Portal chamber

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For a list of all items and upgrades within the Construction skill, see Construction/Level up table.

A Portal chamber is a room that can be built in a player-owned house. It requires level 50 Construction and costs 100,000. Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor.

There are 2 hotspots available:

Centrepiece[edit | edit source]

A focal centrepiece is required for the house owner to direct the portals. The higher level greater teleport focus and scrying pool are mostly for cosmetic purpose only, meaning just a teleport focus will suffice for creating and using all portals. It can be removed after directing portals, to avoid having to walk around it on the way to the portals. The scrying pool can give players a preview of the teleport destination, which may be useful for Deadman mode or teleporting to the wilderness.

ConstructionConstruction icon.png Level Centrepiece Materials Experience Cost
50 Teleport focus.png Teleport focus Limestone brick.png Limestone brick x2 40 486
65 Greater teleport focus.png Greater teleport focus Marble block.png Marble block 500 332,610
80 Scrying pool.png Scrying pool Marble block.png Marble block x4 2,000 1,330,440

Portals[edit | edit source]

The higher tier version are just cosmetic upgrades.

ConstructionConstruction icon.png Level Portal frame Materials Experience Cost
50 Teak portal.png Teak portal Teak plank.png Teak plank x3 270 3,036
65 Mahogany portal.png Mahogany portal Mahogany plank.png Mahogany plank x3 420 6,915
80 Marble portal.png Marble portal Marble block.png Marble block x3 1,500 997,830

Directing a portal[edit | edit source]

The house owner can use the centrepiece to direct portals to a specific teleport destination. The table below shows the possible locations and their costs.

A player directing a portal to a specific location.


  • Using the centrepiece will provide a list of portals numbered 1 to 3.
    • Clockwise (right to left): Door (12 o'clock), Portal 1 (3 o'clock), Portal 2 (6 o'clock), Portal 3 (9 o'clock).
  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • Directing a portal requires the same Magic level and quest requirements as casting the spell.
  • The caster does not need to be on the same spellbook as the teleport spell they are directing. For example, a player can direct a portal to Kharyrll even if they are on the standard spellbook.
  • Elemental staves, combination runes, and runes in a rune pouch cannot be used.
  • Temporary skill boosts such as wizard mind bombs or magic potions can be used to direct a portal higher than the caster's Magic level.
  • Directing a portal grants five times the Magic experience that would be gained from casting the spell once. For example, a Camelot Teleport normally grants 55.5 experience, so directing a portal to Camelot will grant 277.5 experience.
  • The house owner does not have to be in building mode to direct a portal.
  • If a portal frame or centrepiece is removed, the portals themselves are saved and will return as soon as another portal frame or centrepiece is built in the same place. The runes do not have to be provided again.
Location Requirements Runes GE Price Resulting Portal
Magic Quest
Lumbridge Graveyard Teleport.png Lumbridge Graveyard MagicMagic icon.png
60% Arceuus favour 200Earth 100Law 20,500 Lumbridge Graveyard Portal.png
Draynor Manor Teleport.png Draynor Manor MagicMagic icon.png 17 60% Arceuus favour 100Earth 100Water 100Law 20,500 Draynor Manor Portal.png
Battlefront Teleport.png Battlefront MagicMagic icon.png 23 60% Arceuus favour 100Earth 100Fire 100Law 20,600 Battlefront Portal.png
Varrock Teleport.png Varrock/Grand Exchange[1] MagicMagic icon.png 25 None 300Air 100Fire 100Law 21,900 Varrock Portal.png
Mind Altar Teleport.png Mind Altar Teleport MagicMagic icon.png28 60% Arceuus favour 100Law 200Mind 19,800 Mind Altar Portal.png
Lumbridge Teleport.png Lumbridge MagicMagic icon.png 31 None 300Air 100Earth 100Law 21,800 Lumbridge Portal.png
Falador Teleport.png Falador MagicMagic icon.png 37 None 300Air 100Water 100Law 21,800 Falador Portal.png
Salve Graveyard Teleport.png Salve Graveyard MagicMagic icon.png 40 60% Arceuus favour 100Law 200Soul 33,800 Salve Graveyard Portal.png
Camelot Teleport.png Camelot/Seers' Village[2] MagicMagic icon.png 45 None 500Air 100Law 22,500 Camelot Portal.png
Fenkenstrain's Castle Teleport.png Fenkenstrain's Castle MagicMagic icon.png48 60% Arceuus favour 100Earth 100Law 100Soul 34,300 Fenkenstrain's Castle Portal.png
Ardougne Teleport.png East Ardougne MagicMagic icon.png 51 Plague City 200Water 200Law 40,000 Ardougne Portal.png
Watchtower Teleport.png Watchtower/Yanille[3] MagicMagic icon.png 58 Watchtower 200Earth 200Law 40,000 Yanille Watchtower Portal.png
Senntisten Teleport.png Senntisten (Digsite) MagicMagic icon.png 60 Desert Treasure 200Law 100Soul 53,300 Senntisten Portal.png
West Ardougne Teleport.png West Ardougne MagicMagic icon.png 61 60% Arceuus favour, Biohazard 200Law 200Soul 67,600 West Ardougne Portal.png
Ape Atoll Teleport (standard).png Marim MagicMagic icon.png 64 Recipe for Disaster 200Fire 200Water 200Law 100Banana [4] 49,400 Marim Portal.png
Harmony Island Teleport.png Harmony Island MagicMagic icon.png 65 60% Arceuus favour, The Great Brain Robbery 100Law 100Nature 100Soul 62,400 Harmony Island Portal.png
Kharyrll Teleport.png Kharyrll (Canifis) MagicMagic icon.png 66 Desert Treasure 100Blood 200Law 78,400 Kharyrll Portal.png
Moonclan Teleport.png Lunar Isle MagicMagic icon.png 69 Lunar Diplomacy 200Earth 200Astral 100Law 66,700 Lunar Isle Portal.png
Kourend Castle Teleport.png Kourend Castle MagicMagic icon.png 69 Read transportation incantations 500Fire 400Water 200Law 200Soul 72,600 Kourend Portal.png
Cemetery Teleport.png Cemetery (The Forgotten Cemetery) MagicMagic icon.png 71 60% Arceuus favour 100Blood 100Law 100Soul 73,200 Cemetery Portal.png
Waterbirth Teleport.png Waterbirth Island MagicMagic icon.png 72 Lunar Diplomacy 100Water 200Astral 100Law 66,200 Waterbirth Island Portal.png
Barrows Teleport.png Barrows MagicMagic icon.png 83 60% Arceuus favour 100Blood 200Law 200Soul 107,000 Barrows Portal.png
Carrallangar Teleport.png Carrallangar (Graveyard of Shadows) MagicMagic icon.png 84 Desert Treasure 200Law 200Soul 67,600 Carrallangar Portal.png
Fishing Guild Teleport.png Fishing Guild MagicMagic icon.png 85 Lunar Diplomacy 1000Water 300Astral 300Law 132,800 Fishing Guild Portal.png
Catherby Teleport.png Catherby MagicMagic icon.png 87 Lunar Diplomacy 1000Water 300Astral 300Law 132,800 Catherby Portal.png
Annakarl Teleport.png Annakarl (Demonic Ruins) MagicMagic icon.png 90 Desert Treasure 200Blood 200Law 117,800 Annakarl Portal.png
Ape Atoll Teleport (Arceuus).png Ape Atoll Dungeon MagicMagic icon.png 90 60% Arceuus favour, Monkey Madness I 200Blood 200Law 200Soul 146,400 Ape Atoll Dungeon Portal.png
Ghorrock Teleport.png Ghorrock (Frozen Waste Plateau) MagicMagic icon.png 96 Desert Treasure 800Water 200Law 43,000 Ghorrock Portal.png
Stony basalt icon.png Troll Stronghold[5] N/A Making Friends with My Arm 100Basalt 100Te salt 300Urt salt[4] 118,200 Troll Stronghold Portal.png
Icy basalt icon.png Weiss N/A Making Friends with My Arm 100Basalt 100Te salt 300Efh salt [4] 119,400 Weiss Portal.png
Total 1400Air 1000Earth 900Fire 3900Water 4400Law
1000Astral 700Blood 200Mind 100Nature 1600Soul
100Banana 200Basalt 200Te salt 300Efh salt 300Urt salt[4]
  1. Players who have completed the Medium Varrock Diary can change the destination to the Grand Exchange with a right-click option.
  2. Players who have completed the Hard Kandarin Diary can change the destination to Seers' Village with a right-click option.
  3. Players who have completed the Hard Ardougne Diary can change the destination to Yanille with a right-click option.
  4. 4.0 4.1 4.2 4.3 Bank notes for non-stackable items are accepted.
  5. Teleports the player to outside the entrance of the Troll Stronghold cave. Players who have completed the Hard Fremennik Diary and who have 73 Agility (boosts work) will be teleported to the roof of the stronghold instead.

Notes[edit | edit source]

  • Poisoned players who go through a portal will have their poison cured upon arriving at their destination. This is because poison is always cured when leaving a player-owned house, as otherwise a sneaky house owner could poison another player in their combat ring and expel them right before they die in order to try to steal their items in a time with more punitive death mechanics.
  • With a little patience or luck, players can use a spicy stew to boost their Construction by 5 in order to construct the Portal Chamber with as low as 45 Construction. Then they can use the crystal saw's invisible +3 boost to construct the teleport focus and portals before their boosted level falls below 47.
  • Building the same portal twice and switching the destination (e.g. switching Varrock to the Grand Exchange with the medium Varrock diary) on one of them will cause both portals' destinations to switch.
  • The following teleport spells CANNOT currently be made into portals:
Trollheim Teleport.png Trollheim Teleport
Paddewwa Teleport.png Paddewwa Teleport
Lassar Teleport.png Lassar Teleport
Dareeyak Teleport.png Dareeyak Teleport
Ourania Teleport.png Ourania Teleport
Barbarian Teleport.png Barbarian Teleport
Khazard Teleport.png Khazard Teleport
Ice Plateau Teleport.png Ice Plateau Teleport
Respawn Teleport.png Respawn Teleport

Changes[edit | edit source]

Date Changes
16 January 2020
Arceuus and Weiss teleports added to the Portal Nexus and Portal Room.
21 May 2015
Mahogany camelot portals in POHs no longer default to the Seers bank coordinates.