Pay-to-play Runecraft training
The massive profits and convenient perks of the skill draw many to Runecraft. The amount of money that a player (especially those who use Magic extensively) can both save and make honing this skill is nearly unmatched. However, the amount of long and tedious work that goes into levelling up this skill drives many players away from it, leaving those with the required patience to reap great rewards.
- 1 Pouches
- 2 Starting off
- 3 Fastest experience
- 4 Abyss runecrafting
- 5 Single nature runes (44–54/59/65)
- 6 Law runes (54–59/65/82/91)
- 7 Double cosmic runes (59–65/82/91)
- 8 Single death runes (65–82/91)
- 9 Double nature runes (91–95/99)
- 10 Double Law runes (95-99)
- 11 Ourania Altar without essence runners (1–99)
- 12 Crafting blood/soul runes in Arceuus (77–99)
- 13 Other methods
Pouches[edit | edit source]
One of the best ways to maximise your Runecraft experience and profit per hour involve using pouches. Pouches allow you to craft more runes per run because they can be filled with rune/pure essence and then emptied to add the rune or pure essence back into your inventory. They can be repaired in the Abyss by talking to the Dark Mage located in the inner ring, or by using NPC Contact via the Lunar spellbook and contacting the Dark Mage. While the small pouch will never decay, any pouch larger than it will; so it is highly recommended that you go and repair your pouches once they stop carrying additional essence. Failure to repair your pouches will lead to you having to get new ones from the Abyssal monsters as pouches will eventually vanish upon decay.
The following pouches are available for use:
- A small pouch (carries 3 additional essence, obtainable through the Enter the Abyss miniquest, can be used at level 1 Runecraft)
- A medium pouch (carries 6 additional essence, obtainable in the Abyss, can be used upon reaching level 25 Runecraft)
- A large pouch (carries 9 additional essence, obtainable in the Abyss, can be used upon reaching level 50 Runecraft)
- A giant pouch (carries 12 additional essence, obtainable in the Abyss, can be used upon reaching level 75 Runecraft)
Note 1: It is possible to acquire these pouches by killing the abyssal creatures prior to attaining the required Runecraft levels; however, players will not be able to store essence inside of them unless the Runecraft level requirement is met.
Note 2: Holding the Shift key then clicking on a full pouch will empty the pouch, putting the essences into your inventory. This completely removes the unnecessary steps of right-clicking and selecting empty. If nothing happens, then it isn't enabled. To do so, go to the far right tab in your options (the wrench icon) and click the shift key icon. It will turn from grey to red and read "Shift click to drop items (currently on)"
Note 3: Rune pouches may be filled without closing the bank interface.
Starting off[edit | edit source]
To start off, players must complete the Rune Mysteries quest.
If you do the Enter the Abyss miniquest immediately after talking to Wizard Sedridor to complete Rune Mysteries, the 1,000 Runecraft experience reward given by the miniquest will get you from zero experience to level 9 Runecraft, allowing you to bypass air, mind, and water runecrafting. It will take you right away to earth runes (level 9).
An optional way to skip Runecraft levels, is completing The Eyes of Glouphrie quest, which gives you a 6000 Runecraft experience reward and doesn't require a Runecraft level. This allows you to start off with level 23 Runecraft and crafting body runes (level 20). However, this quest does require 46 Magic, 5 Construction and The Grand Tree quest.
Crafting earth tiaras (1–50)[edit | edit source]
A fast way to get through the first levels of Runecrafting is by crafting earth tiaras. This method however costs some money but it grants 40000-50000 Runecraft experience per hour and can be started from level 1. This means you can level the first 50 Runecraft levels in 2-3 hours. Of course it is possible to craft other tiaras with a similar experience rate but at the time of writing earth tiaras are the cheapest. Crafting earth tiaras can be done by using an earth talisman on the earth altar with a tiara in your inventory. You can speed things up by using lumberyard teleports and rings of dueling to bank at Castle Wars. Teleporting to the altar and Castle Wars is highly recommended if you have the money. It is possible to craft up to 14 earth tiaras in one trip without teleports, or 13 earth tiaras with teleports.
- Experience needed (1-50): 101333
- Earth talisman needed: 3118
- Tiara needed: 3118
- Lumberyard teleport needed: 260
- Ring of dueling(8) needed: 33
- Total profit: -5,751,335
Air runes (1–9/14)[edit | edit source]
If you can't do the Abyss miniquest or the optional quest, the only way you can train is by crafting air runes, which grants 5 Runecraft experience per rune essence or pure essence used (140 exp for an inventory of 28). The air altar is just south of Falador, with a bank close by.
