|Also known as||Pray|
|Release date||4 January 2001 (Update)|
as of 1 January 2019 - update
as of 1 January 2019 - update
Prayer is a non-members combat skill. Prayer is trained by burying bones, using them on an altar in a player-owned house, by praying at the Ectofuntus with bonemeal and buckets of slime, or by killing reanimated monsters summoned via the Arceuus spellbook. Different bones give different amounts of experience.
Prayers are unlocked as the level in the skill goes up, which are used to aid the player in combat. The prayers can help with Attack, Defence, Strength, Ranged, Magic, and Hitpoints, among other uses. When prayers are activated, they drain the player's prayer points until the prayer is turned off or all prayer points are used.
Most prayers can be activated immediately before the attack hits and promptly deactivated in order to gain buffs and/or protection with minimal to no expenditure of prayer points. This is called prayer flicking.
- 1 Recharging points
- 2 Quick prayers
- 3 Prayers
- 4 Prayer bonus
- 5 Prayer flicking
- 6 1-tick prayer
- 7 Equipment that affects Prayer
- 8 Monsters that use Prayer
- 9 Quests rewarding Prayer experience
- 10 Trivia
- 11 References
Recharging points[edit | edit source]
Praying at these altars will recharge the player's prayer points above the maximum:
In addition, consuming prayer potions, Super restores, and Sanfew serums will recharge prayer points proportional to the player's Prayer level, and consuming Jangerberries restores 1 prayer point each.
Quick prayers[edit | edit source]
On 6 February 2014, data orbs were added and has given the Prayer icon the ability to select your quick prayers. It can be left-clicked to activate, or deactivate, a group of prayers preselected by the player simultaneously. You can select which prayers are activated by right-clicking the button and choosing the "Setup quick-prayers" option. Before the addition of this function, players had to, sometimes frantically, locate the prayer tab and activate them one by one. This function allows players to place many of the most useful prayers on immediate standby. It is very useful for prayer flicking. Quick prayers can also be used as an easy way to turn off all prayers by double left-clicking it (to turn quick prayers on, then off).
Prayers[edit | edit source]
The prayer tab contains all of the available prayers. To activate a prayer, simply click it. This will show a whitish circle around each active prayer, and will start to drain prayer points.
All prayers up to Mystic Might are available for free-to-play players, but prayers from Retribution onward require the player to be on a members' server. Additionally, Chivalry and Piety require completion of Camelot training room, and Preserve, Rigour, and Augury must be unlocked through prayer scrolls from Chambers of Xeric.
|Prayer||Level||Effect||Drain Rate||Drain Effect||Members|
|Thick Skin||1||+5% Defence||1 point per 12 seconds||3|
|Burst of Strength||4||+5% Strength||1 point per 12 seconds||3|
|Clarity of Thought||7||+5% Attack||1 point per 12 seconds||3|
|Sharp Eye||8||+5% Ranged||1 point per 12 seconds||3|
|Mystic Will||9||+5% Magical attack and defence||1 point per 12 seconds||3|
|Rock Skin||10||+10% Defence||1 point per 6 seconds||6|
|Superhuman Strength||13||+10% Strength||1 point per 6 seconds||6|
|Improved Reflexes||16||+10% Attack||1 point per 6 seconds||6|
|Rapid Restore||19||2 x Restore rate for all skills except Hitpoints and Prayer||1 point per 36 seconds||1|
|Rapid Heal||22||2 x Restore rate for Hitpoints||1 point per 18 seconds||2|
|Protect Item||25||Player keeps 1 extra item when they die (must be activated before death to occur)||1 point per 18 seconds||2|
|Hawk Eye||26||+10% Ranged||1 point per 6 seconds||6|
|Mystic Lore||27||+10% Magical attack and defence||1 point per 6 seconds||6|
|Steel Skin||28||+15% Defence||1 point per 3 seconds||12|
|Ultimate Strength||31||+15% Strength||1 point per 3 seconds||12|
|Incredible Reflexes||34||+15% Attack||1 point per 3 seconds||12|
|Protect from Magic||37||Protects against magic attacks||1 point per 3 seconds||12|
|Protect from Missiles||40||Protects against ranged attacks||1 point per 3 seconds||12|
|Protect from Melee||43||Protects against melee attacks||1 point per 3 seconds||12|
|Eagle Eye||44||+15% Ranged||1 point per 3 seconds||12|
|Mystic Might||45||+15% Magical attack and defence||1 point per 3 seconds||12|
|Retribution||46||Deals damage up to 25% of your Prayer level to nearby targets upon the user's death||1 point per 12 seconds||3|
|Redemption||49||Heals the player if they fall below 10% health||1 point per 6 seconds||6|
|Smite||52||Removes 1 prayer point from an enemy for every 4 damage inflicted on the enemy||1 point per 2 seconds||18|
|Preserve||55||Boosted stats last 50% longer||1 point per 18 seconds||2|
|Chivalry||60||+15% Attack, +18% Strength, +20% Defence||1 point per 1.5 seconds||24|
|Piety||70||+20% Attack, +23% Strength, +25% Defence||1 point per 1.5 Seconds||24|
|Rigour||74||+20% Ranged attack, +23% Ranged strength, +25% Defence||1 point per 1.5 Seconds||24|
|Augury||77||+25% Magical attack and defence, +25% Defence||1 point per 1.5 Seconds||24|
Prayer bonus[edit | edit source]
- Equipment Stats window. Here, players can see all of their bonuses, including prayer bonus. A higher prayer bonus will cause prayer points to drain at a slower speed. Prayer bonus can be viewed in the
How prayer bonus affects prayer drain[edit | edit source]
Each point of prayer bonus slows the drain rate by 3.33% of the regular drain rate of the prayer(s). A general formula for the time (interval) between dropping prayer points with a given prayer bonus is:
Where the drain interval is the number of seconds per point (i.e. 1 point per x seconds).
