|Release date||28 November 2005 (Update)|
Rat Catchers is a quest in which you help various people with rat-related problems. The quest introduces the Rat Pits, a collection of underground arenas where cats train and fight.
Details[edit | edit source]
|Start point||Talk to Gertrude west of Varrock.|
|Description||Gertrude knows of some ratcatchers in Varrock, pay her a visit and she may tell you of their whereabouts. Perhaps they could show you and your cat a few pointers about rat catching. Enter the subterranean world of the rat catchers and discover more of your cats true potential.|
|Official length||Long – Very long|
|Enemies to defeat||None, but your cat will have to fight a king rat|
Walkthrough[edit | edit source]
Starting out[edit | edit source]
Talk with Gertrude. She will tell you to speak to Phingspet and Grimesquit. They can be found in the Varrock Sewers. After speaking with them briefly, your cat will have to catch eight rats before they will speak to you more. To find out how many rats you've caught, check your quest journal or speak to either of them and they will tell you. Alternatively, a conversation box will pop up when you've caught the eight rats.
Jimmy Dazzler[edit | edit source]
Items required: A cat (If you have a kitten, bring a bit of fish in case it gets hungry, it will take significantly longer to complete this part of the quest with a kitten), rat pole. Recommended: a teleport to Ardougne and Varrock.
WARNING: Be prepared to switch multiple worlds and spend 45+ minutes on this part unless you get extremely lucky. The guards simply having their backs turned is not enough to keep you from being seen.
Jimmy Dazzler can be found in a house to the west of the Flying Horse Inn in East Ardougne on the west side of the river. He needs a house cleared of rats in an unofficial capacity so as not to tarnish his client's reputation; to this end, you will need to sneak around the house unnoticed, avoiding the guards who will think you are an intruder. Jimmy will give you directions to follow to the house. Read them, and you will be prompted to go to the house (it is not located on the world map — you are teleported there instantly). You will find yourself in front of the house, in the gardens.
To make your way inside the house, you will need to make sure you don't draw the guards' attention; running permanently is advised and having lots of patience will help greatly. Guards will not notice your cat. There are three "checkpoints"; upon reaching these points, any guards who see you will send you back to these points, rather than the very beginning.
Keep your cat in your inventory until you get inside the mansion. If you have a kitten, feed it after each room the kitten catches rats in so you don't forget.
When sneaking through the gardens and mansion, unless advised otherwise, wait until the guards stop moving. Try to move when they're as far away from you as they can be.
1. From the start, run west, either staying south of the hedges or going west across the bridge, either works if timed correctly.
2. When you get to the west side of the lawn, go behind the hedge that wraps around the tower-like structure. Wait until the guards are facing away, then run to the north side of the hedge that curves across the north-western corner of the fence.
3. Wait until the guards aren't facing the area, then run behind the hedge north of the mansion.
4. If it's clear, climb the trellis at the back of the mansion. This will activate your first checkpoint, located behind the hedge north of the mansion.
For this next section, it's recommended to go into your advanced game options and turn on "Always Hide Roofs." This will make it a lot easier to see the guards as they move around while you attempt to move inside the mansion.
1. On the balcony, move as close as possible to the potted flower on the west side. This square and the corresponding one on the east side are the only two squares on the balcony where the guards cannot spot you.
2. Wait until the guards are well within the area near the stairwell (they may still see you through the doorway even if their back is turned and you are on a diagonal from them), and go inside the bedroom to the west - which is to your right if you are facing south - to find a rat, and use your cat to catch it. Note that the doors, once opened, cannot be manually closed! It may be safest to go behind the bed and then hop worlds, which should close the door, giving you some privacy and a closer position to make your way to the next area. Pick up your cat until you get to the next room. If your cat gets stuck behind a wall/object while moving around or getting to a room, click on Worn Equipment, and then the "Call follower" button at the bottom (looks like a whistle). Your cat will then teleport to be right beside you. You can use this as many times as needed.
3. Find your way into the opposite bedroom on the east side across the hall and wait.
4. Be patient, and when the guard closest to the eastern room disappears from sight onto the balcony and the guard closest to the western room has his back turned walking away to the west, enter the big room to the south-east with two rats, and catch these with your cat. Alternatively, one can enter the bedroom to the east and then wait for the guards to meet on the balcony, then run to the room where the two rats are found (it is directly south of the eastern bedroom — it has no door).
- Note: If you're having trouble with this part, try logging on to a different world, as sometimes the guards' patrols become out-of-sync, making this part very difficult to complete.
5. Catch the two rats in this room; then, proceed down the ladder.
6. There are three rats distributed over the room the ladder leads to and the kitchen. There are no guards here that might catch you.
To proceed, all six rats need to have been caught.
Once you catch all six rats, teleport out of the mansion and return to Jimmy Dazzler. He will give you access to the Ardougne Rat Pits and tell you about the next person you have to find: Hooknosed Jack.
Hooknosed Jack[edit | edit source]
Items required: A cat and lots of fish for it (even if you're using a fully grown cat, both raw or cooked fish works), a catspeak amulet, four pieces of cheese, rat poison or the ingredients for it (a vial, red spiders' eggs, and a kwuarm), a bucket of milk, a marrentill and unicorn horn dust.
You can find Hooknosed Jack in south-eastern Varrock (look for the minigame icon). He will tell you about the rat infestation in a warehouse nearby. You need rat poison, and he will make you some if you give him a vial, red spiders' eggs, and a kwuarm. Use the poison on four pieces of cheese to create poisoned cheese; then, go to the warehouse south of Jack near the pub. Go in and climb to the top. Use your poisoned cheese on the four rat holes to poison them. Then, go back to Hooknosed Jack.