Continue to craft air runes until you reach level 9, at which point it is best to move on to crafting earth runes.
- Experience needed (1-9): 969
- Pure essence needed: 194
- № of inventories (28 ess per inventory): 7
- Total profit: 388 using pure essence
Earth runes (9–14)[edit | edit source]
Starting at level 9, it is advised you craft earth runes at the Earth altar, which is just northeast of Varrock, near the Sawmill. Crafting earth runes grants 6.5 experience per rune essence or pure essence used (195 exp for an inventory of 30). The distance between the altar and bank is a brisk walk away, so you can gather a great portion of experience in a short amount of time. As an alternative, one can carry a pickaxe and use Aubury to teleport to the rune essence mine and mine, saving rune or pure essence in the bank. Since runes stack (but essence does not), one can either bank each trip or leave one space occupied by crafted earth runes to stack, and walk back and forth between the rune essence mine and the Earth altar.
- Experience needed (9-14): 1,138
- Pure essence needed: 176
- № of inventories (30 ess per inventory): 6
- Total profit: 352 using pure essence
Fire runes (14–23)[edit | edit source]
At level 14, it is best to craft fire runes, which grant 7 experience per rune essence or pure essence used (210 experience for an inventory of 30). The fire altar is west of the Duel Arena north of Al Kharid. Use a ring of dueling to teleport to Castle Wars, and withdraw essence from the bank. Then use the ring to teleport to the Duel Arena. Run north to the altar, craft the runes, then teleport back to Castle Wars using the ring.
With rings of dueling costing 891, buying enough of them to get from 14 to 23 would cost approximately 3,564, requiring 4 rings of dueling.
- Experience needed (14-23): 4,184
- Pure essence needed: 598
- № of inventories (30 ess per inventory): 20
- Total profit: 676 using pure essence
Fastest experience[edit | edit source]
Lava runes (23–99)[edit | edit source]
lava runes is one of the fastest ways of training Runecraft, granting up to 72,000 experience per hour with tick-perfect clicks before 99 Runecraft, and up to 79,000 afterwards. Due to the click-intensive process this method involves, players may be more likely to see rates closer to 65,000–70,000 experience per hour.Crafting
For the best efficiency, players will need level 82 Magic and completion of Lunar Diplomacy to cast the spell Magic Imbue, which negates the need for a talisman in combination runecrafting. Players should use a ring of dueling and binding necklace to teleport close to the fire altar and ensuring lava runes are crafted 100% of the time. It's also worth noting that the player might only want to use the 2 largest rune pouches they have available to them, as the time saved filling and emptying the pouches could result in faster laps and better experience rates.
Assuming that the player maintains an experience rate of 65,000 experience per hour with all four pouches, uses stamina potions, casts Magic Imbue and teleports between Duel Arena and Castle Wars with rings of dueling, the cost of lava runecrafting would be -2.5 coins per experience.
The best equipment to use is a fire tiara, your best weight-reducing clothing, a mist battlestaff, tome of fire, and a rune pouch holding law, cosmic, and astral for the NPC Contact spell to repair your pouches. The mist battlestaff offers unlimited water and air runes, while the tome offers unlimited fire runes.
Ourania Altar with essence runners (1–99)[edit | edit source]
Crafting runes at the Ourania Altar using essence runners provides the absolute fastest experience in the game, but this comes at a tremendous loss due to the need to pay for the runners. It can easily cost hundreds of millions to get 99 Runecraft with this method, so it is only recommended for very wealthy players who seek to get the best experience rates and do not mind potentially spending massive amounts of money for it.
The basic concept of the method is to stand at the altar and craft runes, while essence runners trade you the essence and bank for more after they have no more essence in their inventory. Having four runners is optimal for this, but three runners is also viable while notably slower. Keep four most valuable runes in your inventory so that you have 24 inventory spaces for the essence, and drop the rest. The runner should only use the three largest essence pouches available (giant, large and medium pouches if 75 Runecraft or higher) so that the runner can trade 24 essence twice per lap.
Pay rates for runners vary, but usually one runner costs 3-4 million coins per hour; if the runner doesn't have at least 75 Runecraft, the pay rate is usually lower. The losses can be mitigated by running the essence yourself on one or two alternate accounts, but this adds a significant amount of extra effort and usually decreases experience rates slightly as a result.