For example, if a player uses the "Protect from Melee" prayer with a prayer bonus of 0, their prayer points would drain at a rate of 1 point every 3 seconds. If that player then equips armour giving a prayer bonus of +15, the drain rate of this prayer is slowed by 15 / 30 = 0.5, so the drain interval becomes 3 × (1 + 0.5) = 4.5, or 1 point per 4.5 seconds instead of 1 point every 3 seconds.
Prayer bonuses, however, do not help to stave off the side-effects of locations and monsters that drain Prayer.
The maximum prayer bonus is 66 wearing the following gear:
- God mitre (+5)
- Ardougne cloak 4 (+6)
- Dragonbone necklace (+12)
- God crozier or Void knight mace (+6)
- God book, Broodoo shield, or Falador shield 4 (+5)
- Proselyte hauberk (+8)
- Proselyte cuisse/Proselyte tasset (+6)
- Holy wraps (+3)
- Devout boots (+5)
- Ring of the gods (i) (+8)
- Rada's blessing 4 (+2)
Using the "Protect from Melee" prayer with this gear would result in 1 point drained per 9.6 seconds.
Prayer drain resistance[edit | edit source]
Players have a prayer drain counter, which starts at a value of 0. Additionally, each prayer has a prayer drain effect variable, and the sum prayer drain effect of all prayers currently activated is the total drain effect. For every game tick that a prayer is activated, the player's prayer drain counter value increases by the total drain effect of the prayers that are activated on that tick. Players also have a prayer drain resistance, which can be displayed by the formula:
Whenever a player's prayer drain counter value exceeds their prayer drain resistance, one prayer point is removed from that player's prayer points, and that player's current prayer drain counter value decreases by their prayer drain resistance. This can occur more than once per game tick. This can result in prayer points being lost, even though a prayer may not have been consecutively active for its drain rate.
Prayer flicking[edit | edit source]
Flicking lets a player use prayers in combat without having their prayer points drain continuously. A skilled player will turn prayers on right before their effects are required, and turn them off immediately after. This will stop prayer from continuously draining between attacks.
For prayer flicking involving Protection prayers, the most common usage, the player will activate the prayer just before being hit, and turn it off immediately after the hit lands. This uses up very few prayer points, and negates prayer point usage completely if done quickly enough.
Although flicking requires timing and skill, doing it successfully can save prayer points and allow a player to fight monsters for much longer, or increase damage rates with offensive prayers. If done perfectly, no prayer will be consumed regardless of how long the fight lasts.
Most players will not have totally perfect timing. Wearing gear with a high prayer bonus will help you prayer flick much longer. Flicking is considerably easier when fighting a monster that matches your weapon's speed, and/or when playing with sounds on.
The disadvantages to prayer flicking are the high click intensity associated with constantly turning prayers on and off, and the time needed to get good and consistent at it.
How to prayer flick[edit | edit source]
To prayer flick, one must activate and deactivate a prayer so it is active on the needed game tick. If flicking a combat prayer, this is the tick you attack. If flicking a protection prayer, this is the tick your enemy attacks (which is not necessarily the tick in which you appear to take damage). If flicking against monsters, it will help immensely to know the monster's attack speed.
While it is possible to prayer flick against monsters that use Magic or Ranged attacks, it is best to practice against monsters that use melee at a 2.4 second interval if you are learning how to flick for the first time.
Timing[edit | edit source]
For all of the following, it is assumed the player either turns off the prayer immediately, or as soon as they see a 0 hitsplat for confirmation.
