# Prayer

(Redirected from Prayer points)
For a list of all requirements and unlockables within the Prayer skill, see Prayer/Level up table.

Prayer is a non-members combat skill. Prayer is trained by burying bones, using them on an altar in a player-owned house, by using them on the altar in the Chaos Temple (hut), by praying at the Ectofuntus with bonemeal and buckets of slime, or by killing reanimated monsters summoned via the Arceuus spellbook. Different bones give different amounts of experience.

Prayers are unlocked as the level in the skill goes up, which are used to aid the player in combat. The prayers can help with Attack, Defence, Strength, Ranged, Magic, and Hitpoints, among other uses. When prayers are activated, they drain the player's prayer points until the prayer is turned off or all prayer points are used.

Most prayers can be activated immediately before the attack hits and promptly deactivated in order to gain buffs and/or protection with minimal to no expenditure of prayer points. This is called prayer flicking.

Prayer level-up music
The first music that can be played when levelled up.
Prayer level-up music
The second music that can be played when levelled up.

## Recharging points

The Prayer interface.

The player can recharge all of their prayer points to full by praying at an altar, which are most often found in churches.

Praying at these altars will recharge the player's prayer points above the maximum:

In addition, consuming prayer potions, Super restores, and Sanfew serums will recharge prayer points proportional to the player's Prayer level, and consuming Jangerberries restores 1 prayer point each.

## Quick prayers

The quick-prayers interface

On 6 February 2014, data orbs were added and has given the Prayer icon the ability to select your quick prayers. It can be left-clicked to activate, or deactivate, a group of prayers preselected by the player simultaneously. You can select which prayers are activated by right-clicking the button and choosing the "Setup quick-prayers" option. Before the addition of this function, players had to, sometimes frantically, locate the prayer tab and activate them one by one. This function allows players to place many of the most useful prayers on immediate standby. It is very useful for prayer flicking. Quick prayers can also be used as an easy way to turn off all prayers by double left-clicking it (to turn quick prayers on, then off).

## Prayers

The prayer tab contains all of the available prayers. To activate a prayer, simply click it. This will show a whitish circle around each active prayer, and will start to drain prayer points.

All prayers up to Mystic Might are available for free-to-play players, but prayers from Retribution onward require the player to be on a members' server. Additionally, Chivalry and Piety require completion of Camelot training room, and Preserve, Rigour, and Augury must be unlocked through prayer scrolls from Chambers of Xeric.

Prayer Level Effect Drain Rate Drain Effect[1] Members
Thick Skin 1 +5% Defence 1 point per 12 seconds 3
Burst of Strength 4 +5% Strength 1 point per 12 seconds 3
Clarity of Thought 7 +5% Attack 1 point per 12 seconds 3
Sharp Eye 8 +5% Ranged 1 point per 12 seconds 3
Mystic Will 9 +5% Magical attack and defence 1 point per 12 seconds 3
Rock Skin 10 +10% Defence 1 point per 6 seconds 6
Superhuman Strength 13 +10% Strength 1 point per 6 seconds 6
Improved Reflexes 16 +10% Attack 1 point per 6 seconds 6
Rapid Restore 19 2 x Restore rate for all skills except Hitpoints and Prayer 1 point per 36 seconds 1
Rapid Heal 22 2 x Restore rate for Hitpoints 1 point per 18 seconds 2
Protect Item 25 Player keeps 1 extra item when they die (must be activated before death to occur) 1 point per 18 seconds 2
Hawk Eye 26 +10% Ranged 1 point per 6 seconds 6
Mystic Lore 27 +10% Magical attack and defence 1 point per 6 seconds 6
Steel Skin 28 +15% Defence 1 point per 3 seconds 12
Ultimate Strength 31 +15% Strength 1 point per 3 seconds 12
Incredible Reflexes 34 +15% Attack 1 point per 3 seconds 12
Protect from Magic 37 Protects against magic attacks 1 point per 3 seconds 12
Protect from Missiles 40 Protects against ranged attacks 1 point per 3 seconds 12
Protect from Melee 43 Protects against melee attacks 1 point per 3 seconds 12
Eagle Eye 44 +15% Ranged 1 point per 3 seconds 12
Mystic Might 45 +15% Magical attack and defence 1 point per 3 seconds 12
Retribution 46 Deals damage up to 25% of your Prayer level to nearby targets upon the user's death 1 point per 12 seconds 3
Redemption 49 Heals the player if they fall below 10% health 1 point per 6 seconds 6
Smite 52 Removes 1 prayer point from an enemy for every 4 damage inflicted on the enemy 1 point per 2 seconds 18
Preserve 55 Boosted stats last 50% longer 1 point per 18 seconds 2
Chivalry 60 +15% Attack, +18% Strength, +20% Defence 1 point per 1.5 seconds 24
Piety 70 +20% Attack, +23% Strength, +25% Defence 1 point per 1.5 Seconds 24
Rigour 74 +20% Ranged attack, +23% Ranged strength, +25% Defence 1 point per 1.5 Seconds 24
Augury 77 +25% Magical attack and defence, +25% Defence 1 point per 1.5 Seconds 24

