masters assign at least 120 abyssal demons as a minimum, one can expect at least of 30,600 prayer experience per task if casting the demonic offering spell on abyssal ashes, making that particular task a great passive training method for players who melee the monsters.


Ashes XP Spell XP GP/XP Prayer XP/hr[1]
Fiendish ashes.png Fiendish ashes 10 30 −8.9 54,000
Vile ashes.png Vile ashes 25 75 −7.67 135,000
Malicious ashes.png Malicious ashes 65 195 −5.56 351,000
Abyssal ashes.png Abyssal ashes 85 255 −6.98 459,000
Infernal ashes.png Infernal ashes 110 330 −9.88 594,000
  1. Assumes 600 casts per hour on three ashes, awarding Magic 105,000 per hour.