|Release date||4 January 2001 (Update)|
|Also known as||Archery|
as of 1 August 2019 - update
as of 1 August 2019 - update
Ranged is one of the three combat classes in Old School RuneScape. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides. Players who specialise in this skill are known as rangers or archers.
Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +234 to Ranged attack, beating both Magic with a maximum of +152, and melee with a maximum of +170 to slash. For this reason, it is often used against monsters with very high Defence.
The combat triangle dictates that Rangers are strong against mages but weak against Melee fighters.
The ability to attack from a distance means that a player can safespot a melee monster while fighting from safety. Keep in mind that some melee monsters have high Ranged Defence, so a high Ranged level may be needed. Crossbows are useful against monsters with high Defence, as they are very accurate.
Equipment[edit | edit source]
Stats[edit | edit source]
There are three ranged equipment stats, two for attack (Ranged Attack and Ranged Strength) and one for defence (Ranged defence).
Ranged weapons provide + Ranged Attack for accuracy and + Ranged Strength for max hit and armour provides + Ranged defence
NOTE: In the case of crossbows and bows, the bows provide the Ranged Attack and the ammo provides Ranged Strength, while with darts and knives (where the ammo is the weapon) both stats are provided by the weapon. This is in contrast to the common misconception that the higher arrows (and bolts) are no better to use than the lower ones.
Weapons[edit | edit source]
The rapid combat stance gives the fastest attack speed of all three stances while having a lower maximum hit compared to the accurate or long range stances, which have a higher maximum hit. The accurate stance treats your ranged level as if it were 3 higher than it really is, the long range stance increases ranged by 1, while the rapid stance does not boost ranged at all. However, the accurate and long range stances have slower attack speeds. Also, the long range stance gives Defence experience, and as the name suggests, has a longer reach.
|Darts have the highest attack speed in the game, but they do very little damage and are inaccurate. Knives are stronger than darts. Dragon darts are about as powerful as rune knives.|
|Toktz-xil-ul||Toktz-xil-ul also known as throwing rings are as powerful as a magic shortbow with rune arrows.|
|Chinchompas||Chinchompas deal very little damage, but they hit multiple targets, making them excellent for training. Because of this, they are extremely expensive.|
|These bows both fire the same arrows, differing in speed and range, but not in damage or accuracy. Longbows could be used for additional range, but are slower than shortbows on rapid. The magic shortbow has a special attack which hits twice, and the magic longbow has a special attack which boosts accuracy.|
|Composite bows||These bows are similar to longbows, but have a faster attack speed and slightly higher accuracy. These bows can only be obtained from completing Treasure Trails or by trading with another player. The magic comp bow has the same special attack as the magic longbow.|
|Crossbows||Crossbows are very accurate, and crossbow bolts deal significantly more damage than arrows, making crossbows effective for training Ranged. Crossbows are slower than standard bows, but are also one-handed, so a shield or prayer book can be used for protection.|
|Dorgeshuun crossbow||This is the only crossbow which can fire the cheap bone bolts. It is also faster than normal crossbows, and has a special attack which lowers the target's Defence level.|
|Karil's crossbow||Despite being a crossbow, it is more like a shortbow, requiring two hands and having a fast attack speed, along with longer range. Karil's crossbow will only work with bolt racks, which break when fired, making it expensive to use. This weapon should only be used against the TzTok-Jad and players, as everything else can be done more cheaply.|
Comp ogre bow
|The ogre bow uses ogre arrows. It is extremely slow; its only real use is for hunting chompy birds. The composite ogre bow has the same speed as a crossbow, and can use brutal arrows as well as ogre arrows. Rune brutals have the same Ranged Strength bonus as dragon arrows.|
|Dark bow||The dark bow is the slowest weapon in the game, but it fires two arrows at once. It can fire dragon arrows, and it has a devastating special attack which boosts damage by 30% if using arrows that are not dragon, or by 50% if using dragon arrows, with a minimum damage of 5 per non-dragon arrow and 8 per dragon arrow.|
|Toxic blowpipe||The toxic blowpipe is a powerful ranged weapon that uses darts and Zulrah's scales for ammunition. Against monsters, it has the same speed as darts/knives, but against players, it has the same attack speed as shortbows. Additionally, the toxic blowpipe can inflict targets with venom, which deals increasing damage over time.|