- Activate the protect from melee prayer just before the hit splat appears on your character.
- With a standard speed weapon (4 ticks) and offensive prayers, turn your prayer(s) on just as your hitsplat disappears.
- If you are fighting a monster with an attack speed of 6 (4 ticks) with a normal retaliation time (2 ticks), turn your prayer on just as the attack animation starts.
- If using a slow speed weapon (5 ticks) and praying offensive prayers, turn your prayer(s) on after your hitsplat disappears.
- If using a very slow weapon (6 ticks) timing becomes difficult for offensive prayers. The prayer must be on 2 ticks (1.2s) after your hitsplat disappears. A visual cue is useful- after your initial attack, turn on your prayer(s) as soon as the monster's hitsplat on you disappears, then again as soon as the monster's third attack hitsplat lands on you.
- Praying defensively against normal monsters, turn your prayer(s) on just as their hitsplat on you disappears. Alternatively, turn your prayer(s) on after you see your hitsplat on the monster appear.
- Defensive prayers against monsters with a very slow attack speed is tricky. Activate Protect from Melee when your first hitsplat on the monster disappears. Time your next prayer flick to be active right between your next two attacks. When the hitsplat from your second attack disappears, activate Protect from Melee as you did in the first step, repeating the cycle.
- If you have your settings configured so that experience drops show up on your screen, the time to activate stat boosting prayers is just before the experience for the hit appears.
Specific combat style flicking[edit | edit source]
- Melee flicking: Right before the hitsplat is supposed to show up, you should turn on your prayer, and then turn it off again. The hit will always be a 0 if done correctly, but not deplete any prayer points due to it being on for just half a second. You will know that you executed it correctly if the blue hitsplat and your overhead prayer symbol appear at the exact same time.
- Ranged/Magic flicking: Right when the monster/player begins the attack animation (Ranged: Pulling up the bow, Magic: Putting hands together for the bolt to form) you should turn on your prayer, and then turn it off again. The hit will always be a 0 if done correctly, but not deplete any prayer points due to it being on for just half a second.
- Note: there is a slight delay between when you click the prayer and when it appears/takes effect. The prayer must be active at the beginning of the animation, meaning depending on your ping you may need to click even slightly before the animation begins.
- Damage flicking: This can also be done with any other prayer, so you could do it with prayers such as Ultimate Strength or Piety to get the extra 15% bonus whilst not draining prayer points.
The exception to the rule of initial-tick-counts is TzTok-Jad. His attacks are calculated after the start of his attack animation, as player protection prayers are part of the strategy to defeat him. His distinctive attack animations telegraph the nature of the next attack, but are not part of the attack itself.
For players who have never prayer-flicked before, the killerwatt plane is an excellent training ground. Killerwatts exist only in a single-combat zone (usually absent of other players) and are not aggressive until you attack them first, giving you ample time to prepare; their melee attacks are also fast enough that you don't need to worry about awkward timing; their attack speed is exactly double what you will encounter when fighting most monsters.
Killerwatt melee attacks are dangerous and accurate if your Protection prayers doesn't negate the damage, so it will be quite easy to tell whether you have mastered the skill or not. Killerwatts are very easy to flick effectively against with Protect from Melee, and once mastered, you will be able to apply flicking more easily to enemies with slower attack speeds (which, as mentioned above, are more difficult to flick accurately against).
Note that killerwatts can attack with either melee or ranged attacks at will, but there is a way to prevent this: see the killerwatt wiki page for details.
1-tick prayer[edit | edit source]
While this method is extremely click-intensive, it is possible to have your quick-prayers active at all times while not draining any prayer points. 1-tick prayer involves activating and deactivating your quick-prayers on every single game tick, and requires very precise timing along with strict adherence to the click pattern. Notably, this is the only way to fully protect yourself in a multi-combat zone filled with aggressive enemies without expending prayer points, and works against enemies that cannot be reliably prayer-flicked against due to varying attack speeds (such as Cave horrors). When done correctly, your overhead prayer should be visible at all times, but you will not lose any prayer points.
