Red chinchompa

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Red chinchompa
Red chinchompa.png
Released21 November 2006 (Update)
Quest itemNo
OptionsWield, Release
ExamineEven more volatile than its vegetarian counterpart.
Value160 coins
High alch96 coins
Low alch64 coins
Weight0 kg
Grand Exchange
Exchange963 coins (info)
Buy limit7,000
Daily volume4,487,205
Advanced data
Item ID10034
Red chinchompa detail.png

Red chinchompas are one-handed multi-target stackable Ranged weapons requiring level 55 Ranged to wield. Red chinchompas can be obtained by box trapping carnivorous chinchompas in the Feldip Hunter area. This requires 63 Hunter and completion of the Eagles' Peak quest, and will give the player 265 Hunter experience per catch. They can also be caught in the Red chinchompa hunting ground after completing the hard Western Provinces Diary. They can be teleported to by using the fairy ring code AKS near the Feldip Hills hunter area.

After completing the Song of the Elves quest, it is also possible to catch red chinchompas at the Gwenith Hunter area north-east of Prifddinas.

To use chinchompas in combat, they must be wielded in the weapons slot. Red chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, this cap is at 9 targets. They cannot be picked up again from the ground after being thrown and Ava's device does not return them. In multiple target attacks, the chinchompa simply rolls at the target's defence values; if it hits, then all other nearby targets are also hit, regardless of their Defence level and ranged defence bonuses. If it misses, then none of the targets take damage.

Using red chinchompas is widely regarded as the second fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching red chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.

Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.

  • Short fuse: 4 ticks
  • Medium fuse: 3 ticks
  • Long fuse: 4 ticks

Chinchompas have an attack range of 9. Long Fusing increases attack range by 1. (10 is the maximum attack range.)

Note: If a player dies with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved, including safe deaths (i.e. Zulrah, Hespori). This is due to the fact that the chinchompa is a live animal, meaning it can run away. However, if killed by another player in the Wilderness, that player can loot the chinchompas.

 Attack bonusesRed chinchompa equipped female.png
 Defence bonuses
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot
Base attack speedRange
Monster attack speed 4.png9

Combat style[edit | edit source]

A player fighting with red chinchompas.
Category: ChinchompasCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Chinchompas.pngShort fuseRangedShort fuseRanged and Hitpoints+3 Ranged
Medium fuseRangedMedium fuseRanged and Hitpoints+1 Attack speed
Long fuseRangedLong fuseRanged, Defence, and Hitpoints+1 Attack range

Chinchompa guide[edit | edit source]

Using red chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal.

It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

Chinchompas' accuracy is based off of the distance from the target.[1]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 75% 50%
Medium fuse 75% 100% 75%
Long fuse 50% 75% 100%

Money making[edit | edit source]

The following money making guide is available for Red chinchompa:

MethodHourly profitSkills
Hunting carnivorous chinchompas524,320 Hunter 63+ (80+ strongly recommended)

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
Carnivorous chinchompa63 Hunter icon.png1Always

Used in recommended equipment[edit | edit source]

2Kree'arra/Strategies (Chinchompas)
2Maniacal monkey/Strategies (Ranged)
2Skeleton (Ape Atoll) (Ranged)

Comparison between other ranged weapons[edit | edit source]

Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow.png Twisted bow Ranged 85 +70 +20
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Bow of faerdhinen.png Bow of Faerdhinen Ranged 80 +128 +106 112,386,571
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow.png Zaryte crossbow Ranged 80 +110 (+122) 424,621,081
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Venator bow.png Venator bow Ranged 80 +90 +25
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 5, between that of a shortbow and a longbow.
Toxic blowpipe.png Toxic blowpipe Ranged 75 +30 +20
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista.png Heavy ballista Ranged 75 +125 +15
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices will not retrieve fired javelins, nor can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Dragon hunter crossbow.png Dragon hunter crossbow Ranged 70 +95 (+122) 59,137,393
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow.png Armadyl crossbow Ranged 70 +100 (+122) 47,371,400
Crystal bow.png Crystal bow Ranged 70 +100 +78 400,541[n 1]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow.png Webweaver bow Ranged 70 +85 +65 19,403,618
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow.png Karil's crossbow Ranged 70 +84 (+55) 98,505
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an amulet of the damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon crossbow.png Dragon crossbow Ranged 64 +94 (+122) 1,727,090
Rune crossbow.png Rune crossbow Ranged 61 +90 (+115) 9,707
Craw's bow.png Craw's bow Ranged 60 +75 +60 18,955,986
Dark bow.png Dark bow Ranged 60 +95 (+60) 696,159
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow.png Magic shortbow Ranged 50 +69 (+55) 865
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i).png Magic shortbow (i) +75 134,997
Magic comp bow.png Magic comp bow Ranged 50 +71 (+55) 4,110
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull.png Seercull Ranged 50 +69 (+55) 17,875
  • Has slightly less accurate but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow.png Magic longbow Ranged 50 +69 (+55) 1,320
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow.png Adamant crossbow Ranged 46 +78 (+100) 1,470
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompa.png Chinchompas Ranged 45
+45 N/A Varies[n 2]
  • One of the three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Red chinchompa.png Ranged 55
+70 +15
Black chinchompa.png Ranged 65
+80 +30
Swamp lizard.png Orange salamander.png
Red salamander.png Black salamander.png
Salamanders Attack Ranged Magic 30
+20 (+16) 45
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50
+29 (+22) 121
Attack Ranged Magic 60
+47 (+31) 70
Attack Ranged Magic 70
+69 (+49) 327
Dorgeshuun crossbow.png Dorgeshuun crossbow Ranged 28 +42 (+49) 2,848
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Rune knife.png Throwing knives Ranged 40
+25 +24 Varies[n 2]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Yew shortbow.png Shortbows Ranged 40
+47 (+49) 391
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Adamant dart.png Darts Ranged 30
N/A +17 Varies[n 2]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Cannon barrels.png
Cannonball.png Granite cannonball.png

Dwarf multicannon N/A N/A N/A 757,031
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  2. ^ 2.0 2.1 2.2 Cost of thrown weapons is only that of the ammo.

Treasure Trails[edit | edit source]

Trivia[edit | edit source]

References[edit | edit source]

  1. ^