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This article is about the Ranged skill. For information on training Ranged, see Ranged training (F2P) (P2P).
For a list of all requirements and unlockables within the Ranged skill, see Ranged/Level up table.
"Archery" redirects here. For the archery competition minigame, see Ranging Guild.

Ranged is one of the three combat classes in Old School RuneScape. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides. Players who specialise in this skill are known as rangers or archers.

Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +243 to Ranged attack, beating both Magic with a maximum of +152, and Melee with a maximum of +212 to crush. For this reason, it is often used against monsters with very high Defence.

The combat triangle dictates that rangers are strong against mages but weak against melee fighters.

The ability to attack from a distance means that a player can safespot a melee monster while fighting from safety. Keep in mind that some melee monsters have high Ranged Defence, so a high Ranged level may be needed. Crossbows are useful against monsters with high Defence, as they are very accurate.

Players can toggle whether they want ammunition on the ground to automatically be equipped or remain in the inventory when picked up by talking to the Ranged combat tutor.

Audio options icon.png
Ranged level up - normal
The music that plays when levelling up.
Audio options icon.png
Ranged level up - with unlocks
The music that plays when levelling up and unlocking new content.

Equipment[edit | edit source]

Stats[edit | edit source]

There are three ranged equipment stats, two for attack (Ranged Attack and Ranged Strength) and one for defence (Ranged Defence).

Ranged weapons provide + Ranged Attack for accuracy + Ranged Strength for max hit and armour provides + Ranged Defence

Note: In the case of crossbows and bows, the bows provide the Ranged Attack and the ammo provides Ranged Strength, while with darts, knives and throwing axes (where the ammo is the weapon) both stats are provided by the weapon. This is in contrast to the common misconception that the higher arrows (and bolts) are no better to use than the lower ones.

Weapons[edit | edit source]

The rapid combat stance gives the fastest attack speed of all three stances while having a lower maximum hit compared to the accurate or long range stances, which have a higher maximum hit. The accurate stance treats your Ranged level as if it were 3 higher than it really is, the long range stance increases Ranged by 1, while the rapid stance does not boost Ranged at all. However, the accurate and long range stances have slower attack speeds. Also, the long range stance gives Defence experience and, as the name suggests, has a longer reach.

Weapon Information
Throwing knives.pngDarts.pngThrowing axes.png Throwing knives
Throwing axes
Darts have the highest attack speed in the game, but they do very little damage and are inaccurate. Knives are stronger than darts. Dragon darts are about as powerful as rune knives. Throwing axes are stronger than knives and have a longer range but are much slower.
Toktz-xil-ul.png Toktz-xil-ul Toktz-xil-ul also known as throwing rings are as powerful as a magic shortbow with rune arrows.
Chinchompa (weapon).png Chinchompas Chinchompas deal very little damage, but they hit multiple targets, making them excellent for training. Because of this, they are extremely expensive.
Shortbow (weapon).pngLongbow (weapon).png Shortbows
These bows both fire the same arrows, differing in speed and range, but not in damage or accuracy. Longbows could be used for additional range, but are slower than shortbows on rapid. The magic shortbow has a special attack which hits twice, and the magic longbow has a special attack which boosts accuracy.
Composite bow.png Composite bows These bows are similar to longbows, but have a faster attack speed and slightly higher accuracy. These bows can only be obtained from completing Treasure Trails or by trading with another player. The magic comp bow has the same special attack as the magic longbow.
Crossbow (weapon).png Crossbows Crossbows are very accurate, and crossbow bolts deal significantly more damage than arrows, making crossbows effective for training Ranged. Crossbows are slower than standard bows, but are also one-handed, so a shield or prayer book can be used for protection.
Dorgeshuun crossbow.png Dorgeshuun crossbow This is the only crossbow which can fire the cheap bone bolts. It is also faster than normal crossbows, and has a special attack which lowers the target's Defence level.
Karil's crossbow.png Karil's crossbow Despite being a crossbow, it is more like a shortbow, requiring two hands and having a fast attack speed, along with longer range. Karil's crossbow will only work with bolt racks, which break when fired, making it expensive to use. This weapon should only be used against the TzTok-Jad and players, as everything else can be done more cheaply.
Ogre bow.pngComp ogre bow.png Ogre bow
Comp ogre bow
The ogre bow uses ogre arrows. It is extremely slow; its only real use is for hunting chompy birds. The composite ogre bow has the same speed as a crossbow, and can use brutal arrows as well as ogre arrows. Rune brutals have the same Ranged Strength bonus as dragon arrows.
Dark bow.png Dark bow The dark bow is the slowest weapon in the game, but it fires two arrows at once. It can fire dragon arrows, and it has a devastating special attack which boosts damage by 30% if using arrows that are not dragon, or by 50% if using dragon arrows, with a minimum damage of 5 per non-dragon arrow and 8 per dragon arrow.
Toxic blowpipe.png Toxic blowpipe The toxic blowpipe is a powerful ranged weapon that uses darts and Zulrah's scales for ammunition. Against monsters, it has the same speed as darts/knives, but against players, it has the same attack speed as shortbows. Additionally, the toxic blowpipe can inflict targets with venom, which deals increasing damage over time.
Dwarf multicannon.png Dwarf multicannon The dwarf multicannon is a supplementary weapon that is set up by the player and attacks enemies on its own. There is no Ranged level requirement to use it. It is fast and powerful (with a max hit of 30), yet expensive to use, and there are a limited number of areas where it can be set up for usage. For example, it cannot be used against bosses except the Corporeal Beast. Nonetheless, it's useful and great to have on board, especially on certain Slayer tasks (e.g. dagannoths).
Twisted bow.png Twisted bow The twisted bow is one of the most powerful ranged weapons in the game, being able to hit extremely high on certain monsters. It has a passive ability that increases its accuracy and damage based on the target's Magic level.
Crystal bow.png Crystal bow A relatively strong composite bow. It's damage and accuracy can be increased by wearing pieces of the Crystal armour. Generates its own ammo, but degrades.
Craw's bow.png Craw's bow This powerful shortbow has 50% increased damage against monsters in the Wilderness. Generates its own ammo, but needs to be charged with Revenant ether.
Ballista.png Ballista The light ballista and heavy ballista are two-handed ranged weapons which use javelins as ammunition. They are slow, but capable of dealing high hits.