Equipment that affects Prayer[edit | edit source]
- protection prayers, as well as drain, restore or depend on Prayer. Some equipment can bypass or disable overhead other players'
Special attacks[edit | edit source]
|Ancient mace||The ancient mace's special attack ignores Protect from Melee when used against players and drains their Prayer by the amount of damage inflicted, while restoring the user's Prayer by the same amount. It can restore the user's Prayer above their base level.|
|Dragon scimitar||The dragon scimitar's special attack is more accurate and will disable as well as prevent a player from using their overhead protection prayers if it is a successful hit, for 5 seconds.|
|Dragon sword||The dragon sword's special attack hits the target with 25% increased accuracy and damage, and ignores Protect from Melee when used against players.|
|Abyssal bludgeon||The abyssal bludgeon's special attack deals a hit with 0.5% extra damage for every prayer point the attacker is missing.|
|Bandos godsword||The Bandos godsword's special attack increases damage dealt by 21% and doubles the accuracy, draining one of the target's Combat stats by the amount of damage dealt, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat will be drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged.|
|Saradomin godsword||The Saradomin godsword's special attack increases damage dealt by 10% and doubles the accuracy. If it is a successful hit, it restores the user's Hitpoints by 50% of the damage dealt (with a minimum of 10 Hitpoints) and Prayer by 25% of damage dealt (with a minimum of 5 prayer points).|
Passive/set effects[edit | edit source]
|Necklace of faith||When the user is hit down to less than 20% of their maximum hitpoints (including being hit for 0), they will have their Prayer restored for 10% of their Prayer level, destroying the necklace in the process.|
|Dragonbone necklace||After it is equipped for more than nine seconds, burying bones (either manually or through the Bonecrusher) will restore a certain number of Prayer points.|
|Sapphire bolts (e)||The passive effect of enchanted sapphire bolts causes the target to lose prayer points calculated as 1/20th of the attacker's current Prayer stat, and the attacker gains about half of them.|
|Sapphire dragon bolts (e)|
|Spectral spirit shield||The passive effect of the spectral spirit shield reduces the effectiveness of all Prayer draining attacks by 50%. This effect does not work against other players.|
|Verac's set||The set effect of Verac's has a 25% chance to ignore the target's Defence, armour and protection prayers.|
Spells[edit | edit source]
|Saradomin Strike||On a successful hit in PvP, lowers opponent's prayer points by 1.|
Miscellaneous[edit | edit source]
|Prayer book||Right clicking the prayer book while wearing a Holy symbol allows the player to use prayer to heal poison at the cost of some prayer points.|
|Prayer cape||Restores 1 prayer point when equipped or operated. Can be done once every 60 seconds.|
Monsters that use Prayer[edit | edit source]
Several monsters are able to make use of protection prayers.
|Kalphite Queen||Her first form will use Protect from Magic and Missiles simultaneously, while her second form will use Protect from Melee. Her prayers reduce damage against the respective style(s), not completely block. Verac's set works against her prayer during her second form.|
|Mother||Mother protects against the last attack style that was used against him until the player extinguishes the Fire of Domination, at which point Mother only protects against Magic.|
|Demonic gorilla||The gorilla will spawn protecting from a random style. After 50 or more damage has been taken, the gorilla will switch its protection prayer according to the style of the last damage it took.|
|Sigmund||Only when fought during Another Slice of H.A.M.. He will first protect against whatever style the player attacks him with, then Missiles to counter Zanik; once the player uses the ancient mace special attack against him at this point, his Prayer will be drained and he can no longer use it.|
Quests rewarding Prayer experience[edit | edit source]
|Prayer req.||Other requirements|
|Rag and Bone Man||500||-||-|
|The Restless Ghost||1,125||-||-|
|Priest in Peril||1,406||-||-|
|Ghosts Ahoy||2,400||-||25 , 20|
|Another Slice of H.A.M.||3,000||25||15|
|Rag and Bone Man II||5,000||-||40 , 20|
|The Great Brain Robbery||6,000||50||16 , 30|
|Rum Deal||7,000||47||42 , 50 , 40 , 42|
|Spirits of the Elid||8,000||-||37 , 33 , 37 , 37|
|Swan Song||10,000||-||100 , 66 , 62 , 62 , 45 , 42 , 40|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Prayer. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 , 57|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 , 30 , 50|
|King's Ransom||5,000||Any skill above 50||65|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 , 20 , 22 , 32 , 33 , 40|
|A Taste of Hope||2,500||Any skill above 35||48 , 45 , 40 , 40 , 38|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31|
|One Small Favour||10,000 twice||Any skill above 30||36 , 25 , 18 , 30|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36|
|Legends' Quest||7,650 four times||107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50|
Trivia[edit | edit source]
- A Prayer bonus of +30 is required to halve the drain rate of prayers.
- In RuneScape 2, the Prayer icon colour was originally yellow, but Jagex changed the colour on 21 November 2006 when Hunter was released.
- Within the game cache, there is an unused icon for Protect from Summoning (). This is left over from the original Old School RuneScape backup from August 2007 when the Summoning skill was still being developed.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 29 December 2016. Mod Ash: "The drain effect of the new Raids prayers is still subject to change. "
- Jagex. Mod Ash's Twitter account. 6 January 2017. Mod Ash: "[Summoning] was in development in August 2007, and the icon was already in our repository. We've not deleted it."