Reanimation spells are a category of spells in the Arceuus spellbook. Requiring 60% Arceuus favour to use, these spells reanimate certain creatures whose heads still contain their souls. Killing reanimated creatures will grant Arceuus favour and Prayer experience, depending on the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.
If players are on a Slayer task for the appropriate reanimated creature (such as a reanimated abyssal), they will also receive 35 Slayer experience for killing the reanimated creatures. Similarly, if reanimating a Slayer creature, players must have the appropriate Slayer level in order to claim the Prayer experience. The following reanimated creatures will not grant Slayer experience, due to the fact that multiple types of task monsters can drop the same head: demons, giants, horrors, and dragons.
These spells can be cast anywhere across Gielinor only if the ensouled head is obtained as a drop from the respective monster, and using it within a certain time frame in the area. Teleporting removes the ability for the spell to be cast outside the range of the Dark Altar, and attempting to cast the spell afterward will result in the following message: That creature cannot be reanimated so far from where it died, but the power of the crystals by the dark altar will increase the potency of the spell.
Attempting to cast a reanimation spell whilst in combat will yield an error message stating that players cannot do so. However, this check only applies to the same game tick that players take damage, and does not actually check to see if the player is in combat. This means with proper timing, reanimation spells can be cast even when under attacks by multiple enemies, such as with the dagannoth underneath the lighthouse.
If players perform one of the following actions after obtaining an ensouled head, they must head to the Dark Altar in order to reanimate the ensouled head.
- Obtaining ensouled heads from other sources (e.g other players, Grand Exchange, etc.)
- Teleporting away after obtaining the ensouled head as a drop
- Waiting too long before casting the spell within the area where the ensouled head was obtained
List of reanimation spells[edit | edit source]
|Spell||Level||Runes||Experience||Compatible ensouled heads|
|Basic Reanimation||16||4 2||32||Goblin, monkey, imp, minotaur, scorpion, bear, unicorn|
|Adept Reanimation||41||4 3 1||80||Dog, chaos druid, ogre, giant, elf, troll, horror|
|Expert Reanimation||72||1 3 2||138||Kalphite, dagannoth, bloodveld, TzHaar, demon|
|Master Reanimation||90||2 4 4||170||Aviansie, abyssal demon, dragon|