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Revenants are monsters that can be found in the Revenant Caves, which are located in singles-plus combat Wilderness. They have generous drop tables, consisting of valuable rewards, and are found within level 28-32 Wilderness in the Revenant Caves.

Warning: The entire area counts as the Wilderness. Players will be able to attack you here and the area is a rather popular one to do so.

How to get there[edit | edit source]

The location of the Revenant Caves.

Note: Without 84 Agility, using the lower levelled entrance is not recommended, as players have to navigate around the whole dungeon to reach the revenants. The agility shortcut leading directly to the revenants requires 89 Agility, but this can be boosted with a summer pie. Using this shortcut is highly recommended to escape aggressive players, since most typically lack the requirement to use it.

Mechanics[edit | edit source]

A revenant imp healing itself.

Revenants use all three forms of attack. Their attacks have very high if not 100% accuracy, and will often deal high damage. They will react to a player's overhead prayers and defensive bonuses. By default, all revenants attack with Magic, but can quickly adapt based on the player's defensive bonuses and prayers.

A revenant's magic attack, which resembles a weaker form of Ice Barrage, can momentarily freeze the player for several seconds and hits up to nine other players on the same tile as their target. Revenants are also capable of healing whenever their health falls below 50%. Although they can constantly heal themselves, their healing ability is limited, and they don't eat as fast as they would normally do.

To prevent most of a revenant's damage and aggression, a charged bracelet of ethereum must be worn at all times. The bracelet is charged by revenant ethers, which all revenants are guaranteed to drop. For each attack the revenant does, its damage is reduced by 75% by a charged bracelet, with each attack consuming one charge. Note that it will not prevent the freezing capability of a revenant's magic attacks. The bracelet is always lost upon death. If a bracelet is taken, it is recommended to give it 100 charge as it is more than enough to be self-sufficient inside the caves.

Suggested skills[edit | edit source]

Strategy[edit | edit source]

Always keeping minimal risk in the Wilderness, players' main gear setup should consist of only three items (or four with Protect Item), such as a helm, black dragonhide body, legs and a mainhand weapon based on combat class, in addition to the necessary items: a bracelet of ethereum, burning amulet and a means of teleportation.

The royal seed pod and any charged dragonstone jewellery are capable of teleporting non-teleblocked players to safety at level 30 Wilderness or below, and the former can be easily re-obtained. Since death is inevitable, spare bracelets, amulets, and ether are recommended to have in the bank. 50 ether for the bracelet will suffice as adding more results in greater costs, and the bracelet has the ability to absorb ether automatically from defeated revenants, which is recommended.

A Wilderness weapon requires 1,000 ether to charge plus additional ether for usage; no more than 200 is necessary per trip for a total of 1,200 ether, assuming no deaths. Otherwise, the weapon will have to be recharged and reloaded. See the equipment section below for cheaper alternatives, albeit less kills and less profit.

Although killing revenants can be one of the most lucrative sources of income for all players who survive being intercepted and interrupted by player killers, it is more beneficial for higher-level players. Dinh's bulwark provides huge defensive bonuses for tanking while escaping player killers, and having all protection prayers available at 43 Prayer and accessing the level 89 shortcut increase the chances of survival. Since they usually start attacking with Magic, it is strongly advised to set Protect from Magic and Protect Item as quick prayers before heading to the caves and switch overheads according to their attacks. Also, Augury or Mystic Might could help boost up defences further. With that said, it is not recommended to exhaust all prayer points; reserving some prayer and a few extra doses of prayer restore could save players from being smited.

Furthermore, at 89 Agility, players can teleport to Bandit Camp and use the shortcut, leading directly to the revenants rather than taking the more dangerous Lava Maze path. Nonetheless, as players using burning amulets will encounter green dragons, an anti-dragon shield is strongly recommended, especially for lower-level players.

Equipment[edit | edit source]

As revenants have very high accuracy, the bracelet of ethereum is highly recommended when battling them.

Regardless of your inventory setup, you should have a teleportation item capable of bringing you to safety at or below level 30 Wilderness, such as a royal seed pod or charged dragonstone jewellery, in addition to the following: