In the Bounty Hunter rewards poll blog, we said we'd make the Rune pouch and Looting bag tradeable.
However, the poll questions to let players own multiple copies of the items did not pass. Being tradeable would implicitly enable that, despite it failing its poll, so we didn't make them tradeable at the time.
As there does seem to be player interest in making them tradeable, we're now polling that more explicitly, alongside reducing the cost of the Rune pouch in the Slayer points reward shop.
We plan to offer adding the Rune pouch to Last Man Standing and the Mage Training Arena in a future poll. Before then, we'll gather feedback on how much it should cost from each minigame.
We're also polling some suggested improvements to the Abyssal Sire.
This poll will be closed on Thursday 31st October.
Total Number of Votes: 36,978
Should the Rune pouch be made tradeable? It would remain accessible from the Bounty Hunter shop and Slayer reward points shop. Players with multiple copies of the pouch would not be able to store different runes in each one - each pouch would access the same inventory of runes. If this question passes, players will become able to own multiple copies of the pouch, superseding Question 1 from the Bounty Hunter Rework rewards poll.
|Yes||63.4% (22,211 votes)|
|No||36.6% (12,840 votes)|
|Skip question||1,927 votes|
Should the Looting bag be made tradeable? It would remain accessible from the Bounty Hunter shop. Players with multiple copies of the bag would not be able to store different items in each one - each bag would access the same stored items. If this question passes, players will become able to own multiple copies of the pouch, superseding Question 2 from the Bounty Hunter Rework rewards poll.
|Yes||64.8% (22,684 votes)|
|No||35.2% (12,298 votes)|
|Skip question||1,996 votes|
Should the cost of the Rune pouch in the Slayer points rewards shop be reduced to 750? Currently it costs 1,250 Slayer reward points.
|Yes||77.1% (27,732 votes)|
|No||22.9% (8,220 votes)|
|Skip question||1,026 votes|
When the Abyssal Sire takes damage, should it check immediately whether it has reached the damage threshold for the next phase of the fight? Currently players are obliged to hit it one more time before it will change phase, yet that damage never takes effect on it, so the hit feels wasted.
|Yes||94% (29,527 votes)|
|No||6% (1,887 votes)|
|Skip question||5,564 votes|
Should Shadow spells be able to stun the Abyssal Sire at any time during its first phase? Currently players must wait for the first stun to expire before they can stun it again. The stun chance for each Shadow spell would remain unchanged.
|Yes||87.6% (26,441 votes)|
|No||12.4% (3,749 votes)|
|Skip question||6,788 votes|
Should players be able to begin an Abyssal Sire fight by stunning the Sire? It would still go through its 'waking up' animation, meaning you won't be able to tell if the stun was successful until this is completed. Currently, players must wait until their second attack before they can stun the Sire.
|Yes||83.5% (25,214 votes)|
|No||16.5% (4,985 votes)|
|Skip question||6,779 votes|
Click here to view previous poll results