SMW Subobject for RecoilHigh Alchemy value: 120600Is members only: trueIs variant of: Ring of sufferingImage: File:Ring of suffering.pngRelease date: 25 August 2016Weight: 0.006Value: 201000Version anchor: RecoilUses infobox: ItemItem ID: 20655
SMW Subobject for UnchargedHigh Alchemy value: 120600Buy limit: 8Is members only: trueIs variant of: Ring of sufferingUses infobox: ItemImage: File:Ring of suffering.pngWeight: 0.006Value: 201000Version anchor: UnchargedRelease date: 6 May 2016Item ID: 19550
The ring of suffering is an enchanted zenyte ring. It is the best-in-slot defensive ring, with the exception of its imbued variant. This ring can be imbued into a ring of suffering (i) using 725,000 Nightmare Zone reward points or 300 Zeal Tokens from Soul Wars, which doubles all of its equipment bonuses.
Players can make one by enchanting a zenyte ring with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience. As with all enchanted zenyte jewellery, this ring requires a hitpoints level of 75 in order to be equipped.
The ring can also be charged with rings of recoil to give it the recoil effect, renaming the item as the Ring of suffering (r). A maximum of 100,000 charges, equivalent to 2,500 rings, can be stored. Note that if the ring is discharged, the rings stored will not be refunded. The ring of recoil effect is toggle-able, so players may disable it as to not waste it during training and instead use it in activities such as fighting Zulrah and in PvP combat, where the effect may prove more useful. Charges are not lost upon death.
SMW Subobject for RecoilRanged Strength bonus: +0Slash defence bonus: +10Range defence bonus: +10Stab defence bonus: +10Prayer bonus: +2Magic defence bonus: +10Magic attack bonus: +0Is variant of: Ring of sufferingSlash attack bonus: +0Magic Damage bonus: 0Crush attack bonus: +0Strength bonus: +0Stab attack bonus: +0Range attack bonus: +0Equipment slot: ringCrush defence bonus: +10
SMW Subobject for UnchargedRanged Strength bonus: +0Slash defence bonus: +10Range defence bonus: +10Stab defence bonus: +10Prayer bonus: +2Magic defence bonus: +10Magic attack bonus: +0Is variant of: Ring of sufferingSlash attack bonus: +0Magic Damage bonus: 0Crush attack bonus: +0Strength bonus: +0Stab attack bonus: +0Range attack bonus: +0Equipment slot: ringCrush defence bonus: +10
MaterialsItem | Quantity | Cost |
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 | Zenyte ring | 1 | 12,898,696 |
 | Cosmic rune | 1 | 124 |
 | Soul rune | 20 | 2,920 |
 | Blood rune | 20 | 7,360 |
Total Cost | 12,909,100 |
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 | Ring of suffering | 1 | 9,399,381 |
Profit | -3,509,719 |
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- ↑ Manual casting is 3 ticks, auto-casting is 7 ticks
- In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.
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Jewellery |
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Enchanted jewellery |
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