Spawning

From Old School RuneScape Wiki
(Redirected from Respawn point)
Jump to: navigation, search

In RuneScape, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. Respawning is the recreation of a player, NPC, monster, resource, or item after its death, destruction, or use. On the other hand, despawning is the instantaneous destruction or removal of a resource, such as fishing spots, or a monster, such as a gangster.

Spawning[edit | edit source]

Spawning of players in RuneScape occurs when a player first logs in. They respawn in Lumbridge after dying. Logging on is not spawning as you remain in the same place as where you logged out.

Some players will lie in wait around spawn points to kill NPCs as they spawn, a common practice known as spawn camping. Spawn points for in-game objects are often used in a similar fashion. Similarly, the word respawn can be used to describe an item or NPC that reappears in the same area after it has been picked up or killed (respectively). An example of this would be two or more people fighting over a mining node. They each wanted to mine the ore, but they have to wait for it to respawn. This is when one of those "No! It's mine!" moments occurs.

Various items in the game also have set spawn points where they appear after being picked up by a player. For example, chaos runes respawn in the Wilderness where moss giants also reside.

Respawn point[edit | edit source]

A respawn point is the place where a player that has been killed or has had their ring of life activated reappears. Players with access to the Arceuus spellbook can teleport to their respawn point by casting the Respawn Teleport spell. Players can also use a ring of returning to teleport to their respawn point.

Players in minigames such as the Duel Arena typically do not respawn in one of the regular spawn points, but in a location specific for the minigame they are playing.

Lumbridge[edit | edit source]

This is the default spawn point. It is 46-49 steps away and down a ladder from the Culinaromancer's chest, and 36-39 steps up two stairs to the bank. To switch back to Lumbridge, simply speak to the NPC (Sir Tiffy, Merlin, or Krystilia) who previously changed your spawn point.

Falador (Members only)[edit | edit source]

Players can choose to respawn in Falador once they have completed the Recruitment Drive quest. To be more precise, the respawn is in the grounds of White Knights' Castle. It is 49-56 steps away from the bank. To change your respawn point to Falador, talk to Sir Tiffy Cashien in Falador Park.

Camelot (Members only)[edit | edit source]

Players can also talk to Merlin to respawn at the gate right outside Camelot Castle once they have done the King's Ransom quest and completed the Knight Waves Training Grounds miniquest. It is about 39 steps away from a bank. Speak to Merlin inside Camelot Castle.

Edgeville[edit | edit source]

Krystilia in the Edgeville jail cell can change the player's respawn to Edgeville. There is a one-time fee of 5,000,000 coins to unlock this respawn point. This takes you into the ruins just south of the Edgeville bank. It is 19-25 steps away from a bank.

Ardougne (Members only)[edit | edit source]

Upon completion of the medium Ardougne diary, the player can change the Ring of life and Defence cape teleport to Ardougne by right clicking on either item. This will teleport the player to the Ardougne marketplace if their Hitpoints is depleted to 10% or less. However, if the player dies normally, they will be sent to their normal respawn point.

Prifddinas (Members only)[edit | edit source]

Players can choose to respawn in Prifddinas once they have completed the Song of the Elves quest. Crefydd, the NPC who offers the change, is located upstairs by the altar in the Tower of Voices. The choice is free, and it offers a relatively close respawn point to the northern bank which is 33-37 steps away. Notably, it is also very close to a Player-owned house portal, providing quick access to any teleportation methods the player has built.

Ferox Enclave[edit | edit source]

Players can talk to Ferox to change respawn points to Ferox Enclave for a one-time fee of 5,000,000 coins. The distance to bank varies from 15-22 steps for the banker, and 21-25 steps for the bank chest. Ferox Enclave is located in level 13-15 wilderness right next to an obelisk and just south of the Carralangar teleport spot. Despite being surrounded by wilderness, the enclave itself is a safe zone. The exact spawn point is located on the north-east side of the enclave by the eastern barrier.

Changes[edit | edit source]

Date Changes
23 July 2020
(update)
Ferox Enclave respawn point is now available to free-to-play players.
16 July 2020
(update)
Ferox Enclave respawn point is now available. It can be unlocked by Ferox for a large fee.
17 July 2014
(update | poll)
Spawn rates of pretty much everything in Old School will now be consistent throughout all worlds. Prior to this update the time that resources and monsters would take to respawn would be based on how many people were online on that world. The more players that were online, the faster the resources or monsters would respawn.
26 July 2013
(update | poll)
  • If you purchase the Edgeville respawn from the witch, it will now remain unlocked permanently so that you never have to pay again.
  • The Edgeville respawn will work on the F2P-style worlds.
11 July 2013
(update | poll)
A witch has been added in Edgeville's guardhouse. She can set your default respawn point to Edgeville, for a large fee.

See also[edit | edit source]