Ring of suffering
Ring of suffering | |||||||||||||||||||
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Released | 6 May 2016 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Quest item | No | ||||||||||||||||||
Properties | |||||||||||||||||||
Tradeable | Yes | ||||||||||||||||||
Equipable | Yes | ||||||||||||||||||
Stackable | No | ||||||||||||||||||
Noteable | Yes | ||||||||||||||||||
Options | Wear | ||||||||||||||||||
Worn options | None (?) | ||||||||||||||||||
Destroy | Drop | ||||||||||||||||||
Examine | A deep sense of suffering burns within this powerful ring. | ||||||||||||||||||
Values | |||||||||||||||||||
Value | 201,000 coins | ||||||||||||||||||
High alch | 120,600 coins | ||||||||||||||||||
Low alch | 80,400 coins | ||||||||||||||||||
Weight | 0.006 kg | ||||||||||||||||||
Grand Exchange | |||||||||||||||||||
Exchange | 17,200,404 coins (info) | ||||||||||||||||||
Buy limit | 8 | ||||||||||||||||||
Daily volume | 11 | ||||||||||||||||||
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Advanced data | |||||||||||||||||||
Item ID | 19550 | ||||||||||||||||||
The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring, with the exception of its imbued variant. This ring can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points or 300 Zeal Tokens from Soul Wars, which doubles all of its equipment bonuses.
Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience. As with all enchanted zenyte jewellery, this ring requires a hitpoints level of 75 in order to be equipped.
The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). Each ring of recoil provides 40 charges. A maximum of 100,000 charges can be stored, equivalent to 2,500 rings and costing 2,000,000. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.
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Creation[edit | edit source]
Skill | Level | XP | |
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![]() | 93 (b) | 110 | |
Members | Ticks | 3 (1.8s) [r 1] |
Item | Quantity | Cost | |
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![]() | Zenyte ring | 1 | 14,024,448 |
![]() | Cosmic rune | 1 | 112 |
![]() | Soul rune | 20 | 3,280 |
![]() | Blood rune | 20 | 7,180 |
Total Cost | 14,035,020 | ||
![]() | Ring of suffering | 1 | 17,200,404 |
Profit | 3,165,384[r 2] |
Products[edit | edit source]
Item | Members | Skills | XP | Materials | |
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![]() | Ring of suffering (i) |
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Changes[edit | edit source]
Date | Changes |
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10 September 2020 (update) |
The Grand Exchange buy limit was changed from 10,000 to 8. |
13 December 2018 (update) |
The item's inventory sprite was adjusted slightly. |
Gallery (historical)[edit | edit source]
6 May 2016 – 13 December 2018 |
13 December 2018 – present |
Trivia[edit | edit source]
- In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.
References[edit | edit source]
Standard | |
Enchanted | |
Fremennik | |
Wilderness | |
Transformation | |
Other |
Jewellery | |
Enchanted jewellery |