## Prayer bonus

Main article: Prayer items
Prayer bonus can be viewed in the Equipment Stats window. Here, players can see all of their bonuses, including prayer bonus. A higher prayer bonus will cause prayer points to drain at a slower speed.

### How prayer bonus affects prayer drain

Each point of prayer bonus slows the drain rate by 3.33% of the regular drain rate of the prayer(s). A general formula for the time (interval) between dropping prayer points with a given prayer bonus is:

${\displaystyle interval_{modified}=interval_{original}\times (1+{\frac {bonus}{30}})}$

Where the drain interval is the number of seconds per point (i.e. 1 point per x seconds).

For example, if a player uses the "Protect from Melee" prayer with a prayer bonus of 0, their prayer points would drain at a rate of 1 point every 3 seconds. If that player then equips armour giving a prayer bonus of +15, the drain rate of this prayer is slowed by 15 / 30 = 0.5, so the drain interval becomes 3 × (1 + 0.5) = 4.5, or 1 point per 4.5 seconds instead of 1 point every 3 seconds.

To generate a prayer bonus, players must equip certain types of armour, clothing, weapons, and jewellery. See Prayer items for more information.

Prayer bonuses, however, do not help to stave off the side-effects of locations and monsters that drain Prayer.

The maximum prayer bonus is 66 wearing the following gear:

Using the "Protect from Melee" prayer with this gear would result in 1 point drained per 9.6 seconds.

### Prayer drain resistance

Players have a prayer drain counter, which starts at a value of 0. Additionally, each prayer has a prayer drain effect variable, and the sum prayer drain effect of all prayers currently activated is the total drain effect. For every game tick that a prayer is activated, the player's prayer drain counter value increases by the total drain effect of the prayers that are activated on that tick. Players also have a prayer drain resistance, which can be displayed by the formula:[1]

${\displaystyle drain_{resistance}=(60+({bonus}\times {2}))}$

Whenever a player's prayer drain counter value exceeds their prayer drain resistance, one prayer point is removed from that player's prayer points, and that player's current prayer drain counter value decreases by their prayer drain resistance. This can occur more than once per game tick. This can result in prayer points being lost, even though a prayer may not have been consecutively active for its drain rate.

## Prayer flicking

Flicking lets a player use prayers in combat without having their prayer points drain continuously. A skilled player will turn prayers on right before their effects are required, and turn them off immediately after. This will stop prayer from continuously draining between attacks.

For prayer flicking involving Protection prayers, the most common usage, the player will activate the prayer just before being hit, and turn it off immediately after the hit lands. This uses up very few prayer points, and negates prayer point usage completely if done quickly enough.

Although flicking requires timing and skill, doing it successfully can save prayer points and allow a player to fight monsters for much longer, or increase damage rates with offensive prayers. In some cases, flicking can take advantage of mechanics, such as rendering Dessous unable to attack the player. If done perfectly, no prayer will be consumed regardless of how long the fight lasts.

Most players will not have totally perfect timing. Wearing gear with a high prayer bonus will help you prayer flick much longer. Flicking is considerably easier when fighting a monster that matches your weapon's speed, and/or when playing with sounds on.

