# Ranged

For a list of all requirements and unlockables within the Ranged skill, see Ranged/Level up table.
"Archery" redirects here. For the archery competition minigame, see Ranging Guild.

Ranged is one of the three combat classes in Old School RuneScape. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides. Players who specialise in this skill are known as rangers or archers.

Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +243 to Ranged attack, beating both Magic with a maximum of +152, and Melee with a maximum of +212 to crush. For this reason, it is often used against monsters with very high Defence.

The combat triangle dictates that rangers are strong against mages but weak against melee fighters.

The ability to attack from a distance means that a player can safespot a melee monster while fighting from safety. Keep in mind that some melee monsters have high Ranged Defence, so a high Ranged level may be needed. Crossbows are useful against monsters with high Defence, as they are very accurate.

Players can toggle whether they want ammunition on the ground to automatically be equipped or remain in the inventory when picked up by talking to the Ranged combat tutor.

Ranged level up - normal
The music that plays when levelling up.
Ranged level up - with unlocks
The music that plays when levelling up and unlocking new content.

## Equipment

### Stats

There are three ranged equipment stats, two for attack (Ranged Attack and Ranged Strength) and one for defence (Ranged Defence).

Ranged weapons provide + Ranged Attack for accuracy + Ranged Strength for max hit and armour provides + Ranged Defence

Note: In the case of crossbows and bows, the bows provide the Ranged Attack and the ammo provides Ranged Strength, while with darts, knives and throwing axes (where the ammo is the weapon) both stats are provided by the weapon. This is in contrast to the common misconception that the higher arrows (and bolts) are no better to use than the lower ones.

### Weapons

The rapid combat stance gives the fastest attack speed of all three stances while having a lower maximum hit compared to the accurate or long range stances, which have a higher maximum hit. The accurate stance treats your Ranged level as if it were 3 higher than it really is, the long range stance increases Ranged by 1, while the rapid stance does not boost Ranged at all. However, the accurate and long range stances have slower attack speeds. Also, the long range stance gives Defence experience and, as the name suggests, has a longer reach.

Weapon Information
Throwing knives
Darts
Throwing axes
Darts have the highest attack speed in the game, but they do very little damage and are inaccurate. Knives are stronger than darts. Dragon darts are about as powerful as rune knives. Throwing axes are stronger than knives and have a longer range but are much slower.
Toktz-xil-ul Toktz-xil-ul also known as throwing rings are as powerful as a magic shortbow with rune arrows.
Chinchompas Chinchompas deal very little damage, but they hit multiple targets, making them excellent for training. Because of this, they are extremely expensive.
Shortbows
Longbows
These bows both fire the same arrows, differing in speed and range, but not in damage or accuracy. Longbows could be used for additional range, but are slower than shortbows on rapid. The magic shortbow has a special attack which hits twice, and the magic longbow has a special attack which boosts accuracy.
Composite bows These bows are similar to longbows, but have a faster attack speed and slightly higher accuracy. These bows can only be obtained from completing Treasure Trails or by trading with another player. The magic comp bow has the same special attack as the magic longbow.
Crossbows Crossbows are very accurate, and crossbow bolts deal significantly more damage than arrows, making crossbows effective for training Ranged. Crossbows are slower than standard bows, but are also one-handed, so a shield or prayer book can be used for protection.
Dorgeshuun crossbow This is the only crossbow which can fire the cheap bone bolts. It is also faster than normal crossbows, and has a special attack which lowers the target's Defence level.
Karil's crossbow Despite being a crossbow, it is more like a shortbow, requiring two hands and having a fast attack speed, along with longer range. Karil's crossbow will only work with bolt racks, which break when fired, making it expensive to use. This weapon should only be used against the TzTok-Jad and players, as everything else can be done more cheaply.
Ogre bow
Comp ogre bow
The ogre bow uses ogre arrows. It is extremely slow; its only real use is for hunting chompy birds. The composite ogre bow has the same speed as a crossbow, and can use brutal arrows as well as ogre arrows. Rune brutals have the same Ranged Strength bonus as dragon arrows.
Dark bow The dark bow is the slowest weapon in the game, but it fires two arrows at once. It can fire dragon arrows, and it has a devastating special attack which boosts damage by 30% if using arrows that are not dragon, or by 50% if using dragon arrows, with a minimum damage of 5 per non-dragon arrow and 8 per dragon arrow.
Toxic blowpipe The toxic blowpipe is a powerful ranged weapon that uses darts and Zulrah's scales for ammunition. Against monsters, it has the same speed as darts/knives, but against players, it has the same attack speed as shortbows. Additionally, the toxic blowpipe can inflict targets with venom, which deals increasing damage over time.
Dwarf multicannon The dwarf multicannon is a supplementary weapon that is set up by the player and attacks enemies on its own. There is no Ranged level requirement to use it. It is fast and powerful (with a max hit of 30), yet expensive to use, and there are a limited number of areas where it can be set up for usage. For example, it cannot be used against bosses except the Corporeal Beast. Nonetheless, it's useful and great to have on board, especially on certain Slayer tasks (e.g. dagannoths).
Twisted bow The twisted bow is one of the most powerful ranged weapons in the game, being able to hit extremely high on certain monsters. It has a passive ability that increases its accuracy and damage based on the target's Magic level.
Crystal bow A relatively strong composite bow. It's damage and accuracy can be increased by wearing pieces of the Crystal armour. Generates its own ammo, but degrades.
Craw's bow This powerful shortbow has 50% increased damage against monsters in the Wilderness. Generates its own ammo, but needs to be charged with Revenant ether.
Ballista The light ballista and heavy ballista are two-handed ranged weapons which use javelins as ammunition. They are slow, but capable of dealing high hits.

