Revenants

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This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
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This article has money making guides here: Killing revenants, Looting in Revenant Caves.
Please add tips to the subpages, rather than the article below.
This article is about the monsters. For the music track, see Revenants (music track).
A player fights a revenant dragon within the Revenant Caves.

Revenants are the ghostly versions of creatures slain during the God Wars found in the Revenant Caves within the Wilderness in levels 19 to 34. They are extremely dangerous monsters, being capable of hitting very high and accurately for monsters of their combat levels. As the Revenant Caves / Forinthry Dungeon location is members, all revenants are members creatures.

Revenants are known for their generous drop table, due to being in the Wilderness, where the player is at risk of being killed by other players. The Wilderness Revenant Cave is a Singles+ Combat area where PVP takes priority over PVM. Each revenant shares the same drop table, though higher levelled revenants and the player being skulled increases the chance of dropping items other than coins.

Revenants always drop some revenant ether, which is used to charge a bracelet of ethereum (which they also drop) to protect the player from a revenant's attacks, and also makes them tolerant towards the player. They also drop various ancient artefacts, which can be sold to the Emblem Trader wandering within the Revenant Caves for a set amount of coins. However, this can only be done on the official Bounty Hunter world. Lastly, they can drop ancient crystals, four of which are used to construct an obelisk in the superior garden of a player-owned house.

Strategy[edit | edit source]

Main article: Revenants/Strategies
A revenant imp healing itself.

Revenants are capable of using all three forms of combat and are much more dangerous than their combat levels suggest. Their attacks have very high accuracy against any player not using a bracelet of ethereum regardless of their defensive bonuses, and their magic attacks can hit up to 10 players standing on the same tile as their target. In addition, their attacks change based on the player's defensive stats and protection prayers being used. They are also capable of healing themselves when their health falls below 50%, though this only occurs a limited amount of times. When it heals itself, a lightning strike can be seen.

Being undead, revenants are susceptible to the effects of the salve amulet and its enchanted version.

Drops[edit | edit source]

Revenants drop a variety of high-valued armour, weapons, and skilling resources. Revenants can also drop the unique Wilderness weapons, and the ancient artefacts which can be exchanged for large sums of coins. All revenants share the same drop list. However, the higher the revenant's level, the greater the chance they drop an item alongside the guaranteed drops.

In addition to the combat level modifier, the drop rates for the unique Wilderness weapons and the ancient artefacts can further be increased if the player is skulled. This can be achieved by attacking another player, asking the Emblem Trader, or by equipping an amulet of avarice. While the amulet of avarice is equipped, all drops in the Revenant Caves will be noted.

List of revenants[edit | edit source]

A map of the Revenant Caves, displaying the spawn locations of different types of revenants.
Image Name Combat
level
Hitpoints Defence
level
Max hit
Revenant imp.png
Revenant imp 7 10 4 2
Revenant goblin.png
Revenant goblin 15 14 14 3
Revenant pyrefiend.png
Revenant pyrefiend 52 48 33 5
Revenant hobgoblin.png
Revenant hobgoblin 60 72 41 8
Revenant cyclops.png
Revenant cyclops 82 110 49 16
Revenant hellhound.png
Revenant hellhound 90 80 80 14
Revenant demon.png
Revenant demon 98 80 80 18
Revenant ork.png
Revenant ork 105 105 60 20
Revenant dark beast.png
Revenant dark beast 120 140 80 23
Revenant knight.png
Revenant knight 126 143 80 27
Revenant dragon.png
Revenant dragon 135 155 87 30

Controversy[edit | edit source]

Initially, revenants were to drop Ancient Warriors' equipment much like their RuneScape counterparts had when they were moved into the Forinthry Dungeon. Their weapons were not included for balancing reasons; to compensate for this, other rewards were designed. However, the polls for both the armour and the new equipment did not pass. To ensure that revenants would still be worth killing, they were given a generous, but generic drop table as a result. This included a rare drop of 100 dragon platelegs or plateskirts, which was criticised as it was considered artificial and most of it would be lost if the player was killed.

8 February 2018 changes[edit | edit source]

On an update on 8 February 2018, revenants gained a massive drop buff as it was determined that players were not obtaining more than the stated profit per hour (which was 2,000,000 per hour). This also added the ancient medallion, effigy and relic to replace the 100x multiplier, and revenants were given a massive drop overhaul, dropping many resource items like runite ores and black dragonhides.

Immediately after the update, players began to complain about how many resources were entering the game, devaluing other bosses, skilling and granting players more profit per hour than originally intended. Many players began to compare the revenants to other monsters such as brutal black dragons, Zulrah and Vorkath, other monsters with generous drop tables but had a requirement to access. Since revenants had no requirements to kill and the fact that they were killed much faster, items that the revenants dropped began to crash at an alarming rate. Initially, Jagex determined that the flow of resources into the game was meeting the expected profit rate that was intended.

