Pyramid Plunder

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Pyramid Plunder
Pyramid Plunder.png
Released 17 July 2006 (Update)
Type Minigame
Members Yes
Location Sophanem
Participants 1
Skills Thieving
Reward currency N/A
Tutorial No
Music Tomb Raider
Pyramid Plunder logo.jpg

Pyramid Plunder is a Thieving minigame set in the Jalsavrah pyramid in Sophanem, far in the southern Kharidian Desert. Inside Sophanem, the Jalsavrah Pyramid can be found with four anonymous looking doors. Access to the minigame can be found behind one of the doors, guarded by the Guardian mummy.

During the minigame, the player has five minutes to plunder the contents of Jalsavrah. The pyramid consists of eight rooms, each requiring progressively higher Thieving levels to enter and loot. Artefacts pillaged from the rooms range from ivory combs to golden statuettes, with the most valuable artefacts found deepest in the pyramid.

This minigame is the only place where players can obtain the Pharaoh's sceptre, which is a useful item due to its unique teleports, as well as its uses in Construction and Treasure Trails.

Requirements[edit | edit source]

Recommended[edit | edit source]

Equipment[edit | edit source]

Serpentine helm.png
Ardougne cloak 4.png
Dragonbone necklace.png
Rada's blessing 4.png
Pharaoh's sceptre.png
Monk's robe top.png
Holy book.png
Monk's robe.png
Regen bracelet.png
Graceful boots.png
Ring of suffering (i).png

Recommended equipment[edit | edit source]


Advanced setup[edit | edit source]

Guide[edit | edit source]

The guardian mummy's chamber.

Travel to Sophanem, via magic carpet or Pharaoh's sceptre (Jalsavrah), and enter the city. Talk to Tarik outside the pyramid, and then, attempt to enter the pyramid on one of its four sides. You may enter a "dud" room; if this happens, simply leave the pyramid. You will then be placed at the northern entrance; check any leftover sides. For subsequent entries, the mummy's last known location can be used, however it will change after ~25 minutes.

You will know when you have reached the right room when you investigate a side and get 20 Thieving experience. Occasionally, the Guardian mummy inside will shove the player out, dealing 3 damage to you. If this happens, simply keep investigating that side until you get in.

To start the game, you will need to speak with the Guardian mummy to learn about the rules. Once you are ready, he will take you to the first room.

When the mini-game begins, a timer will show on the right hand side of your screen. You have five minutes to loot as much treasure from the pyramid as you can. If you get a Pharaoh's sceptre during your looting trip, the Guardian mummy will instantly end your attempt and make you leave the pyramid.

Inside the rooms[edit | edit source]

Inside, you will find a room that contains a spear trap, urns, a golden chest, a sarcophagus, and doors out and to the next level. There are eight rooms in total. The first room requires 21+ Thieving—the requirement increasing 10 levels per room. The last room has a 91+ Thieving level requirement.

  • Spear wall: In each room, there are spears embedded into the walls. They must be disabled by clicking on them, in which your character will attempt to disable them. Occasionally, they may fail and be dealt 1-4 damage.
  • Urns: Players can loot treasure from the urns and gain Thieving experience from them. There are two ways to deal with the urns; brute force your way through the urn for maximum experience, or search to pop open a snake for a third of simply searching it. Occasionally with either option, you may fail and be bit for 1-4 damage and can get poisoned for 2 damage. Urns give pottery, ivory, stone or gold artefacts depending on the room you are on.
  • The golden chests may spawn scarabs upon looting them.
    Golden chest: In the middle of each room is a large golden chest, which can be looted for stone or gold artefacts. The player may rarely find a Pharaoh's sceptre inside one. Occasionally, the player may set off a trap and a level 98 Scarab swarm will appear in addition to taking 1-4 damage. The swarm only has 25 Hitpoints and only have a max hit of 1 damage. However, they have an attack rating of 9 (0.6 seconds per attack), and can poison the player.
I want my mummy!
  • Sarcophagus: In each room is a sarcophagus. They have the same rewards as a golden chest, apart from the fact that lower value artefacts can be found in them. Unlike the other lootable items in the rooms, opening a sarcophagus gives Strength experience. A majority of the time a level 84 mummy will pop out and attack the player. Looting will be interrupted by combat and toggling prayers. The player may also rarely find a Pharaoh's sceptre inside one. The chance of opening a sarcophagus is affected by the player's current strength level.[1]
  • Doors: In each room are two exit doors to leave the pyramid and four "trick" doors. Three of these doors are fake, leading nowhere, while the fourth one will lead to the next room. Players can fail in opening the doors, although no consequences will occur if they fail. Having a lockpick will increase your chances of opening the doors. Note that the correct door in each room is the same for all players in that room, so it is a good idea to keep an eye on other players locating the door that leads on to the next room. This will save valuable seconds.

