Portal chamber

From Old School RuneScape Wiki
(Redirected from Portal Chamber)
Jump to: navigation, search
For a list of all items and upgrades within the Construction skill, see Construction/Level up table.

A Portal chamber is a room that can be built in a player-owned house. It requires level 50 Construction and costs 100,000. Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor.

There are 2 hotspots available:

Centrepiece[edit | edit source]

A focal centrepiece is required for the house owner to direct the portals. The higher level greater teleport focus and scrying pool are mostly for cosmetic purpose only, meaning just a teleport focus will suffice for creating and using all portals. It can be removed after directing portals, to avoid having to walk around it on the way to the portals. The scrying pool can give players a preview of the teleport destination, which may be useful for Deadman mode or teleporting to the wilderness.

Construction Level Centrepiece Materials Experience Cost
50 Teleport focus.png Teleport focus Limestone brick.pngLimestone brick x2 40 336
65 Greater teleport focus.png Greater teleport focus Marble block.pngMarble block 500 327,349
80 Scrying pool.png Scrying pool Marble block.pngMarble block x4 2,000 1,309,396

Portals[edit | edit source]

The higher tier version are just cosmetic upgrades.

Construction Level Portal frame Materials Experience Cost
50 Teak portal.png Teak portal Teak plank.pngTeak plank x3 270 2,628
65 Mahogany portal.png Mahogany portal Mahogany plank.pngMahogany plank x3 420 6,483
80 Marble portal.png Marble portal Marble block.pngMarble block x3 1,500 982,047

Directing a portal[edit | edit source]

The house owner can use the centrepiece to direct portals to a specific teleport destination. The table below shows the possible locations and their costs.

A player directing a portal to a specific location.

Notes:

