Red salamander

From Old School RuneScape Wiki
Jump to navigation Jump to search
Red salamander
Red salamander.png
Released21 November 2006 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield
DestroyRelease
ExamineSlightly slimy but certainly striking.
Values
Value150 coins
High alch90 coins
Low alch60 coins
Weight4 kg
Grand Exchange
Exchange32 coins (info)
Buy limit125
Daily volume1,630
Loading...
Advanced data
Item ID10147
Red salamander detail.png
A player attacks using a salamander.

The red salamander is the second strongest salamander and can be caught using the Hunter skill at level 59. It requires level 60 Ranged, 60 Attack, and 60 Magic to wield.

Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles. However, it can be used to attack enemies from behind fences, and can also attack enemies in diagonal squares, meaning that safespotting is still possible.

Tarromin tar is used as ammo for the salamander. Tarromin tar can be made by using tarromin with swamp tar along with 39 Herblore. However, this weapon's proprietary ammo is consumed on use, much like bolt racks.

When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 4, which is similar in concept to the Rapid style of most ranged weapons.

Warning: This is a live creature, it will run away when you die. Should this happen, you will need to buy or catch a new one.

Attack icon.png Attack bonusesRed salamander equipped.pngRed salamander equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+37+0+0+47
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
+49+0+0%+0List
Base attack speedRange
Monster attack speed 5.png1
square

Combat styles[edit | edit source]

Category: SalamanderCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Salamander.pngScorchSlashAggressiveStrength and Hitpoints+3 Strength
FlareRangedAccurateRanged and Hitpoints+3 Ranged
BlazeMagicDefensiveMagic and Hitpoints+3 Defence

Experience[edit | edit source]

Due to the nature of salamanders, combat experience is rewarded normally. However you will get less magic exp per attack because there isn't a base exp amount per cast as with other spells.

Combat Style Type Experience
Scorch Slash
Flare Ranged
Blaze Magic

Maximum hit[edit | edit source]

For melee mode the strength bonus of the salamander is used, which is 49 (same as a rune longsword).

For ranged mode the ranged strength bonus of the tar is used to decide the maximum hit. The red salamander uses tarromin tars which have a ranged strength bonus of 31 (same as adamant arrows).

The maximum hit for magic mode uses the "magic damage bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 77 for the red salamander.

The max hit (Hitmax) formula for salamanders is shown in fig.1., where "Magic" is your visible magic level and "Bonus" is the "magic damage bonus" for the salamander, in this case 77. This gives us the formula for the red salamander as shown in fig.2.

This means the red salamander will have a max hit of 13 damage at the minimum 60 magic required to wield it, up to 22 damage at 98 magic.

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
SourceLevelQuantityRarity
Red salamander (Hunter)59 Hunter icon.png1Always

Comparison between other weapons[edit | edit source]

Ranged[edit | edit source]

Show table →
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow inventory image Twisted bow Ranged 85 +70 +20
(+80)
1,323,487,000
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Bow of faerdhinen inventory image Bow of Faerdhinen Ranged 80 +128 +106 131,863,000
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow inventory image Zaryte crossbow Ranged 80 +110 (+122) 387,758,528
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Toxic blowpipe inventory image Toxic blowpipe Ranged 75 +30 +20
(+55)
3,477,860
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista inventory image Heavy ballista Ranged 75 +125 +15
(+165)
778,281
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices will not retrieve fired javelins, nor can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Dragon hunter crossbow inventory image Dragon hunter crossbow Ranged 70 +95 (+122) 60,711,343
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow inventory image Armadyl crossbow Ranged 70 +100 (+122) 42,260,560
Crystal bow inventory image Crystal bow Ranged 70 +100 +78 376,853[n 1]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Karil's crossbow inventory image Karil's crossbow Ranged 70 +84 (+55) 115,778
  • The only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon crossbow inventory image Dragon crossbow Ranged 64 +94 (+122) 1,726,129
Rune crossbow inventory image Rune crossbow Ranged 61 +90 (+115) 11,504
Craw's bow inventory image Craw's bow Ranged 60 +75 +60 32,224,076
Dark bow inventory image Dark bow Ranged 60 +95 (+60) 705,330
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow inventory image Magic shortbow Ranged 50 +69 (+55) 825
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) Magic shortbow (i) +75 91,058
Magic comp bow inventory image Magic comp bow Ranged 50 +71 (+55) 5,359
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull inventory image Seercull Ranged 50 +69 (+55) 19,307
  • Has slightly less accurate but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow inventory image Magic longbow Ranged 50 +69 (+55) 1,331
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow inventory image Adamant crossbow Ranged 46 +78 (+100) 1,579
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompa Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 2]
  • One of the three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Red chinchompa Ranged 55
(Red)
+70 +15
Black chinchompa Ranged 65
(Black)
+80 +30
Swamp lizard Orange salamander
Red salamander Black salamander
Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 159
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50
(Orange)
+29 (+22) 116
Attack Ranged Magic 60
(Red)
+47 (+31) 32
Attack Ranged Magic 70
(Black)
+69 (+49) 269
Dorgeshuun crossbow inventory image Dorgeshuun crossbow Ranged 28 +42 (+49) 2,600
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Rune knife Throwing knives Ranged 40
(Rune)
+25 +24 Varies[n 2]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Yew shortbow Shortbows Ranged 40
(Yew)
+47 (+49) 378
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Adamant dart Darts Ranged 30
(Adamant)
N/A +17 Varies[n 2]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Dwarf multicannon
Cannonball Granite cannonball