21 February 2018 changes[edit | edit source]

Eventually, more player complaints had Jagex look into the revenants again, from which they determined that only some players were making profit at or above the expected value, while many others were not, in addition to the inflated kills per hour. On 21 February 2018, a hotfix was implemented:

  • Dwarf multicannons cannot be placed in the revenant section of the caves; they could, however, be placed in any other part of the cave.
  • Revenants' access to the main drop table was significantly reduced, especially the lower levelled revenants. Higher levelled revenants have a better chance of accessing the main drop table.
  • The quantity of several drops, such as onyx bolt tips, were significantly reduced.
  • Revenants in World 345 (permanent Deadman mode) no longer access the main drop table, now only dropping ether and the bracelet of ethereum. Any emblems players had would also be converted into their respective trade-in values.

1 March 2018 changes[edit | edit source]

The changes made on 21 February caused player complaints on revenants no longer being a viable money making method for the risk involved by being in a multi-combat area in the Wilderness. In an update on 1 March 2018, Jagex stated that they have "overstepped it a little with the reductions" based on post-change data analysis, and made the following changes as a result:

  • The chances of rolling on the normal loot table rather than coins have been increased slightly.
  • Ancient artefacts are now always lost on death, even if it is the only item in the player's possession. This was done to promote the risk of staying in the caves once the player receives it, and when the player attempts to exchange it.
  • Previously, the revenant's magic attack would only target one player. This allowed many players to wear a different pair of gloves instead of the bracelet of ethereum, as there is no necessity for it due to safety in numbers. The revenant's magic attacks now targets up to ten players that stand on the same tile as the main target, with the change intending to promote players to use the bracelet, which is always lost on death.

21 October 2020 changes[edit | edit source]

Despite revenants being stabilised in terms of drops and the only recent notable change being that the bracelet of ethereum only blocked 75% of a revenant's damage, there were player complaints regarding gold farming and protection clans preventing legitimate players from killing revenants. Players suggested to either change or remove the revenants, although a majority supported roaming revenants, in that they would wander the Wilderness like they did in RuneScape from 2007 to 2011.

On 16 October 2020, Jagex decided against roaming revenants, instead opting to change how they would work in the caves.

In an update on 21 October 2020, the following changes were applied to revenants:

  • In order to enter the caves the revenants resided in, players now have to pay a 100,000 coin fee before entering. This fee can be paid from your bank. This fee does not need to be repaid unless the player dies inside the caves, in which their killer obtains this fee.
  • The cave itself was modified, with all non-revenant monsters being moved to the Wilderness Slayer Cave and replaced by revenants – the spawn amounts are unchanged. More spawns may be added based on player feedback.
  • The cave's combat preferences were changed to "singles-plus" to prevent piling common in multi-way combat zones. In a standard single-way zone, a player could fight a monster and could not be attacked until the monster died or its aggression was shaken off. Single-plus zones are similar to single-way zones, except another player can attack a player already in combat with a monster. The said monster will lose aggression when this occurs.
    • In addition, a 10 second timer was added to prevent piling by players.
  • Drop tables were modified once more: being skulled plays less of an impact in obtaining rare drops and the item quantities for regular loot were significantly reduced.

27 October 2021 changes[edit | edit source]

The changes applied on 21 October 2020 were not satisfactory as revenants were providing much less gold than what had been announced on release, as there were very few, extremely far spawns and killing them could be irritating due to their ability to rapidly restore health below half.

On 27 October 2021 in an update, Jagex gave revenants the following changes:

  • The drop tables were readjusted once more:
    • Most drops that were previously noted, such as battlestaves, are no longer noted.
    • Revenants can now drop blighted items, such as supplies and spell sacks.
    • Multiple item drops appear in greater quantities.
    • The amulet of avarice provides a 20% accuracy and damage boost
  • Added an additional spawn to each revenant area.
  • Revenants now heal when below half health, but cannot heal again for 15 ticks (9 seconds), and heal anywhere from 8-36 times. They will still heal when below half health if available.
  • Revenants respawn 33% faster.

Trivia[edit | edit source]

  • Unlike in RuneScape, there are no revenant icefiends, vampyres or werewolves in Old School RuneScape. The models used by these revenants are also simply transparent models of their living counterparts, rather than the ghost-like tail the revenants are often recognised with. In addition to this, several revenants cannot be killed for a task (e.g. the revenant pyrefiend cannot be killed in place of normal pyrefiends), and can be assigned as a slayer task.
  • Revenants were originally the replacement for player killers between 10 December 2007 and 1 February 2011 in RuneScape, when free trade and PVP in the Wilderness were removed (to counter real world trading). Similar to player killers, they could attack players depending on their combat level and depth in the Wilderness, as well as heal themselves, use Tele Block, and freeze the player.
  • If a revenant attempts to heal at the exact same tick when dealing a killing blow (the animation and sound plays but the revenant dies), you will not be awarded any loot.