Portal Chamber

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For a list of all items and upgrades within the Construction skill, see Construction/Level up table.
A Portal Chamber fitted with marble portal frames.

A Portal Chamber is a room that can be built in a player-owned house. It requires level 50 Construction and costs 100,000. Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor.

There are 2 hotspots available:

Centrepiece[edit | edit source]

A focal centrepiece is required for the house owner to direct the portals. The higher level greater teleport focus and scrying pool are mostly for cosmetic purpose only, meaning just a teleport focus will suffice for creating and using all portals. It can be removed after directing portals, to avoid having to walk around it on the way to the portals. The scrying pool can give players a preview of the teleport destination, which may be useful for Deadman mode or teleporting to the wilderness.

ConstructionConstruction icon.png Level Centrepiece Materials Experience Cost
50 Teleport focus.png Teleport focus Limestone brick.png: Inventory image of Limestone brick Limestone brick x2 40 368
65 Greater teleport focus.png Greater teleport focus Marble block.png: Inventory image of Marble block Marble block 500 328,777
80 Scrying pool.png Scrying pool Marble block.png: Inventory image of Marble block Marble block x4 2,000 1,315,108

Portals[edit | edit source]

The higher tier version are just cosmetic upgrades.

ConstructionConstruction icon.png Level Portal frame Materials Experience Cost
50 Teak portal.png Teak portal Teak plank.png: Inventory image of Teak plank Teak plank x3 270 2,571
65 Mahogany portal.png Mahogany portal Mahogany plank.png: Inventory image of Mahogany plank Mahogany plank x3 420 6,075
80 Marble portal.png Marble portal Marble block.png: Inventory image of Marble block Marble block x3 1,500 986,331

Directing a portal[edit | edit source]

The house owner can use the centrepiece to direct portals to a specific teleport destination. The table below shows the possible locations and their costs.

A player directing a portal to a specific location.


  • Using the centrepiece will provide a list of portals numbered 1 to 3. From the doorway facing the centre, portal 1 is on the left wall, portal 2 is on the back wall, and portal 3 is on the right wall.
  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • Directing a portal requires the same Magic level and quest requirements as casting the spell.
  • The caster does not need to be on the same spellbook as the teleport spell they are directing. For example, a player can direct a portal to Kharyrll even if they are on the standard spellbook.
  • Elemental staves, combination runes, and runes in a rune pouch cannot be used.
  • Temporary skill boosts such as wizard mind bombs and magic potions can be used to direct a portal higher than the caster's Magic level.
  • Directing a portal grants five times the Magic experience that would be gained from casting the spell once. For example, a Camelot Teleport normally grants 55.5 experience, so directing a portal to Camelot will grant 277.5 experience.
  • The house owner does not have to be in building mode to direct a portal.
  • If a portal frame or centrepiece is removed, the portals themselves are saved and will return as soon as another portal frame or centrepiece is built in the same place. The runes do not have to be provided again.
Location Requirements Runes GE Price Resulting Portal
Magic Quest
Varrock Teleport icon.png Varrock/Grand Exchange[1] MagicMagic icon.png 25 None 100Law100Fire300Air 20,100 Varrock Portal.png
Lumbridge Teleport icon.png Lumbridge MagicMagic icon.png 31 None 100Law100Earth300Air 20,100 Lumbridge Portal.png
Falador Teleport icon.png Falador MagicMagic icon.png 37 None 100Law100Water300Air 20,100 Falador Portal.png
Camelot Teleport icon.png Camelot/Seers' Village[2] MagicMagic icon.png 45 None 100Law500Air 20,600 Camelot Portal.png
Ardougne Teleport icon.png Ardougne MagicMagic icon.png 51 Plague City 200Law200Water 37,200 Ardougne Portal.png
Watchtower Teleport icon.png Watchtower/Yanille[3] MagicMagic icon.png 58 Watchtower 200Law200Earth 37,200 Yanille Watchtower Portal.png
Senntisten Teleport icon.png Senntisten (Digsite) MagicMagic icon.png 60 Desert Treasure 100Soul200Law 50,700 Senntisten Portal.png
Ape Atoll Teleport (standard) icon.png Marim MagicMagic icon.png 64 Recipe for Disaster 200Law200Fire200Water100Banana[4] 44,500 Marim Portal.png
Kharyrll Teleport icon.png Kharyrll (Canifis) MagicMagic icon.png 66 Desert Treasure 100Blood200Law 66,700 Kharyrll Portal.png
Moonclan Teleport icon.png Lunar Isle MagicMagic icon.png 69 Lunar Diplomacy 100Law200Astral200Earth 53,700 Lunar Isle Portal.png
Kourend Castle Teleport icon.png Kourend Castle MagicMagic icon.png 69 Read transportation incantations 200Soul200Law500Fire400Water 69,700 Kourend Portal.png
Waterbirth Teleport icon.png Waterbirth Island MagicMagic icon.png 72 Lunar Diplomacy 100Law200Astral100Water 53,200 Waterbirth Island Portal.png
Carrallangar Teleport icon.png Carrallangar (Graveyard of Shadows) MagicMagic icon.png 84 Desert Treasure 200Soul200Law 65,200 Carrallangar Portal.png
Fishing Guild Teleport icon.png Fishing Guild MagicMagic icon.png 85 Lunar Diplomacy 300Law300Astral1000Water 111,200 Fishing Guild Portal.png
Catherby Teleport icon.png Catherby MagicMagic icon.png 87 Lunar Diplomacy 300Law300Astral1000Water 111,200 Catherby Portal.png
Annakarl Teleport icon.png Annakarl (Demonic Ruins) MagicMagic icon.png 90 Desert Treasure 200Blood200Law 97,200 Annakarl Portal.png
Ghorrock Teleport icon.png Ghorrock (Frozen Waste Plateau) MagicMagic icon.png 96 Desert Treasure 200Law800Water 40,200 Ghorrock Portal.png
Stony basalt icon.png Troll Stronghold[5] N/A Making Friends with My Arm 300Urt salt.png100Te salt.png100Basalt.png[4] 98,200 Troll Stronghold Portal.png
Total 3000Law800Fire500Earth3800Water1400Air
300Urt salt.png100Te salt.png100Basalt.png[4]
  1. Players who have completed the Medium Varrock Diary can change the destination to the Grand Exchange with a right-click option.
  2. Players who have completed the Hard Kandarin Diary can change the destination to Seers' Village with a right-click option.
  3. Players who have completed the Hard Ardougne Diary can change the destination to Yanille with a right-click option.
  4. 4.0 4.1 4.2 Bank notes for non-stackable items are accepted.
  5. Teleports the player to outside the entrance of the Troll Stronghold cave. Players who have completed the Hard Fremennik Diary and who have 73 Agility (boosts work) will be teleported to the roof of the stronghold instead.

Notes[edit | edit source]

  • Poisoned players who go through a portal will have their poison cured upon arriving at their destination. This is because poison is always cured when leaving a player-owned house, as otherwise a sneaky house owner could poison another player in their combat ring and expel them right before they die in order to try to steal their items.
  • With a little patience or luck, players can use a spicy stew to boost their Construction by 5 in order to construct the Portal Chamber with as low as 45 Construction. Then they can use the crystal saw's invisible +3 boost to construct the teleport focus and portals before their boosted level falls below 47.
  • Building the same portal twice and switching the destination (e.g. switching Varrock to the Grand Exchange with the medium Varrock diary) on one of them will cause both portals' destinations to switch.