Pay-to-play Smithing training
- 1 Fastest experience
- 2 Other methods
- 2.1 Level 15–99 – Blast Furnace
- 2.2 Levels 1–99 – Anvil Smithing
- 3 Quests for Smithing experience
Fastest experience[edit | edit source]
Levels 1–37 – Questing[edit | edit source]
Completing The Knight's Sword, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest and Pirate Pete subquest of Recipe for Disaster will grant a total of 30,982 experience, elevating a level 1 Smithing to level 37. Players would then only need to make 50 iron platebodies to get level 40 Smithing, where they can start smelting gold bars in the Blast Furnace. Completing at least The Knight's Sword is strongly recommended, as it gives 12,725 Smithing experience upon completion, elevating a level 1 Smithing to level 29 immediately.
Levels 1–24 – Bronze items[edit | edit source]
If questing isn't an option, smith the highest-level bronze item you're able to.
Bronze wire is profitable at level 5
Levels 24–40 – Iron items[edit | edit source]
Smith the highest-level iron item you're able to.
Levels 40–99 – Gold bars (Blast Furnace)[edit | edit source]
Smelting gold bars in the Blast Furnace is by far the fastest, although a costly way to train Smithing. This requires having access to goldsmith gauntlets (requires completion of Family Crest), which increase the base experience of 22.5 to 56.2 experience per bar. O'Brien Dwarves will keep the Furnace running for a fee, see below for a break down. Players can gain up to 380,000 experience per hour at maximum efficiency with this method if using one of the official Blast Furnace worlds, which have dwarven workers operating the Blast Furnace. Below level 60, the Blast Furnace Foreman requires a small payment every 10 minutes to be able to use the furnace.
231,268 gold ores are required to achieve 99 Smithing if using the goldsmith gauntlets. Gold ores are worth 187 and gold bars are worth 69. Stamina potions, which are mandatory for optimal experience rates, are consumed at a rate of 1 dose in 1 minute and 30 seconds, and paying the workers costs 72,000 an hour. Thus when using goldsmith gauntlets for 56.2 experience per bar, training with gold bars costs -2.57 gp per experience. Exclusively training via gold ore from 40 to 99 would result in a loss of -33,427,256.74 gp after selling the created gold bars.
For this training method you should repeat the following cycle: Add 27 gold ore to the conveyor belt with your goldsmith gauntlets equipped, run to the side of the dispenser and wait for the experience drop, which is approximately 3 seconds after you add the ore. After you get the 1500 xp drop you may switch to your ice gloves, withdraw the bars from the dispenser and bank them. Withdraw 27 gold ores, equip the goldsmith gauntlets and repeat the cycle.
You do not have to wait for xp drop after adding ores if you keep 27 bars in the dispenser when adding ores. In this cycle you add the ores, withdraw the bars in the dispenser with your ice gloves, and equip the goldsmith gauntlets after you withdraw the bars, as this is when you will get the xp drop. This cycle is slightly more click-intensive and faster than the previous type.
To achieve the maximum experience rates, all of the following points should be adhered to (in order of priority):
- Make sure you are wearing Goldsmith gauntlets when the experience drop for smelting your ore appears. The xp drop will appear approximately 3 seconds after adding ores to the belt for an empty dispenser.
- Use ice gloves to save an inventory space for more gold ore.
- Wear the best Weight-reducing clothing you have available to you with preference towards the Spottier cape, Boots of lightness, Graceful hood, Graceful top, and Graceful legs.
- Use stamina potions, but do not carry them on your person. When you are low on run energy, sip a dose of a Stamina potion (4) from your bank at the same time you collect gold ore, you can right click and use the option "Drink".
- Set your bank withdrawal quantity to "All" to quickly retrieve a full inventory of gold ore from your bank.
- Fill your bank with Bank filler via the banking menu to allow you to use the Deposit inventory option to dump only your freshly smelted gold bars into your bank in one click. Ensure you do not have any Placeholders for either of your gloves so that they do not get dumped into your bank.
- Make sure you hide the 'Deposit worn items' button via the banking menu so that you don't accidentally click it when dumping your inventory.
Other methods[edit | edit source]
Level 15–99 – Blast Furnace[edit | edit source]
Smelting bars (other than gold or silver) in the Blast Furnace offers relatively slow experience, but makes decent profit. Having the ice gloves and coal bag is essential for this, as otherwise bars would be created at a much slower rate, hampering profit and experience rates. Players will also need weight-reducing clothing and stamina potions to always have run energy.
These numbers assume you are using one of the official worlds, ice gloves, and 36 stamina potion doses per hour.
Levels 1–99 – Anvil Smithing[edit | edit source]
Smithing bars at anvils remains an efficient method of levelling up all the way through level 99, in terms of both time and cost. The rate of experience gain depends on the type of metal being smithed and number of bars being used per item.
