The red salamander is the second strongest salamander and can be caught using the Hunter skill at level 59. It requires level 60 Ranged, 60 Attack, and 60 Magic to wield.
Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles. However, it can be used to attack enemies from behind fences, and can also attack enemies in diagonal squares, meaning that safespotting is still possible.
A player attacks using a salamander.
Tarromin tar is used as ammo for the salamander. Tarromin tar can be made by using tarromin with swamp tar along with 39 Herblore. However, this weapon's proprietary ammo is consumed on use, much like bolt racks.
When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 4, which is similar in concept to the Rapid style of most ranged weapons.
Warning: This is a live creature, it will run away when you die. Should this happen, you will need to buy or catch a new one.
A player wielding a Red salamander.
The maximum hit for magic mode uses the "magic damage bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 77 for the red salamander.
The max hit (Hitmax) formula for salamanders is shown in fig.1., where "Magic" is your visible magic level and "Bonus" is the "magic damage bonus" for the salamander, in this case 77.
This gives us the formula for the red salamander as shown in fig.2.
This means the red salamander will have a max hit of 13 damage at the minimum 60 magic required to wield it, up to 22 damage at 98 magic.
For an exhaustive list of all known sources for this item, see here