000085850000N/A? (edit)Varies (200, 250)? (edit)+00+00+00+00+00+7070+7070+00+00+00+00Portal? (edit)


? (edit)File:Pink Portal.pngFile:Blue Portal.pngFile:Yellow Portal.pngFile:Red Portal.png18 April 2006 (Update)? (edit)? (edit)3x33Yes(With shield) The Void Knight will soon weaken the shield.
(Without shield) Not somewhere I want to go...? (edit)? (edit)NoNo? (edit)? (edit)NoneNoneDoes not attack-1? (edit)? (edit)0 (Does not attack)0 (Does not attack)0 (Does not attack)? (edit)? (edit)None? (edit)? (edit)? (edit)? (edit)? (edit)? (edit)Immune to poisonImmuneImmune to venomImmune? (edit)1739,1743,1747,17511740,1744,1748,17521741,1745,1749,17531742,1746,1750,1754? (edit)1739&&SPLITPOINT&&1743&&SPLITPOINT&&1747&&SPLITPOINT&&17511740&&SPLITPOINT&&1744&&SPLITPOINT&&1748&&SPLITPOINT&&17521741&&SPLITPOINT&&1745&&SPLITPOINT&&1749&&SPLITPOINT&&17531742&&SPLITPOINT&&1746&&SPLITPOINT&&1750&&SPLITPOINT&&1754? (edit)PurpleBlueYellowRedMonster? (edit)? (edit)Versions: 4 SMW Subobject for RedMagic defence bonus: 70Attack level: 0Immune to venom: ImmuneRange defence bonus: 70Is variant of: Portal (Pest Control)Attack bonus: 0Magic Damage bonus: 0Name: PortalStrength level: 0Slash defence bonus: 0Attack style: NoneImmune to poison: ImmuneSize: 3Ranged Strength bonus: 0Strength bonus: 0Range attack bonus: 0Stab defence bonus: 0Image: File:Red Portal.pngMagic level: 0Attack speed: -1Defence level: 85Max hit: 0 (Does not attack)Uses infobox: MonsterNPC ID: 1742, 1746, 1750, 1754Crush defence bonus: 0Magic attack bonus: 0Version anchor: RedIs members only: trueRanged level: 0
SMW Subobject for YellowMagic defence bonus: 70Attack level: 0Immune to venom: ImmuneRange defence bonus: 70Is variant of: Portal (Pest Control)Attack bonus: 0Magic Damage bonus: 0Name: PortalStrength level: 0Slash defence bonus: 0Attack style: NoneImmune to poison: ImmuneSize: 3Ranged Strength bonus: 0Strength bonus: 0Range attack bonus: 0Stab defence bonus: 0Image: File:Yellow Portal.pngMagic level: 0Attack speed: -1Defence level: 85Max hit: 0 (Does not attack)Uses infobox: MonsterNPC ID: 1741, 1745, 1749, 1753Crush defence bonus: 0Magic attack bonus: 0Version anchor: YellowIs members only: trueRanged level: 0
SMW Subobject for BlueMagic defence bonus: 70Attack level: 0Immune to venom: ImmuneRange defence bonus: 70Is variant of: Portal (Pest Control)Attack bonus: 0Magic Damage bonus: 0Name: PortalStrength level: 0Slash defence bonus: 0Attack style: NoneImmune to poison: ImmuneSize: 3Ranged Strength bonus: 0Strength bonus: 0Range attack bonus: 0Stab defence bonus: 0Image: File:Blue Portal.pngMagic level: 0Attack speed: -1Defence level: 85Max hit: 0 (Does not attack)Uses infobox: MonsterNPC ID: 1740, 1744, 1748, 1752Crush defence bonus: 0Magic attack bonus: 0Version anchor: BlueIs members only: trueRanged level: 0
SMW Subobject for PurpleMagic defence bonus: 70Attack level: 0Immune to venom: ImmuneRange defence bonus: 70Is variant of: Portal (Pest Control)Attack bonus: 0Magic Damage bonus: 0Name: PortalStrength level: 0Slash defence bonus: 0Attack style: NoneImmune to poison: ImmuneSize: 3Ranged Strength bonus: 0Strength bonus: 0Range attack bonus: 0Stab defence bonus: 0Image: File:Pink Portal.pngMagic level: 0Attack speed: -1Defence level: 85Max hit: 0 (Does not attack)Uses infobox: MonsterNPC ID: 1739, 1743, 1747, 1751Crush defence bonus: 0Magic attack bonus: 0Version anchor: PurpleIs members only: trueRanged level: 0
The Portals are key features in the Pest Control minigame. They spawn monsters, and should be destroyed to win the game. There are four portals in one game of Pest Control, and players are ordered to destroy them in a random rotation. Their health is 200 hitpoints for a novice game, and 250 hitpoints for intermediate and veteran games. Killing one portal will heal the Void Knight in the centre by 50 hitpoints. The portals can be healed by Spinners, and players are advised to kill these before attacking the portal.
The weakness depends on the colour of the portal:
Colour
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Location
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Weakness
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West
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Range
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South-west
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Crush (melee)
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South-east
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Slash or Stab (melee)
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East
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Magic
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At the start of a game, all four portals are given a shield, which makes the portal unattackable. Players will have to wait for the Void Knight to disable the shield before attacking. The first shield will go down 15 seconds into the game, and then the following shields will go down after 30 seconds.
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