Ring of suffering

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Ring of suffering detail.png

The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring.

As with all enchanted zenyte jewellery, this ring requires a hitpoints level of 75 in order to be equipped.

Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

It can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points. This doubles its equipment bonuses.

The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). A maximum of 100,000 charges, equivalent to 2,500 rings, can be stored. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.

Attack icon.png Attack bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+10+10+10+10+10
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngRing slot.png
+0+0+0%+2List

Creation[edit | edit source]

Requirements
SkillLevelXPMembers
Magic Magic93110
Member icon.png
Materials
ItemQuantityCost
pxZenyte ring114,930,546
pxCosmic rune1122
pxSoul rune202,920
pxBlood rune206,060
Total Cost14,939,648
pxRing of suffering115,481,335
Profit541,687

Trivia[edit | edit source]

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References[edit | edit source]

  1. Mod Ronan. "Dev Blog: Monkey Madness II." 22 February 2016. RuneScape Forums Forums.