Players should try and pass through all the doors to make it to the highest room they can use and then thieve everything in that room, for better rewards and experience. Experience increases from each thievable object further into the pyramid.

Experience[edit | edit source]

This mini-game provides the fastest Thieving experience rates in RuneScape at level 91 and prior to this level only beaten by knocking out and pickpocketing Menaphite Thugs (blackjacking).

Experience rates and strategy[edit | edit source]

At 71 or higher Thieving, up to 120,000 experience can be gained in an hour, and even more at higher levels; at 91 or higher Thieving, upwards of 270,000 experience per hour is possible.

A map of the pyramid chambers.

The general strategy for the game is to loot as many chests and urns as possible (sarcophagi do not give Thieving experience but give Strength experience instead). Ideally, you want to fully loot the highest level room available to your level, and if your level is 61 or higher, loot as many urns in the previous room as far as time allows.

It is important to note that each room gives roughly 50% more experience for every action than the previous one (with the exception of Room 8), so before level 61, you just rush to your highest available room and loot everything in there and leave the game, since the amount of time to reach the low level rooms is a lot shorter than for the higher level rooms.

From level 61 onwards, you will roughly spend 45 to 90 seconds to get to your second highest available room, and use the rest of the time remaining to loot as much in your two highest accessible rooms as possible. It is advised to watch your time and move to the last room when you feel like you might not have enough time to fully loot the last room. Since looting in a higher level room gives more experience, you always want to get everything there.

You may want to choose to loot the chest in every room to increase the chance of receiving a Pharaoh's sceptre. For higher experience per hour, the earliest chest to loot is in the third last room available to your level; while they give a lot less experience than urns, they are looted a lot quicker.

Also, you will want to loot the chest at the end of looting a room before leaving to the next one so you do not get interrupted by or waste time killing the Scarab swarm.


This example expects proper but not perfect attention from the player, so your results may vary.

At 71-80 Thieving, you can get up to Room 6 in the pyramid. Therefore, you will run straight to Room 5, only looting the chest in Room 4, then loot as many urns and the chest in Room 5 before you deem it necessary to leave to Room 6 to loot everything in time. On average, a player should be able to loot nine urns in Room 5 (~7 at level 71 and ~11 at level 80). A player at level 71-80 will thus gain the following experience in a five minutes game on an average:

  • 640 (chests from Room 4 to 6)
  • 2,700 (9 urns in Room 5)
  • 5,850 (13 urns in Room 6)
  • 1,350 (opening an average of 2.5 doors to the next room)

This adds up to 10,540 every five minutes, which is over 125,000 experience per hour.

The same strategy at level 81+ Thieving yields around 190,000 experience per hour and 255,000 experience per hour at level 91+.

You will want to bring high level food (monkfish or above) and lightweight equipment. Helpful but not absolutely necessary may be some sort of poison immunity and a lockpick to open the doors, as well as a weapon or prayer potion to help in blocking any scarab swarms or mummies that appear when you open up the golden chest and/or sarcophagus in the rooms.

With a Pharaoh's sceptre, fast bank trips are possible if a player combines a bank teleport with the sceptre teleport to the pyramid. This gives the option of using lower-grade food as the bank round trip can be very fast. Alternatively, completing the Contact! quest will provide a bank in Sophanem itself.

The table below lists the various thieving options and the reward associated with it. Note that the experience from checking and searching adds up when both steps are performed. When the check step is ignored, players are more likely to take damage, but can use the check and charm time to search more urns yielding more overall Thieving experience.