  • Using the centrepiece will provide a list of portals numbered 1 to 3.
    • Clockwise: Door (12 o'clock), Portal 1 (3 o'clock), Portal 2 (6 o'clock), Portal 3 (9 o'clock).
  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • Directing a portal requires the same Magic level and quest requirements as casting the spell.
  • The caster does not need to be on the same spellbook as the teleport spell they are directing. For example, a player can direct a portal to Kharyrll even if they are on the standard spellbook.
  • Elemental staves, combination runes, and runes in a rune pouch cannot be used.
  • Temporary skill boosts such as wizard mind bombs or magic potions can be used to direct a portal higher than the caster's Magic level.
  • Directing a portal grants five times the Magic experience that would be gained from casting the spell once. For example, a Camelot Teleport normally grants 55.5 experience, so directing a portal to Camelot will grant 277.5 experience.
  • The house owner does not have to be in building mode to direct a portal.
  • If a portal frame or centrepiece is removed, the portals themselves are saved and will return as soon as another portal frame or centrepiece is built in the same place. The runes do not have to be provided again.
Location Requirements Runes GE Price Resulting Portal
Magic Quest
Lumbridge Graveyard Teleport.png Lumbridge Graveyard Magic
6
60% Arceuus favour 200Earth 100Law 12,800 Lumbridge Graveyard Portal.png
Draynor Manor Teleport.png Draynor Manor Magic 17 60% Arceuus favour 100Earth 100Water 100Law 12,800 Draynor Manor Portal.png
Battlefront Teleport.png Battlefront Magic 23 60% Arceuus favour 100Earth 100Fire 100Law 12,800 Battlefront Portal.png
Varrock Teleport.png Varrock Teleport (Varrock/Grand Exchange[1]) Magic 25 None 300Air 100Fire 100Law 13,800 Varrock Portal.png
Mind Altar Teleport.png Mind Altar Magic 28 60% Arceuus favour 100Law 200Mind 12,100 Mind Altar Portal.png
Lumbridge Teleport.png Lumbridge Magic 31 None 300Air 100Earth 100Law 13,800 Lumbridge Portal.png
Falador Teleport.png Falador Magic 37 None 300Air 100Water 100Law 13,800 Falador Portal.png
Salve Graveyard Teleport.png Salve Graveyard Magic 40 60% Arceuus favour 100Law 200Soul 26,400 Salve Graveyard Portal.png
Camelot Teleport.png Camelot Teleport (Camelot/Seers' Village[2]) Magic 45 None 500Air 100Law 14,300 Camelot Portal.png
Fenkenstrain's Castle Teleport.png Fenkenstrain's Castle Magic 48 60% Arceuus favour 100Earth 100Law 100Soul 26,900 Fenkenstrain's Castle Portal.png
Ardougne Teleport.png East Ardougne Magic 51 Plague City 200Water 200Law 24,600 Ardougne Portal.png
Watchtower Teleport.png Watchtower Teleport (Watchtower/Yanille[3]) Magic 58 Watchtower 200Earth 200Law 24,600 Yanille Watchtower Portal.png
Senntisten Teleport.png Senntisten (Digsite) Magic 60 Desert Treasure 200Law 100Soul 38,200 Senntisten Portal.png
West Ardougne Teleport.png West Ardougne Magic 61 60% Arceuus favour, Biohazard 200Law 200Soul 52,800 West Ardougne Portal.png
Ape Atoll Teleport (standard).png Marim Magic 64 Recipe for Disaster 200Fire 200Water 200Law 100Banana [4] 37,200 Marim Portal.png
Harmony Island Teleport.png Harmony Island Magic 65 60% Arceuus favour, The Great Brain Robbery 100Law 100Nature 100Soul 45,300 Harmony Island Portal.png
Kharyrll Teleport.png Kharyll (Canifis) Magic 66 Desert Treasure 100Blood 200Law 62,300 Kharyrll Portal.png
Moonclan Teleport.png Lunar Isle Magic 69 Lunar Diplomacy 200Earth 200Astral 100Law 36,600 Lunar Isle Portal.png
Kourend Castle Teleport.png Kourend Castle Magic 69 Read transportation incantations 500Fire 400Water 200Law 200Soul 57,300 Kourend Portal.png
Cemetery Teleport.png Cemetery (The Forgotten Cemetery) Magic 71 60% Arceuus favour 100Blood 100Law 100Soul 65,100 Cemetery Portal.png
Waterbirth Teleport.png Waterbirth Island Magic 72 Lunar Diplomacy 100Water 200Astral 100Law 36,100 Waterbirth Island Portal.png
Barrows Teleport.png Barrows Magic 83 60% Arceuus favour 100Blood 200Law 200Soul 91,500 Barrows Portal.png
Carrallangar Teleport.png Carralangar (Graveyard of Shadows) Magic 84 Desert Treasure 200Law 200Soul 52,800 Carrallangar Portal.png
Fishing Guild Teleport.png Fishing Guild Magic 85 Lunar Diplomacy 1000Water 300Astral 300Law 76,100 Fishing Guild Portal.png
Catherby Teleport.png Catherby Magic 87 Lunar Diplomacy 1000Water 300Astral 300Law 76,100 Catherby Portal.png
Annakarl Teleport.png Annakarl (Demonic Ruins) Magic 90 Desert Treasure 200Blood 200Law 101,000 Annakarl Portal.png
Ape Atoll Teleport (Arceuus).png Ape Atoll Dungeon Magic 90 60% Arceuus favour, Monkey Madness I 200Blood 200Law 200Soul 130,200 Ape Atoll Dungeon Portal.png
Ghorrock Teleport.png Ghorrock (Frozen Waste Plateau) Magic 96 Desert Treasure 800Water 200Law 27,600 Ghorrock Portal.png
Stony basalt icon.png Troll Stronghold[5] N/A Making Friends with My Arm 100Basalt 100Te salt 300Urt salt[4] 78,900 Troll Stronghold Portal.png
Icy basalt icon.png Weiss N/A Making Friends with My Arm 100Basalt 100Te salt 300Efh salt [4] 80,400 Weiss Portal.png
Total 1400Air 1000Earth 900Fire 3900Water 4400Law
1000Astral 700Blood 200Mind 100Nature 1600Soul
100Banana 200Basalt 200Te salt 300Efh salt 300Urt salt[4]
1,354,200
  1. Players who have completed the Medium Varrock Diary can change the destination to the Grand Exchange with a right-click option.
  2. Players who have completed the Hard Kandarin Diary can change the destination to Seers' Village with a right-click option.
  3. Players who have completed the Hard Ardougne Diary can change the destination to Yanille with a right-click option.
  4. 4.0 4.1 4.2 4.3 Bank notes for non-stackable items are accepted.
  5. Teleports the player to outside the entrance of the Troll Stronghold cave. Players who have completed the Hard Fremennik Diary and who have 73 Agility (boosts work) will be teleported to the roof of the stronghold instead.

Notes[edit | edit source]

  • Poisoned players who go through a portal will have their poison cured upon arriving at their destination. This is because poison is always cured when leaving a player-owned house, as otherwise a sneaky house owner could poison another player in their combat ring and expel them right before they die in order to try to steal their items in a time with more punitive death mechanics.
  • With a little patience or luck, players can use a spicy stew to boost their Construction by 5 in order to construct the Portal Chamber with as low as 45 Construction. Then they can use the crystal saw's invisible +3 boost to construct the teleport focus and portals before their boosted level falls below 47.
  • Building the same portal twice and switching the destination (e.g. switching Varrock to the Grand Exchange with the medium Varrock diary) on one of them will cause both portals' destinations to switch.
  • The following teleport spells CANNOT currently be made into portals:
Spell
Trollheim Teleport.png Trollheim Teleport
Paddewwa Teleport.png Paddewwa Teleport
Lassar Teleport.png Lassar Teleport
Dareeyak Teleport.png Dareeyak Teleport
Ourania Teleport.png Ourania Teleport
Barbarian Teleport.png Barbarian Teleport
Khazard Teleport.png Khazard Teleport
Ice Plateau Teleport.png Ice Plateau Teleport
Respawn Teleport.png Respawn Teleport

Changes[edit | edit source]

Date Changes
16 January 2020
(update | poll)

Arceuus and Weiss teleports added to the Portal Nexus and Portal Room.

21 May 2015
(update)

Mahogany camelot portals in POHs no longer default to the Seers bank coordinates.