The Arceuus spellbook, sometimes referred to as the necromancy spellbook, is a spellbook that players can access upon gaining 60% favour with Arceuus in Great Kourend. Like the standard spellbook, it has a variety of combat and utility spells at its disposal, unlike the Lunar spellbook, which is primarily focused on utility spells, and the Ancient Magicks, which is heavily combat-oriented.
Making extensive use of blood, nature and soul runes, this spellbook is notable for its reanimation spells used in prayer training, and is also known for its vast array of teleportation spells which primarily transport players to destinations associated with death, such as graveyards and dungeons occupied by the undead. In addition, a larger set of combat and utility spells are accessible to players who have completed the quest, A Kingdom Divided.
Because of the low supply of law runes within the kingdom, the study of teleportation magicks has always been very limited throughout Great Kourend's history, with Xeric being the only known user of teleportation spells. However, with a larger wave of visitors from the mainland arriving to Great Kourend, a steady supply of law runes became available, allowing Arceuus to create teleportation spells to many places.
Switching spellbooks[edit | edit source]
Players may speak with Tyss to switch to the Arceuus spellbook. Tyss can be found near the Dark Altar on the north end of Arceuus. Players can get to Tyss by using the fairy ring code CIS; however, the fairy ring needs to be unlocked by speaking to the nearby NPC, Trossa, for a one time fee of 80,000 after unlocking the use of fairy rings in the Fairytale II - Cure a Queen quest. Another option is to use the games necklace teleport to the Wintertodt Camp and run south-west until the snowy area exit, then run east afterwards.
Alternatively, players who have level 80 Construction can build a dark altar within their Achievement Gallery, allowing them to freely switch between the standard and Arceuus spellbooks without having to travel to the real Dark Altar.
Teleportation spells[edit | edit source]
Players are free to use all teleportation spells upon unlocking the Arceuus spellbook; completion of A Kingdom Divided is not required.
|Arceuus Home Teleport||1||None||0||Teleports the player to the Dark Altar.|
|Arceuus Library Teleport||6||2 1||9||Teleports the player north of the Arceuus Library.|
|Draynor Manor Teleport||17||1 1 1||16||Teleports the player to Draynor Manor.|
|Battlefront Teleport||23||1 1 1||19||Teleports the player to the Ancient Grave, just beyond the Battlefront.|
|Mind Altar Teleport||28||1 2||22||Teleports the player to the Mind Altar whose entrance is near the Wilderness.|
|Respawn Teleport||34||1 1||27||Teleports the player to their current respawn point.|
|Salve Graveyard Teleport||40||1 2||30||Teleports the player to the ghoul area by the entrance to Mort Myre Swamp. Requires completion of Priest in Peril. This is the closest teleport in the game to an overworld Fairy Ring.|
|Fenkenstrain's Castle Teleport||48||1 1 1||50||Teleports the player to Fenkenstrain's Castle. Requires completion of Priest in Peril.|
|West Ardougne Teleport||61||2 2||68||Teleports the player to the West Ardougne graveyard. Requires completion of Biohazard.|
|Harmony Island Teleport||65||1 1 1||74||Teleports the player to Harmony Island. Requires completion of The Great Brain Robbery.|
|Cemetery Teleport||71||1 1 1||82||Teleports the player to The Forgotten Cemetery in the Wilderness.|
|Barrows Teleport||83||1 2 2||90||Teleports the player to the Barrows. Requires completion of Priest in Peril.|
|Ape Atoll Teleport||90||2 2 2||100||Teleports the player to the Ape Atoll Dungeon. Requires completion of Monkey Madness I, including having received Daero's training|
Combat spells[edit | edit source]
The combat spells of the Arceuus spellbook possess a mix of offensive and support spells, which includes spells to resurrect thralls, which fight alongside the player for a set amount of time.
Autocasting[edit | edit source]
Offensive Arceuus spells can only be autocast with particular magic weapons:
|Slayer's staff[n 1]|
|Staff of the dead|
|Toxic staff of the dead|
- Includes the enchanted variant.
Grasp spells[edit | edit source]
Grasp spells deal damage and provide a chance to stop the target from moving for a short time. Successful hit chance and the duration applied are doubled on targets that are under the effects of the Mark of Darkness spell. However, if the target is under the effect of the Ward of Arceuus spell, they will only be bound in place for 0.6 seconds if successfully bound by the caster.
|Ghostly Grasp||35||4 1||22.5||12||10%||1.2|
|Skeletal Grasp||56||8 1||33||17||25%||1.8|
|Undead Grasp||79||12 1||46.5||24||50%||2.4|
Demonbane spells[edit | edit source]
Demonbane spells deal damage (with a 20% accuracy bonus) much like any other offensive spells, but can only be cast on demonic creatures. They will have an additional 25% damage and 40% accuracy bonus if cast on demons that are under the effects of the Mark of Darkness spell.
|Inferior Demonbane||44||4 1||27||16|
|Superior Demonbane||62||8 1||36||23|
|Dark Demonbane||82||12 2||43.5||30|
Corruption spells[edit | edit source]
Corruption spells provide a chance to inflict corruption on the caster's next successful hit. If a player with corruption spells active attacks an opposing player with Ward of Arceuus active, the attacker's corruption spells will remain active until the target's Ward expires, after which the next successful attack post-expiration will roll the chance for corruption.
Players cannot cast corruption spells on a player if they are currently corrupted, nor can they do so while the target is under the effects of the Ward of Arceuus spell. There is no immunity period after corruption wears off on a player.
|Lesser Corruption||64||1 2||75||33%|
|Greater Corruption||85||1 3||95||66%|
Resurrection spells[edit | edit source]
Requires having the book of the dead equipped or in the player's inventory (which is obtained upon completion of A Kingdom Divided), casting resurrection spells require prayer points in addition to runes, and will summon a thrall that attacks the same target that the player is attacking for a certain amount of time ( seconds).
