Ranging Guild

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Ranging Guild
Ranging Guild.png
Released21 January 2004 (Update)
LocationEast of Hemenster, between Ardougne and Seers' Village
RequirementsRanged 40
Advanced data
Location on World Map
Seers' Village
Fishing Guild Ranging Guild Sorcerer's Tower
East Ardougne

The Ranging Guild is an encampment located between Seers' Village and East Ardougne. In order to enter, one must have level 40 Ranged. Inside, there are several shops, a minigame, and a training area.

Getting there[edit | edit source]

Shops[edit | edit source]

Basic Ranged equipment and armour and tan hides may be purchased from four different non-player characters in the Ranging Guild.

NPC Shop Comments
Armour salesman chathead.png: Chat head image of Armour salesmanArmour salesman Aaron's Archery Appendages. Sells Ranging armours from leather to studded, including Studded body.pngStudded chaps.pngCoif.pngLeather vambraces.png.

Sells the Ranging cape.pngRanging cape for players with 99 Ranged.

Bow and Arrow salesman chathead.png: Chat head image of Bow and Arrow salesmanBow and Arrow salesman Dargaud's Bows and Arrows Sells basic bows and arrows up to rune and willow:

Arrow shaft.pngRune arrowtips.pngRune arrows.pngWillow shortbow.pngWillow longbow.png.

Buys Rune brutal.pngbrutal arrows and the Comp ogre bow.pngComp ogre bow.

Tribal Weapon Salesman chathead.png: Chat head image of Tribal Weapon SalesmanTribal Weapon Salesman Authentic Throwing Weapons Sells Rune javelin.pngjavelins and Rune thrownaxe.pngthrowing axes up to rune.
Ticket Merchant Ranging Guild Ticket Exchange Exchanges Archery ticket.pngArchery tickets obtained from the Shooting range for various Ranging items including the Green d'hide body.pngGreen d'hide body and Barb bolttips.pngBarb bolttips.

Tannery[edit | edit source]

The Leatherworker in the northern aspect of the guild functions as a tannery, although there is no nearby bank and there is no right-click option to use this tannery.

Shield master[edit | edit source]

The Shield master can be found here, and he will introduce players to leather shields. If asked, he can give a leather shields flyer, which details the materials needed to create each shield, although speaking to him is not required to craft or equip leather shields.

Minigame[edit | edit source]

Players can practice at the Shooting Range in the east part of the guild before participating in the Shooting Range minigame.

Shooting Range[edit | edit source]

Pay 200 coins to the Competition Judge for 10 bronze arrows to use with bow to shoot at the nearby targets, earning 0-1,000 points. This yields 1 Ranged experience for every 2 points, and 1 Archery ticket.pngArchery ticket for every 10 points. The tickets can be used to purchase merchandise from the Ranging Guild Ticket Exchange.

Training Areas[edit | edit source]

Tower Archers[edit | edit source]

On the top floor of the Ranging Guild, Tower Archers on four different platforms may be fought. The weakest archers are located to the north, while the strongest archers are west. Ranged or Magic attacks with an attack range of at least 9 must be used to hit the archers. The archers fire iron to adamant arrows at the player, which may be collected.

Trivia[edit | edit source]

  • The Ranging Guild used to be where the Fletching cape could be purchased, until it was later moved due to player complaints that they have 99 Fletching but do not have the ranging requirements.