Ranged-magic hybrid (free-to-play)

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15-2525-50
Ranged-magic hybrid
Ranged-magic hybrid (free-to-play) (low).png
MembersNo
Also calledRanged-magic pure
Build type1-vs-1, Multicombat
Combat level15 — 25
Primary attack styleHybrid.png
Uses attack stylesRanged icon.png Magic icon.png
Max hit with boosts
  • Maple shortbow.png — 6[1]
  • Fire Bolt.png — 12
Combat icon.png Example combat stats
Hitpoints icon.pngAttack icon.pngStrength icon.pngDefence icon.pngMagic icon.pngRanged icon.pngPrayer icon.pngAttack style icon.png
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A ranged-magic hybrid is a type of low level free-to-play combat pure account that focuses on magic and ranged combat styles.

Since melee attacks are underwhelming in terms of damage early on and lack the extra range of other combat styles, this build is often followed by pures in low level clans trained to fight in multi-combat areas. These pures also tend to have relatively low hitpoints levels, since magic and ranged can be reliably trained without getting hitpoints experience, and melee combat skills can be neglected without an effect on the damage output.

Ranged-magic hybrids are also viable in 1-vs-1 combat in low combat level brackets where combat spells can still outdamage melee weapons.

Skills[edit | edit source]

Ranged-magic pures train Ranged ranged and Magic magic without restriction. To optimize the combat skills on any given combat level, both ranged and magic should be trained to an equal level.

Equipment[edit | edit source]

Ranged switchMagic switch
Blue wizard hat.png
Blue cape.png
Amulet of power.png
Adamant arrow 5.png
Maple shortbow.png
Blue wizard robe.png
Studded chaps.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: +6Range: +45Defence bonusStab: +23Slash: +26Crush: +26Magic: +17Range: +24Other bonusesMelee strength: +6Ranged strength: +31Magic damage: +0.0%Prayer: +1Weight icon.png 8.3 kg
Blue wizard hat.png
Blue cape.png
Amulet of power.png
Adamant arrow 5.png
Staff of fire.png
Blue wizard robe.png
Zamorak monk bottom.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +9Slash: +5Crush: +15Magic: +23Range: +10Defence bonusStab: +10Slash: +13Crush: +10Magic: +24Range: +8Other bonusesMelee strength: +12Ranged strength: +31Magic damage: +0.0%Prayer: +4Weight icon.png 5.6 kg
Ranged switchMagic switch
Blue wizard hat.png
Blue cape.png
Amulet of power.png
Adamant arrow 5.png
Maple shortbow.png
Blue wizard robe.png
Green d'hide chaps.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: +1Range: +47Defence bonusStab: +20Slash: +25Crush: +27Magic: +19Range: +25Other bonusesMelee strength: +6Ranged strength: +31Magic damage: +0.0%Prayer: +1Weight icon.png 9.2 kg
Blue wizard hat.png
Blue cape.png
Amulet of power.png
Adamant arrow 5.png
Staff of fire.png
Blue wizard robe.png
Zamorak monk bottom.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +9Slash: +5Crush: +15Magic: +23Range: +10Defence bonusStab: +10Slash: +13Crush: +10Magic: +24Range: +8Other bonusesMelee strength: +12Ranged strength: +31Magic damage: +0.0%Prayer: +4Weight icon.png 5.6 kg

Due to their lack of magic accuracy penalties, using the leather chaps or the zamorak monk bottoms at all times might be preferable to the studded chaps and the green d'hide chaps. However, studded and d'hide chaps are still worth consideration for their notable ranged accuracy and magic defence bonuses.

While the green d'hide vambraces provide the best bonuses for ranged combat, their magic accuracy penalty makes them less convenient to use than the leather vambraces. Similarly, the amulet of magic provides the best magic accuracy boost, but the amulet of power has better overall bonuses for hybriding and is used more often.

Training[edit | edit source]

Magic should be trained via methods that prevent from getting hitpoints experience to minimise the combat level. These methods include splashing, curses, teleporting, enchanting jewellery and alchemy.

Ranged can be trained on members worlds with methods such as cannoning to prevent from gaining additional hitpoints experience. Otherwise, standard ranged training methods apply.

Combat style[edit | edit source]

1-vs-1 combat[edit | edit source]

Ranged-magic hybrids can use their rapid ranged attacks to wear the opponents down and the best available combat spells to knock them out. While not as effective or difficult to heal against as ranged-to-melee combo in general, this combination can be deadly in early combat level brackets where magic can still outdamage other combat styles.

These pures become less and less relevant in 1-vs-1 combat as melee catches up to magic and becomes the primary style of knockout attacks. With a max hit of 16 with Fire Blast at 59 level, magic lacks the damage progression in higher combat level brackets. Eventually, even regular ranged attacks with a maple shortbow and adamant arrows can deal over 16 damage in a single hit with a much faster attack rate, making this build entirely obsolete for duels.

Multicombat[edit | edit source]

These pures are commonly used in free-to-play clan wars in low level combat brackets.

Magic attacks have higher maximum hits and a notably longer range of 10 tiles. Due to their high damage potential, they allow to stack more damage in short periods of time in multi-combat areas when multiple clan members focus on a single opponent, and are excellent for hit-and-run tactics. Binding spells such as Bind and Snare are also extremely useful, as they allow to break formations of the opposing teams, and separate opponents from their clans.

Ranged attacks are faster and more accurate in general, although they have a shorter attack range. While this is not always true on lower combat levels and against armoured opponents, ranged attacks offer higher damage-per-second rates as a rule of thumb.

Variants[edit | edit source]

Prayer[edit | edit source]

Some pures choose to train prayer to access the protection prayers and boosts such as the Eagle Eye.

Progression[edit | edit source]

Ranged-magic hybrids are often converted to ranged-melee hybrids when they reach higher combat level brackets as melee attacks become more and more relevant, and magic lacks the damage progression to remain a primary combat style. Magic remains a useful support skill with access to spells like Snare or Tele Block, but ranged and melee become primary damage dealing combat styles later on.

See also[edit | edit source]

References[edit | edit source]

  1. The maximum ranged attack damage for the rapid attack style. Maple shortbow with adamant arrows allows to deal up to 7 damage with the accurate attack style at 35 ranged level, although it is not recommended in most scenarios due to lower speed and overall damage per second.
  2. The maximum ranged attack damage for the rapid attack style. Maple shortbow with adamant arrows allows to deal up to 11 damage with the accurate attack style at 60 ranged level, although it is not recommended in most scenarios due to lower speed and overall damage per second.