Experience rates vary depending on the amount of runners and overall efficiency. One can expect to get roughly 150,000-170,000 experience per hour using four runners, and 110,000-120,000 using three.
The expected cost per experience point with four runners at 75 Runecraft is approximately -106.67 to -94.12, depending on experience rates (150,000 to 170,000 per hour). With three runners, the expected gp/xp at 75 Runecraft is approximately -109.09 to -100, depending on experience rates (110,000 to 120,000 per hour).
Abyss runecrafting[edit | edit source]
Runecrafting via the Abyss offers the slowest but usually the most profitable experience. Before you can enter the Abyss, you will need to complete the Enter the Abyss miniquest. You should maximise Defence against the Abyss creatures (Magic-based melee attacks) and still weigh 0 kg. Your runecrafting success in the Abyss is based on your respective level (as well as having the appropriate tool) used to clear an obstacle to get to the inner ring. Your Agility and Mining level are most commonly tested, as your teleport destination will likely be nearby one of the obstacles requiring them.
When playing optimally, it is possible to make approximately 50 runs an hour through the Abyss.
Gear setup[edit | edit source]
Recommended lightweight items:
Players worried about defence can use the listed gear:
|Slot||Most effective -> Least effective|
|Helm of neitiznot||Bearhead or any Halo (if 1 Defence)|
|Amulet of glory||Skills necklace|
|Black d'hide body||Red d'hide body||Blue d'hide body||Green d'hide body|
|Black d'hide chaps||Red d'hide chaps||Blue d'hide chaps||Green d'hide chaps|
|Boots of lightness|
|Trimmed skillcape||Cape of legends||Spottier cape (-4.5 kg)||Team cape|
|Falador Shield||D'hide shield||Holy book|
|The best Culinaromancer's gloves down to Mithril||Combat bracelet|
|Ring of dueling (alternate teleport)||Explorer's ring (extra run energy boosts)|
|Black pickaxe (0 kg)||Mithril pickaxe (1.8 kg)||Adamant pickaxe (2 kg)||Bronze pickaxe (2.25 kg, cheapest)|
It is very likely that players will not need all this gear. At a defence level of 60+, players can probably get away with simply wearing the graceful outfit. As an alternative, players can drink jugs of wine as well as stamina potions, instead of wearing the gear.
Banking[edit | edit source]
A good layout would be to put your essence in the top right and, next to them, stamina potions. This makes your banking more efficient, especially if you don't use mousekeys.
If you have completed Alfred Grimhand's Barcrawl, you can take 1 dose stamina potions and break the vial immediately once you take the dose, allowing you to save an inventory spot without dropping or depositing the empty vial.
Inventory[edit | edit source]
Your inventory should consist of your pouches and your essence. Do not take potions with you on the trips as it will lower your experience and gold per hour. Try drinking while filling your pouches. For maximum efficiency, place the pouches on the second row from the bottom so your cursor is over the popup option "Empty pouch" when right-clicked at an altar (this is not needed if shift clicking to empty pouches).
Strategy[edit | edit source]
When running through the Abyss, maximising both experience and profit per hour is crucial to your success. Follow these steps to earn you the most profit in the fastest time possible. After banking, click east or north of the bank. Clicking west or north-west will result in your character running to the door you entered from which makes you lose 1 or 2 ticks. After you exit the bank, click along the western wall of the men building. Clicking inside if it is closed is fine, if the door is open you will start running inside. After that, click on the ditch and then north 6-8 tiles then northeast until you hit the northern end of River Lum (which then becomes a tunnel to black chinchompas). When you reach the water you should have already right clicked the teleport option on the Mage of Zamorak. Upon entering the Abyss, click north. 80% of the time you will have to go north first. Spot the closest obstacle (always Mining or Agility); this is where the skills come in. Your success rate for an obstacle is practically your level/99, and at 99 you never fail. After entering, click in the direction of your rift (altar), then right when you enter it make sure you are already clicking on where the altar is. Right-click your pouch which should be on the fifth row in your inventory and lower it to empty, having a pouch in the same column one slot lower will line up the click for that one to empty by just right-clicking then left-clicking it. Make sure when you're crafting the second-third batch of runes you have right-clicked your glory amulet to teleport to Edgeville without wasting ticks, that way you can also see before you're able to teleport if your amulet is charged, or if you need to teleport to Castle Wars with a ring of dueling if it isn't. After teleporting to Edgeville, click right in the bank and then right-click the banker to skip the dialogue and directly access your bank. Clicking this way will save you 1 tick instead of walking the last tile to the bank booth. It would be wise to obtain a few extra amulets of glory to make this method as prolonged as possible (20 amulets would cost around 255,180, and you can sell them back at a loss of -2,740 when you need money or take a pause from runecrafting), and buy as many charge dragonstone jewellery scrolls as practical, requiring completion of Heroes' Quest to use.