### Armour

Main article: Armour/Ranged armour

## Enchanted crossbow bolts

Main article: Enchant Crossbow Bolt

Bolts that are tipped with gems can be enchanted for a wide variety of passive effects, each of which has a small chance of activating when an enemy is damaged by the bolt.

Bolt type Level Level Runes required Effect
Opal bolts (e) 11 4 2 1 Lucky Lightning Extra damage.
Sapphire bolts (e) 56 7 1 1 1 Clear Mind Prayer siphon.
Jade bolts (e) 26 14 2 1 Earth's Fury Opponent knockdown.
Pearl bolts (e) 41 24 2 1 Sea Curse Extra (water-based) damage - effective against monsters specialising in the fire element, such as Obsidian creatures.
Emerald bolts (e) 58 27 3 1 1 Magical Poison Greater chance of poison.
Topaz bolts (e) 48 29 2 1 Down to Earth Lowers target's Magic (other players only).
Ruby bolts (e) 63 49 5 1 1 Blood Forfeit -10% Hitpoints from self, -20% Hitpoints from target.
Diamond bolts (e) 65 57 10 1 2 Armour Piercing Ignore much of target's Ranged Defence.
Dragonstone bolts (e) 71 68 15 1 1 Dragon's Breath Dragonfire damage - Magical attack, effective against opponents with low Magic Defence. Antifire potions will decrease the hit.
Onyx bolts (e) 73 87 20 1 1 Life Leech Extra damage, Hitpoints siphon by 1/4 of hit, but not versus undead.

## Temporary boosts

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Ranging cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Ranging potion 4-13 Visible Boosts ranged by ${\displaystyle Level*{\frac {1}{10}}+4}$.
Increases ranged accuracy and damage.
Divine ranging potion 4-13 Visible Acts as a ranging potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Bastion potion 4-13 Visible Boosts defence by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Boosts ranged by ${\displaystyle Level*{\frac {1}{10}}+4}$.
Divine bastion potion 4-13 Visible Acts as a bastion potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Super ranging 5-19 Visible Boosts ranged by ${\displaystyle Level*{\frac {15}{100}}+5}$.
Increases ranged accuracy and damage.
Only usable within the Nightmare Zone.
Wild pie 4 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Overload 5-19 Visible Boosts combat stats by ${\displaystyle Level*{\frac {15}{100}}+5}$ (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

## Quests

### Quests requiring Ranged

Quest Ranged
requirement
Other skill requirements
Underground Pass 25 -
Animal Magnetism 30 18 , 35
Big Chompy Bird Hunting 30 5 , 30
Zogre Flesh Eaters 30 4 , 8
Spirits of the Elid 37 37 , 33 , 37
Temple of Ikov 40 42
Cabin Fever 40 50 , 42 , 45
Mourning's End Part I 60 50

### Quests rewarding Ranged experience

Quest Experience
reward
Ranged
requirement
Other requirements
Big Chompy Bird Hunting 735 30 5 , 30
Recipe for Disaster
(Skrach Uglogwee subquest)
1,500 30 41 , 20
Death to the Dorgeshuun 2,000 - 23 , 23
Zogre Flesh Eaters 2,000 30 4 , 8
Heroes' Quest 2,075 - 55 , 53 , 53 , 25 , 50
Horror from the Deep 4,662.5 - 35
Temple of Ikov 10,500 40 42
Total 23,472.5

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Ranged. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 , 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 , 30 , 50
King's Ransom 5,000 Any skill above 50 45 65
Darkness of Hallowvale 2,000 three times Any skill above 30 5 , 20 , 22 , 32 , 33 , 40
A Taste of Hope 2,500 Any skill above 35 48 , 45 , 40 , 40 , 38
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31
Shadow of the Storm 10,000 30
Contact! 7,000 twice -
Dream Mentor 15,000 32 , 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55
One Small Favour 10,000 twice Any skill above 30 36 , 25 , 18 , 30
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36
Dragon Slayer II 25,000 four times 200 , 75 , 70 , 68 , 62 , 60 , 60 , 50 , 50
Monkey Madness II 50,000 twice 69 , 70 , 60 , 55 , 55 , 60
Total 323,800