Rat Pits

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The Rat Pits is a minigame involving the use of cats that requires some completion of the Ratcatchers quest dependent on the pit in use. Ironmen cannot participate in this minigame.

Pits[edit | edit source]

There are 4 pits around Gielinor, each requiring a specific type of cat to participate. Each pit is unlocked after helping the owner of the pit during the Ratcatchers quest.

Location Cat type NPC
Varrock Cat Hooknosed Jack
Ardougne Kitten Jimmy Dazzler
Keldagrim Overgrown cat Smokin' Joe
Port Sarim Wily cat The Face

How to play[edit | edit source]

What to bring[edit | edit source]

  • A cat (see table above for the type you need for the pit you wish to visit)
  • Rat pole (suggested)
  • Catspeak amulet (Allows use of strategy in the fight. Your cat will fight to the death without it.)

Rules[edit | edit source]

There are four pits. The first one, located in Ardougne will only allow kittens. The second one, located in Varrock one will only allow cats. The third one, located in Keldagrim will only allow overgrown cats. The last one, located in Port Sarim rat pit will only allow wily cats. Lazy cats are not allowed and will need to be trained to a wily cat to be used in the rat pits.

The Rat Pits betting interface.

To begin a bet must be placed. The minimum bet allowed is 100 coins and the maximum is 20,000 coins. Both players must place the same bet before the minigame will begin. If a player has a catspeak amulet they can tell the cat which strategy to use:

Dialogue option Outcome
None (no catspeak amulet) The cat's stats are unchanged. In addition, the cat will fight until it dies, in which case the player would lose both the fight and the cat.
Just be careful in there cat. The cat's defence and hitpoints are greatly increased, but greatly lowers attack and strength. In addition, the cat will run away from the fight (and lose) when its health drops too low.
Stay in for as long as you can. The cat's defence and hitpoints are increased, but lowers attack and strength. In addition, the cat will run away from the fight (and lose) when its health drops too low.
No guts, no glory! The cat's attack and strength are increased, but lowers defence and hitpoints. In addition, the cat will fight until it dies, in which case the player would lose both the fight and the cat.
Go berserk! The cat's attack and strength are greatly increased, but greatly lowers defence and hitpoints. In addition, the cat will fight until it dies, in which case the player would lose both the fight and the cat.

Once the bets have been placed and the strategies chosen the cats will begin to kill rats. The number of rats that need to be killed before a cat wins depends on the type of cat. If a cat runs away or dies, the owner of the cat will lose the bet. However, as said before, the cat will only be lost if it dies. In the case that both cats tire out at the same amount of kills, the match is declared a draw and both cats and bets are returned to their owners.

Rewards[edit | edit source]

Audio options icon.png
Victory
The jingle that played when winning a fight in the pits.
Audio options icon.png
Loss
The jingle that played when losing a fight in the pits.

The game rewards coins to the winner of the bet. Additionally, the Ardougne and Varrock pits advance a cat's growth by approximately fifteen minutes whether or not the cat wins.