Single nature runes (44–54/59/65)[edit | edit source]
Nature runes are used in numerous spells and can be sold quickly for decent profit. The Nature altar is located in Karamja, north of Shilo Village. Unless you have people running pure essence to you outside the nature altar, this will not be the fastest method for crafting Nature runes.
The fastest method for crafting Nature runes involves completing the Enter the Abyss miniquest and entering the Abyss. After completing Enter the Abyss, the Mage of Zamorak (located in the southern Wilderness mining site north of Edgeville) will teleport you to the Abyss upon right clicking him. Once in the void, you will instantly become skulled and lose all of your prayer points so this method is not recommended for low-level players as there are monsters up to level 81 inside.
Similar to cosmic runes, two other options are to use quest point cape or necklace of passage to teleport to a fairy ring to get to the altar faster by teleporting to Edgeville using an amulet of glory or Castle Wars using ring of dueling to bank.
Note: These figures above do not include the cost for recharging amulet of glories, stamina potions, and pure essence.
- XP per run: 315 at 44 Runecraft, 387 at 50 Runecraft, 486 at 75 Runecraft
- Value per run: 7,280 at 44 Runecraft, 8,944 at 50 Runecraft, 11,232 at 75 Runecraft
- Experience needed (44–59): 192,237
- Pure essence needed: 21,360
- № of inventories (35 ess per inventory): 611
- Total profit: 4,378,800
Law runes (54–59/65/82/91)[edit | edit source]
law runes, which grant 9.5 experience per pure essence used. At this point you should be using the abyss system with a way to teleport to Edgeville, via either house or amulet of glory. Another efficient method is using the balloon transport system from Castle Wars to Entrana, take a regular log to fuel the balloon. After crafting your laws teleport back to Castle Wars using your ring of duelling and repeat. The Law altar is located on Entrana, so when using the law altar make sure you don't have anything equipped because otherwise you won't be allowed in through the portal in the Abyss. However, players can still use bronze pickaxes and drop them prior to entering the portal. Players using balloon transport are advised to click straight north upon arriving at Entrana, as this will result in the pathfinder generating a path to run all around the island, which can then be cancelled after crossing the bridge to get to the law altar.Players with a Runecraft level of at least 54 are able to craft
Note: These figures above do not include the cost for recharging amulet of glories, stamina potions, and pure essence.
- Must have completed Troll Stronghold
- XP per run: 408.5
- Value per run: 8,686
- Experience needed (54–59): 97,014
- Pure essence needed: 10,212
- № of inventories (43 ess per inventory): 238
- Total profit: 2,032,188
Double cosmic runes (59–65/82/91)[edit | edit source]
cosmic runes per pure essence used. This method yields a reasonable profit and decent experience. Another option is to use the quest point cape to teleport to a fairy ring to get to the altar faster. This method takes about 58 seconds if you bank at Edgeville using an amulet of glory. It should be noted this is not faster than the Abyss. Profit can be increased by using the best shortcut (requires 66 Agility) and by using a giant pouch (requires 75 Runecraft). Estimated experience gained when using fairy rings and castle wars bank is 16-18k per hour which yields about 500k-700k gp/hr depending on current market prices.At level 59, you can craft two
Note: These figures above do not include the cost for recharging amulet of glories, stamina potions, and pure essence. 60 inventories per hour is only attainable when using fairy rings.
- XP per run: 344 at 59 Runecraft, 432 at 75 Runecraft
- Value of runes: 11,868 at 59 Runecraft, 14,904 at 75 Runecraft
- Experience needed (59–65): 201,542
- Pure essence needed: 25,193
- № of inventories (43 ess per inventory): 586
- Total profit:6,877,689
Single death runes (65–82/91)[edit | edit source]
Note: These figures above do not include the cost for recharging amulet of glories, stamina potions, and pure essence.
