Portal Chamber

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For a list of all items and upgrades within the Construction skill, see Construction/All milestones.

A Portal Chamber fitted with marble portal frames.

A Portal Chamber is a room that can be built in a player-owned house. It requires level 50 Construction and costs 100,000 coins. Within a Portal Chamber, players can build portals that can teleport the player to various locations around Gielinor. The cost for building a portal is 100 times the rune cost for the teleport spell in question.

There are two types of hotspots inside the Portal Chamber:

  • Portal (3)
  • Centrepiece

Portal frames[edit | edit source]

All three portals function the same; the only difference between them is their appearance. Frames can be removed and then rebuilt, and the teleport destination will remain. A hammer and saw are required to build a portal.

Portal frame Level Materials Experience GE price
Teak portal icon.png Teak portal 50 3 teak planks 270 2,631
Mahogany portal icon.png Mahogany portal 65 3 mahogany planks 420 6,033
Marble portal icon.png Marble portal 80 3 marble blocks 1,500 985,443

Centrepiece[edit | edit source]

A focal centrepiece is required for the player to direct the portals. The centerpiece can be removed and replaced without having to supply the runes for the portals again. The higher level Greater focus and Scrying pool are mostly for cosmetic purpose only, meaning just a Teleport focus will suffice for creating and using all portals. The Scrying pool can give you a preview of the teleport location, but note that a marble block costs 325,000 coins, so be frugal if you are already spending on Construction training.

Centrepiece Level Materials Experience GE price
Teleport focus icon.png Teleport focus 50 2 limestone bricks 40 198
Greater teleport focus icon.png Greater teleport focus 65 1 marble block 500 328,481
Scrying pool icon.png Scrying pool 80 4 marble blocks 2,000 1,313,924

Directing a portal[edit | edit source]

Use the centrepiece to direct portals to a specific teleport destination. The table below shows the fifteen possible locations and their costs.

A player directing a portal to a specific location.


  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • You do not need to be on the same spellbook as the teleport spell you are directing (e.g. you can direct a portal to Kharyrll, even if you are using the standard spellbook).
  • Elemental staves and combination runes cannot be used.
  • Directing a portal requires the same Magic level and possible quest requirement as casting the teleport spell.
  • Boosts such as Wizard mind bombs and Magic potions can be used to temporarily increase your Magic level.
  • You do not have to be in building mode to direct a focus.
  • When directing portals, from the inside facing the doorway, portal 1 is on your right, portal 2 is behind you, and portal 3 is on your left.
  • If you want to 'upgrade' your portal frames or centerpiece, you do not have to provide the runes for the teleport destinations again. The portal will automatically return as soon as you place the new portal frame.
Location Requirement Runes Total exchange price Appearance
Magic Quest
Varrock Teleport icon.png Varrock/Grand Exchange[1] Magic icon.png 25 None 100Law100Fire300Air 22,300 Varrock Portal.png
Lumbridge Teleport icon.png Lumbridge Magic icon.png 31 None 100Law100Earth300Air 22,300 Lumbridge Portal.png
Falador Teleport icon.png Falador Magic icon.png 37 None 100Law100Water300Air 22,300 Falador Portal.png
Camelot Teleport icon.png Camelot/Seers' Village[2] Magic icon.png 45 None 100Law500Air 22,800 Camelot Portal.png
Ardougne Teleport icon.png Ardougne Magic icon.png 51 Plague City 200Law200Water 41,600 Ardougne Portal.png
Watchtower Teleport icon.png Watchtower/Yanille[3] Magic icon.png 58 Watchtower 200Law200Earth 41,600 Yanille Watchtower Portal.png
Senntisten Teleport icon.png Senntisten (Digsite) Magic icon.png 60 Desert Treasure 100Soul200Law 55,300 Senntisten Portal.png
Ape Atoll Teleport (standard) icon.png Marim Magic icon.png 64 Recipe for Disaster 200Law200Fire200Water100Banana[4] 47,800 Marim Portal.png
Kharyrll Teleport icon.png Kharyrll (Canifis) Magic icon.png 66 Desert Treasure 100Blood200Law 69,400 Kharyrll Portal.png
Moonclan Teleport icon.png Lunar Isle Magic icon.png 69 Lunar Diplomacy 100Law200Astral200Earth 51,700 Lunar Isle Portal.png
Kourend Castle Teleport icon.png Kourend Castle Magic icon.png 69 Read transportation incantations 200Soul200Law500Fire400Water 74,500 Kourend Portal.png
Waterbirth Teleport icon.png Waterbirth Island Magic icon.png 72 Lunar Diplomacy 100Law200Astral100Water 51,200 Waterbirth Island Portal.png
Carrallangar Teleport icon.png Carrallangar (Graveyard of Shadows) Magic icon.png 84 Desert Treasure 200Soul200Law 70,000 Carrallangar Portal.png
Fishing Guild Teleport icon.png Fishing Guild Magic icon.png 85 Lunar Diplomacy 300Law300Astral1000Water 111,500 Fishing Guild Portal.png
Catherby Teleport icon.png Catherby Magic icon.png 87 Lunar Diplomacy 300Law300Astral1000Water 111,500 Catherby Portal.png
Annakarl Teleport icon.png Annakarl (Demonic Ruins) Magic icon.png 90 Desert Treasure 200Blood200Law 98,200 Annakarl Portal.png
Ghorrock Teleport icon.png Ghorrock (Frozen Waste Plateau) Magic icon.png 96 Desert Treasure 200Law800Water 44,600 Ghorrock Portal.png
Stony basalt icon.png Troll Stronghold N/A Making Friends with My Arm 300Urt salt100Te salt100Basalt[4] 138,900 Troll Stronghold Portal.png
Total 3000Law800Fire500Earth3800Water1400Air
300Urt salt100Te salt100Basalt[4]
  1. Players who have completed the Medium Varrock Diary can switch the location of the teleport to the Grand Exchange by right-clicking the portal and changing the destination.
  2. Players who have completed the Hard Kandarin Diary can switch the location of the teleport to Seers' Village by right-clicking the portal and changing the destination.
  3. Players who have completed the Hard Ardougne Diary can switch the location of the teleport to Yanille by right-clicking the portal and changing the destination.
  4. 4.0 4.1 4.2 Bank notes for non-stackable items are accepted.

Notes[edit | edit source]

  • If you go through a portal while poisoned, you will be cured after you arrive at your location. This is not a glitch, as poison is always cured when leaving a player-owned house. This is to stop players from poisoning another player in the combat ring and then expelling them right before they die to steal their items.
  • Players can use a Spicy stew as a boost, giving them the ability to construct the Portal Chamber as low as 45 Construction with the +5 boost. Then the player can use the crystal saw (which allows you to build furniture up to three levels above your boosted level) to construct the teleport focus and up to three portals before the boost falls below 47.
  • When creating a portal, a player will get five times the Magic experience that would be gained from casting one teleport. For example, a Camelot teleport normally gives 55.5 experience, so a player will gain 277.5 experience for directing a portal there.
  • Building the same portal twice and switching the destination on one of them will cause both portals' destination to switch.
  • The Troll Stronghold teleport will teleport the player to entrance of the Troll Stronghold cave. If My Arm's Big Adventure and the Hard Fremennik Diary have been completed and the player has the 73 agility required to use the wall-climb shortcut to reach the Trollheim farming patch, the portal will teleport the player to the top of the wall-climb shortcut instead. The player can use boosts such as the Agility potion to teleport to the top of the shortcut.