|Released||21 November 2006 (Update)|
|Examine||Even more volatile than its vegetarian counterpart.|
|High alch||96 coins|
|Low alch||64 coins|
|Exchange||1,170 coins (info)|
Red chinchompas are one-handed multi-target stackable Ranged weapons requiring level 55 Ranged to wield. Red chinchompas can be obtained by box trapping carnivorous chinchompas in the Feldip Hunter area. This requires 63 Hunter, and will give the player 265 Hunter experience per catch. They can also be caught in the Red chinchompa hunting ground after completing the hard Western Provinces Diary. They can be teleported to by using the fairy ring code AKS near the Feldip Hills hunter area.
To use chinchompas in combat, they must be wielded in the weapons slot. Red chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, this cap is at 9 targets. They cannot be picked up again from the ground after being thrown and Ava's device does not return them. In multiple target attacks, the chinchompa simply rolls at the target's defence values; if it hits, then all other nearby targets are also hit, regardless of their Defence level and ranged defence bonuses. If it misses, then none of the targets take damage.
Using red chinchompas is widely regarded as the second fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching red chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.
Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.
- Short fuse: 4 ticks
- Medium fuse: 3 ticks
- Long fuse: 4 ticks
Chinchompas have an attack range of 9. Long Fusing increases attack range by 1. (10 is the maximum attack range.)
Note: If a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved, including safe deaths (i.e. Zulrah, Hespori). This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if you are in the Wilderness and die, the player who killed you can pick up your chinchompas.
Combat style[edit | edit source]
|Combat Options||Combat Style||Attack types||Experience||Style||Boosts|
|Short fuse||Ranged||Short fuse||Ranged and Hitpoints||Accuracy and Damage|
|Medium fuse||Ranged||Medium fuse||Ranged and Hitpoints||Attack speed by 1 tick|
|Long fuse||Ranged||Long fuse||Ranged, Defence, and Hitpoints||Attack range by|
Chinchompa guide[edit | edit source]
It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.
Chinchompas' accuracy is based off of the distance from the target.
|Style||0-3 Squares||4-6 Squares||7+ Squares|
Item sources[edit | edit source]
See also[edit | edit source]
Trivia[edit | edit source]
- Chinchompas were actually inspired by the chinchilla.
References[edit | edit source]