- XP per run: 430 at 65 Runecraft, 540 at 75 Runecraft
- Value per run: 9,589 at 65 Runecraft, 12,042 at 75 Runecraft
- Experience needed (65-82): 1,971,669
- Pure essence needed: 197,167
- № of inventories (43 ess per inventory): 4,585
- Total profit: 43,376,740
Double nature runes (91–95/99)[edit | edit source]
nature runes per pure essence used. Training Runecraft from level 91 to level 99 using this method requires 792,400 pure essence and yields 1,584,800 nature runes, which can be sold for tremendous profit.At level 91, you can craft two
- XP per run: 486
- Value of runes: 22,464
- Experience needed (91-99): 7,131,600
- Pure essence needed: 792,400
- № of inventories (54 ess per inventory): 14,675
- Total profit: 327,261,200
Double Law runes (95-99)[edit | edit source]
- Must have completed Troll Stronghold
- XP per run: 513
- Value per run: 21,816
- Experience needed (95-99): 4,262,873
- Pure essence needed: 448,724
- № of inventories (54 ess per inventory): 8,310
- Total profit: 179,938,324
Ourania Altar without essence runners (1–99)[edit | edit source]
At any level of Runecraft you can access the Ourania Altar. The altar creates random runes that improve in cash and experience value as you level Runecraft. It has varying amounts of experience due to the random rarity of runes.
Unlocking the Ourania Teleport spell (requires 71 Magic and completion of Lunar Diplomacy) is essential for this method, as it provides the fastest teleportation to the altar. To quickly access the bank, you need to pay 20 of any kind of rune (excluding combination runes) by setting a quick-payment deal with Eniola. You will also need to clear your rune and essence pouch space holders and fill your entire bank with bank fillers so that you can efficiently deposit all your random runes without depositing what you need in your inventory.
The official world for the Ourania Altar is world 327. It is recommended to use this world to reduce damage taken from monsters inside the cave as it will often be filled with other players training Runecraft; all the extra players means players will have a smaller chance of being targeted by the monsters.
Experience rates vary depending on your Runecraft level: the higher the level, the higher the rate. With good banking, the player can expect roughly 33,000 experience per hour at 50 Runecraft, 42,000 experience per hour at 75 and 48,000-50,000 experience per hour from 90 to 99. From 99 onwards (with the Runecraft cape perk) the maximum possible experience rate is around 54,000 experience per hour.
Like most runecrafting methods, this method only begins to make money at around 45 Runecraft. At high levels the player can expect to make around 600,000-700,000 gp per hour depending on the rune prices.
Setup[edit | edit source]
As the player will have to tank various NPCs while running to the altar, wearing some defensive gear mixed with weight-reducing clothing is recommended. The graceful outfit along with a tank shield (such as a dragonfire shield), an amulet of fury and an imbued ring of suffering will usually suffice if the player has high Defence and is using the official world. Wearing the Hitpoints cape and a regen bracelet will most likely outheal any damage you take, however you will lose the set bonus of the graceful outfit. Lower-level players should focus more on defence (wearing a black d'hide body and helm of neitiznot) and use cheap food to heal themselves if needed. Having a dust battlestaff equipped is optimal, as it provides runes for both Ourania Teleport and NPC Contact spells. The player should use all essence pouches available and have the rune pouch filled with law, astral and payment runes (mind runes are usually the cheapest). In the bank there should be cosmic runes nearby the pure essence and stamina potions for quick withdrawal for the NPC Contact spell whenever the player needs to repair the essence pouches.
Runecrafting[edit | edit source]
Starting at the bank, run to the altar using the shorter route (run south and then east) and craft runes at the altar. Use Ourania Teleport spell when you don't have any more essence left, run south-west to the ladder and climb down, and bank at Eniola.
If there are multiple players training Runecraft in the same world, the player can get to the altar with less effort by trading or using an item on other players running to the altar (provided that they don't stop at all).
Most of the time you will need to drop some cheap low-tier runes to make inventory space for more pure essence if using 3 or 4 pouches. It is faster experience per hour to drop runes than crafting an extra time or missing out on a few pure essences per inventory. The runes you craft go to inventory by order: lower-tier runes go to top left and higher-tier bottom right. Therefore it is convenient to place the essence pouches in the 2nd and 3rd rows, as the low-tier runes will always go to the top row after a first craft, making it easier to see which runes should be dropped. The number of runes you will need to drop can be visualised by drawing a line below the pouches: the number of runes that go below that line is the number of runes you will need to drop.
