Ring of suffering

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UnchargedRecoil
Ring of suffering
Ring of suffering.png
Released6 May 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWear, Drop
Worn optionsNone (?)
ExamineA deep sense of suffering burns within this powerful ring.
Values
Value201,000 coins
High alch120,600 coins
Low alch80,400 coins
Weight0.006 kg
Grand Exchange
Exchange10,025,358 coins (info)
Buy limit8
Daily volume1,014
Loading...
Advanced data
Item ID19550
Ring of suffering detail.png
Ring of suffering (r) detail.png

The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring, with the exception of its imbued variant. This ring can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points, 300 Zeal Tokens from Soul Wars, or a Scroll of Imbuing (which can be purchased for 200 PvP Arena reward points). A ring of suffering (i) has double the bonuses of a non-imbued ring.

Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience. As with all enchanted zenyte jewellery, this ring requires a hitpoints level of 75 in order to be equipped.

The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). Each ring of recoil provides 40 charges. A maximum of 100,000 charges can be stored, equivalent to 2,500 rings and costing 1,750,000. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.

UnchargedRecoil
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+10+10+10+10+10
 Other bonusesSlot
StrengthRangedMagic damagePrayerRing slot
+0+0+0%+2List

Immune monsters[edit | edit source]

The following monsters are known to be immune to the ring of recoil effect:

Creation[edit | edit source]

Requirements
SkillLevelXP
Magic Magic93 (b)110
Members
Member icon.png
Ticks3 (1.8s)[r 1]
Materials
ItemQuantityCost
Zenyte ring.pngZenyte ring113,565,573
Cosmic rune.pngCosmic rune182
Soul rune.pngSoul rune205,040
Blood rune.pngBlood rune203,920
Total cost13,574,615
Ring of suffering.pngRing of suffering110,025,358
Profit−3,549,257
  1. ^ Manual casting is 3 ticks, auto-casting is 7 ticks

Products[edit | edit source]

ItemMembersSkillsXPMaterials
Ring of suffering (i).pngRing of suffering (i)
(Emir's Arena)
Member icon.png
  • None
  • None
Ring of suffering (i).pngRing of suffering (i)
(Nightmare Zone)
Member icon.png
  • None
  • None
Ring of suffering (i).pngRing of suffering (i)
(Soul Wars)
Member icon.png
  • None
  • None

Used in recommended equipment[edit | edit source]

RankMethod
2Barbarian Assault/Strategies (Ranged)
3Basilisk Knight/Strategies (Ranged/Prayer)
2Dagannoth Kings/Strategies (Magic (Rex only))
2Gout tuber/Strategies (Tank)
3Kree'arra/Strategies (Magic)
4Mithril dragon/Strategies (Ranged)
3Phantom Muspah/Strategies (Magic & Ranged)
3Ultimate Ironman Guide/Equipment
2Zulrah/Strategies (Ranged)
2Zulrah/Strategies (Magic & Ranged)
2Zulrah/Strategies (Magic)

Changes[edit | edit source]

Date Changes
10 September 2020
(update)

The Grand Exchange buy limit was changed from 10,000 to 8.

13 December 2018
(update)

The item's inventory sprite was adjusted slightly.

Gallery (historical)[edit | edit source]

Ring of suffering (v1) detail.png
Ring of suffering detail.png
Ring of suffering v1.png
Ring of suffering.png
6 May 2016 –
13 December 2018
13 December 2018 –
present

Trivia[edit | edit source]

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References[edit | edit source]

  1. ^ Mod Ronan. "Dev Blog: Monkey Madness II." 22 February 2016. Archived from the original on 28 August 2021. RuneScape Forums Forums.