The disadvantages to prayer flicking are the high click intensity associated with constantly turning prayers on and off, and the time needed to get good and consistent at it.

### How to prayer flick

Flicking Protect from Melee against monsters with a very slow attack speed.

To prayer flick, one must activate and deactivate a prayer so it is active on the needed game tick. If flicking a combat prayer, this is the tick you attack. If flicking a protection prayer, this is the tick your enemy attacks (which is not necessarily the tick in which you appear to take damage). If flicking against monsters, it will help immensely to know the monster's attack speed.

While it is possible to prayer flick against monsters that use Magic or Ranged attacks, it is best to practice against monsters that use melee at a 2.4 second interval if you are learning how to flick for the first time.

#### Timing

For all of the following, it is assumed the player either turns off the prayer immediately, or as soon as they see a 0 hitsplat for confirmation.

• Activate the protect from melee prayer just before the hit splat appears on your character.
• With a standard speed weapon (4 ticks) and offensive prayers, turn your prayer(s) on just as your hitsplat disappears.
• If you are fighting a monster with an attack speed of 6 (4 ticks) with a normal retaliation time (2 ticks), turn your prayer on just as the attack animation starts.
• If using a slow speed weapon (5 ticks) and praying offensive prayers, turn your prayer(s) on after your hitsplat disappears.
• If using a very slow weapon (6 ticks) timing becomes difficult for offensive prayers. The prayer must be on 2 ticks (1.2s) after your hitsplat disappears. A visual cue is useful- after your initial attack, turn on your prayer(s) as soon as the monster's hitsplat on you disappears, then again as soon as the monster's third attack hitsplat lands on you.
• Praying defensively against normal monsters, turn your prayer(s) on just as their hitsplat on you disappears. Alternatively, turn your prayer(s) on after you see your hitsplat on the monster appear.
• Defensive prayers against monsters with a very slow attack speed is tricky. Activate Protect from Melee when your first hitsplat on the monster disappears. Time your next prayer flick to be active right between your next two attacks. When the hitsplat from your second attack disappears, activate Protect from Melee as you did in the first step, repeating the cycle.
• If you have your settings configured so that experience drops show up on your screen, the time to activate stat boosting prayers is just before the experience for the hit appears.

#### Specific combat style flicking

• Melee flicking: Right before the hitsplat is supposed to show up, you should turn on your prayer, and then turn it off again. The hit will always be a 0 if done correctly, but not deplete any prayer points due to it being on for just half a second. You will know that you executed it correctly if the blue hitsplat and your overhead prayer symbol appear at the exact same time.
• Ranged/Magic flicking: Right when the monster/player begins the attack animation (Ranged: Pulling up the bow, Magic: Putting hands together for the bolt to form) you should turn on your prayer, and then turn it off again. The hit will always be a 0 if done correctly, but not deplete any prayer points due to it being on for just half a second.
Note: there is a slight delay between when you click the prayer and when it appears/takes effect. The prayer must be active at the beginning of the animation, meaning depending on your ping you may need to click even slightly before the animation begins.
• Damage flicking: This can also be done with any other prayer, so you could do it with prayers such as Ultimate Strength or Piety to get the extra 15% bonus whilst not draining prayer points.
Flicking offensively with a crossbow on the Rapid setting. Note that the XP drop and overhead prayer appear at the same time.

The exception to the rule of initial-tick-counts is TzTok-Jad. His attacks are calculated after the start of his attack animation, as player protection prayers are part of the strategy to defeat him. His distinctive attack animations telegraph the nature of the next attack, but are not part of the attack itself.

For players who have never prayer-flicked before, the killerwatt plane is an excellent training ground. Killerwatts exist only in a single-combat zone (usually absent of other players) and are not aggressive until you attack them first, giving you ample time to prepare; their melee attacks are also fast enough that you don't need to worry about awkward timing; their attack speed is exactly double what you will encounter when fighting most monsters.

