PvP worlds (also known as Player-versus-Player worlds) are a type of themed servers that allow players to engage in combat almost everywhere. On these worlds, players may attack each other within all locations outside of safe zones, which include banks and respawn areas.
Mechanics[edit | edit source]
PvP worlds employ the following additional mechanics:
- Players may engage in combat with other players on the majority of the world map. The maximum difference between players that can attack each other is 15 combat levels, which is further increased by the wilderness depth level within the wilderness.
- Similarly to the wilderness, attacking other players assigns the skull status.
- Safe zones are added around the majority of the banks, as well as respawn points and locations such as the Grand Exchange or Ferox Enclave. Players may not initiate combat within safe areas, but they might still continue fighting for a short period of time after entering a safe zone as long as they have retaliated at least once.
- Bank chests and armour stands are added near the respawn points such as Lumbridge, Edgeville and Falador. Respawn points are within safe zones.
- The so-called PJ timer, or the time before a player can be attacked by another opponent after engaging in player-versus-player combat, is increased. This makes it more difficult to interrupt fights and makes it impossible to attack players immediately after they score a kill in single-way combat areas.
- Players cannot teleport immediately after using a special attack. This is done to prevent players from using their special attack on a player and immediately teleporting away without consequence. Players are also prevented from teleporting while their special attack bar is activated on these worlds.
- Each player has a separate player-versus-player kills and deaths counter within these worlds.
- New free-to-play players need to log over 20 hours of game time, earn 10 quest points, and reach 100 total level to enter the PvP worlds.
- Players are warned before logging into or switching to a PvP world.
High-risk worlds[edit | edit source]
Extra mechanics on high-risk worlds include:
- All items are lost upon death. Upon killing any opponent, the player will always get the items that they were wearing and carrying, unless the item is untradeable, in which case will usually turn into coins according to its value.
- The Protect Item prayer cannot be used.
- A warning is shown on attempting to login to a high-risk server from the login screen. If using the World Switcher instead, a confirmation dialog will appear. Upon logging into a PvP world, a second notification in the form of a message in red will appear in the chatbox informing the players that others may attack them.
Benefits and risks[edit | edit source]
PvP worlds are commonly used by players willing to participate in player-versus-player combat, both individually as well as in clans. Locations that are easy to get to such as Lumbridge or Varrock are common hotspots for player-versus-player engagements. Thanks to additional banks near the respawn spots, armour stands allowing to repair damaged items and increased PJ timer, these worlds are more convenient in general for dangerous player-versus-player activities than themed wilderness worlds which offer no extra mechanics.
Players used to dueling in low level wilderness on regular worlds should be aware that the attackable combat level range on PvP worlds is higher and equivalent to 15 level of the wilderness. Such high combat level brackets can lead to some unfair fights, especially on low combat levels where the difference in damage output can be overwhelming.
Other players might benefit from the additional banks in various respawn areas, which speed up some banking when performing skilling or PvM activities. Common training locations also tend to be less crowded on these worlds due to the risk associated with being attacked by other players. In general players should avoid using expensive items outside of the safe zones due to the risk of losing them in a PvP death.
Rotation[edit | edit source]
Some PvP worlds are affected by the PvP world rotation, changing which worlds are considered PvP worlds in two week intervals. This is to allow people across different continents to participate with fairer lag. When the rotating worlds are not PvP-oriented, they act as regular worlds.
Rotation A[edit | edit source]
This rotation is currently inactive; they act as regular unthemed worlds.
Rotation B[edit | edit source]
This rotation is currently active and will change to A in 5 days.
Hotspots[edit | edit source]
This section lists locations commonly used for player-versus-player combat.
Free-to-play worlds[edit | edit source]
Low level PvP scene is rather small due to restrictions on new accounts that prevent them from entering these worlds. As a rule of thumb, PvP worlds are popular among players with at least 50 combat.
|Grand Exchange||1-vs-1||High||Varrock Teleport, Chronicle||The area around the Grand Exchange, as well as some spots throughout Varrock such as the city centre and west bank are common PvP hotspots. Mains usually fight east of the Grand Exchange and north of the west bank, while other areas are common among 1 defence pures and rune pures.|
|Lumbridge||1-vs-1||High||Lumbridge Teleport, Home Teleport, Respawn||Due to ease of access, the area in front of the castle is popular among lower level accounts and raggers, with a notable exception of the church where fights between high level players often take place.|
|Falador||Multi||High||Falador Teleport||The most common multicombat area within the PvP worlds.|
|Edgeville||1-vs-1||Low||Canoe, Respawn||Although not as popular as within the 308 wilderness world, it is notable for the respawn point.|
Members worlds[edit | edit source]
Members are not restricted from entering PvP worlds.
|Grand Exchange||High||Extremely varied. Pure, dharok, zerker, void, rushers, as well as mains.|
|Lumbridge||High||Varied. Pure, zerker, void and mains.|
|Edgeville||Moderate||Common spot for no honour PKing, both pure and main, as well as
|Rimmington house portal||Moderate||Varied. Pure, dharok and a lot of rushers.|
|Camelot||Moderate||Pure and dharok.|
|Castle Wars lobby||Low||Common spot for no honour pking, both pure and main, as well as
See also[edit | edit source]
|Free-to-play combat pures|
|Pay-to-play combat pures|