Revenant Caves

From Old School RuneScape Wiki
Jump to navigation Jump to search
Revenant Caves
Revenant Caves.png
Released23 November 2017 (Update)
Revenant Caves map.png
Advanced data

The Revenant Caves, also known as the Forinthry Dungeon, are a set of caverns found in the Wilderness. Accessible to members only, it is an extremely dangerous cave that ranges from level 17 to 40 Wilderness and is exclusively a singles-plus combat area.

The caves serve as a refuge for revenants. There are three one-way entrances:

In addition to the entrances, there is also an exit by the level 17 and level 40 locations that allows players to leave the dungeon. These are intentionally placed away from the dungeon entrance to prevent players from escaping player killers by going in and out of them. In addition, there is a delay of 2 ticks (1.2 seconds) upon selecting any method of teleportation before it is activated, provided the player is in combat with an NPC while the attempt to teleport is made. This delay can be interrupted by another incoming attack from an NPC, resulting in the teleport delay timer having to be run down anew.

Players wearing an amulet of avarice gain a 20% bonus to damage and accuracy while fighting revenants in the cave, and will find that all their drops come in noted form, at the cost of being permanently skulled while it is equipped.

A dwarf multicannon cannot be placed in the caves.

Revenant Caves entrance locations

Warning: The entire area counts as the Wilderness. Players will be able to attack you here. So, only bring items you can afford to lose!

Travel[edit | edit source]

To get to the caves, players will have to traverse the Wilderness. Aside from simply walking there, there are some other options:

Features[edit | edit source]

Before entering the caves, players must pay a fee of 100,000 coins. The fee can be taken from the bank and does not need to be brought along in the inventory. As long as the player doesn't die inside the cave, they don't need to pay the fee again. Whenever you die to a player, the 100,000 coins will be dropped as loot for the killer.

The caves are very large but only contain revenants, who are sparsely scattered throughout the caves.

There are five shortcuts around the dungeon, requiring various Agility levels to use. Boosts may be used to meet the requirement.

  • The shortcut between the revenant goblin and the southern revenant ork requires 65 Agility.
  • The shortcut west of the northern revenant ork and the shortcuts in the north-western area require 75 Agility.
  • The shortcut between the northern revenant ork and eastern revenant pyrefiend requires 89 Agility.

Revenants[edit | edit source]

Revenants are monsters that were slain during the God Wars. Extremely vengeful spirits, they are the main attraction of the dungeon. Revenants use all three forms of combat, using a combat style that the player is weak against as their primary attacks, and will adapt to any changes the player does. They are also capable of healing themselves when their health falls below 50%.

Revenants drop various resources, equipment and several unique items. Revenants always drop revenant ether, which is used to charge the bracelet of ethereum. This bracelet reduces all damage inflicted through a revenant's attack by 75%, at the cost of 1 charge per attack. It is carried at the player's own risk, as it is always lost on death with all charges regardless of the player's item protection settings. They also drop ancient artefacts that can be sold to the Emblem Trader wandering the caves for a hefty amount of coins. Revenants also drop ancient crystals, four of which are required to build an obelisk in the superior garden of a player-owned house. Lastly, they are able to drop weapons that are most effective if used within the Wilderness: Craw's bow, Thammaron's sceptre and Viggora's chainmace.

Killing revenants may also cause a revenant maledictus to spawn in one of several locations in the caves.

Monster Image Combat Level Quantity
Revenant imp Revenant imp.png 7 4
Revenant goblin Revenant goblin.png 15 2
Revenant pyrefiend Revenant pyrefiend.png 52 4
Revenant hobgoblin Revenant hobgoblin.png 60 2
Revenant cyclops Revenant cyclops.png 82 2
Revenant hellhound Revenant hellhound.png 90 2
Revenant demon Revenant demon.png 98 4
Revenant ork Revenant ork.png 105 4
Revenant dark beast Revenant dark beast.png 120 2
Revenant knight Revenant knight.png 126 2
Revenant dragon Revenant dragon.png 135 2
Revenant maledictus Revenant maledictus.png 397 Special

Changes[edit | edit source]

Date Changes
10 August 2022

A 2-tick delay has been added to any teleportation method while in combat with an NPC inside of the Revenant Caves.

22 June 2022

The entrance and exits of the Revenant Caves are now even further apart.

13 April 2022

The entrances are now one-way into the caves; to make up for this, players can leave the dungeon by using a one-way exit near these entrances.

22 September 2021

The entrance at level 26 Wilderness has been made one-way; players will be warned when attempting to enter from here.

21 October 2020
  • Revenant Caves overhauled - non-revenant monsters moved to the Wilderness Slayer Cave.
  • Increased amount of Revenants in the cave, and spread them over the entirety of the cave
  • Third entrance added at level 26 Wilderness.
  • 100,000 coin entry fee required to access dungeon.
  • Combat zones modified to "singles-plus" - players can still fight revenants, but they can be attacked by another player while fighting them.
  • Being skulled has less impact on drop rates
  • A dwarf multicannon can no longer be set up anywhere within the caves
  • Numerous uninteractable ghosts added across the caves
6 August 2020
  • Bracelet of Ethereum damage reduction lowered by 25% for a total of 75% damage reduction.
  • The average value of the revenant drop table been reduced by around 20%.
6 December 2018

Players are now prevented from spamming the entrance/exit to the Revenant caves to avoid PKers.

1 March 2018
  • The magic attack of the Revenants will now target several players at once. Up to 10 players stood on the same tile as the main target will be targeted with the magic attack.
  • The chances of rolling on the normal loot table have been increased slightly.
21 February 2018
  • Reduced overall value of revenant drops
  • Dwarf multicannons can no longer be placed within the Revenant area of the caves
26 January 2018
  • Increased the likelihood of landing on the normal loot table instead of coins.
  • Removed some lesser valuable drops and increased quantities of regular loot.
  • Tweaked various weightings across the normal loot table and all 100x drops have been removed.
  • Added Ancient Statuettes to the drop table.
30 November 2017
  • Revenants now correctly play their correct defend animations.
  • The Slayer gem will now log kills of Revenants.

Trivia[edit | edit source]