Killerwatt melee attacks are dangerous and accurate if your Protection prayers doesn't negate the damage, so it will be quite easy to tell whether you have mastered the skill or not. Killerwatts are very easy to flick effectively against with Protect from Melee, and once mastered, you will be able to apply flicking more easily to enemies with slower attack speeds (which, as mentioned above, are more difficult to flick accurately against).

Note that killerwatts can attack with either melee or ranged attacks at will, but there is a way to prevent this: see the killerwatt wiki page for details.

## 1-tick prayer

Demonstration of 1-tick prayer, including activation and de-activation.

While this method is extremely click-intensive, it is possible to have your quick-prayers active at all times while not draining any prayer points. 1-tick prayer involves activating and deactivating your quick-prayers on every single game tick, and requires very precise timing along with strict adherence to the click pattern. Notably, this is the only way to fully protect yourself in a multi-combat zone filled with aggressive enemies without expending prayer points, and works against enemies that cannot be reliably prayer-flicked against due to varying attack speeds (such as Cave horrors). When done correctly, your overhead prayer should be visible at all times, but you will not lose any prayer points.

This technique provides no benefit when used with Preserve or Rapid Heal.

## Equipment that affects Prayer

Some equipment can bypass or disable overhead other players' protection prayers, as well as drain, restore or depend on Prayer.

Most of this equipment cannot bypass monster protection prayers, with the exception of Verac's set against the Kalphite Queen.

### Special attacks

Weapon Notes
Ancient mace The ancient mace's special attack ignores Protect from Melee when used against players and drains their Prayer by the amount of damage inflicted, while restoring the user's Prayer by the same amount. It can restore the user's Prayer above their base level.
Dragon scimitar The dragon scimitar's special attack is more accurate and will disable as well as prevent a player from using their overhead protection prayers if it is a successful hit, for 5 seconds.
Dragon sword The dragon sword's special attack hits the target with 25% increased accuracy and damage, and ignores Protect from Melee when used against players.
Abyssal bludgeon The abyssal bludgeon's special attack deals a hit with 0.5% extra damage for every prayer point the attacker is missing.
Bandos godsword The Bandos godsword's special attack increases damage dealt by 21% and doubles the accuracy, draining one of the target's Combat stats by the amount of damage dealt, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat will be drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged.
Saradomin godsword The Saradomin godsword's special attack increases damage dealt by 10% and doubles the accuracy. If it is a successful hit, it restores the user's Hitpoints by 50% of the damage dealt (with a minimum of 10 Hitpoints) and Prayer by 25% of damage dealt (with a minimum of 5 prayer points).

### Passive/set effects

Equipment Notes
Necklace of faith When the user is hit down to less than 20% of their maximum hitpoints (including being hit for 0), they will have their Prayer restored for 10% of their Prayer level, destroying the necklace in the process.
Dragonbone necklace After it is equipped for more than nine seconds, burying bones (either manually or through the Bonecrusher) will restore a certain number of Prayer points.
Sapphire bolts (e) The passive effect of enchanted sapphire bolts causes the target to lose prayer points calculated as 1/20th of the attacker's current Prayer stat, and the attacker gains about half of them.
Sapphire dragon bolts (e)
Spectral spirit shield The passive effect of the spectral spirit shield reduces the effectiveness of all Prayer draining attacks by 50%. This effect does not work against other players.
Verac's set The set effect of Verac's has a 25% chance to ignore the target's Defence, armour and protection prayers.

### Spells

Spell Notes
Saradomin Strike On a successful hit in PvP, lowers opponent's prayer points by 1.

### Miscellaneous

Item Notes
Prayer book Right clicking the prayer book while wearing a Holy symbol allows the player to use prayer to heal poison at the cost of some prayer points.
Prayer cape Restores 1 prayer point when equipped or operated. Can be done once every 60 seconds.

## Monsters that use Prayer

Several monsters are able to make use of protection prayers.