Crafting blood/soul runes in Arceuus (77–99)[edit | edit source]
From level 77 onwards the player can train Runecraft in Arceuus. Many people choose to do this as it requires significantly less effort compared to other methods while yielding some profit, and provides better experience rates compared to all Abyss runecrafting methods.
In order to do this method, players must have 100% Arceuus favour. It is also very helpful to have the graceful outfit and a high Agility level (80+ recommended) for faster run energy restoration. At least 73 Agility is required for the western rock scramble shortcut.
Because the essence blocks are untradeable, players must mine dense essence blocks from the Arceuus essence mine (granting 12 Mining and 8 Crafting experience per block), then use the blocks on the Dark Altar (granting 2.5 Runecraft xp per block). Then, players must use a chisel on the dark essence block to create dark essence fragments (granting 8 Crafting experience per block chiselled) and after that use the fragments on the runecrafting altar. The most efficient way to do this is to get a full inventory of dark essence blocks, chisel them into dark essence fragments and after that get a second inventory of dark essence blocks before going to the altar.
In order to craft blood or soul runes via the Abyss, players must use a dark essence block on the rifts before being able to use it permanently.
- Experience needed (77–90): 3,870,751
- Blood runes crafted: 158,475
- № of inventories (204 fragments per inventory): 777
- Total profit: 45,799,275
- Experience needed (90–99): 7,688,099
- Soul runes crafted: 253,107
- № of inventories (204 fragments per inventory): 1,241
- Total profit: 37,206,729
Other methods[edit | edit source]
Double astral runes (82–91/95/99)[edit | edit source]
For crafting astral runes, the player should use all 4 essence pouches and be on the Lunar spellbook. Use Tele Group Moonclan, run south and click over the river; the pathfinder will find the most efficient path for you to get to the bridge. From the bridge run east to the altar, craft runes and bank at Castle Wars (using a ring of dueling) or Crafting Guild (using the Crafting cape). Once you have teleported to Castle Wars or Crafting Guild, store the astral runes you crafted in your rune pouch while running to the bank chest.
Using a dust battlestaff with law, cosmic, and astral runes in the rune pouch is the best way to negate the need to take out any runes to use Tele Group Moonclan and NPC Contact spells. It also recommended to wear an amulet of fury and a tank shield (such as a dragonfire shield), or just prayer flick at the bridge, because Suqah can hit very accurately against players who are not wearing any armour. If using the Crafting cape for banking, the player can wear a regen bracelet to outheal the damage dealt by Suqah.
Players can gain up to 33,000–34,000 experience per hour using this method.
- XP per run: 469.8
- Value of runes: 16,092
- Experience needed (82–91/99): 3,481,744 / 10,613,344
- Pure essence needed: 400,201 / 1,219,925
- № of inventories (54 ess per inventory): 7,412 / 22,592
- Total profit: 118,059,295 / 359,877,875
If using the method of teleporting to Castle Wars to bank, and group teleport back to Moonclan method, the profit will be (82-91/99): 113,527,338 / 346,065,691
Wrath runes (95–99)[edit | edit source]
Crafting Wrath runes at 78 inventories per hour of 48 wrath runes each results in approximately 30,000 exp/hour and 1,638,750 per hour.
Doing Wrath Runes from 95 to 99 Runecraft will take around 140 hours and will result in approximately 229,425,000 profit.
Trips at the wrath altar are very fast, but somewhat dangerous as players must run past green, blue, red and black dragons (ranging in levels 70 through 200+ combat). It is best to wear weight reducing armour, along with a hitpoints cape, a regen bracelet, a ring of suffering (i), and a good anti-fire shield such as a Dragonfire Ward or Dragonfire Shield.
The inventory and method used to achieve the rates above is as follows: Giant pouch, Large pouch, Mythical Cape, Rune pouch with "Contact NPC" runes inside.
- Fill pouches and inventory with essence.
- Teleport to myth guild with the cape.
- Run through cave and into altar.
- Craft wrath runes.
- Use Eternal Glory, Xeric's talisman OR Crafting cape to bank, repeat.
At 99 hitpoints and 90+ defence, no food should be needed with this setup while crafting wrath runes. Note: Either the Eternal Glory, Xeric's talisman OR the Crafting cape needs to be brought as a banking method. Using the glory or talisman saves an inventory slot, but the Crafting cape is closer to a bank.
Other teleport methods include the Farming Cape teleport and the Drakan's Medallion, though these are further away from banks than the Crafting Cape and Xeric's Talisman teleports. It is advised to only use these if the former 2 options are unavailable.