Red chinchompa

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This article is about the explosive Ranged weapon. For the Hunter creature, see Carnivorous chinchompa.
Red chinchompa detail.png

Red chinchompas are multi-target stackable Ranged weapons requiring level 55 Ranged to wield. Red chinchompas can be obtained by box trapping carnivorous chinchompas in the Feldip Hunter area. This requires 63 Hunter, and will give the player 265 Hunter experience per catch. They can also be caught in the Red chinchompa hunting ground after completing the hard Western Provinces Diary. They can be teleported to by using the fairy ring code AKS near the Feldip Hills hunter area.

To use chinchompas in combat, they must be wielded in the weapons slot. Red chinchompas are thrown like darts or throwing knives; however, they explode on impact. They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's device does not return them. Throwing a chin at a group determines the hit for the whole group, so if the chin hits a 0 on one member of the group, it will hit a 0 on all of them; if it hits a 10 on one member, it will hit within that range of all members of the group.

Using red chinchompas is widely regarded as the second fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching red chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.

Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.

  • Short fuse: 4 ticks
  • Medium fuse: 3 ticks
  • Long fuse: 4 ticks

Note: If a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if you are in the Wilderness and die, the player who killed you can pick up your chinchompas.

Bonuses
Attack icon.png Attack bonusesRed chinchompa equipped.png
A player wielding a red chinchompa
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+70
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+15+0%+0List
Attack speed
Monster attack speed 4.png

Combat style[edit | edit source]

A player fighting with red chinchompas.
CombatStyles grenade.png Combat style Type Experience
Short fuse Accurate Ranged and Hitpoints
Medium fuse Rapid Ranged and Hitpoints
Long fuse Longrange Ranged, Hitpoints and Defence

Chinchompa guide[edit | edit source]

Using red chinchompas is a practical way of training Ranged and Hitpoints, since combat experience per hour is determined by how much DPS (damage per second) the player can deal.

It is best used against multiple aggressive targets occupying a 3x3(or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

Chinchompas' accuracy is based off of the distance from the target.[1]

See also[edit | edit source]

Trivia[edit | edit source]

  • Chinchompas were actually inspired by the chinchilla.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 6 May 2018. Mod Ash: "Nearly. Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."