Room Lvl Req Check Urn[n 1] Search Urn Search Urn[n 2] Gold Chest[n 3] Sarcophagus[n 4] Door[n 5] Trap
1 21+ 20 40 60 40 20 40 10
2 31+ 30 60 90 60 30 60 10
3 41+ 50 100 150 100 50 100 10
4 51+ 70 140 215 140 70 140 10
5 61+ 100 200 300 200 100 200 10
6 71+ 150 300 450 300 150 300 10
7 81+ 225 450 675 450 225 450 10
8 91+ 275 550 825 550 275 N/A 10
  1. ^ Checking urns takes a fairly long time, so for faster experience, it is often better to simply search all urns. The time saved can be used to search all urns at a lower room.
  2. ^ Urn is searched without checking
  3. ^ No experience is gained from a chest if a Scarab swarm is found.
  4. ^ The sarcophagi do not give Thieving experience, but give the listed Strength experience instead.
  5. ^ The experience for opening doors is halved when using a lockpick.

Simple strategy[edit | edit source]

A relatively simple strategy to follow is rushing to the penultimate room and looting each chest along the way. Try to loot a few urns prior to looting the chest in the second-to-last room (4-6 depending on time remaining), and head to the final room and loot all the urns and the chest. If under half time remains, then it would be best to start heading to the last room.

With the aforementioned advanced setup, a round would consist of the following:

  1. Jalsavrah teleport to Pyramid Plunder via Pharaoh's sceptre.
  2. Rush to the second highest room looting as many urns as possible and finally the chest until the half-way mark. (Note: To maximise the chances of receiving a sceptre, loot every grand gold chest en route.)
  3. Loot every urn in the highest room saving the chest for the end.
  4. After plundering, use the Ring of dueling to teleport to Ferox Enclave, bank, and drink from the pools to restore health, prayer, run, etc.
  5. Return to Pyramid Plunder and repeat.

Rewards[edit | edit source]

When players loot the urns, sarcophagi, and chests, they will find various trinkets that they can trade for coins with Simon Templeton at the Agility Pyramid not far from Sophanem. There is a crack in the wall behind the Sophanem bank which players can use as a shortcut to get to Simon Templeton faster. Below are the amounts Simon will give for Pyramid Plunder artefacts:

Type Ivory Pottery Stone Gold
Comb Ivory comb = 50 N/A N/A N/A
Seal N/A N/A Stone seal = 150 Gold seal = 750
Scarab N/A Pottery scarab = 75 Stone scarab = 175 Golden scarab = 1,000
Statuette N/A Pottery statuette = 100 Stone statuette = 200 Golden statuette = 1,250

Sceptre[edit | edit source]

Players may also find a Pharaoh's sceptre within a grand gold chest or sarcophagus. If they do, they will be immediately kicked out by the guardian mummy, as he will be angry that the player has found his master's sceptre. Warning: If the player has a full inventory, the sceptre will be dropped on the ground under the player.

The drop rate of the sceptre increases with each consecutive floor, with the highest drop rate at floors 5 and above.

Item Quantity Rarity Price High Alch
Pharaoh's sceptre (3).png: Pyramid Plunder drops Pharaoh's sceptre (3) with rarity 1/3,500 in quantity 1Pharaoh's sceptre (3) (Floor 1)11/3,500Not sold50,000
Pharaoh's sceptre (3).png: Pyramid Plunder drops Pharaoh's sceptre (3) with rarity 1/2,250 in quantity 1Pharaoh's sceptre (3) (Floor 2)11/2,250Not sold50,000
Pharaoh's sceptre (3).png: Pyramid Plunder drops Pharaoh's sceptre (3) with rarity 1/1,250 in quantity 1Pharaoh's sceptre (3) (Floor 3)11/1,250Not sold50,000
Pharaoh's sceptre (3).png: Pyramid Plunder drops Pharaoh's sceptre (3) with rarity 1/750 in quantity 1Pharaoh's sceptre (3) (Floor 4)11/750Not sold50,000
Pharaoh's sceptre (3).png: Pyramid Plunder drops Pharaoh's sceptre (3) with rarity 1/650 in quantity 1Pharaoh's sceptre (3) (Floor 5+)11/650Not sold50,000

The sceptre can only be obtained after a successful theft (meaning no scarabs or mummies appear) of the chest or sarcophagus. The chance of an unsuccessful theft changes depending on the players Thieving level and which floor the player is on. Approximate drop rates are shown below, taking into consideration the rates at which scarabs or mummies appear.