Armour[edit | edit source]

Main article: Armour/Ranged armour

Enchanted crossbow bolts[edit | edit source]

Main article: Enchant Crossbow Bolt

Bolts that are tipped with gems can be enchanted for a wide variety of passive effects, each of which has a small chance of activating when an enemy is damaged by the bolt.

Bolt type Fletching Level Magic Level Runes required Effect
Opal bolts (e).png Opal bolts (e) 11 4 2Air 1Cosmic Lucky Lightning Extra damage.
Sapphire bolts (e).png Sapphire bolts (e) 56 7 1Water 1Cosmic 1Mind Clear Mind Prayer siphon.
Jade bolts (e).png Jade bolts (e) 26 14 2Earth 1Cosmic Earth's Fury Opponent knockdown.
Pearl bolts (e).png Pearl bolts (e) 41 24 2Water 1Cosmic Sea Curse Extra (water-based) damage - effective against monsters specialising in the fire element, such as Obsidian creatures.
Emerald bolts (e).png Emerald bolts (e) 58 27 3Air 1Cosmic 1Nature Magical Poison Greater chance of poison.
Topaz bolts (e).png Topaz bolts (e) 48 29 2Fire 1Cosmic Down to Earth Lowers target's Magic (other players only).
Ruby bolts (e).png Ruby bolts (e) 63 49 5Fire 1Blood 1Cosmic Blood Forfeit -10% Hitpoints from self, -20% Hitpoints from target.
Diamond bolts (e).png Diamond bolts (e) 65 57 10Earth 1Cosmic 2Law Armour Piercing Ignore much of target's Ranged Defence.
Dragonstone bolts (e).png Dragonstone bolts (e) 71 68 15Earth 1Cosmic 1Soul Dragon's Breath Dragonfire damage - Magical attack, effective against opponents with low Magic Defence. Antifire potions will decrease the hit.
Onyx bolts (e).png Onyx bolts (e) 73 87 20Fire 1Cosmic 1Death Life Leech Extra damage, Hitpoints siphon by 1/4 of hit, but not versus undead.

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Boost Level
Visibility Other info
Ranging cape.png Ranging cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Ranging potion.png Ranging potion 4-13 Visible Boosts ranged by .
Increases ranged accuracy and damage.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 4-13 Visible Acts like a super combat, ranging, stamina and prayer potion, boosts Magic using the same formula as Ranged, and heals 20 hitpoints.
Divine ranging potion.png Divine ranging potion 4-13 Visible Acts as a ranging potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Bastion potion.png Bastion potion 4-13 Visible Boosts defence by .
Boosts ranged by .
Divine bastion potion.png Divine bastion potion 4-13 Visible Acts as a bastion potion.
Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted.
After the 5 minutes are over, ranged level will be restored to its base level.
Super ranging.png Super ranging 5-19 Visible Boosts ranged by .
Increases ranged accuracy and damage.
Only usable within the Nightmare Zone.
Wild pie.png Wild pie 4 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

Quests[edit | edit source]

Quests requiring Ranged[edit | edit source]

Quest Ranged
Other skill requirements
Underground Pass Ranged 25 -
Animal Magnetism Ranged 30 Slayer 18 , Woodcutting 35
Big Chompy Bird Hunting Ranged 30 Fletching 5 , Cooking 30
Zogre Flesh Eaters Ranged 30 Smithing 4 , Herblore 8
Spirits of the Elid Ranged 37 Thieving 37 , Magic 33 , Mining 37
Temple of Ikov Ranged 40 Thieving 42
Cabin Fever Ranged 40 Smithing 50 , Agility 42 , Crafting 45
Mourning's End Part I Ranged 60 Thieving 50

Quests rewarding Ranged experience[edit | edit source]

Quest Experience
Other requirements
Big Chompy Bird Hunting 735 Ranged 30 Fletching 5 , Cooking 30
Recipe for Disaster
(Skrach Uglogwee subquest)
1,500 Ranged 30 Cooking 41 , Firemaking 20
Death to the Dorgeshuun 2,000 - Thieving 23 , Agility 23
Zogre Flesh Eaters 2,000 Ranged 30 Smithing 4 , Herblore 8
Heroes' Quest 2,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Horror from the Deep 4,662.5 - Agility 35
Temple of Ikov 10,500 Ranged 40 Thieving 42
Total 23,472.5

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Ranged. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
10,000Any skill above 40None
In Search of Knowledge
10,000Any skill above 40None
Curse of the Empty Lord
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
Dream Mentor15,000Strength Defence Magic Ranged Hitpoints Agility 32 , Combat level 85 , Crafting 61 , Defence 40 , Firemaking 49 ,
Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
A Night at the Theatre10,000 twiceAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Sins of the Father15,000 three timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60