|Released||21 November 2006 (Update)|
|Examine||Slightly slimy but certainly striking.|
|High alch||90 coins|
|Low alch||60 coins|
|Exchange||45 coins (info)|
Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles. However, it can be used to attack enemies from behind fences, and can also attack enemies in diagonal squares, meaning that safespotting is still possible.
Tarromin tar is used as ammo for the salamander. Tarromin tar can be made by using tarromin with swamp tar along with 39 Herblore. However, this weapon's proprietary ammo is consumed on use, much like bolt racks.
When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 4, which is similar in concept to the Rapid style of most ranged weapons.
Warning: This is a live creature, it will run away when you die. Should this happen, you will need to buy or catch a new one.
Combat styles[edit | edit source]
|Combat Options||Combat Style||Attack types||Style||Experience|
|Scorch||Slash||Aggressive||Strength and Hitpoints|
|Flare||Ranged||Accurate||Ranged and Hitpoints|
|Blaze||Magic||Defensive||Magic and Hitpoints|
Experience[edit | edit source]
Due to the nature of salamanders, combat experience is rewarded normally. However you will get less magic exp per attack because there isn't a base exp amount per cast as with other spells.
Maximum hit[edit | edit source]
For melee mode the strength bonus of the salamander is used, which is 49 (same as a rune longsword).
For ranged mode the ranged strength bonus of the tar is used to decide the maximum hit. The red salamander uses Tarromin tars which have a ranged strength bonus of 31 (same as adamant arrows).
The maximum hit for magic mode uses the "magic damage bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 77 for the red salamander.
The max hit (Hitmax) formula for salamanders is shown in fig.1., where "Magic" is your visible magic level and "Bonus" is the "magic damage bonus" for the salamander, in this case 77. This gives us the formula for the red salamander as shown in fig.2.
This means the red salamander will have a max hit of 13 damage at the minimum 60 magic required to wield it, up to 22 damage at 98 magic.
Item sources[edit | edit source]
|Red salamander (Hunter)||59||1||Always|