Monster Prayers Notes
Kalphite Queen Her first form will use Protect from Magic and Missiles simultaneously, while her second form will use Protect from Melee. Her prayers reduce damage against the respective style(s), not completely block. Verac's set works against her prayer during her second form.
Mother Mother protects against the last attack style that was used against him until the player extinguishes the Fire of Domination, at which point Mother only protects against Magic.
Demonic gorilla The gorilla will spawn protecting from a random style. After 50 or more damage has been taken, the gorilla will switch its protection prayer according to the style of the last damage it took.
Sigmund Only when fought during Another Slice of H.A.M.. He will first protect against whatever style the player attacks him with, then Missiles to counter Zanik; once the player uses the ancient mace special attack against him at this point, his Prayer will be drained and he can no longer use it.

## Temporary boosts

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Prayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Edgeville Monastery altar,
Nature Grotto,
God Wars Dungeon altars
2+ Visible Monastery requires 31 Prayer, and is available to free players.
Altar of nature requires completion of Nature Spirit.
God Wars Dungeon altars require a god item in correspondence to the aligned god, restoring +1 for every item worn
(e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar).
Note: Boosted prayer points do not enable use of a higher level prayer.
Ancient mace 1+ Visible Requires completion of Another Slice of H.A.M.
Uses 100% of Special attack bar and restores Prayer equal to the damage dealt.
This can increase your Prayer up to to your Prayer level + the damage dealt.
Note: Boosted prayer points do not enable use of a higher level prayer.

## Quests

### Quests requiring Prayer

Quest Prayer
requirement
Other skill requirements
Another Slice of H.A.M. 25 Prayer 15 Attack
Scorpion Catcher 31 Prayer -
Legends' Quest 42 Prayer 50 Strength, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 50 Smithing, 50 Thieving, 50 Woodcutting
Rum Deal 47 Prayer 50 Fishing, 42 Crafting, 40 Farming, 42 Slayer
The Great Brain Robbery 50 Prayer 16 Crafting, 30 Construction

### Quests rewarding Prayer experience

Quest Experience
reward
Prayer
requirement
Other requirements
Rag and Bone Man 500 - -
Making History 1,000 - -
Recruitment Drive 1,000 - 12 Quest
The Restless Ghost 1,125 - -
Priest in Peril 1,406 - -
Mountain Daughter 2,000 - 20 Agility
Ghosts Ahoy 2,400 - 25 Agility, 20 Cooking
Another Slice of H.A.M. 3,000 25 Prayer 15 Attack
Rag and Bone Man II 5,000 - 40 Slayer, 20 Defence
The Great Brain Robbery 6,000 50 Prayer 16 Crafting, 30 Construction
Rum Deal 7,000 47 Prayer 42 Crafting, 50 Fishing, 40 Farming, 42 Slayer
Spirits of the Elid 8,000 - 37 Thieving, 33 Magic, 37 Ranged, 37 Mining
Swan Song 10,000 - 100 Quest, 66 Magic, 62 Cooking, 62 Fishing, 45 Smithing, 42 Firemaking, 40 Crafting
Holy Grail 11,000 - 20 Attack
Total 59,431

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Prayer. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 Farming, 57 Herblore
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 Crafting, 30 Construction, 50 Prayer
King's Ransom 5,000 Any skill above 50 65 Defence
Darkness of Hallowvale 2,000 three times Any skill above 30 5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
A Taste of Hope 2,500 Any skill above 35 48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 Prayer
One Small Favour 10,000 twice Any skill above 30 36 Agility, 25 Crafting, 18 Herblore, 30 Smithing
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting
Legends' Quest 7,650 four times Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving 107 Quest, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting
Total 115,400

## Trivia

• A Prayer bonus of +30 is required to halve the drain rate of prayers.
• In RuneScape 2, the Prayer icon colour was originally yellow, but Jagex changed the colour on 21 November 2006 when Hunter was released.
• Within the game cache, there is an unused icon for Protect from Summoning (). This is left over from the original Old School RuneScape backup from August 2007 when the Summoning skill was still being developed[2].

## References

1. Jagex. Mod Ash's Twitter account. 29 December 2016. Mod Ash: "The drain effect of the new Raids prayers is still subject to change. [1]"
2. Jagex. Mod Ash's Twitter account. 6 January 2017. Mod Ash: "[Summoning] was in development in August 2007, and the icon was already in our repository. We've not deleted it."