|Dwarf multicannon||The dwarf multicannon is a supplementary weapon that is set up by the player and attacks enemies on its own. There is no Ranged level requirement to use it. It is fast and powerful (with a max hit of 30), yet expensive to use, and there are a limited number of areas where it can be set up for usage. For example, it cannot be used against bosses except the Corporeal Beast. Nonetheless, it's useful and great to have on board, especially on certain Slayer assignments (e.g. Lighthouse dagannoths).|
|Twisted bow||The twisted bow is one of the most powerful ranged weapons in the game, being able to hit extremely high on certain monsters. It has a passive ability that increases its accuracy and damage based on the target's Magic level.|
Enchanted crossbow bolts[edit | edit source]
|Bolt type||Fletching Level||Magic Level||Runes required||Effect|
|Opal bolts (e)||11||4||12||Lucky Lightning||Extra damage.|
|Sapphire bolts (e)||56||7||111||Clear Mind||Prayer siphon.|
|Jade bolts (e)||26||14||12||Earth's Fury||Opponent knockdown.|
|Pearl bolts (e)||41||24||12||Sea Curse||Extra (water-based) damage - effective against monsters specialising in the fire element, such as Obsidian creatures.|
|Emerald bolts (e)||58||27||113||Magical Poison||Greater chance of poison.|
|Topaz bolts (e)||48||29||12||Down to Earth||Lowers target's Magic (other players only).|
|Ruby bolts (e)||63||49||115||Blood Forfeit||-10% Hitpoints from self, -20% Hitpoints from target.|
|Diamond bolts (e)||65||57||2110||Armour Piercing||Ignore much of target's Ranged Defence.|
|Dragonstone bolts (e)||71||68||1115||Dragon's Breath||Dragonfire damage - Magical attack, effective against opponents with low Magic Defence. Antifire potions will decrease the hit.|
|Onyx bolts (e)||73||87||1120||Life Leech||Extra damage, Hitpoints siphon by 1/4 of hit, but not versus undead.|
Temporary boosts[edit | edit source]
|Ranging cape||1||Visible||Activating the cape's effect will increase the corresponding skill by 1.|
|±0-5||Visible||Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.|
|Ranging potion||4-13||Visible||Boosts ranged by |
Increases ranged accuracy and damage.
|Divine ranging potion||4-13||Visible||Acts as a ranging potion.|
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
|Bastion potion||4-13||Visible||Boosts defence by |
Boosts ranged by
|Super ranging||5-19||Visible||Boosts ranged by |
Increases ranged accuracy and damage.
Only usable within the Nightmare Zone.
|Wild pie||4||Visible||Restores 11 Hitpoints per bite.|
|Overload||5-19||Visible||Boosts combat stats by |
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Quests[edit | edit source]
Quests requiring Ranged[edit | edit source]
|Other skill requirements|
|Underground Pass||25 Ranged||-|
|Animal Magnetism||30 Ranged||18 Slayer, 35 Woodcutting|
|Big Chompy Bird Hunting||30 Ranged||5 Fletching, 30 Cooking|
|Zogre Flesh Eaters||30 Ranged||4 Smithing, 8 Herblore|
|Spirits of the Elid||37 Ranged||37 Thieving, 33 Magic, 37 Mining|
|Temple of Ikov||40 Ranged||42 Thieving|
|Cabin Fever||40 Ranged||50 Smithing, 42 Agility, 45 Crafting|
|Mourning's End Part I||60 Ranged||50 Thieving|
Quests rewarding Ranged experience[edit | edit source]
|Big Chompy Bird Hunting||735||30 Ranged||5 Fletching, 30 Cooking|
|Recipe for Disaster
(Skrach Uglogwee subquest)
|1,500||30 Ranged||41 Cooking, 20 Firemaking|
|Death to the Dorgeshuun||2,000||-||23 Thieving, 23 Agility|
|Zogre Flesh Eaters||2,000||30 Ranged||4 Smithing, 8 Herblore|
|Heroes' Quest||2,075||-||55 Quest, 53 Cooking, 53 Fishing, 25 Herblore, 50 Mining|
|Horror from the Deep||4,662.5||-||35 Agility|
|Temple of Ikov||10,500||40 Ranged||42 Thieving|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Ranged. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|X Marks the Spot||300||Any||-|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 Farming, 57 Herblore|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 Crafting, 30 Construction, 50 Prayer|
|King's Ransom||5,000||Any skill above 50||65 Defence|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength|
|A Taste of Hope||2,500||Any skill above 35||48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer|
|10,000||Any skill above 40||-|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31 Prayer|
|Shadow of the Storm||10,000||Attack Strength Defence Magic Ranged Hitpoints||30 Crafting|
|Contact!||7,000 twice||Attack Strength Defence Magic Ranged Hitpoints||-|
|Dream Mentor||15,000||Strength Defence Magic Ranged Hitpoints||32 Agility (Boostable), 85 Combat, 61 Crafting, 40 Defence, 49 Firemaking, 5 Herblore, 65 Magic, 60 Mining, 55 Woodcutting|
|One Small Favour||10,000 twice||Any skill above 30||36 Agility, 25 Crafting, 18 Herblore, 30 Smithing|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting|
|Dragon Slayer II||25,000 four times||Attack Strength Defence Magic Ranged Hitpoints||200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, 50 Construction, 50 Hitpoints|
|Monkey Madness II||50,000 twice||Attack Strength Defence Magic Ranged Hitpoints||69 Slayer, 70 Crafting, 60 Hunter, 55 Agility, 55 Thieving, 60 Firemaking|