Portal Chamber

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For a list of all items and upgrades within the Construction skill, see Construction/All milestones.

A Portal Chamber fitted with marble portal frames.

A Portal Chamber is a room that can be built in a player-owned house. It requires level 50 Construction and costs 100,000 coins. Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor.

There are two types of hotspots inside the Portal Chamber:

  • Portal (3)
  • Centrepiece

Portal frames[edit | edit source]

All three portals function the same; the only difference between them is their appearance. A hammer and saw are required to build a portal.

Portal frame Level Materials Experience GE price
Teak portal icon.png Teak portal 50 3 teak planks 270 2,511
Mahogany portal icon.png Mahogany portal 65 3 mahogany planks 420 5,907
Marble portal icon.png Marble portal 80 3 marble blocks 1,500 993,960

Centrepiece[edit | edit source]

A focal centrepiece is required for the house owner to direct the portals. The higher level greater teleport focus and scrying pool are mostly for cosmetic purpose only, meaning just a teleport focus will suffice for creating and using all portals. The scrying pool can give players a preview of the teleport destination, which may be useful for Deadman mode, but note that a marble block costs 325,000 coins, so be frugal if you are already spending on Construction training.

Centrepiece Level Materials Experience GE price
Teleport focus icon.png Teleport focus 50 2 limestone bricks 40 388
Greater teleport focus icon.png Greater teleport focus 65 1 marble block 500 331,320
Scrying pool icon.png Scrying pool 80 4 marble blocks 2,000 1,325,280

Directing a portal[edit | edit source]

The house owner can use the centrepiece to direct portals to a specific teleport destination. The table below shows the possible locations and their costs.

A player directing a portal to a specific location.

Notes:

  • Using the centrepiece will provide a list of portals numbered 1 to 3. From the doorway facing the centre, portal 1 is on the left wall, portal 2 is on the back wall, and portal 3 is on the right wall.
  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • Directing a portal requires the same Magic level and quest requirements as casting the spell.
  • The caster does not need to be on the same spellbook as the teleport spell they are directing. For example, a player can direct a portal to Kharyll even if they are on the standard spellbook.
  • Elemental staves, combination runes, and runes in a rune pouch cannot be used.
  • Temporary skill boosts such as wizard mind bombs and magic potions can be used to direct a portal higher than the caster's Magic level.
  • Directing a portal grants five times the Magic experience that would be gained from casting the spell once. For example, a Camelot Teleport normally grants 55.5 experience, so directing a portal to Camelot will grant 277.5 experience.
  • The house owner does not have to be in building mode to direct a portal.
  • If a portal frame or centrepiece is removed, the portals themselves are saved and will return as soon as another portal frame or centrepiece is built in the same place. The runes do not have to be provided again.
Location Requirements Runes GE price Resulting portal
Magic Quest
Varrock Teleport icon.png Varrock/Grand Exchange[1] Magic icon.png 25 None 100Law100Fire300Air 23,000 Varrock Portal.png
Lumbridge Teleport icon.png Lumbridge Magic icon.png 31 None 100Law100Earth300Air 23,000 Lumbridge Portal.png
Falador Teleport icon.png Falador Magic icon.png 37 None 100Law100Water300Air 23,000 Falador Portal.png
Camelot Teleport icon.png Camelot/Seers' Village[2] Magic icon.png 45 None 100Law500Air 23,500 Camelot Portal.png
Ardougne Teleport icon.png Ardougne Magic icon.png 51 Plague City 200Law200Water 43,000 Ardougne Portal.png
Watchtower Teleport icon.png Watchtower/Yanille[3] Magic icon.png 58 Watchtower 200Law200Earth 43,000 Yanille Watchtower Portal.png
Senntisten Teleport icon.png Senntisten (Digsite) Magic icon.png 60 Desert Treasure 100Soul200Law 56,700 Senntisten Portal.png
Ape Atoll Teleport (standard) icon.png Marim Magic icon.png 64 Recipe for Disaster 200Law200Fire200Water100Banana[4] 48,900 Marim Portal.png
Kharyrll Teleport icon.png Kharyrll (Canifis) Magic icon.png 66 Desert Treasure 100Blood200Law 75,800 Kharyrll Portal.png
Moonclan Teleport icon.png Lunar Isle Magic icon.png 69 Lunar Diplomacy 100Law200Astral200Earth 56,000 Lunar Isle Portal.png
Kourend Castle Teleport icon.png Kourend Castle Magic icon.png 69 Read transportation incantations 200Soul200Law500Fire400Water 75,900 Kourend Portal.png
Waterbirth Teleport icon.png Waterbirth Island Magic icon.png 72 Lunar Diplomacy 100Law200Astral100Water 55,500 Waterbirth Island Portal.png
Carrallangar Teleport icon.png Carrallangar (Graveyard of Shadows) Magic icon.png 84 Desert Treasure 200Soul200Law 71,400 Carrallangar Portal.png
Fishing Guild Teleport icon.png Fishing Guild Magic icon.png 85 Lunar Diplomacy 300Law300Astral1000Water 119,000 Fishing Guild Portal.png
Catherby Teleport icon.png Catherby Magic icon.png 87 Lunar Diplomacy 300Law300Astral1000Water 119,000 Catherby Portal.png
Annakarl Teleport icon.png Annakarl (Demonic Ruins) Magic icon.png 90 Desert Treasure 200Blood200Law 109,600 Annakarl Portal.png
Ghorrock Teleport icon.png Ghorrock (Frozen Waste Plateau) Magic icon.png 96 Desert Treasure 200Law800Water 46,000 Ghorrock Portal.png
Stony basalt icon.png Troll Stronghold[5] N/A Making Friends with My Arm 300Urt salt100Te salt100Basalt[4] 130,300 Troll Stronghold Portal.png
Total 3000Law800Fire500Earth3800Water1400Air
500Soul300Blood1000Astral100Banana
300Urt salt100Te salt100Basalt[4]
1,023,600
  1. Players who have completed the Medium Varrock Diary can change the destination to the Grand Exchange with a right-click option.
  2. Players who have completed the Hard Kandarin Diary can change the destination to Seers' Village with a right-click option.
  3. Players who have completed the Hard Ardougne Diary can change the destination to Yanille with a right-click option.
  4. 4.0 4.1 4.2 Bank notes for non-stackable items are accepted.
  5. Teleports the player to outside the entrance of the Troll Stronghold cave. Players who have completed My Arm's Big Adventure and the Hard Fremennik Diary and who have 73 Agility (boosts work) will be teleported to the roof of the stronghold instead.

Notes[edit | edit source]

  • Poisoned players who go through a portal will have their poison cured upon arriving at their destination. This is because poison is always cured when leaving a player-owned house, as otherwise a sneaky house owner could poison another player in their combat ring and expel them right before they die in order to try to steal their items.
  • With a little patience or luck, players can use a spicy stew to boost their Construction by 5 in order to construct the Portal Chamber with as low as 45 Construction. Then they can use the crystal saw's invisible +3 boost to construct the teleport focus and portals before their boosted level falls below 47.
  • Building the same portal twice and switching the destination (e.g. switching Varrock to the Grand Exchange with the medium Varrock diary) on one of them will cause both portals' destinations to switch.