Dwarf multicannon N/A N/A N/A 744,796
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  2. ^ 2.0 2.1 2.2 Cost of thrown weapons is only that of the ammo.

Magic[edit | edit source]

Show table →
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow inventory image Tumeken's shadow

Magic 85

+35 N/A 1,399,737,599
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
Harmonised nightmare staff inventory image Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 380,483,487
Volatile nightmare staff inventory image Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 242,856,795
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff inventory image Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 347,908,359
Sanguinesti staff inventory image Sanguinesti staff Magic 82 +25 N/A 86,756,664
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy sanguinesti staff inventory image Holy Sanguinesti staff
Kodai wand inventory image Kodai wand Magic 80 +28 +15% 69,995,084
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
Trident of the swamp inventory image Trident of the swamp Magic 78 +25 N/A 3,495,033
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) inventory image Trident of the swamp (e) 7,211,633
Toxic staff of the dead inventory image Toxic staff of the dead Magic 75 Attack +25 +15% 8,214,360
Staff of light inventory image Staff of light Magic 75 Attack +17 +15% 4,299,022
Staff of balance inventory image Staff of balance Magic 75 Attack +17 +15% 25,010,597
Staff of the dead inventory image Staff of the dead Magic 75 Attack +17 +15% 4,494,082
Trident of the seas inventory image Trident of the seas Magic 75 +15 N/A 44,707
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) inventory image Trident of the seas (e) 3,870,770
Slayer's staff (e) inventory image Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 23,769[n 1]
Nightmare staff inventory image Nightmare staff Magic 72
Hitpoints 50
+16 +15% 30,193,098
Ahrim's staff inventory image Ahrim's staff Magic 70 Attack +15 +5% 148,561
Ancient sceptre inventory image Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 62,547
Master wand inventory image Master wand Magic 60 +20 N/A 1,620,494
Thammaron's sceptre inventory image Thammaron's sceptre Magic 60 +20 N/A 4,306,985
Saradomin staff Guthix staff Zamorak staff God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff inventory image Iban's staff Magic 50 Attack +10 N/A 200,000[n 2]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) inventory image Iban's staff (u) 400,000[n 3]
Ancient staff inventory image Ancient staff Magic 50 Attack +15 N/A 62,547
Slayer's staff inventory image Slayer's staff Magic 50
Slayer 55
+12 N/A 22,467
Void knight mace inventory image Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 4]
Mystic smoke staff inventory image Mystic smoke staff Magic 40 Attack +14 +10%[n 5] 1,590,269
Smoke battlestaff inventory image Smoke battlestaff Magic 30 Attack +12 1,545,975
Swamp lizard Orange salamander
Red salamander Black salamander
Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 159
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
116
Attack Ranged Magic 60
(Red)
32
Attack Ranged Magic 70
(Black)
269
Ancient crozier Armadyl crozier
Bandos crozier Guthix crozier
Saradomin crozier Zamorak crozier
Croziers Prayer 60 +10 N/A 10,643
Skull sceptre inventory image Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i) inventory image Skull sceptre (i)
Staff of air Staff of water
Staff of earth Staff of fire
Elemental staves Magic 1
(Basic)
+10 N/A 1,413
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
+12 9,009
Magic 40 Attack
(Mystic staff)
+14 25,202
  1. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  2. ^ Cost to repair the broken staff.
  3. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.
  5. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.