Room Sarcophagus rate Chest rate (lowest level) Chest rate (level 99)
Room 1 ~1/4,667 ~1/6,054 ~1/4,054
Room 2 ~1/3,429 ~1/3,669 ~1/2,618
Room 3 ~1/2,222 ~1/1,951 ~1/1,461
Room 4 ~1/1,600 ~1/1,110 ~1/881
Room 5 ~1/1,733 ~1/919 ~1/767
Room 6 ~1/2,311 ~1/880 ~1/770
Room 7 ~1/3,467 ~1/845 ~1/774
Room 8 ~1/6,933 ~1/808 ~1/778

Below gives the estimated odds of receiving a Pharaoh's Sceptre in a completion of the minigame per Thieving level. These odds are calculated with the assumption that all possible Golden Chests are looted along with the Room 4 and Room 5 Sarcophaguses. These odds take into consideration the rates at which scarabs or mummies appear.

Level Sceptre Rate Level Sceptre Rate Level Sceptre Rate Level Sceptre Rate Level Sceptre Rate Level Sceptre Rate Level Sceptre Rate Level Sceptre Rate
21 1/6054 31 1/2231 41 1/1013 51 1/390 61 1/231 71 1/178 81 1/142 91 1/117
22 1/6016 32 1/2218 42 1/1007 52 1/388 62 1/230 72 1/177 82 1/142 92 1/117
23 1/5978 33 1/2205 43 1/1002 53 1/386 63 1/229 73 1/176 83 1/141 93 1/116
24 1/5941 34 1/2193 44 1/996 54 1/385 64 1/228 74 1/176 84 1/141 94 1/116
25 1/5905 35 1/2180 45 1/991 55 1/383 65 1/227 75 1/175 85 1/140 95 1/115
26 1/5868 36 1/2167 46 1/985 56 1/382 66 1/227 76 1/174 86 1/140 96 1/115
27 1/5833 37 1/2155 47 1/980 57 1/380 67 1/226 77 1/174 87 1/139 97 1/115
28 1/5797 38 1/2143 48 1/974 58 1/379 68 1/225 78 1/173 88 1/139 98 1/114
29 1/5762 39 1/2131 49 1/969 59 1/377 69 1/224 79 1/172 89 1/138 99 1/114
30 1/5728 40 1/2119 50 1/964 60 1/376 70 1/223 80 1/172 90 1/138

Changes[edit | edit source]

Date Changes
24 March 2021

Pharaoh's Sceptre now has scaling drop rates depending on the room its chest/sarcophagus is located.

12 April 2018

The hourglass has been removed.

15 December 2015

Corrected a problem where the timer in Pyramid Plunder would interrupt actions such as casting a home teleport spell.

24 September 2015

Scarab Swarms should no longer follow you outside of Pyramid Plunder.

16 July 2015

The Pyramid Plunder timer overlay now increments more reliably when switching between graphics modes.

18 June 2015

Relocated the pyramid plunder timer in resizable mode.

14 August 2014
(update | poll)

Pyramid Plunder exits now have a right-click quick-leave option.

6 March 2014
(update | poll)

The Pyramid Plunder overlay now displays your time remaining more accurately.

Trivia[edit | edit source]

The hourglass that used to be displayed.
  • Before an update on 12 April 2018, an hourglass was displayed alongside the current timer in the upper-left corner of the interface. This was removed as there was already a bar showing players' remaining time in the pyramid.
  • A room can be seen from the third room of Pyramid Plunder on the top edge of the map that appears to be an area in Keldagrim. According to Jagex, the area is in fact a duplicate part of the map that was used for a cutscene (specifically the Consortium meeting at the end of The Giant Dwarf) before developers were able to generate instances for them.[2]
  • Looting success rates for each jar is calculated based on your unboosted thieving level when you start the mini game. For jars in rooms you cannot access, looting rates are calculated based on the maximum thieving level (99).

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 17 June 2021. (Archived from the original on 17 June 2021.) Mod Ash: "Yes, your current Strength level does affect that."
  2. ^ Jagex. Mod Ash's Twitter account. 16 August 2019. (Archived from the original on 16 August 2019.) Mod Ash: "Sort of. Before developers could generate instanced copies of areas on demand, cutscenes had to take place in static copies of the map, and you're seeing one of those."