He will tell you that his cat, Pox, ate some of the poisoned rats. Go to the Apothecary (the potion shop in west Varrock). He will ask for a marrentill herb, a crushed unicorn horn, and a bucket of milk to make a special cat antipoison. Then, give it to Hooknosed Jack to cure Pox.
Hooknosed Jack will then tell you that there is still one rat left - the biggest and most evil. Go back to the warehouse. Climb upstairs and inside a room, you'll see the King rat, but you won't be able to reach it yourself. Pick up your cat, and use it on the hole in the wall (not the rat hole) to challenge the King rat.
- Note: Eight or more fish should be enough even for a kitten. Raw karambwanji does work. A kitten has 4 Hitpoints while a hellcat has 6 HP (5-6 fish is enough for a hellcat), so bring food accordingly - the King rat has a max hit of 1.
Use fish on the hole in the wall (NOT CAT) whenever your cat takes too much damage, as it will die if its health gets too low. If your cat retreats, the king rat will regain all hitpoints and you'll have to start from the beginning of the fight. If you are low on fish, you can go down the ladder and log out then log back in to get your cat back. After you defeat the King rat, go back to Hooknosed Jack. He'll give you access to the Varrock Rat Pits and tell you about Smokin' Joe.
Smokin' Joe[edit | edit source]
Go to Keldagrim (you can use the minecart entrance north-west of the Grand Exchange, the Blast Furnace minigame teleport, or the city's entrance east of Rellekka) and talk to Smokin' Joe east of the pickaxe shop (far to the east of east Keldagrim). He will tell you about a nearby rat problem. The only way to get the rats out is to smoke them out, but Smokin' Joe can't do it because of the poor condition of his lungs. Offer to help him. Use your weeds on your pot, then light it with your tinderbox, and use it on the rat hole to the east of him with your cat out. Rats will come out the other side and quickly go back in. Wear your catspeak amulet, then use your smouldering pot on the rat hole again, and your cat will offer to help. Accept, and your cat will ambush the rats and kill them. Talk to Smokin' Joe again, and he will give you access to the Keldagrim Rat Pits and tell you about The Face.
- Note: If your cat disappears when you use the smouldering pot on the rat hole, simply log out and back in again, or use the call follower button, and it will re-appear next to you.
The Face and Felkrash[edit | edit source]
Items required: A cat, a catspeak amulet, a snake charm, 101 coins (or 51 with a ring of charos (a)), a ring of dueling (for easier access to Pollnivneach), and a Shantay pass or 5 extra coins. Optional: 200-75 extra coins for a carpet ride to Pollnivneach.
- Note: If you have extra coins in your inventory, Ali will ask for all of your coins unless you have the ring of charos (a) equipped.
You can find The Face in Port Sarim next to the fishing shop (look for the minigame icon). She will tell you to talk to Felkrash in the rat pits. Go down the manhole and find Felkrash. She will tell you to get rid of all of Port Sarim's vermin at once.
Talk to The Face again. She will tell you about a snake charmer in Pollnivneach. Warning: If you do not speak to The Face before heading to Pollnivneach, the Snake Charmer will not discuss alternate methods of animal charming.
Go to Pollnivneach in the desert south of Al Kharid, past the Shantay Pass. To save time, you can take a carpet ride directly there for 200 coins (or 100 coins with Ring of charos (a)), alternatively, you can use a Nardah Teleport and take a carpet ride there for 200 coins (or 100 coins with Ring of charos (a) and even 75 coins*), or with 20 Construction you can use a scroll of redirection on a Teleport to house tablet to Pollnivneach. You will find Ali the Snake Charmer south of the bar. Use one coin on his money pot to get his attention. Ask him about charming other animals, and he will go on to tell you that he and Felkrash had fallen out because of Felkrash's killing of animals. When presented with a multiple-choice dialogue, offer him some coins. Tell him you don't care about his offer and walk away slowly until you get the option to stop. He will reluctantly give you a music scroll and snake charm for 100 coins. You can charm him with the ring of charos to lower his price to 50 coins, and also skip the walking-away part.
- Note: If you already own a snake charm from The Feud, you will not receive another.
- Note: You must talk to the rug merchant while wearing the Ring of charos (a) and go through all the options for the possibility to pay only 75 coins to ride to Pollnivneach.
Back in Port Sarim, stand outside the manhole where The Face is. Read the music scroll to find out that it contains eight notes - consult the screenshot on the right to make it easier on your memory. Click on your snake charm to open up the notes input. Select the proper note (follow the scroll's order), and use the higher octave button (located on the top left) only if it appeared above a note in the scroll. Once you select a note, you can navigate through the pages (one note per page) with the arrows on the top right. Repeat this for all notes. Once you're done, click "PLAY".
- Note: The order is: D, G, E, F#,(raise octave) D, B, C#, A.
Your character will proceed to play the song, which will charm the rats. You'll see a cutscene where you lead the rats into the ocean just like in The Pied Piper. Talk to Felkrash to finish the quest.
Rewards[edit | edit source]
- 2 Quest Quest points
- 4,500 Thieving Thieving experience
- A rat pole
- The ability to train overgrown cats into wily and lazy cats.
- The ability to name your wily or lazy cat (up to six letters long).
- Access to the Rat Pits.
- The ability to use the Minigame Teleport to the rat pits in Port Sarim, Ardougne, Varrock, and Keldagrim.
Trivia[edit | edit source]
- Just before your cat kills the smoked-out mice in Keldagrim, it will say "Exterminate! Exterminate!", which is a reference to the Daleks in the British science fiction show, Doctor Who.
- Some guards in the garden will say I miss Billy and Bob *sigh*. This is a reference to the guards killed during the cutscene of the Garden of Tranquillity quest, where you were stealing the statue of Saradomin. It doesn't matter if you have started the quest or not.