The following table shows the calculated experience per hour of each type of metal bar vs. how many bars are used per item, assuming an optimal 11 tick bank time, as possible at the South-Eastern Prifddinas bank.
The cost and level requirements can be checked by using the Smithing tables. The most commonly smithed items are subdivided below:
Levels 20–99 – Dart tips[edit | edit source]
After completion of The Tourist Trap quest, which requires level 20 Smithing, dart tips becomes an option. Smithing dart tips offers slow experience, but it requires very little attention and usually breaks even or makes a small profit due their high demand for their use of training Fletching. 10 dart tips are created per bar.
Keep in mind that the 'coins per experience' calculations below are based on buying the bars at the Grand Exchange, not on smithing bars you've smelted from ore you mined. The below list assumes 9,500 dart tips are made per hour.
|4||Bronze dart tips||180,500||9500||11,875|
|19||Iron dart tips||168,150||9500||23,750|
|34||Steel dart tips||99,750||9500||35,625|
|54||Mithril dart tips||45,600||9500||47,500|
|74||Adamant dart tips||-9,500||9500||59,375|
|89||Rune dart tips||76,950||9500||71,250|
Level 48-66/68 – Steel Platebodies[edit | edit source]
At level 48, smithing Steel Platebodies gives 156.2k experience per hour at a cost of -6.23 coins per experience. Players should consider smithing gold bars at the blast furnace over smithing Steel Platebodies due to having higher experience rates at a lower cost, but this is an option for players who want higher experience rates without using the blast furnace. Getting to level 68 from 48 with Steel Platebodies costs -3,254,608.22gp.
Level 66-68 – Mithril Platelegs / Plateskirt[edit | edit source]
Once at level 66, smithing Mithril Platelegs or Plateskirts offers 144.6k experience per hour, which is only slightly slower than smithing Steel Platebodies while significantly lower cost. The cost is -5.07 gp/xp for the platelegs and -4.89 gp/xp for the plateskirt. Compared to the cost for smithing Steel Platebodies from 66-68 which is -678,194.57 gp, smithing mithril platelegs costs -551,867.05 gp and smithing mithril plateskirts costs -531,561.83 gp.
Levels 68–88 – Mithril platebodies[edit | edit source]
Smithing mithril platebodies offers reasonable experience, and it is cheaper and requires less effort than making gold bars in the Blast Furnace. Players can gain up to 208.3k experience per hour with this method. Wearing weight-reducing gear and drinking energy potions (if needed) is recommended.
Currently, smithing mithril platebodies costs -2.74 coins per experience. If performing High Alchemy on the platebodies, this method results in -2.08 coins per experience.
Levels 88–99 – Adamant platebodies[edit | edit source]
Smithing adamant platebodies offers better experience than mithril platebodies. Players can gain up to 260.4k experience per hour with this method.
Currently, smithing adamant platebodies costs -1.34 coins per experience. If performing High Alchemy on the platebodies, this method results in -0.47 coins per experience.
Level 97/98/99+ – Rune Platelegs / Plateskirts / 2h Swords[edit | edit source]
At level 99, or level 97-98 using Dwarven Stout/Dwarven Stout(m), players gain access to smithing rune platelegs, plateskirts, and 2h swords. Each of these yields a significant profit while granting 217k experience per hour.
|Rune 2h sword||2.42||524,571.46||217k|
Quests for Smithing experience[edit | edit source]
|The Forsaken Tower||500||-||20% Lovakengj favour|
|Recipe for Disaster
(Pirate Pete subquest)
|Heroes' Quest||2,257||-||55 Quest, 53 Cooking, 53 Fishing, 25 Herblore, 50 Mining|
|The Giant Dwarf||2,500||-||14 Thieving, 12 Crafting, 16 Firemaking, 33 Magic|
|Between a Rock...||5,000||50 Smithing||30 Defence, 40 Mining|
|Elemental Workshop I||5,000||20 Smithing||20 Mining, 20 Crafting|
|Devious Minds||6,500||65 Smithing||50 Runecraft, 50 Fletching|
|Cabin Fever||7,000||50 Smithing||42 Agility, 45 Crafting, 40 Ranged|
|Elemental Workshop II||7,500||30 Smithing||20 Magic|
|The Knight's Sword||12,725||-||10 Mining|
|Song of the Elves||20,000||70 Smithing||70 Agility, 70 Construction, 70 Farming, 70 Herblore, 70 Hunter, 70 Mining, 70 Woodcutting|
|Dragon Slayer II||25,000||70 Smithing||200 Quest, 75 Magic, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, 50 Construction, 50 Hitpoints|