Players can only summon one thrall at a time, and it cannot attack other players. Thralls have an attack speed of 4 (attacking every 2.4 seconds), cannot be damaged, and ignore accuracy checks when attacking.
|Resurrect Lesser Ghost||38||10 1 5||55||2||Magic||1|
|Resurrect Lesser Skeleton||38||10 1 5||55||2||Ranged||1|
|Resurrect Lesser Zombie||38||10 1 5||55||2||Melee||1|
|Resurrect Superior Ghost||57||10 1 5||70||4||Magic||2|
|Resurrect Superior Skeleton||57||10 1 5||70||4||Ranged||2|
|Resurrect Superior Zombie||57||10 1 5||70||4||Melee||2|
|Resurrect Greater Ghost||76||10 5 1||88||6||Magic||3|
|Resurrect Greater Skeleton||76||10 5 1||88||6||Ranged||3|
|Resurrect Greater Zombie||76||10 5 1||88||6||Melee||3|
Other spells[edit | edit source]
|Dark Lure||50||1 1||60||Lures monsters to attack players, and stops them from retreating. Can also be cast on implings.|
|Mark of Darkness||59||1 1||70||Gives various debuffs to the target that lasts for a set amount of time.|
|Ward of Arceuus||73||1 2 4||83||Gives various buffs to oneself that lasts for a set amount of time.|
Utility spells[edit | edit source]
Reanimation spells[edit | edit source]
Reanimation spells will reanimate certain creatures whose heads still contain their souls. Killing reanimated creatures will grant Arceuus favour for each reanimated creature killed based on their toughness. Players are awarded Magic experience for casting the spell, and Prayer experience for killing the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.
|Spell||Level||Runes||XP||Compatible ensouled heads|
|Basic Reanimation||16||4 2||32||Goblin, monkey, imp, minotaur, scorpion, bear, unicorn|
|Adept Reanimation||41||4 3 1||80||Dog, chaos druid, ogre, giant, elf, troll, horror|
|Expert Reanimation||72||1 3 2||138||Kalphite, dagannoth, bloodveld, TzHaar, demon, hellhound|
|Master Reanimation||90||2 4 4||170||Aviansie, abyssal demon, dragon|
Offering spells[edit | edit source]
Offering spells convert up to three sets of remains to prayer points, granting three times the normal experience of burying or scattering remains. They take the same amount of time as offering three remains at an altar in a player-owned house chapel.
|Demonic Offering||84||1 1||175||Ashes|
|Sinister Offering||92||1 1||180||Bones|
Other spells[edit | edit source]
|Shadow Veil||47||5 5 5||58||Grants a 15% chance (36.25% if wearing the dodgy necklace) to avoid being stunned and damaged while pickpocketing NPCs for a set amount of time.|
|Vile Vigour||66||3 1||76||Converts remaining prayer points into run energy at a 1:1 ratio.|
|Degrime||70||4 2||83||Cleans all grimy herbs in the player's inventory that the player has the Herblore level to clean.|
|Resurrect Crops||78||25 8 12 8||90||Gives a chance for a dead farming patch to be brought back to life. If the spell fails, the patch is cleared out.|
|Death Charge||80||1 1 1||90||Restores 15% of the player's special attack energy upon killing a monster.|
Discontinued spells[edit | edit source]
There were formerly reanimation spells for each ensouled head, which were merged into four reanimation spells in the update. In addition, the Lumbridge Graveyard Teleport was replaced with the Arceuus Library Teleport.
|Reanimate Goblin||3||2 1||6|
|Lumbridge Graveyard Teleport||6||2 1||9|
|Reanimate Monkey||7||3 1||14|
|Reanimate Imp||12||3 2||24|
|Reanimate Minotaur||16||4 2||32|
|Reanimate Scorpion||19||1 1||38|
|Reanimate Bear||21||1 1 1||42|
|Reanimate Unicorn||22||2 1 1||44|
|Reanimate Dog||26||2 2 1||52|
|Reanimate Chaos Druid||30||3 2 1||60|
|Reanimate Giant||37||4 2 1||74|
|Reanimate Ogre||40||4 3 1||80|
|Reanimate Elf||43||2 2 2||86|
|Reanimate Troll||46||3 2 2||92|
|Reanimate Horror||52||4 2 2||104|
|Reanimate Kalphite||57||4 3 2||114|
|Reanimate Dagannoth||62||4 3 3||124|
|Reanimate Bloodveld||65||1 2 2||130|
|Reanimate TzHaar||69||1 3 2||138|
|Reanimate Demon||72||1 4 2||144|
|Reanimate Aviansie||78||1 4 3||156|
|Reanimate Abyssal Creature||85||1 4 4||170|
|Reanimate Dragon||93||2 4 4||186|
Unused spells[edit | edit source]
Some spells designs were cut from the Arceuus spellbook rework, although Mod West had still made spell icons for them and can be found within the game cache.
A spell resembling Magic Dart
Changes[edit | edit source]
|30 June 2021
|16 June 2021
(update | poll)
|28 April 2021
(update | poll)
|10 January 2019
The Battlefront Teleport spell was added.
|11 October 2018
The spellbook icons for reanimation spells were graphically updated.
|18 February 2016
The spellbook is now referred to as the "Arceuus spellbook" instead of the "Necromancy spellbook".
|29 January 2016
|28 January 2016
(update | poll)